//===== eAthena Script ======================================= //= Knight Job Quest //===== By: ================================================== //= PGRO TEAM (Aegis). //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= Official RO Knight job quest converted from aegis script, and my own //= RO screenies and play experience //===== Additional Comments: ================================= //= 1.0 Fully working. Please comment out any pre-existing warps for the //= test rooms in any other files so that the ones specified here can work. //= 1.1 Fixed a major bug. Now using the initnpctimer command, //= donpcevent, and new waitingroom event commands. No more addtimer //= spamming. No longer have to talk to the npc to take the test. Just enter the chat room. //= 1.2 More bug fixes. Changed global variable names to unique ones. //= Added second set of items to first test. Added Awake pots award for job change. //= 1.3 Added Baby Class support [Lupus] //============================================================ //<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\ prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{ if (BaseJob == Job_Swordman && KNIGHT_Q > 0) goto L_Check; mes "[Chivalry Captain Herman]"; mes "Good Day. This is the Prontera Chivarly, home of the famous Prontera Knights."; M_Menu: next; menu "I am ready for Knighthood.",M_0,"The Requirements.",M_1,"Quit.",M_End; M_0: mes "[Chivalry Captain Herman]"; callfunc "Kni_check"; mes "[Chivalry Captain Herman]"; mes "In order to become a Knight one must posses great strength, courage, determination, and strong desire to help others."; next; mes "[Chivalry Captain Herman]"; mes "You will have to show me that you have these attributes before I can make you a knight."; next; mes "[Chivalry Captain Herman]"; mes "The 6 Knights you see around the room have each prepapred a unique test for would be Knights to take."; next; mes "[Chivalry Captain Herman]"; mes "You must complete each one of their test and prove to me that you are truly committed to becomming a knight!"; next; mes "[Chivalry Captain Herman]"; mes "Speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test. Good luck!! I expect to see you again soon!"; set KNIGHT_Q, 1; set JBLVL, 40; close; M_1: mes "[Chivalry Captain Herman]"; mes "The first requirement for becoming a Knight is that you must be a Swordsman."; next; mes "[Chivalry Captain Herman]"; mes "The second requirement is that you must have at least a Job Level of 40."; next; mes "[Chivalry Captain Herman]"; mes "The last requirement is that you will need to pass 6 tests that will determine whether or not you are worthy enough to become a Knight."; next; mes "[Chivalry Captain Herman]"; mes "These requirements may seem difficult, but the Knight class is an elite and noble job class and only the best candidates may join."; goto M_Menu; M_End: close; L_Check: mes "[Chivalry Captain Herman]"; if (KNIGHT_Q == 1) mes "Please speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test."; if (KNIGHT_Q == 2) mes "Congratulations on finishing your first test. ^0000ffSir James Syracuse^000000 will administer your ^ff0000second test^000000."; if (KNIGHT_Q == 3) mes "Congratulations on finishing the second test. ^0000ffSir Windsor^000000 will administer your ^ff0000third test^000000."; if (KNIGHT_Q == 4) mes "Congratulations on finishing the third test. ^0000ffLady Amy Beatris^000000 will administer your ^ff0000fourth test^000000."; if (KNIGHT_Q == 5) mes "Congratulations on finishing the fourth test. ^0000ffSir Edmund^000000 will administer your ^ff0000fifth test^000000."; if (KNIGHT_Q == 6) mes "Congratulations on finishing the fifth test. ^0000ffSir Grey^000000 will administer your ^ff0000sixth test^000000."; if (KNIGHT_Q == 7) goto L_MakeKnight; next; mes "[Chivalry Captain Herman]"; mes "Good luck!"; close; L_MakeKnight: if(SkillPoint > 0) goto sL_SKpoint; mes "Oh, ^ff0000"+strcharinfo(0)+"^000000. So you've passed Sir Grey's test?"; mes "Let me just say that I applaud all of your hard work and your determination."; next; mes "[Chivalry Captain Herman]"; mes "The final step to become a Knight is to recieve a recomondation from all six of the Knights who tested you."; next; mes "[Chivalry Captain Herman]"; mes "Let's start with Sir Andrew Syloc. Sir Syloc, what is your opinion of Knight candidate, ^ff0000"+strcharinfo(0)+"^000000."; next; mes "[Sir Andrew Syloc]"; mes "Patience is a quality all Knights must have. By passing my test, ^ff0000"+strcharinfo(0)+"^000000 showed great patience and determination."; next; mes "[Sir Andrew Syloc]"; mes "In my opinion ^ff0000"+strcharinfo(0)+"^000000 is deserving of becoming a Knight!"; next; mes "[Chivalry Captain Herman]"; mes "Very good Sir Syloc. Sir James Syracuse, what say you?"; next; mes "[Sir James Syracuse]"; mes "^ff0000"+strcharinfo(0)+"^000000 was albe to answer everyone of my questions correctly."; mes "This displays a mastery of the basic concepts of the Knight class."; next; mes "[Sir James Syracuse]"; mes "^ff0000"+strcharinfo(0)+"^000000 has my recomendation for Knighthood!"; next; mes "[Chivalry Captain Herman]"; mes "I see Sir Syracuse. Sir Winsor what do you have to say?"; next; mes "[Sir Winsor]"; mes ".............................."; next; mes "[Sir Winsor]"; mes "Hmphf. I have no objections."; next; mes "[Chivalry Captain Herman]"; mes "Hahaha! You never waste words do you Sir Winsor. What are your thoughts Lady Amy Beatris?"; next; mes "[Lady Amy Beatris]"; mes "A Knight will be involved in many different kinds of situations on his/her journey."; mes "It is a Knight's duty to make the right decisions in dealing with these situations."; next; mes "[Lady Amy Beatris]"; mes "^ff0000"+strcharinfo(0)+"^000000 showed good decision making in answering my questions."; mes "I too recomend that this candidate be Knighted!"; next; mes "[Chivalry Captain Herman]"; mes "Thank you Lady Beatris. How about you Sir Edmund?"; next; mes "[Sir Edmund]"; mes "A rock is an unchanging figure that never wavers in the face of adversity."; next; mes "[Sir Edmund]"; mes "Though mighty winds may try to knock it down and crashing waves may try to wash it away, a rock will stand solid and firm."; next; mes "[Sir Edmund]"; mes "^ff0000"+strcharinfo(0)+"^000000 showed the strength of a rock and was ever calm durring my test."; mes "It is my honest belief that ^ff0000"+strcharinfo(0)+"^000000 should be bestowed with Knighthood."; next; mes "[Chivalry Captain Herman]"; mes "As always Sir Edmund, a very profound observation. Well we're down to the last tester. Sir Grey, please give us your final desicion."; next; mes "[Sir Grey]"; mes "What can I say. ^ff0000"+strcharinfo(0)+"^000000 answered my questions thoughtfully and truthfully."; next; mes "[Sir Grey]"; mes "Though others may think that a Knight's strength lies within his/her sword, we Knights know that true strength lies within ones mind and heart."; next; mes "[Sir Grey]"; if(sex==1) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that he had this strength within him."; if(sex==0) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that she had this strength within her."; mes "I would be happy to give ^ff0000"+strcharinfo(0)+"^000000 my recomendation to become a Knight!"; next; mes "[Chivalry Captain Herman]"; mes "Many thanks Sir Grey, and many thanks to all of you for your time. Well it looks like it was a unanimous decision."; next; mes "[Chivalry Captain Herman]"; mes "The process to become a Knight is very rigorous and difficult and yet you were able to successfully make it through."; next; mes "[Chivalry Captain Herman]"; mes "You have done extremely well and therefore are deserving of the honor of being called a Knight."; next; mes "[Chivalry Captain Herman]"; mes "^ff0000"+strcharinfo(0)+"^000000, in the name of King Tristin the 3rd, ruler of the kingdom of Run-Midgard, I hereby bestow upon thee the title of Knight!"; next; callfunc "Job_Change",Job_Knight; if(JBLVL != 50) getitem 656, 3; if(JBLVL == 50) getitem 656, 7; callfunc "F_ClearJobVar"; // clears all job variables for the current player mes "[Chivalry Captain Herman]"; mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!"; emotion 21; close; sL_SKpoint: mes "Please use up all of your skill points so that I can make you a Knight."; emotion 5; close; } //<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\ prt_in.gat,75,107,4 script Sir Andrew Syloc 65,{ mes "[Sir Andrew Syloc]"; if (BaseJob == Job_Knight) goto L_Knight; if (BaseJob == Job_Novice) goto L_Novice; if (BaseJob == Job_Swordman && KNIGHT_Q == 1) goto L_Test; if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Done; L_Other: mes "We Knights of Prontera battle for peace and freedom! We fight to ensure a prosperous future for the people of Rune-Midgard!"; close; L_Novice: mes "Oh, its a novice. Welcome to the Prontera Chivalry!"; next; mes "[Sir Andrew Syloc]"; mes "Even though you feel weak now, I assure you that once you get your first job, you will feel confident and strong."; next; mes "[Sir Andrew Syloc]"; mes "Just stay safe and keep out of trouble."; close; L_Knight: mes "Oh, your one of us, how are you doing?"; next; mes "[Sir Andrew Syloc]"; mes "It's important that you get the right equipment. It will allow you fight a lot of monsters and inturn get a lot of zeny."; next; mes "[Sir Andrew Syloc]"; mes "You should remember though, that being a Knight isn't about amassing wealth."; close; L_Test: if (KNIGHT_Q2 > 0) goto L_Check; mes "Oh so you've come to join the Prontera Chivalry have you. Let's see, you're ^ff0000" + strcharinfo(0) + "^000000 right?"; next; mes "[Sir Andrew Syloc]"; mes "My name is Andrew Syloc and I am one of the knights in the Prontera Knight Guild."; next; mes "[Sir Andrew Syloc]"; mes "I will be giving you the first of many tests that will determine if you have what it takes to become a Knight."; next; mes "[Sir Andrew Syloc]"; mes "This first test is like a scavenger hunt and will test your knowledge of monsters and their locations."; next; mes "[Sir Andrew Syloc]"; mes "This infrormation is vital for a Knight's ability to properly defend the many different towns in Rune-Midgard."; next; menu "I'm ready.",M_1, "Give me time.",M_End; M_1: mes "[Sir Andrew Syloc]"; if (joblevel == 50) goto sL_Skip; mes "To pass this test you will need to gather:"; set KNIGHT_Q2, rand(1,2); if(KNIGHT_Q2 == 1) callsub sF_R1; if(KNIGHT_Q2 == 2) callsub sF_R2; next; mes "[Sir Andrew Syloc]"; mes "When you have all of those items, return here and give them to me."; next; mes "[Sir Andrew Syloc]"; mes "Good luck and be carefull! I shall await your return."; close; sF_R1: mes "^5533FF5 Elder Pixie's Mustache,"; //1040 mes "5 Wings of Red Bat"; //7006 mes "5 Orcish Vouchers"; //931 mes "5 Moth Dust"; //1057 mes "5 Reptile Tongues^000000"; //903 mes "and ^5533FF5 Manes^000000."; //1028 return; sF_R2: mes "^5533FF5 Bug Legs"; mes "5 Heart of Mermaid"; mes "5 Snail's Shells"; mes "5 Clam Flesh"; mes "5 Old Frying Pans^000000"; mes "and ^5533FF5 Maneater Blossoms^000000."; return; sL_Skip: mes "Wait..... what's this?"; next; mes "[Sir Andrew]"; mes "You seem to be an increadibly strong swordsman. Yes, your strength and skill are amazing."; next; mes "[Sir Andrew]"; mes "Hahaha! There's no need for you to take my test. Why don't you go onto the next one ok."; next; mes "[Sir Andrew]"; mes "Speak to ^5533FFSir James Syracuse^000000. The tests you will be taking will teach you valuable life lessons, so please try hard."; set KNIGHT_Q, 2; set KNIGHT_Q2, 0; set JBLVL, 50; close; M_End: mes "[Sir Andrew Syloc]"; mes "Take as much time as you need. Come back when you're ready."; close; L_Check: mes "You've come back ^ff0000"+strcharinfo(0)+"^000000. Did you get all of the items I asked for?"; next; if(KNIGHT_Q2 == 2) goto L_2; L_1: if(countitem(1040)<5 || countitem(7006)<5 || countitem(931)<5 || countitem(1057)<5 || countitem(903)<5 || countitem(1028)<5) goto L_NotDone; delitem 1040,5; delitem 7006,5; delitem 931,5; delitem 1057,5; delitem 903,5; delitem 1028,5; goto L_Cont; L_2: if(countitem(1042)<5 || countitem(950)<5 || countitem(946)<5 || countitem(966)<5 || countitem(7031)<5 || countitem(1032)<5) goto L_NotDone; delitem 1042,5; delitem 950,5; delitem 946,5; delitem 966,5; delitem 7031,5; delitem 1032,5; L_Cont: mes "[Sir Andrew Syloc]"; mes "Lets see here..... 5 of this.... 5 of that.... Great! You got everything I asked for."; next; mes "[Sir Andrew Syloc]"; mes "You have done well and have past your first test! However you shouldn't get too excited."; mes "There are still more challenges that you will have to overcome before you can become a knight."; next; mes "[Sir Andrew Syloc]"; L_Done: mes "Speak to the Chivalry Captain Herman and he will inform you about your next test."; mes "Stay focused and give it your all ^0000ff"+strcharinfo(0)+"^000000. I know you will do well."; set KNIGHT_Q, 2; set KNIGHT_Q2, 0; close; L_NotDone: mes "[Sir Andrew Syloc]"; mes "What? You don't have everything I asked for?"; emotion 4; next; mes "[Sir Andrew Syloc]"; mes "This is what you were SUPPOSED to collect...."; if(KNIGHT_Q2 == 1) callsub sF_R1; if(KNIGHT_Q2 == 2) callsub sF_R2; next; mes "[Sir Andrew Syloc]"; mes "Once you have ALL of those items come back and see me."; close; } //<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\ prt_in.gat,71,91,6 script Sir James Syracuse 65,{ mes "[Sir James Syracuse]"; if (BaseJob == Job_Knight) goto L_Knight; if (BaseJob == Job_Novice) goto L_Novice; if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Test; if (BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Done; L_Other: mes "Attacking and defending..... is there a way to do both at the same time?"; mes "With a 'two-handed' weapon you have a great attack but no defense. Is there anything that can compensate for this weakness?"; next; mes "[Sir James Syracuse]"; mes "A weapon that could be used to both attack and defend would be invaluable to a Knight...... Darn!..... Where can I get such a thing??!! "; close; L_Novice: mes "What are you doing here novice?"; next; mes "[Sir James Syracuse]"; mes "Do you want to become a Knight? Well too bad novices can't become knights."; next; mes "[Sir James Syracuse]"; mes "You have to be an experienced swordman in order to become a knight."; close; L_Knight: mes "Hey, how are you doing... the guild is fine."; next; mes "[Sir James Syracuse]"; mes "We are still recruiting knights. I hear there's a bad knight out there ruining the good name of the Prontera Chivalry..."; next; mes "[Sir James Syracuse]"; mes "If you see him, teach him a lesson."; close; L_Test: mes "Oh, so you passed the first test ^ff0000"+strcharinfo(0)+"^000000."; next; mes "[Sir James Syracuse]"; mes "First let me introduce myself, my name is James Syracuse. I am of course a Knight here at the Prontera Chivalry."; next; mes "[Sir James Syracuse]"; mes "This test will be on your knowledge of Knights. You will also be asked about your opinions of Knights..."; next; mes "[Sir James Syracuse]"; mes "Dont' be nervous, I'll only be asking a few simple questions."; next; menu "Let's go",M_0,"I'm not ready yet.",M_End; M_0: mes "[Sir James Syracuse]"; mes "Okay lets start, please answer the questions as quickly as you can. If you get an answer wrong you will have to start the test all over again."; next; mes "[Sir James Syracuse]"; //mes "Knights excel in both attack strength and defensive prowess."; mes "Can you tell me which of these swords is NOT a two handed sword?"; next; menu "Katzbalger",sM_0a,"Bastard Sword",sM_0b,"Claymore",sM_0c,"Flamberge",sM_0d; sM_0a: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. Katzbalger IS a two-handed sword"; mes "How will you manage to become a knight if you don't know about the swords that Knight's use?"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_0b: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. Bastard Sword IS a two-handed sword!"; mes "How will you manage to become a knight if you don't know about the swords that knight's use?"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_0c: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. Claymore IS a two-handed sword"; mes "How will you manage to become a knight if you don't know about the swords that knight's use?"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_0d: mes "[Sir James Syracuse]"; mes "Okay, let me ask you a question about Knight skills."; mes "What skill listed below is NOT used for attacking an opponent?"; next; menu "Two-Hand Mastery Lv.5",sM_1a,"Berserk Lv.3",sM_1b,"Endure Lv.10",sM_1c,"Bash Lv.10",sM_1d; sM_1a: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!"; mes "If you want to become a knight, you have to know what each skill does."; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_1b: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!"; mes "If you want to become a knight, you have to know what each skill does."; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_1c: goto L_Cont1; sM_1d: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!"; mes "If you want to become a knight, you have to know what each skill does."; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; L_Cont1: mes "[Sir James Syracuse]"; mes "Knights are different from other classes in that Knights can use spears and have special spear skills."; mes "What spear skill below uses the MOST sp?"; next; menu "Pierce",sM_2a,"Spear Boomarang",sM_2b,"Spear Stab",sM_2c,"Riding",sM_2d; sM_2a: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!"; mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_2b: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!"; mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_2c: goto L_Cont2; sM_2d: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!"; mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; L_Cont2: mes "[Sir James Syracuse]"; mes "Spears can also have elemental properites."; mes "Which of the elements below is strongest against Dark/Undead monsters?"; next; menu "Holy",sM_3a, "Wind",sM_3b, "Poison",sM_3c, "Earth",sM_3d; sM_3a: goto L_Cont3; sM_3b: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. Wind is NOT that strong against undead!"; mes "These are basic stuff and you don't it how funny?"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_3c: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. Poion is NOT strong against undead"; mes "These are basic stuff and you don't it how funny"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_3d: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. Earth is NOT strong against undead"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; L_Cont3: mes "[Sir James Syracuse]"; mes "When you become a Knight you can ride a pecopeco. However your attack speed drops significantly."; mes "But if you learn the skill, Cavalry Mastery, your attack speed will increase again."; next; mes "[Sir James Syracuse]"; mes "What percentage of your attack speed is regained by learning level 3 cavalry mastery?"; next; menu "70%",sM_4a, "80%",sM_4b, "90%",sM_4c, "100%",sM_4d; sM_4a: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_4b: goto L_Cont4; sM_4c: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; sM_4d: mes "[Sir James Syracuse]"; mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco"; next; mes "[Sir James Syracuse]"; mes "You need to know the basics BEFORE you take this test!"; close; L_Cont4: mes "[Sir James Syracuse]"; mes "Good, looks like you know a lot about knights"; mes "Ok. Let me ask you some more questions"; next; mes "[Sir James Syracuse]"; mes "If you run into a novice and he asks you to tank for him because he's to lazy to fight on his own, you should...."; next; menu "Tell the novice a good place to train",sM_5a, "Give him some zeny",sM_5b, "Give him some weapons",sM_5c; sM_5a: mes "[Sir James Syracuse]"; mes "Yes! That's a good answer. Novice's need to be independent and work hard on their own."; mes "This builds good character and helps them become stronger."; next; goto L_Cont5; sM_5b: mes "[Sir James Syracuse]"; mes "WHAT?? Are you Nuts? Do you think that money is everything? LEAVE NOW!"; close; sM_5c: mes "[Sir James Syracuse]"; mes "Do you think you're helping someone when you give them good weapons?"; mes "You are basically KILLING them not helping them. LEAVE NOW!"; close; L_Cont5: mes "[Sir James Syracuse]"; mes "If you're in a party and your party gets attacked, what would you do?"; next; menu "Stay in front and protect everyone.",sM_6a, "Wait until the others attack first then leech.",sM_6b, "Who cares, I just want the drops.",sM_6c; sM_6a: mes "[Sir James Syracuse]"; mes "Yes! We Knights are important in most battles because of our strong attack and defensive skills."; mes "We should try our best to take the brunt of any attack and allow our party members to provide support."; next; goto L_Cont6; sM_6b: mes "[Sir James Syracuse]"; mes "...WHAT? If you do that you're going to get EVERYONE KILLED!!"; next; mes "[Sir James Syracuse]"; mes "You....LEAVE NOW! You don't have what it takes to become a Knight!"; close; sM_6c: mes "[Sir James Syracuse]"; mes "YOU THINK DROPS ARE MORE IMPORTANT THAN YOUR PARTY MEMBERS??"; next; mes "[Sir James Syracuse]"; mes "You don't have what it takes to become a knight... LEAVE NOW!!"; close; L_Cont6: mes "[Sir James Syracuse]"; mes "And finally, the last question. What do you think is most important to a Knight?"; next; menu "Honor",sM_7a, "Money",sM_7b, "The Fame",sM_7c; sM_7a: mes "[Sir James Syracuse]"; mes "Yes! Absolutely correct! A Knight's pride and honor come before all else."; mes "You have to always remember that!"; next; mes "[Sir James Syracuse]"; goto L_Done; sM_7b: mes "[Sir James Syracuse]"; mes "You're a REALLY GREEDY PERSON!!"; next; mes "[Sir James Syracuse]"; mes "Leave now!! We DON'T want your kind here!"; close; sM_7c: mes "[Sir James Syracuse]"; mes "Did you want to a become a knight because you desired to become FAMOUS?"; next; mes "[Sir James Syracuse]"; mes "Leave now!! We DON'T need your kind here!"; close; L_Done: mes "Good job on passing the second test. Please speak with the Captain about your next test."; next; mes "[Sir James Syracuse]"; mes "There is more to a Knight than raw strength. Duty and honor are of the utmost importance to a Knight"; mes "Remember this and you will have no problems with the rest of the tests."; set KNIGHT_Q, 3; close; M_End: mes "[Sir James Syracuse]"; mes "I see. Take your time."; close; } //<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\ // Sir Windsor --------------------------------------------------------- prt_in.gat,79,94,3 script Sir Windsor#1 733,{ mes "[Sir Windsor]"; if(BaseJob == Job_Knight) goto L_Knight; if(BaseJob == Job_Novice) goto L_Novice; if(BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Test; if(BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Done; L_Other: mes ".........."; next; mes "[Sir Windsor]"; mes "What're you looking at.....?"; close; L_Novice: mes ".........."; next; mes "[Sir Windsor]"; mes "Go play somewhere else......"; close; L_Knight: mes "Don't talk to me......"; emotion 9; close; L_Test: if(KNIGHT_Q2 == 2) goto L_Done; if(KNIGHT_Q2 == 1) goto sL_ReTest; mes "............."; next; mes "[Sir Windsor]"; mes "... so you're here to take the test?"; next; mes "[Sir Windsor]"; mes "Follow me....."; next; set KNIGHT_Q2,1; savepoint "prt_in.gat",77,96; warp "job_knt",89,106; end; sL_ReTest: mes "............."; next; mes "[Sir Windsor]"; mes "Hmf... your previous attempt was pathetic...."; next; mes "[Sir Windsor]"; mes "Lets go......"; next; savepoint "prt_in.gat",77,96; warp "job_knt",89,106; end; L_Done: mes "Hmf......."; next; mes "[Sir Windsor]"; mes ".... You passed my test."; next; mes "[Sir Windsor]"; mes ".... Go talk to the Chivalry Captain Herman."; set KNIGHT_Q2,0; set KNIGHT_Q,4; close; } // Waiting Room --------------------------------------------------------------------------- job_knt.gat,89,110,4 script Sir Windsor#2::SW2 733,{ mes "[Sir Windsor]"; mes ".........."; next; mes "[Sir Windsor]"; mes ".....You have a problem?"; next; menu "What is this test about?",M_0, "I wanna kick some moster butt!.",M_1, "I want to leave.",M_2, "Nothing.",M_End; M_0: mes "[Sir Windsor]"; mes ".........."; next; mes "[Sir Windsor]"; mes ".....You are going to fight monsters."; next; mes "[Sir Windsor]"; mes ".....You must kill every single monster in the arena."; next; mes "[Sir Windsor]"; mes ".........."; next; mes "[Sir Windsor]"; mes ".....You have to survive three levels of viscous monsters."; next; mes "[Sir Windsor]"; mes ".....I will give you 3 minutes for each level."; next; mes "[Sir Windsor]"; mes ".........."; close; M_1: mes "[Sir Windsor]"; mes ".........."; next; mes "[Sir Windsor]"; mes ".....Go to the waiting room first."; next; mes "[Sir Windsor]"; mes ".....The test will start soon."; next; mes "[Sir Windsor]"; mes ".........."; next; mes "[Sir Windsor]"; mes ".....If someones in there, you have to wait until they are done or fail."; next; mes "[Sir Windsor]"; mes ".....Once that happens, you will be automatically warped to the test room.."; next; mes "[Sir Windsor]"; mes ".........."; close; M_2: mes "[Sir Windsor]"; mes ".........."; next; mes "[Sir Windsor]"; mes ".....Leave then."; next; warp "prt_in.gat",80,100; close; M_End: mes "[Sir Windsor]"; mes ".........."; close; OnInit: waitingroom "Knight Test Waiting Room",8,"SW2::OnStart",1; end; OnStart: set $@KntUsers, getareausers("job_knt.gat", 24, 126, 63, 165); // get user count for first lvl set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 24, 32, 63, 71); // get user count for second lvl + first lvl set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 124, 132, 163, 171); // get user count for third lvl + second lvl + first lvl if($@KntUsers > 0) end; if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room; //kills off any left over monsters from other testers killmonster "job_knt.gat", "KntLvl1::OnMyMobDead"; killmonster "job_knt.gat", "KntLvl2::OnMyMobDead"; killmonster "job_knt.gat", "KntLvl3::OnMyMobDead"; warpwaitingpc "job_knt.gat",43,146; donpcevent "KntLvl1"; end; } // First Level --------------------------------------------------------- job_knt.gat,1,1,1 script KntLvl1 -1,{ set $@KntRm, 1; set $@KntMob,12; monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",47,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",39,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",47,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",43,137,"Piere",1160,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",43,155,"Piere",1160,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",43,155,"Andre",1095,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",43,137,"Andre",1095,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",35,146,"Argos",1100,1,"KntLvl1::OnMyMobDead"; monster "job_knt.gat",52,146,"Argos",1100,1,"KntLvl1::OnMyMobDead"; initnpctimer "TimerKnt"; end; OnMyMobDead: set $@KntMob, $@KntMob - 1; if($@KntMob > 0) end; stopnpctimer "TimerKnt"; areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: Get ready for the second level....",8; set $@KntMob, 0; addtimer 5000, "KntLvl2"; end; } // Second Level --------------------------------------------------------- job_knt.gat,1,1,1 script KntLvl2 -1,{ set $@KntRm, 2; set $@KntMob,12; monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",34,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",43,42,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",43,62,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",60,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",27,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",60,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; monster "job_knt.gat",27,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; warp "job_knt.gat",43,52; initnpctimer "TimerKnt"; end; OnMyMobDead: set $@KntMob, $@KntMob - 1; if($@KntMob > 0) end; stopnpctimer "TimerKnt"; areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: Get ready for the third level....",8; set $@KntMob, 0; addtimer 5000, "KntLvl3"; end; } // Third Level --------------------------------------------------------------- job_knt.gat,1,1,1 script KntLvl3 -1,{ set $@KntRm, 3; set $@KntMob,7; monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead"; monster "job_knt.gat",150,152,"Mace Goblin Bro",1123,1,"KntLvl3::OnMyMobDead"; monster "job_knt.gat",143,145,"Axe Goblin Bro",1124,1,"KntLvl3::OnMyMobDead"; monster "job_knt.gat",143,167,"Hammer Goblin Bro",1125,1,"KntLvl3::OnMyMobDead"; monster "job_knt.gat",139,167,"Club Goblin Bro",1126,1,"KntLvl3::OnMyMobDead"; monster "job_knt.gat",147,167,"Goblin Archer",1258,1,"KntLvl3::OnMyMobDead"; monster "job_knt.gat",136,158,"Steam Goblin",1280,1,"KntLvl3::OnMyMobDead"; warp "job_knt.gat",143,152; initnpctimer "TimerKnt"; end; OnMyMobDead: set $@KntMob, $@KntMob - 1; if($@KntMob > 0) end; stopnpctimer "TimerKnt"; set KNIGHT_Q2, 2; areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: ....... test completed.",8; set $@KntMob, 0; addtimer 7000, "TimerKnt::OnTimer184000"; end; } // Timer -------------------------------------------------------------------------------- job_knt.gat,1,1,1 script TimerKnt -1,{ OnTimer2000: set $@KntTime$, "You have 3 minutes..."; donpcevent "SW2::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO callsub AnnounceKnt; OnTimer32000: donpcevent "SW2::OnStart"; end; OnTimer62000: set $@KntTime$, "You have 2 minutes left..."; donpcevent "SW2::OnStart"; callsub AnnounceKnt; OnTimer92000: donpcevent "SW2::OnStart"; end; OnTimer122000: set $@KntTime$, "You have 1 minute left..."; donpcevent "SW2::OnStart"; callsub AnnounceKnt; OnTimer152000: set $@KntTime$, "You have 30 seconds left..."; donpcevent "SW2::OnStart"; callsub AnnounceKnt; OnTimer162000: set $@KntTime$, "You have 10 seconds left..."; callsub AnnounceKnt; OnTimer182000: set $@KntTime$, "Times up! You failed!!"; donpcevent "SW2::OnStart"; callsub AnnounceKnt; OnTimer184000: stopnpctimer; if($@KntRm==1) areawarp "job_knt.gat", 24, 126, 63, 165, "prt_in.gat",77,96; if($@KntRm==2) areawarp "job_knt.gat", 24, 32, 63, 71, "prt_in.gat",77,96; if($@KntRm==3) areawarp "job_knt.gat", 124, 132, 163, 171, "prt_in.gat",77,96; areaannounce "job_knt.gat", 82, 98, 97, 113, "[Sir Windsor]: The testing rooms are now open.....",8; killmonster "job_knt.gat", "KntLvl1::OnMyMobDead"; killmonster "job_knt.gat", "KntLvl2::OnMyMobDead"; killmonster "job_knt.gat", "KntLvl3::OnMyMobDead"; donpcevent "SW2::OnStart"; end; AnnounceKnt: if($@KntRm==1) areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: "+$@KntTime$+".",8; if($@KntRm==2) areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: "+$@KntTime$+".",8; if($@KntRm==3) areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: "+$@KntTime$+".",8; end; } //<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\ prt_in.gat,69,107,5 script Lady Amy Beatris 728,{ mes "[Lady Amy Beatris]"; if (BaseJob == Job_Knight) goto L_Knight; if (BaseJob == Job_Novice) goto L_Novice; if (BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Test; if (BaseJob == Job_Swordman && KNIGHT_Q == 5) mes "Speak to the Chivalry Captain Herman about your next test."; if (BaseJob == Job_Swordman && KNIGHT_Q == 5) close; L_Other: mes "Welcome to the Prontera Chivalry."; next; mes "[Lady Amy Beatris]"; mes "There are only Knights here so just relax."; close; L_Novice: mes "Wow... A cute novice... soooo cute..."; emotion 14; next; mes "[Lady Amy Beatris]"; mes "Do you want to become a Knight?"; if(sex==0) mes "I bet you'll be lovely as a Knight."; if(sex==1) mes "I bet you'll be really handsome as a Knight."; next; mes "[Lady Amy Beatris]"; if(sex==0) mes "If you become a Knight, come back and see me. We Lady Knights should stick together."; if(sex==1) mes "If you become a knight, come back and see me okay?(*winks*)"; close; L_Knight: if(sex==1) goto L_Male; L_Female: mes "Oh my! Aren't you just the prettiest Knight. I love how your sword matches with your shoes."; emotion 14; next; mes "[Lady Amy Beatris]"; mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out."; mes "You look like you're doing fine so continue the good work okay? Lady Knights rule!"; close; L_Male: mes "Well hello handsome. There's just something about men in armor...."; emotion 3; next; mes "[Lady Amy Beatris]"; mes "So, did you come back for some fun...?"; next; menu "YOU BET!!!",M_Yes, "... um... well... err...",M_No; M_Yes: mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000"; emotion 6; percentheal (-10),0; next; mes "[Lady Amy Beatris]"; mes "How dare you!! Just what kind of girl do you take me for?"; next; mes "[Lady Amy Beatris]"; mes "Allways remember that a Knight's a Knight, no matter what gender they are."; mes "Also remember to be respectfull to women at all times!"; emotion 32; close; M_No: mes "[Lady Amy Beatris]"; mes "Teh he he. Silly, I'm just playing with you. You may be good looking, but I'm NOT that kind of girl."; emotion 18; next; mes "[Lady Amy Beatris]"; mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out."; mes "You look like you're doing fine so continue the good work okay?"; emotion 21; close; L_Test: if(KNIGHT_Q2 == 1) mes "Are you ready to take the test over?"; //for when someone retakes the test if(KNIGHT_Q2 == 1) goto M_Menu; mes "Hello. Your ^ff0000"+strcharinfo(0)+"^000000, right?"; next; mes "[Lady Amy Beatris]"; mes "My name is Amy Beatris, a Knight of the Prontera Chivalry."; next; mes "[Lady Amy Beatris]"; mes "For your test I will be asking you some questions"; next; mes "[Lady Amy Beatris]"; mes "Please listen carefully and pick the correct answer."; M_Menu: next; menu "Ok. I'm ready.",M_0, "Please give me some time.",M_End; M_0: set @score,0; mes "[Lady Amy Beatris]"; mes "Let's say your in Morroc and you want to recruit a party member. What would you do?"; next; menu "Randomly follow someone around",sM_0a, "Make a chatroom and wait.",sM_0b, "Ask if anyone wants to party with a Knight..",sM_0c; sM_0a: goto L_Cont1; sM_0b: set @score, @score + 10; goto L_Cont1; sM_0c: set @score, @score + 10; L_Cont1: mes "[Lady Amy Beatris]"; mes "You're in a party with a hunter, a priest, a wizard, a blacksmith, and an assassin."; mes "The six of you decide to train in the Pyramids."; next; mes "[Lady Amy Beatris]"; mes "Your party makes it to the fourth floor of the pyramid, what will you do now?"; next; menu "Scout ahead and make sure it's safe for all",sM_1a, "Go fight by yourself",sM_1b, "Stay in front of the party and move slowly",sM_1c; sM_1a: set @score, @score + 10; sM_1b: goto L_Cont2; sM_1c: set @score, @score + 10; L_Cont2: mes "[Lady Amy Beatris]"; mes "A lame-o guy creates a mob right in front of your party and disappears. What would you do?"; next; menu "Look after your partners",sM_2a, "Fight hard and help when needed",sM_2b, "Take your PecoPeco and RIDE like the WIND!",sM_2c; sM_2a: set @score, @score + 10; goto L_Cont3; sM_2b: set @score, @score + 10; goto L_Cont3; sM_2c: L_Cont3: mes "[Lady Amy Beatris]"; mes "Somehow you beat the mob. Your party then journeys on and you stumble upon someone who has fainted."; next; mes "[Lady Amy Beatris]"; mes "This guy begs you to help him, what will you do?"; next; menu "Ask the priest in your party to help.",sM_3a, "Ask him how much he'll pay you if you help",sM_3b, "Ignore him.",sM_3c; sM_3a: set @score, @score + 10; sM_3b: sM_3c: L_Cont4: mes "[Lady Amy Beatris]"; mes "You guys have to go to different places so you guys seperate yourselves into smaller groups."; next; mes "[Lady Amy Beatris]"; mes "During your previous battles, a monster dropped a very valuable item that you picked up. What do you do with it?"; next; menu "Give it to the person that deserves it the most.",sM_4a, "Pretend you don't know about it.",sM_4b, "Discuss it with the others.",sM_4c; sM_4a: set @score, @score + 10; sM_4b: goto L_Cont5; sM_4c: set @score, @score + 10; L_Cont5: mes "[Lady Amy Beatris]"; mes "You decide to go back to Prontera and sell some of the valuble items you picked up."; mes "On the road, you see a lot of chatrooms."; next; mes "[Lady Amy Beatris]"; mes "What would be the best way to sell them?"; next; menu "Sell them to an NPC.",sM_5a, "Create a chatroom to advertise the items.",sM_5b, "Go around looking for someone that needs them.",sM_5c; sM_5a: goto L_Cont6; sM_5b: set @score, @score + 10; goto L_Cont6; sM_5c: set @score, @score + 10; L_Cont6: mes "[Lady Amy Beatris]"; mes "Someone comes up to you and begs you for money. What would you do?"; next; menu "Give him some money and items.",sM_6a, "Ignore him.",sM_6b, "Tell him a place where its suitable for him to earn money.",sM_6c; sM_6a: sM_6b: goto L_Cont7; sM_6c: set @score, @score + 10; L_Cont7: mes "[Lady Amy Beatris]"; mes "Now your alone and training in a forest. You are happily riding a pecopeco."; next; mes "[Lady Amy Beatris]"; mes "You run into somone who's lost. What do you do?"; next; menu "Tell her where the exit is.",sM_7a, "Bring her to the exit.",sM_7b, "Give her a butterfly wing.",sM_7c; sM_7a: set @score, @score + 10; goto L_Cont8; sM_7b: set @score, @score + 10; sM_7c: L_Cont8: mes "[Lady Amy Beatris]"; mes "You're still in the forest but now your busy fighting monsters."; mes "You realize that you've run out of healing items and your health is very low."; next; mes "[Lady Amy Beatris]"; mes "Suddenly a priest appears! What would you do?"; next; menu "'Give me a heal'",sM_8a, "'Would you please heal me. I'll share the drops with you.'",sM_8b, "'Dude! I need healz plz.'",sM_8c; sM_8a: goto L_Cont9; sM_8b: set @score, @score + 10; sM_8c: L_Cont9: mes "[Lady Amy Beatris]"; mes "Your getting tired so you decide to head back to town."; next; mes "[Lady Amy Beatris]"; mes "On the road back to town, you see a very valuable object. What will you do?"; next; menu "Pick it up and keep it.",sM_9a, "Ask around to see if anyone dropped it.",sM_9b, "Leave it there.",sM_9c; sM_9a: goto L_Cont10; sM_9b: set @score, @score + 10; goto L_Cont10; sM_9c: set @score, @score + 10; L_Cont10: mes "[Lady Amy Beatris]"; mes "Alright. I'm finished with my questions. Now that wasn't so bad was it?"; next; mes "[Lady Amy Beatris]"; mes "Okay, let me just quickly add up your score...."; next; mes "[Lady Amy Beatris]"; mes "You got a score of ^ff0000"+@score+"^000000 out of ^0000ff100^000000."; next; mes "[Lady Amy Beatris]"; if(@score == 100) goto L_100; if(@score >= 80) goto L_80; L_Failed: mes "I am sorry but you failed the test. I hope you will try again and do better next time."; next; mes "[Lady Amy Beatris]"; mes "When I ask you a question please think hard about it."; set KNIGHT_Q2, 1; //flag for re-taking the test close; L_100: mes "Great job! You got a perfect score. If you keep this up, you'll become one of the best knights around."; mes "Speak to the Chivalry Captain Herman about your next test."; next; mes "[Lady Amy Beatris]"; mes "Keep up the good work and pass all the tests okay?"; set KNIGHT_Q, 5; set KNIGHT_Q2, 0; close; L_80: mes "Not bad. Not as good as had I hoped, but you did well enough to pass."; mes "Speak to the Chivalry Captain Herman about your next test."; next; mes "[Lady Amy Beatris]"; mes "Good luck on the next test. I hope you'll pass and become a knight soon."; set KNIGHT_Q, 5; set KNIGHT_Q2, 0; close; M_End: mes "[Lady Amy Beatris]"; mes "Sure thing. See me when you're ready."; close; } //<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\ prt_in.gat,70,99,5 script Sir Edmund 734,{ mes "[Sir Edmund]"; if (BaseJob == Job_Knight) goto L_Knight; if (BaseJob == Job_Swordman) goto L_Sword; if (BaseJob == Job_Novice) goto L_Novice; L_Other: mes "Everything in this world exists in harmony."; next; mes "[Sir Edmund]"; mes "Living without disrupting this harmony is the only true way to live your life...."; close; L_Novice: mes "A tree with deep roots will not be swayed by the wind."; next; mes "[Sir Edmund]"; mes "Skills rooted in a strong foundation will one day shine their light..."; next; mes "[Sir Edmund]"; mes "You future will be decided by what you do now.... so strengthen those roots."; close; mes "[Sir Edmund]"; mes "People who wants to be on the dark side will always have nightmares"; next; mes "[Sir Edmund]"; mes "If a person gets a nightmare everyday, all his dreams will be crushed..."; close; L_Knight: mes "Make your heart into a river."; next; mes "[Sir Edmund]"; mes "A river will wash out everything in its path..."; next; mes "[Sir Edmund]"; mes "As a knight you must walk your path like a flowing river."; close; L_Sword: if (KNIGHT_Q == 5) goto L_Test; if (KNIGHT_Q == 6) goto L_Done; mes "Those with ominous thoughts will only dream ominous dreams."; next; mes "[Sir Edmund]"; mes "Having ominous dreams will result in no dreams at all...."; close; L_Test: if(KNIGHT_Q2 == 1) goto L_ReTest; if(KNIGHT_Q2 == 2) goto L_Done; mes "Oh so its your turn to take my test."; mes "I hope you can pass it"; next; mes "[Sir Edmund]"; mes "My name is Edmund."; mes "And iam a knight in the prontera Knight Guild."; next; mes "[Sir Edmund]"; mes "Knights are like the people that keeps justice and peace in this world..."; mes "If you can help people and be nice, you'll be one of the best knights in this world."; next; mes "[Sir Edmund]"; mes "Your actions can't be slow, if you decide on something, you got to do it."; mes "Sometimes you can be the water, Weak , but most time you got to be the wind, HARD."; next; mes "[Sir Edmund]"; mes "You can't kill monsters because its fun."; mes "And sometimes you'll need time to calm down..."; next; mes "[Sir Edmund]"; mes "Okay lets start the test now."; next; warp "job_knt.gat",143,57; doevent "ev_Test"; end; L_ReTest: mes "Last time when you did the test you didn't try hard enough."; mes "A knights weapon should only be used to protect, not to bully weak monsters."; next; mes "[Sir Edmund]"; mes "Everything in this world is equal, there shouldn't be any exceptions."; mes "This point shouldn't be kept just when you have tests, it should be kept when you're training in real life..."; next; mes "[Sir Edmund]"; mes "OKay now, try again."; next; warp "job_knt.gat",143,57; doevent "ev_Test"; end; L_Done: mes "You have done very well to pass my test."; next; mes "[Sir Edmund]"; mes "Remember that true strength comes from patience and understanding."; next; mes "[Sir Edmund]"; mes "When you understand the world around you, you will be able to overcome any obstacle in life."; next; mes "[Sir Edmund]"; mes "Go to the Chivalry Captain Herman and find out about your next challenge. Good luck."; set KNIGHT_Q2,0; set KNIGHT_Q,6; close; } // Test ----------------------------- job_knt.gat,1,1,1 script ev_Test -1,{ killmonster "job_knt.gat","ev_Test::OnMyMobDead"; monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",143,55,"Poring",1002,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",143,59,"Poring",1002,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",141,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",141,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",145,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",145,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",139,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",147,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",143,53,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",143,61,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",130,69,"Spore",1014,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",157,69,"Spore",1014,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",130,42,"Spore",1014,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",157,42,"Spore",1014,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",165,54,"Spore",1014,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",165,57,"Spore",1014,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",122,54,"Spore",1014,1,"ev_Test::OnMyMobDead"; monster "job_knt.gat",122,57,"Spore",1014,1,"ev_Test::OnMyMobDead"; addtimer 240000, "ev_Test::OnTimerPass"; end; OnTimerPass: set KNIGHT_Q2, 2; areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: Well done.",0; addtimer 4000, "ev_Test::OnTimerWarp"; end; OnMyMobDead: set KNIGHT_Q2, 1; areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: You are not at peace and therfore have failed my test.",0; deltimer "ev_Test::OnTimerPass"; addtimer 4000, "ev_Test::OnTimerWarp"; end; OnTimerWarp: if(KNIGHT_Q2 == 2) warp "prt_in.gat",80,100; if(KNIGHT_Q2 == 1) warp "prt_fild05.gat",353,251; end; } //<------------------------------------------------------------------------------------------ Sir Grey (Final Test) ------------------------------------------------------------------------------------------------------>\\ prt_in.gat,87,90,3 script Sir Grey 119,{ mes "[Sir Grey]"; if (BaseJob == Job_Knight) goto L_Knight; if (BaseJob == Job_Novice) goto L_Novice; if (BaseJob == Job_Swordman && KNIGHT_Q == 6) goto L_Test; if (BaseJob == Job_Swordman && KNIGHT_Q == 7) mes "Go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; if (BaseJob == Job_Swordman && KNIGHT_Q == 7) close; L_Other: mes "Use your time wisely young one......"; next; mes "[Sir Grey]"; mes "You don't want to end up regreting missed opportunities."; close; L_Novice: mes "Believe it or not, I was once a Novice as well."; next; mes "[Sir Grey]"; mes "Back then, I never dreamed about being a knight.... I just wanted to become a strong person....."; next; mes "[Sir Grey]"; mes "And somehow after all these years, I ended up becoming one. Imagine that.... Hahaha."; emotion 18; close; L_Knight: mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!"; next; mes "[Sir Grey]"; mes "Yes! The ^00aa00'Claymore'^000000!! Every knight should have one!"; next; menu "Info about the Claymore ",M_Info, "Buy the Claymore",M_Buy, "End talk",M_Cancel; M_Info: mes "[Sir Grey]"; mes "The Claymore is the best 2 handed sword a knight can get. Its like a knight's bestfriend."; next; mes "[Sir Grey]"; mes "Our guild works very hard to make these beautiful Claymore swords and therefore deserves some compensation for their work."; next; mes "[Sir Grey]"; mes "For the small fee of ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000, any Knight can get their hands on a Claymore."; next; mes "[Sir Grey]"; mes "I'm in charge of selling them so if you would like one let me know."; close; M_Buy: if(countitem(999) < 1 || Zeny < 74000) goto L_NotEnough; mes "[Sir Grey]"; mes "Good, you brought me the steel and have enough to cover the labor fee."; next; mes "[Sir Grey]"; mes "Here you are! A magnificant weapon that is un-matched in quality and strength! I know you will use it well."; delitem 999, 1; set Zeny, Zeny - 74000; getitem 1163, 1; close; L_NotEnough: mes "[Sir Grey]"; mes "I know you want a claymore but you need to bring me ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000."; next; mes "[Sir Grey]"; mes "When you get the steel and the money, come back and see me."; close; M_Cancel: mes "[Sir Grey]"; mes "If your going to be a good knight, you'll need a claymore.."; mes "I'll be glad to see you after your training..."; close; L_ReTest: mes "I see you're back. Have you spent enough time reflecting on Knighthood?"; mes "I hope that you are now ready for this test."; goto M_Menu; L_Test: if (KNIGHT_Q2 == 1) goto L_ReTest; mes "Haha, so you already finished all the other tests eh?"; next; mes "[Sir Grey]"; mes "Okay then, lets start my test. Its not any different from the other ones."; M_Menu: next; menu "Bring it on!",M_0, "Maybe a little later.",M_End; M_0: set @score,0; mes "[Sir Grey]"; mes "Let me ask you a few questions."; next; mes "[Sir Grey]"; mes "First, why are you so determined to become a knight?"; next; menu "I want to be stronger.",sM_0, "I want to help the town.",sM_1, "Being a Swordsman sucks.",sM_2; sM_0: mes "[Sir Grey]"; mes "To become stronger huh.... It's true that becoming a knight does make you stronger but...."; next; mes "[Sir Grey]"; mes "What would you do with that strength? Use it to help a town? Show it off to people? Or is there another reason?"; next; menu "Use it to make me rich$$.",sM_0a, "Use it to protect myself.",sM_0b, "Use it to protect other people.",sM_0c; sM_0a: set @score, @score + 10; mes "[Sir Grey]"; mes "Money is important for a comfortable living, but a Knights strength can be used for more important things."; goto L_Cont1; sM_0b: mes "[Sir Grey]"; mes "This is a very good idea. By first learning how to protect yourself, you will then be able to protect others."; mes "I admire your thought very much."; goto L_Cont1; sM_0c: mes "[Sir Grey]"; mes "It is a great idea to help others. We Knights pride ourselves on serving the public in anyway we can."; goto L_Cont1; sM_1: mes "[Sir Grey]"; mes "I see. You have a very strong sense of community."; next; mes "[Sir Grey]"; mes "With the power that comes with becoming Knight, what would you do to help the town?"; next; menu "Whatever the town needs me to do.",sM_1a, "I will help the town get rich.",sM_1b, "I will protect the citizens of the town.",sM_1c; sM_1a: mes "[Sir Grey]"; mes "Good. A Knight should always strive to help whatever the task."; goto L_Cont1; sM_1b: set @score, @score + 10; mes "[Sir Grey]"; mes "A town does need money to be prosperous, but that is not the most important thing a town needs."; mes "As a Knight you can provide the town with protection and other valuable services."; goto L_Cont1; sM_1c: mes "[Sir Grey]"; mes "A very noble idea indeed. Towns people are often ill equiped to protect themselves from monsters."; mes "By providing them with protection, you can allow the towns people to live their lives peacefully."; goto L_Cont1; sM_2: set @score, @score + 5; mes "[Sir Grey]"; mes "Hmm... that's very interesting. Most people enjoy being a Swordsman."; next; mes "[Sir Grey]"; mes "Well, what exactly don't you like about being a Swordsman?"; next; menu "The skills.",sM_2a, "Swordsman are weak.",sM_2b, "The hard work.",sM_2c; sM_2a: set @score, @score + 5; mes "[Sir Grey]"; mes "A skill is only as good as the person who uses it. Different skills are used for different situations."; next; mes "[Sir Grey]"; mes "If you have not figured out how to effectively use the Swordsman's skills by now, how do you expect to be able to use a Knight's skills?"; goto L_Cont1; sM_2b: set @score, @score - 5; mes "[Sir Grey]"; mes "What? Swordsman are the strongest of the 1st job classes. A Knight's strength is the progression of a Swordsman's strength."; next; mes "[Sir Grey]"; mes "If you are a weak Swordsman, I can garauntee that you will be a weak Knight."; goto L_Cont1; sM_2c: set @score, @score + 5; mes "[Sir Grey]"; mes "Hahaha!. If you think it gets any easier as a Knight you're sadly mistaken my friend."; mes "With the added skills and strength a Knight gets, comes added challenges."; goto L_Cont1; L_Cont1: next; mes "[Sir Grey]"; mes "Just a reminder, when you become a Knight you will NOT be able to change back into a Swordsman."; next; mes "[Sir Grey]"; mes "If you were to become a Knight right now, what would be the first thing you would do?"; next; menu "I would go into battle.",sM_3, "Go back to the person who's waiting for me.",sM_4, "Learn more about Knights.",sM_5; sM_3: mes "[Sir Grey]"; mes "Okay... so you would battle and in doing so you would....."; next; menu "... become the strongest warrior.",sM_3a, "... find out how good I am.",sM_3b, "... go places where Swordsmen can't.",sM_3c; sM_3a: set @score, @score + 10; mes "[Sir Grey]"; mes "Hold on there tiger. Don't get too eager now. You have to get the basics of Knighthood down first."; mes "Without it you may become the weakest warrior around."; goto L_Cont2; sM_3b: mes "[Sir Grey]"; mes "Yes! Understanding your strengths and weaknesses is a very important aspect of being a Knight."; goto L_Cont2; sM_3c: mes "[Sir Grey]"; mes "As a Knight you will be able to train in places you couldn't as a Swordsman."; mes "But becarefull. If you move to fast you may find yourself in a world of trouble."; goto L_Cont2; sM_4: mes "[Sir Grey]"; mes "Who's waiting for you?"; next; menu "A friend.",sM_4a, "A Villager.",sM_4b, "My girlfriend/boyfriend.",sM_4c; sM_4a: mes "[Sir Grey]"; mes "Yes, he/she will be happy to see you. Now you will be able to protect your freind when he/she is in danger."; goto L_Cont2; sM_4b: mes "[Sir Grey]"; mes "A villager...... oh... "; goto L_Cont2; sM_4c: mes "[Sir Grey]"; mes "Oh I see! Did you become a knight because of your this person?"; next; mes "[Sir Grey]"; if(sex == 1) mes "I hope you will be able to protect her anytime and anywhere!"; if(sex == 0) mes "I hope you will be able to protect him anytime and anywhere!"; next; mes "[Sir Grey]"; mes "Good luck to you and your loved one."; goto L_Cont2; sM_5: mes "[Sir Grey]"; mes "What else do you want to know?"; next; menu "The safest place for a Knight to be.",sM_5a, "A place where a knight can train.",sM_5b, "A place where a knight can earn a lot of cash.",sM_5c; sM_5a: set @score, @score + 5; mes "[Sir Grey]"; mes "There's no place in this world thats truly safe. Especially for a Knight."; mes "A Knight is always expected to fight the strongest and most fearsome monsters"; goto L_Cont2; sM_5b: mes "[Sir Grey]"; mes "Ask other Knights around Rune-Midgard for advice. You're sure to get some good tips."; goto L_Cont2; sM_5c: set @score, @score + 15; mes "[Sir Grey]"; mes "The role of a Knight is NOT to make lots and lots of money! A Knight has the duty to serve and protect the citizens of Rune-Midgard."; L_Cont2: next; mes "[Sir Grey]"; mes "Well that's it. This is the end of my test and the final test in your quest to become a Knight."; mes "Let me now give you my decision....."; next; if (@score == 0) goto L_1; if (@score == 5) goto L_2; if (@score == 10) goto L_3; L_0: set KNIGHT_Q2, 1; mes "[Sir Grey]"; mes "Although I enjoyed speaking with you today....."; next; mes "[Sir Grey]"; mes "I'm afraid that you are not ready for Knighthood."; mes "I think it would be best for you to stay a Swordman for the time being."; next; mes "[Sir Grey]"; mes "Being a Knight requires not only strength, but discipline and ethical values as well."; mes "A Knight has the duty to protect and help others therefore he/she must be of sound mind and body."; next; mes "[Sir Grey]"; mes "Your answers did not seem to represent the type of attributes we look for in a Knight candidate."; next; mes "[Sir Grey]"; mes "If you really want to become a Knight, I suggest you spend some more time contemplating the idea then come back to me."; close; L_1: set KNIGHT_Q, 7; set KNIGHT_Q2, 0; mes "[Sir Grey]"; mes "I am glad that I got a chance to speak with someone such as yourself. You remind me of myself when i was young. Heh heh heh."; next; mes "[Sir Grey]"; mes "More importantly...., CONGRATULATIONS!"; next; mes "[Sir Grey]"; mes "You have done an exellent job to make it this far and your answers proved that you are worthy of Knighthood."; next; mes "[Sir Grey]"; mes "You will make a fine Knight! Go to the Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; close; L_2: set KNIGHT_Q, 7; set KNIGHT_Q2, 0; mes "[Sir Grey]"; mes "It was nice to talk to you. As a Knight, I expect that you will expand your mind and fullfill your potential."; next; mes "[Sir Grey]"; mes "That's right. You have passed my test and are now ready to be Knighted. Congratulations!"; next; mes "[Sir Grey]"; mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; close; L_3: set KNIGHT_Q, 7; set KNIGHT_Q2, 0; mes "[Sir Grey]"; mes "Although I appreciate your candir in answering my questions, to be honest, I am a bit worried about what I heard."; next; mes "[Sir Grey]"; mes "Still, you seem to have enough attributes that are consistent with what we are looking for in a Knight candidate."; next; mes "[Sir Grey]"; mes "I'm sure with hard work and dedication you will make a fine Knight. Congratulations! You have passed my test."; next; mes "[Sir Grey]"; mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; close; M_End: close; }