//===== eAthena Script ======================================= //= Alberta Town //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Fully working //= 1.1 Negative input bug fixed [Lupus] //= 1.2 Fixed typos in script [massdriller] //= 1.3 Ran through spellcheck system [massdriller] //============================================================ // Young Man ----------------------------------------------------------- alberta_in.gat,20,183,6 script Young Man 49,{ mes "[Merchant]"; mes "People say that ^0000ffGungnir^000000, the legendary spear, never misses its' target. If that's true, then it's simply amazing."; close; } // Merchant ------------------------------------------------- alberta.gat,97,51,7 script Merchant 84,{ mes "[Merchant]"; mes "When you travel to many places like I do, you often here a lot of rumors. There is one rumor I heard that is really interesting."; next; mes "[Merchant]"; mes "Apparently there are cards which seal the power of certain monsters within them."; mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster..."; next; mes "[Merchant]"; mes "Bah! I don't believe it though."; close; } // Merchant --------------------------------------------------------- alberta.gat,53,39,8 script Merchant 74,{ mes "[Merchant]"; mes "Oh, you look like a stranger. Welcome to Alberta."; emotion 0; next; mes "[Merchant]"; mes "I was just brainstorming on some ideas I have for my business."; next; mes "[Merchant]"; mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks."; mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......"; next; mes "[Merchant]"; mes "Cha-Ching! (you see dollar signs in her eyes)"; emotion 8; close; } // Merchant ------------------------------------------------- alberta.gat,58,80,8 script Merchant 99,{ set @TEMP,0; mes "[Merchant]"; set @TEMP,rand(2); if(@TEMP == 1) goto R_1; R_0: mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices."; next; mes "[Merchant]"; mes "We can also rent carts which allow us to load up with goods and make our business portable."; mes "This way, business is more convenient and safe."; close; R_1: mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000."; next; mes "[Merchant]"; mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!"; close; } // Phina ------------------------------------------------------- alberta.gat,62,156,2 script Phina 102,{ set @TEMP,3; set @TEMP,rand(3); mes "[Phina]"; if(@TEMP == 2) goto R_2; if(@TEMP == 1) goto R_1; if(@TEMP == 0) goto R_0; R_2: mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground."; next; mes "[Phina]"; mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand."; next; mes "[Phina]"; mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature."; emotion 0; next; mes "[Phina]"; mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake."; close; R_1: mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?"; mes "You know... the ones that play around with the flies that make that buzzing noise."; next; mes "[Phina]"; mes "Well one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!"; next; mes "[Phina]"; mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces."; emotion 16; next; mes "[Phina]"; mes "I sure learned my lesson that day. NEVER taught any creature cause if they get angry, you'll be in a world of hurt."; close; R_0: mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him."; next; mes "[Phina]"; mes "So be careful if you ever decide to fight one."; close; } // Grandma ----------------------------------------------------- alberta.gat,93,174,2 script Grandma 103,{ mes "[Grandma]"; mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors."; next; mes "[Grandma]"; mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!."; next; mes "[Grandma]"; mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around."; next; mes "[Grandma]"; mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away."; next; mes "[Grandma]"; mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship."; next; mes "[Grandma]"; mes "They then created an event called the ^0000ddSunken Ship^000000."; next; mes "[Grandma]"; mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it."; next; mes "[Grandma]"; mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction."; next; mes "[Grandma]"; mes "I have to say though, that I don't think it's worth risking your life for......"; close; } // Drunken old man ---------------------------------------------------------------- alberta.gat,131,139,4 script Drunken old man 709,{ mes "[Drunken old man]"; mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!"; next; menu "Stay",M_0,"Leave him alone",M_1; M_0: mes "[Drunken old man]"; mes "Hahahaha (~hiccup~)... So you got some nerve..."; next; mes "[Drunken old man]"; mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'."; next; menu "Is that a ship?",sM_0,"Really? No kidding!",sM_1; sM_0: mes "[Drunken old man]"; mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)"; emotion 1; next; sM_1: mes "[Drunken old man]"; mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)"; next; mes "[Drunken old man]"; mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword."; mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!"; next; mes "[Drunken old man]"; mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power."; next; mes "[Drunken old man]"; mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be....."; emotion 28; close; M_1: mes "[Drunken old man]"; mes "That's right! Go AWAY~"; emotion 32; close; } // Soda Man ---------------------------------------------------- alberta.gat,90,71,3 script Soda Man 89,{ mes "[Soda Man]"; mes "Ummm.... delicious...."; emotion 33; next; mes "[Soda Man]"; mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?"; mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up."; next; mes "[Soda Man]"; mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it."; mes "At that point it will have a marshmallow consistency."; next; mes "[Soda Man]"; mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?....."; mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?"; next; mes "[Soda Man]"; mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense."; mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information."; next; mes "[Soda Man]"; mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island."; close; } //<=================================================== Marina (Docks/Port) ===================================================>\\ // Sailor Fisk ---------------------------------------------------------------- alberta.gat,189,151,5 script Sailor Fisk 100,{ mes "[Sailor Fisk]"; mes "Ahoy matey, where'd ya wanna go?"; next; menu "Izlude Marina -> 500 Zeny.",M0,"Quit",M_End; M0: if(Zeny < 500) goto NoZenyM1; set Zeny, Zeny - 500; warp "izlude.gat",176,182; close; NoZenyM1: mes "[Sailor Fisk]"; mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you don't have it."; close; M_End: close; } // Phelix ------------------------------------------------------------------ alberta.gat,190,173,4 script Phelix 85,{ mes "[Phelix]"; mes "What the hell are you doing here?"; next; mes "[Phelix]"; mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!"; next; mes "[Phelix]"; mes "Hmm, however I'd be willing to trade you some items for your jellopies."; mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000."; mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000."; next; mes "[Phelix]"; mes "How does that sound?"; next; menu "Sounds good",M_Yes,"Na",M_End; M_Yes: mes "[Phelix]"; mes "What do you want to exchange your jellopies for?"; next; menu "Red Potion please.",M_0,"Sweet Potato please.",M_1,"Cancel",M_End; M_0: set @item, 501; goto L_Get; M_1: set @item, 516; L_Get: mes "[Phelix]"; mes "Please enter an amount. Enter 0 to cancel."; next; set @input,0; input @input; if(@input < 1) goto M_Yes; //fixed by Lupus if(@item == 501) set @amount, @input*10; if(@item == 516) set @amount, @input*3; if(countitem(909) < @amount) goto L_NotEnough; getitem @item,@input; delitem 909, @amount; close; L_NotEnough: mes "[Phelix]"; mes "I'm sorry but you do not have enough jellopy."; next; goto M_Yes; M_End: close; } //<=================================================== Sunken Ship ======================================================>\\ // Paul ---------------------------------------------------------------- alberta.gat,195,151,3 script Paul 86,{ mes "[Paul]"; mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?"; next; mes "[Paul]"; mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors."; emotion 0; next; mes "[Paul]"; mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed."; next; menu "Enter",M_0,"Quit",M_End; M_0: if(Zeny < 200) goto L_NoZeny; set Zeny, Zeny - 200; warp "alb2trea.gat",62,69; close; M_End: mes "[Paul]"; mes "Come back anytime."; close; L_NoZeny: mes "[Paul]"; mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you don't have it."; mes "Please come back later when you have enough."; close; } // Sailor -------------------------------------------------- alb2trea.gat,39,50,5 script Sailor 100,{ mes "[Sailor]"; mes "Do you wanna return?"; next; menu "Return to Alberta",M0,"Quit",MEnd; M0: warp "alberta.gat",192,169; close; MEnd: close; } //<====================================================== Turtle Island ========================================================>\\ // Gotanblue -------------------------------------------------------------------------- alberta.gat,247,123,5 script Gotanblue 709,{ if(TURTLE == 1) goto L_Turtle; mes "[Gotanblue]"; mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land...."; next; mes "[Gotanblue]"; mes "Do you know what I mean?....."; close; L_Turtle: mes "[Gotanblue]"; mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!"; M_Menu: next; menu "-Tell me about Turtle Island.",M_1, "-How Can I get there?",M_2, "-End Conversation",M_End; M_1: mes "[Gotanblue]"; mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?..."; next; mes "[Gotanblue]"; mes "Well let me tell you something...."; next; mes "[Gotanblue]"; mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!"; emotion 0; next; mes "[Gotanblue]"; mes "Can you POSSIBLY understand??........."; next; mes "[Gotanblue]"; mes "It all happened a few decades ago...."; next; mes "[Gotanblue]"; mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true."; next; mes "[Gotanblue]"; mes "It was summer when I was approached to become a member of Jornadan's team."; mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men."; next; mes "[Gotanblue]"; mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did."; next; mes "[Gotanblue]"; mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta."; next; mes "[Gotanblue]"; mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!"; mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed....."; next; mes "[Gotanblue]"; mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!"; mes "It was impossible to see anything past the length of your own arm!"; next; mes "[Gotanblue]"; mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point."; next; mes "[Gotanblue]"; mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!"; mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!"; emotion 0; next; mes "[Gotanblue]"; mes "Amazingly the ship held together and we were able to continue on."; next; mes "[Gotanblue]"; mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship."; next; mes "[Gotanblue]"; mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!"; next; mes "[Gotanblue]"; mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island."; mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition."; next; mes "[Gotanblue]"; mes "According to his journal, the man had come by himself to find the island. Unfortunately we could not find him anywhere."; next; mes "[Gotanblue]"; mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island."; mes "We continued to explore the island and find out as much about it as we could."; next; mes "[Gotanblue]"; mes "A particular artifact caught our interest. It was mentioned in that man's journal...."; mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master...."; next; mes "[Gotanblue]"; mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as, 'the most beautiful thing in the world'."; next; mes "[Gotanblue]"; mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed."; mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up."; next; mes "[Gotanblue]"; mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog."; mes "After a month of sailing our journey was near its end... or so we thought."; next; mes "[Gotanblue]"; mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that...."; next; mes "[Gotanblue]"; mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again."; emotion 0; next; mes "[Gotanblue]"; mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island."; mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!"; next; mes "[Gotanblue]"; mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed...."; mes "And one by one, my comrades fell, no longer having the strength to find a way home...."; next; mes "[Gotanblue]"; mes "CURSED ISLAND!!!!!"; emotion 23; next; mes "[Gotanblue]"; mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta...."; next; mes "[Gotanblue]"; mes "(~sob~sob~sob)... I apologize. I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island."; emotion 28; goto M_Menu; M_2: mes "[Gotanblue]"; mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??"; emotion 1; next; mes "[Gotanblue]"; mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!"; next; menu "Turtle Island -> 10000 zeny",sM_1, "Cancel",sM_End; sM_1: if(Zeny < 10000) goto sL_Zeny; mes "[Gotanblue]"; mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems."; mes "I admire your fighting spirit. Carry it with you always!"; next; mes "^5555FF(you and Gotanblue climb on board his little steamboat)^000000"; next; mes "[Gotanblue]"; mes "We are now heading towards Turtle Island. Let us go without fear!!"; next; mes "^5555FF(~choo~choooo~)^000000"; next; set Zeny, Zeny - 10000; warp "tur_dun01.gat",154,39; close; sL_Zeny: mes "[Gotanblue]"; mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!"; emotion 1; close; sM_End: mes "[Gotanblue]"; mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!"; mes "When I take people there, I feel as if I'm leading them to their DEATHS!"; close; M_End: mes "[Gotanblue]"; mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from."; mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown...."; close; } // Turtle Grandpa ------------------------------------------------------------------- alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ mes "[Turtle Grandpa]"; mes "~Buuurrrpp!!!~ Oops..."; emotion 4; next; mes "[Turtle Grandpa]"; mes "It's beyond me why people seem to think that Alberta is the center of world trade."; mes "I mean, this place doesn't even have a decent bar for crying out loud!!"; emotion 6; next; mes "[Turtle Grandpa]"; mes "Why is it that I have to resort to drinking in a place like this??"; emotion 1; next; menu "-Tell me about Turtle Island.",M_0, "-How can I get there?",M_1, "-End conversation.",M_End; M_0: mes "[Turtle Grandpa]"; mes "There is an enormous stash of treasure hidden on Turtle Island."; mes "There is also a special potion that can increase a person's lifespan on that island......"; next; mes "[Turtle Grandpa]"; mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist."; next; mes "[Turtle Grandpa]"; mes "I for one believe it does.... it HAS TOO!!......"; emotion 0; next; mes "[Turtle Grandpa]"; mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter...."; mes "Then you may be worthy of the information I have to offer..."; next; menu "-(~eyes twinkle~)",sM_0, "-Heck Ya! Gimme that information.",sM_1; sM_0: mes "[Turtle Grandpa]"; mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island."; next; mes "[Turtle Grandpa]"; mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island."; next; mes "[Turtle Grandpa]"; mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!"; next; mes "[Turtle Grandpa]"; mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!"; next; mes "[Turtle Grandpa]"; mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying...."; next; mes "[Turtle Grandpa]"; mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island."; next; mes "[Turtle Grandpa]"; mes "But for reasons unknown, the crew became stranded on the island forever!!"; mes "Although I do not know why or how it happened, there IS one person that does."; next; mes "[Turtle Grandpa]"; mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000..."; mes "Speak to him. He should be able to tell you more..... "; next; mes "[Turtle Grandpa]"; mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read."; set TURTLE, 1; set JORNADAN, 1; close; sM_1: mes "[Turtle Grandpa]"; mes "No way! I have no interest in speaking with someone with greed in his/her heart!"; emotion 0; next; mes "[Turtle Grandpa]"; mes "Get OUT of my sight!!! GO HOME!"; emotion 6; next; mes "[Turtle Grandpa]"; mes "What's this?? You're still here?..... GO! GO AWAY!!............"; emotion 27; close; M_1: mes "[Turtle Grandpa]"; mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best...."; next; mes "[Turtle Grandpa]"; mes "Actually..... IT'S IMPOSSIBLE!!!!"; emotion 0; next; mes "[Turtle Grandpa]"; mes "Yet you still want to go there??"; emotion 1; next; mes "[Turtle Grandpa]"; mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka...."; next; mes "[Turtle Grandpa]"; mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000."; mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well good luck."; close; M_End: mes "[Turtle Grandpa]"; mes "whooops......"; next; mes "!!KA-PLOP!!(collapses on the floor)"; next; mes "[Turtle Grandpa]"; mes "he he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~"; close; } // Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------ alberta_in.gat,17,101,1 script Letter of an explorer 111,{ mes "~ The letter reads... ~"; mes "- O/X/XOVX -"; mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others..."; next; mes "~ continued...~"; mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing...."; next; mes "~ continued...~"; mes "- V/O/XOVX -"; mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God....."; next; mes "~ continued...~"; mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!"; next; mes "~ continued...~"; mes "- V/X/XOVX -"; mes "^5555FF- This section is severely crumpled and tattered. -^000000"; mes "^5555FF- You are unable to read it. -^000000"; close; } // Jornadan Niliria ------------------------------------------------------------------------ alberta.gat,248,90,1 script Jornadan Niliria 121,{ mes "[Jornadan Niliria]"; mes "Sometimes I think that the world around me is ever changing."; mes "When I view the land it seems different, when I look up at the sky it too seems different...."; next; mes "[Jornadan Niliria]"; mes "The way that Alberta and Turtle Island are different. Hah hah hah...."; next; menu "-About Turtle Island.",M_0, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End; M_0: mes "[Jornadan Niliria]"; mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......"; next; mes "[Jornadan Niliria]"; mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place."; next; mes "[Jornadan Niliria]"; mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it."; next; mes "[Jornadan Niliria]"; mes "There is an unusually dense area of fog that surrounds the island."; mes "At first we tried to figure what causes it but with no luck. We figured that it was just one of nature's natural phenomenons."; next; mes "[Jornadan Niliria]"; mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall."; mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island."; next; mes "[Jornadan Niliria]"; mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it...."; next; mes "[Jornadan Niliria]"; mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain."; mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island...."; next; mes "[Jornadan Niliria]"; mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island."; mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000."; next; mes "[Jornadan Niliria]"; mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!"; close; M_1: mes "[Jornadan Niliria]"; mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means..... close; M_End: mes "[Jornadan Niliria]"; mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek..."; next; mes "[Jornadan Niliria]"; mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??"; close; } // Jornadan's Voyage Log ------------------------------------------------- alberta.gat,247,93,1 script A Voyage Log 111,{ if(JORNADAN == 1) goto L_Treasure; mes "[A Voyage Log]"; mes "= 03:20 am ="; mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one..."; next; mes "[A Voyage Log]"; mes "I could tell by the looks on my comrade's faces, that they too were worried. No could sleep that night. I hope we will see the sunrise soon...."; next; mes "[A Voyage Log]"; mes "= 04:10 ="; mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head...."; next; mes "[A Voyage Log]"; mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef."; mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it."; next; mes "[A Voyage Log]"; mes "= 04:45 ="; mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning."; mes "Apparently they had gotten in through some openings in the deck."; next; mes "[A Voyage Log]"; mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon."; next; mes "[A Voyage Log]"; mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food...."; next; mes "[A Voyage Log]"; mes "= 05:23 ="; mes "We've been noticing an increase in the amount of reefs and they are getting larger as well."; mes "I wonder when we will find land.... I wonder if we can...."; next; mes "[A Voyage Log]"; mes "- Written by -"; mes "- captain Jornadan Niliria -"; next; mes "^5555FF- Closed the voyage log -^000000"; close; L_Treasure: mes "^5555FF- The paper is torn -"; mes "- Seaweed and mold have -"; mes "- mixed with the paper -"; mes "- It looks to be in very poor"; mes "condition. -^000000"; next; mes "^5555FF- Between some pages -"; mes "- Is a Banana leaf -"; mes "- this is written. -^000000"; next; mes "[A Voyage Log]"; mes "= O/X date ="; mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now..."; next; mes "[A Voyage Log]"; mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw..."; next; mes "[A Voyage Log]"; mes "= X/X date ="; mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!"; next; mes "[A Voyage Log]"; mes "= XO/X date ="; mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana."; mes "It smells and tastes exactly like a banana."; next; mes "[A Voyage Log]"; mes "We were starving so we just referred to the fruit as bananas and gathered it for food."; mes "Although there were a limited amount of trees, there was enough for our survival."; next; mes "[A Voyage Log]"; mes "It has become the answer to our lack of food and has become precious to us."; mes "~ WE LOVE YOU BANANA!! ~"; next; mes "[A Voyage Log]"; mes "= O/O date ="; mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate."; next; mes "[A Voyage Log]"; mes "= OO/O date ="; mes "Another comrade fell ill. He had the strongest digestive system among us."; mes "He went by the name, 'Berot Berot', and he played a vital role in our group."; next; mes "[A Voyage Log]"; mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us."; next; mes "[A Voyage Log]"; mes "= XO/O date ="; mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried."; next; mes "[A Voyage Log]"; mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it."; mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it....."; next; mes "[A Voyage Log]"; mes "What was killing us was..... our beloved BANANA!!"; next; mes "[A Voyage Log]"; mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing."; mes "Even when the skin was peeled off, the fruits remained the same."; next; mes "[A Voyage Log]"; mes "I think that the poison or some other agent within the fruit is allowing it to survive."; mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us."; mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit."; next; mes "[A Voyage Log]"; mes "This is the location where it's buried in case we forget:"; mes "^FF8888- tur_dun01 -"; mes "- X: 160, Y: 81 -^000000"; next; mes "^5555FF- There is a thin Key -"; mes "- with a skull mark on it -"; mes "- You've gained -"; mes "- a 'Skull Key' -^000000"; set SKULLKEY, 1; set JORNADAN, 0; close; } // Burred treasure -------------------------------------------------------------------- turn_dun01,160,80,1 script Skull Stone 111,{ if(SKULLKEY == 1) goto L_OpenBox; mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000"; close; L_OpenBox: mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000"; next; mes "^5555FF(~click!~click!~)^000000"; next; mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000"; next; mes "^5555FF(You got 5 Bananas, and 5 Banana Juices.)^000000"; getitem 634, 5; getitem 532, 5; set SKULLKEY, 0; close; }