//===== eAthena Script ======================================= //= Alchemist Job Quest //===== By: ================================================== //= nestor_zulueta (Fusion) //= converted by Darkchild //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= Alchemist job quest based off of official iRO quest. //===== Additional Comments: ================================= //= v1.0 Working. //= npc/quests/counteragent_mixture.txt Also Needed //= npc/quests/quests_yuno.txt Also Needed [Darkchild] //= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. //= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) //= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88] //= 1.2 fixed a few typos (have to hunt more) [Lupus] //= 1.3 Added Baby Class Support [Lupus] //============================================================ //==================================================================================================// // Registration and First Test //==================================================================================================// alde_alche.gat,27,185,4 script Parmry Gianino 744,{ mes "[Parmry Gianino]"; if(BaseJob == 5) goto L_Merc; if(BaseJob == Job_Alchem) goto L_Alch; L_Other: mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now."; close; L_Alch: mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you."; close; L_Merc: if(ALCH_Q == 1) goto L_Check; if(ALCH_Q == 2) goto L_Test2; if(ALCH_Q == 3) goto L_Test3; if(ALCH_Q == 4) goto L_Test4; if(ALCH_Q == 5) goto L_Test5; if(ALCH_Q == 6) goto L_Test6; if(ALCH_Q == 7) goto L_GoChange; mes "Welcome to the Alchemist Union."; mes "How may i help you?"; next; menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End; M_Learn: mes "[Parmry Gianino]"; mes "Alchemists study and create new materials using a variety of existing substances."; mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals."; next; mes "[Parmry Gianino]"; mes "Most people think the final goal is to create gold, but that's not the entire truth."; mes "They make anything from simple medicines, to new materials."; next; mes "[Parmry Gianino]"; mes "At times, some research the creation of life .... but that's considered god's territory..."; mes "That field is so complex, everyone simply researhes for now."; next; mes "[Parmry Gianino]"; mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant."; mes "Being a merchant is a great opportunity to learn about materials while you deal with them."; next; mes "[Parmry Gianino]"; mes "Only you can decide for yourself."; mes "The road to becoming an Alchemist is very challenging."; mes "You will need to focus on experimenting and researching rather than trade."; close; M_End: mes "[Parmry Gianino]"; mes "Umm... Please say something if you need anything."; close; L_Start: mes "[Parmry Gianino]"; if(JobLevel < 40) goto L_LowLvl; mes "Is that so? My name is Parmry Gianino of the Alchemist Association."; mes "Nice to meet you."; next; mes "[Parmry Gianino]"; mes "If you join our Union and pass some training you will be officially recognized,"; mes "as an Alchemist and be able to join our researches."; next; mes "[Parmry Gianino]"; mes "But we dont accept everyone."; mes "You must have a lot of effort, tenacity, and be able to devote yourself to research."; next; mes "[Parmry Gianino]"; mes "There are a couple of requirements to join the association...."; mes "but we'll discuss that after you apply."; next; mes "[Parmry Gianino]"; mes "Then, would you like to apply to register?"; next; menu "I would like to apply.",M_Apply,"I'll do it later.",-; mes "[Parmry Gianino]"; mes "If you are a talented Merchant,"; mes "you are always welcome here."; mes "Come again soon."; close; M_Apply: mes "[Parmry Gianino]"; mes "Fill out this application form please....."; next; mes "(you fill out the form and hand it back)"; next; mes "[Parmry Gianino]"; mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee."; mes "You will also need to bring us a few items as well."; next; mes "[Parmry Gianino]"; mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000..."; mes "You won't have to pay the fee."; next; mes "[Parmry Gianino]"; mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000."; mes "Once you have the Mini Furnaces come back and see me."; next; mes "[Parmry Gianino]"; mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either."; mes "See you soon..."; set ALCH_Q,1; close; L_LowLvl: mes "You must be at least Job Level 40 to become a Alchemist."; close; L_Check: mes "Oh, your back already... lets see...."; next; mes "[Parmry Gianino]"; if(countitem(612) < 100) goto L_NoItems; if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip; if(zeny < 50000) goto L_NoZeny; set zeny,zeny - 50000; delitem 612, 100; mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!"; mes "Now you are ready to learn the basics of being an Alchemist."; next; L_Cont: mes "[Parmry Gianino]"; mes "But before that... ^5533FFRasputin^000000 wants to see you....."; mes "Hmm..... I'm not sure what it could be about...."; next; mes "[Parmry Gianino]"; mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner."; set ALCH_Q,2; close; L_NoZeny: mes "You still need to pay the ^FF553350,000^000000 zeny membership fee."; mes "Let me know when you have enough money."; close; L_NoItems: mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union."; mes "Please come back when you are ready..."; close; L_Skip: mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........"; mes "That means you don't have to pay the membership fee."; next; mes "[Parmry Gianino]"; mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist."; next; delitem 1005,1; delitem 1006,1; delitem 612, 100; goto L_Cont; L_Test2: mes "Go visit ^5533FFRasputin^000000 now!"; close; L_Test3: mes "Go visit ^5533FFDarwin^000000 now!"; close; L_Test4: mes "Go visit ^5533FFVan Helmont^000000 now!"; close; L_Test5: mes "Go visit ^5533FFNicholas Flamel^000000 now!"; close; L_Test6: mes "Go back to ^5533FFNicholas Flamel^000000 now!"; mes "He still has one more test for you."; close; L_GoChange: mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000."; mes "He's the one who will change you into an Alchemist."; close; } //==================================================================================================// // 2nd Test: Math test :( //==================================================================================================// alde_alche.gat,175,107,4 script Rasputin Gregory 749,{ mes "[Rasputin Gregory]"; if(BaseJob == 5) goto L_Merc; L_Other: mes "What is it, kikikiki. Are you curious about what I do...?"; mes "I'll just especially let you know. You see I... Kekeke.."; next; mes "[Rasputin Gregory]"; mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!"; next; mes "[Rasputin Gregory]"; mes "Kikikikikekekekek. It's a secret to the people of Prontera....."; close; L_Merc: if(ALCH_Q == 2) goto L_Start; if(ALCH_Q == 3) goto L_Done; mes "Kikikikikekekekeke."; mes "What is it! You punk."; next; mes "[Rasputin Gregory]"; mes "A Merchant should go and set up a shop..."; mes "Why'd you come to a place like this!?"; mes "Are you looking for something to scab off?"; next; mes "[Rasputin Gregory]"; mes "Kikiki... Go, leave this place."; mes "Dont loiter ... Kekeke."; close; L_Start: if(ALCH_Q2 == 1) goto L_ReTest; if(JobLevel == 50) goto L_Skip; mes "Keke, another dumb one has stumbled into here."; mes "Join the Union?"; next; mes "[Rasputin Gregory]"; mes "I don't like it... I just don't...!"; mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!"; next; mes "[Rasputin Gregory]"; mes "Kikiki, so for that reason an interview is necessary!"; mes "I plan on scolding all the incompetent ones and chasing them away!!"; next; mes "[Rasputin Gregory]"; mes "You look dumb founded. It must be pretty crazy."; mes "If you were thinking of just changing clothes you thought wrong... Kekeke.."; next; mes "[Rasputin Gregory]"; mes "Now try solving the problems I give you."; mes "We'll see how smart you are."; next; set @score,0; //set of question 1 q1: mes "[Rasputin Gregory]"; mes "12+23+34+45 =?"; next; input @num; if(@num == 114) set @score,@score+10; q2: mes "[Rasputin Gregory]"; mes "1000-36-227-348 =?"; next; input @num; if(@num == 389) set @score,@score+10; q3: mes "[Rasputin Gregory]"; mes "9765/3/5/7 =?"; next; input @num; if(@num == 93) set @score,@score+10; q4: mes "[Rasputin Gregory]"; mes "(2646/7) + (13*28) =?"; next; input @num; if(@num == 742) set @score,@score+10; q5: mes "[Rasputin Gregory]"; mes "With a 24% discount"; mes "How much are 12 Red Potions,"; mes "5 Fly Wings, and "; mes "1 Butterfly Wing altogether?"; next; input @num; if(@num == 909) set @score,@score+10; q6: mes "[Rasputin Gregory]"; mes "What is the total weight of 3 "; mes "Scimiters,"; mes "2 Helms and 1 Coat"; next; input @num; if(@num == 450) set @score,@score+10; q7: mes "[Rasputin Gregory]"; mes "What is the total defense of "; mes "a Biretta, Mantle, Opera Mask,"; mes "Ribbon, "; mes "Muffler, Boots, and Ear Muffs?"; next; input @num; if(@num == 22) set @score,@score+10; q8: mes "[Rasputin Gregory]"; mes "If you buy 5 Helms with a 24%"; mes "discount "; mes "and sell it at 20%, how much do you"; mes "earn?"; next; input @num; if(@num == 1760) set @score,@score+10; goto L_Total; L_ReTest: mes "What, you want to take the test again?"; mes "I thought I told you to leave."; next; mes "[Rasputin Gregory]"; mes "Well, I'll let you go this one time..."; mes "I forgive you ... Kekeke."; mes "Do well this time..."; next; mes "[Rasputin Gregory]"; mes "Now then, answer the question I ask."; mes "Let see how smart you are."; next; set @score,0; //set of question 2 q11: mes "[Rasputin Gregory]"; mes "13+25+37+48=?"; next; input @num; if(@num == 123) set @score,@score+10; q12: mes "[Rasputin Gregory]"; mes "1000-58-214-416 =?"; next; input @num; if(@num == 312) set @score,@score+10; q13: mes "[Rasputin Gregory]"; mes "12*24*3=?"; next; input @num; if(@num == 864) set @score,@score+10; q14: mes "[Rasputin Gregory]"; mes "10530/3/5/2=?"; next; input @num; if(@num == 351) set @score,@score+10; q15: mes "[Rasputin Gregory]"; mes "(35*19) - (1792/7) =?"; next; input @num; if(@num == 400) set @score,@score+10; q16: mes "[Rasputin Gregory]"; mes "(2368/8) + (24*17) = ?"; next; input @num; if(@num == 704) set @score,@score+10; q17: mes "[Rasputin Gregory]"; mes "(2646/7) + (13*28)=?"; next; input @num; if(@num == 742) set @score,@score+10; q18: mes "[Rasputin Gregory]"; mes "If buying at a 24% discount,"; mes "What is the total price of"; mes "15 Green Potions,"; mes "6 Magnifiers and 4 Traps?"; next; input @num; if(@num == 934) set @score,@score+10; q19: mes "[Rasputin Gregory]"; mes "What is the total weight of "; mes "3 Ring Pommels Saber,"; mes "4 Caps and 2 Boots?"; next; input @num; if(@num == 550) set @score,@score+10; q20: mes "[Rasputin Gregory]"; mes "What is the total defense of a "; mes "Bucler, Coat, Gas Mask, Big"; mes "Ribbon, Ribbon, Sakkat and"; mes "Glasses?"; next; input @num; if(@num == 16) set @score,@score+10; q21: mes "[Rasputin Gregory]"; mes "How much zeny do you make"; mes "if you buy Tights at a 24%"; mes "discount"; mes "and sell it at 20% of the normal"; mes "price?"; next; input @num; if(@num == 2840) set @score,@score+10; L_Total: mes "[Rasputin Gregory]"; if(@score < 80) goto L_Failed; set ALCH_Q,3; set ALCH_Q2, 0; mes "Kikiki... I'll let you go."; mes "Do some good research and be of some help to Rasputin... Kikiki!"; next; mes "[Rasputin Gregory]"; mes "Well then go! ^5533FFGo to Darwin^000000."; mes "He'll teach you how to do the experiments."; mes "Tell him I sent you."; next; mes "[Rasputin Gregory]"; mes "Kikikikekeke."; mes "Dont think this is the end of it!"; close; L_Failed: set ALCH_Q2,1; mes "...Kekeke, you idiot,"; mes "I feel dumb asking you all the question!"; mes "you got them all wrong!!!"; next; mes "[Rasputin Gregory]"; mes "How can a person that can't even answer these question think of being an Alchemist!"; mes "What? did you get any right?"; next; mes "[Rasputin Gregory]"; mes "Stupid! If you get one wrong everything is wrong for an Alchemist!"; mes "Go! Leave! Get out of here!"; close; L_Done: mes "What are you doing? Leave already."; mes "Go to ^5533FFDarwin^000000."; mes "He'll teach you how to do the experiments."; mes "Tell him I sent you."; next; mes "[Rasputin Gregory]"; mes "Kikikikekeke."; mes "Dont think this is the end of it!"; close; L_Skip: mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass."; mes "Next you should go see ^5533FFDarwin^000000."; mes "He'll teach you how to do the experiments."; mes "Tell him I sent you."; set ALCH_Q,3; set ALCH_Q2, 0; close; } //==================================================================================================// // 3rd Test: Mix some medicine //==================================================================================================// alde_alche.gat,13,15,8 script Darwin 750,{ mes "[Darwin]"; if(BaseJob == 5) goto L_Merc; L_Other: mes "more to lose or gain..."; mes "It's always like that..."; next; mes "[Darwin]"; mes "All I can see through my cursed eyes"; mes "are illusions from the past,"; mes "Ahahahaha..."; next; mes "[Darwin]"; mes "There's no such thing as paradise ... is there ?"; mes "My love Harmona.... Aah...."; close; L_Merc: if(ALCH_Q == 3) goto L_Start; if(ALCH_Q == 4) goto L_Done; goto L_Other; L_Start: if(ALCH_Q2 == 1) goto L_Check; mes "..........."; mes "........."; mes "....Who is it..."; next; mes "[Darwin]"; mes "A wolf? Or a human..."; mes "You must be looking for something as well."; next; mes "[Darwin]"; mes "If you have something precious, be careful."; mes "You may lose something else while while going after another..."; next; mes "[Darwin]"; mes ".........."; next; mes "[Darwin]"; mes "... but what brings you here."; mes "Coming to a place like this."; next; menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow; M_Flow: mes "[Darwin]"; mes "......."; mes "......"; mes "...think about your precious things..."; next; mes "[Darwin]"; mes ".... There is a flower that I faintly remember...."; next; mes "[Darwin]"; mes "I divulged into researching one thing....."; mes "for the one I love..."; next; mes "[Darwin]"; mes "Lets just say that it was about the relationship between wolf and flowers..."; mes "I wont tell you the details."; next; mes "[Darwin]"; mes "But yes ... it was a flower."; mes "with its shine, it was said to let you see paradise Illusion Flower..."; next; mes "[Darwin]"; mes "I made a homunculus."; mes "Nobody believe me. that I made life from a flower!!!"; mes "My research!"; next; mes "[Darwin]"; mes "But now, I have nothing left.."; mes "It's all over."; mes "Time has stopped at that moment in my life..."; next; mes "[Darwin]"; mes "Aag... Harmona, in the beautiful fields of flowers,"; mes "where have you gone...."; close; M_Exp: mes "[Darwin]"; mes "You want to learn Alchemy..."; mes "All the knowledge I possess.."; mes "I made to make my dreams come true..."; next; mes "[Darwin]"; mes "I'll teach you the basics..."; mes "but you must determine your own wishes."; next; mes "[Darwin]"; mes "So, here are the basics."; mes "This is how you make simple medicine..."; mes "Prepare some stuff..."; next; mes "[Darwin]"; mes "^5533FF3 Medicine Bowls"; mes "3 Empty Bottles"; mes "1 Red Herb"; mes "1 Yellow Herb"; mes "1 White Herb^000000"; next; mes "[Darwin]"; mes "Once you have prepared all the items... come here."; set ALCH_Q2, 1; close; L_Check: mes "..........."; mes "........."; mes "...Who is it...."; next; mes "[Darwin]"; mes "Ah You're the one that wants to learn Alchemy..."; mes "So did you prepare everything?"; next; if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf; delitem 7134,3; delitem 713,3; delitem 507,1; delitem 508,1; delitem 509,1; mes "[Darwin]"; mes "Seems like you have everything ready."; mes "As i promised, I'll teach you how to make medicine"; next; mes "[Darwin]"; mes "First, prepare the Medicine Bowl then put the Herbs inside like this."; mes "And you slowly crush them."; next; mes "[Darwin]"; mes "Pour small amounts of clean water and stirr until it become thick, "; mes "then add some more Herbs."; next; mes "[Darwin]"; mes "That's how you make it if you think you have enough, "; mes "gently pour it into an empty bottle"; next; mes "[Darwin]"; mes "There you go, its complete."; mes "This time, do as I showed you."; mes "It should be easy since its so simple."; next; mes "[Darwin]"; mes "... even though you don't have one?"; next; set @score,0; menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0; set @score,@score+10; M_0: menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1; set @score,@score+10; M_1: menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2; set @score,@score+10; M_2: menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-; set @score,@score+10; M_3: menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4; set @score,@score+10; M_4: menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5; set @score,@score+10; M_5: mes "[Darwin]"; if(@score < 60) goto L_Failed; mes "... Good job. It came out prettywell considering it's your first time..."; mes "As a souvenier, take these."; getitem 501,1; getitem 503,1; getitem 504,1; set ALCH_Q,4; set ALCH_Q2,0; next; mes "[Darwin]"; L_Done: mes "Go to ^5533FFVan Helmont^000000 in the next room..."; mes "He'll teach you more details."; mes "Go learn from him."; next; mes "[Darwin]"; mes "Don't forget..."; mes "You must protect what is trully precious to you....."; close; L_Failed: mes "... You messed up all the ingredients."; mes "... Go bring some more."; close; L_NotEnuf: mes "[Darwin]"; mes "...You must've forgotten the materials to bring."; mes "I'll tell you again."; mes "Dont forget them this time."; next; mes "[Darwin]"; mes "^5533FF3 Medicine Bowls"; mes "3 Empty Bottles"; mes "1 Red Herb"; mes "1 Yellow Herb"; mes "1 White Herb^000000"; next; mes "[Darwin]"; mes "Come back when you are ready..."; close; } //==================================================================================================// // 4th Test: Learn from Morgenstein //==================================================================================================// alde_alche.gat,79,19,4 script Van Helmont 748,{ mes "[Van Helmont]"; if(BaseJob == 5) goto L_Merc; L_Other: mes "Just a little ... yes, a little bit more ...."; mes "agh, just a little bit more and it would've been done!"; next; mes "[Van Helmont]"; mes "Why, why another failure!!!"; mes "Nothing was wrong!"; mes "Why! Why!"; next; mes "[Van Helmont]"; mes "Does that mean I have to get more materials..."; mes "But I should be able to complete it one day....Heeh..."; close; L_Merc: if(ALCH_Q == 4) goto L_Start; if(ALCH_Q == 5) goto L_Done; goto L_Other; L_Start: if(ALCH_Q2 == 1) goto L_Check; mes "Arrrrgh... Why does this formula just stop... What's wrong."; mes "Theoretically it's all correct..."; mes "I'm sure it's because there is an error in the formula"; mes "somewhere..."; next; mes "[Van Helmont]"; mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing."; mes " How could I make such a stupid mistake... when did I switch these..."; next; mes "[Van Helmont]"; mes "Yes, that's it. I just need to fix this part."; mes "No need to start over."; mes "I just have to fix it..."; mes "....But, wait. wait."; next; mes "[Van Helmont]"; mes "....................."; next; mes "[Van Helmont]"; mes "....Who are you?"; next; menu "I want to become an Alchemist.",-,".....",M_Bye; mes "[Van Helmont]"; mes "Oh, I see...."; mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm."; next; mes "[Van Helmont]"; mes "Well, that's nice, but I have a very urgent experiment I must tend to."; mes "So don't get in the way."; next; menu "Teach me something.",-,"..........",M_Bye; mes "[Van Helmont]"; mes "Argh... didn't I just tell you not to bother me?"; mes "Why can't you understand when I say something!"; next; mes "[Van Helmont]"; mes "Ok, I'll give you an assignment."; mes "Go study and come back. Let's see."; mes "What would be good... Hmm..."; next; mes "[Van Helmont]"; mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000."; mes "You can find him in ^5533FFGeffen^000000."; next; mes "[Van Helmont]"; mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff."; mes "Got it?"; next; mes "[Van Helmont]"; mes "Well then, see you later."; mes "You'd be best off going as soon as you can."; set ALCH_Q2,1; close; M_Bye: mes "[Van Helmont]"; mes "If you dont have business here just go away. Ok!!!"; close; L_Check: if(al_morgen != 1) goto L_NotRdy; mes "Yes, cut the Tentacle.."; mes "and mix some Sticku Mucus,"; mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go..."; next; mes "[Van Helmont]"; mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left."; mes "Ganfunnit... what a pain."; mes "....but, wait. wait."; next; mes "[Van Helmont]"; mes "Ah, you're that merchant from before. So.. did you learn anything?"; mes "I didn't send you there to play."; next; mes "[Van Helmont]"; mes "Let me ask you a couple of questions. Answer how you heard and learned."; next; set @score,0; Q_1a: mes "[Van Helmont]"; mes "What item is required to form the Counteragent?"; next; menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-; Q_1b: mes "[Van Helmont]"; mes "Which of the following item is not required in forming the Counteragent?"; next; menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a; set @score,@score+10; Q_2a: mes "[Van Helmont]"; mes "What item is required to form the Mixture?"; next; menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-; Q_2b: mes "[Van Helmont]"; mes "Which of the following item is not required in the process of forming the Mixture?"; next; menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result; set @score,@score+10; L_Result: mes "[Van Helmont]"; if(@score < 20) goto L_Failed; mes "Hmm, you learned well. Ok, now you know some stuff about medicine?"; mes "Eh?"; mes "I know, you must have a lot to say but let me continue with my experiment."; next; mes "[Van Helmont]"; mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; set ALCH_Q,5; set ALCH_Q2,0; set al_morgen, 0; close; L_Failed: mes "...Be honest. You don't know,"; mes "do you? I thought I told you to go learn from Morgenstein..."; next; mes "[Van Helmont]"; mes "Don't even think about coming back before you've learned for sure!"; mes "Stop bothering me and leave!"; close; L_NotRdy: mes "Didn't I tell you to visit Morgenstein in Geffen!?!"; mes "He is a wise man! You should go to him!"; close; L_Done: mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; mes "I have no more business with you."; close; } //==================================================================================================// // Test 5 & 6: Word Scramble, Help the Baijin Bros. //==================================================================================================// alde_alche.gat,145,19,4 script Nicholas Flamel 57,{ mes "[Nicholas Flamel]"; if(BaseJob == 5) goto L_Merc; L_Other: mes "Lorem ipsum dolor sit amet,"; mes "consectetuer adipiscing elit."; mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus."; mes "Suspendisse sit amet urna in nisl frigilla faucibus."; mes "Nulla scelerisque eros...."; mes "......mumblemumble........"; close; L_Merc: if(ALCH_Q == 5) goto L_Start; if(ALCH_Q == 6) goto L_Start2; if(ALCH_Q == 7) goto L_Done; goto L_Other; L_Start: if(ALCH_Q2 == 1) goto L_ReTest; mes "Ooh... you're the Merchant that wants to become an Alchemist?"; mes "But you know... not anyone can become an Alchemist."; next; mes "[Nicholas Flamel]"; mes "The Union doesn't like those that just want to become Alchemist without a clear goal."; mes "So... to see if you qualify, I'll test how smart you are."; next; mes "[Nicholas Flamel]"; mes "As you can see, Alchemist must memorize many equations,"; mes "chemical equations and a lot of other information."; mes "If you're not at a certain level.."; mes "it's actually pretty tough."; next; mes "[Nicholas Flamel]"; mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!"; next; mes "[Nicholas Flamel]"; mes "Ok... Here go the questions!"; mes "This is to test your concentration so that you won't get confused when looking at charts."; next; mes "[Nicholas Flamel]"; mes "Find the words from the group of letters. They can be made by using some or all the letters given"; next; mes "[Nicholas Flamel]"; mes "You pass if you choose the word that is 'IN' the puzzle."; next; Q_1: set @score,0; mes "[Nicholas Flamel]"; mes "s m i e x b w u n e n t a g l r"; next; menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2; set @score,@score+10; Q_2: mes "[Nicholas Flamel]"; mes "n i e g b o p d s o a u w r v"; next; menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3; set @score,@score+10; Q_3: mes "[Nicholas Flamel]"; mes "l r m g r e x t a v i n e d e"; next; menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-; set @score,@score+10; Q_4: mes "[Nicholas Flamel] "; mes "r o e h n r o m c a i n p t t"; next; menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score; set @score,@score+10; L_Score: if(@score < 40) goto L_Failed; set ALCH_Q,6; set ALCH_Q2,0; mes "[Nicholas Flamel]"; mes "You seem to be done."; next; mes "[Nicholas Flamel]"; mes "Let's see."; mes "...Good job. Excellent."; next; mes "[Nicholas Flamel]"; mes "Somehow you found all of them."; mes "With that kind of concentration, you should easily be able to read the medicine dictionaries."; mes "Let's see... next is.."; next; mes "[Nicholas Flamel]"; mes "Come back in a little bit. Get organized too.."; close; L_Failed: mes "[Nicholas Flamel]"; mes "Hmmm... You failed!"; mes "Get your glasses maybe you can pass next time wearing those."; set ALCH_Q2,1; close; L_ReTest: mes "Hmmm you returned."; mes "Well will see if you changed."; next; goto Q_1; L_Start2: if(ALCH_Q2 > 0) goto L_Check2; mes "Next, you have to go somewhere."; mes "Go to ^5533FF'The Forgotten City of Yuno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there."; next; mes "[Nicholas Flamel]"; mes "Go help out and come back Here, take these... it will help you get close to them."; next; getitem 974,1; getitem 7068,5; getitem 7043,5; getitem 756,3; getitem 757,3; mes "[Nicholas Flamel]"; mes "1 Mixture"; mes "5 Burnt Tree"; mes "5 Fine Sand "; mes "3 Rough Oridecon "; mes "3 Rough Elunium"; set ALCH_Q2,1; next; mes "[Nicholas Flamel]"; mes "Have a safe trip."; mes "It's Yuno. Come back in one piece."; close; L_Check2: if(ALCH_Q2 < 2) goto L_NotDone; set ALCH_Q, 7; set ALCH_Q2, 0; mes "Ooh! Well done on such a long trip."; mes "I got a message saying that the Bain and Bajin brothers were happy about your visit."; next; mes "[Nicholas Flamel]"; mes "You must have successfully helped them."; mes "If you're good enough to be of help to the brothers... ok, I think you qualify."; next; mes "[Nicholas Flamel]"; L_Done: mes "Go to the Union Leader on the 2nd floor!"; mes "Congratulations. You'll change jobs soon!"; close; L_NotDone: mes "Bain and Bajin brothers are in Yuno go help them."; close; } //==================================================================================================// // Job Changer //==================================================================================================// alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{ mes "[Vincent Carsciallo]"; if(BaseJob == 5) goto L_Merc; if(BaseJob == Job_Alchem) goto L_Alch; L_Other: mes "Hmmm? What may a civilian have to do here?"; next; mes "[Vincent Carsciallo]"; mes "There's nothing amusing. Dont wander and leave."; close; L_Alch: mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; mes "I wouldn't want you blowing yourself up or anything....."; close; L_Merc: if(ALCH_Q == 7) goto L_Change; mes "Hmmm? A merchant."; mes "Are you interested in Alchemy?"; next; mes "[Vincent Carsciallo]"; mes "This is the Alchemist Union."; mes "We research many different substances."; mes "Our goal is to make something new without the power of magic."; next; mes "[Vincent Carsciallo]"; mes "Create new life, and study how to live long and not die ..."; mes "We also make new materials out of existing ones..."; mes "These are just some of the things we do."; next; mes "[Vincent Carsciallo]"; mes "After being a Merchant for a long time "; mes "you start to become interested in everything."; mes "If you would like to learn Alchemy as well,"; mes "try joining our Union."; close; L_Change: if(skillpoint != 0) goto L_Skpoint; mes "Ooh, Ok. You joined and learned the basics, too. Well done."; next; callfunc "Job_Change",Job_Alchem; emotion 46; mes "[Vincent Carsciallo]"; mes "From now on, you are also a member of the Union as an Alchemist."; mes "I hope you learn a lot..."; next; getitem 7127,1; mes "[Vincent Carsciallo]"; mes "Here's a little something. "; mes "Use it to start off with some research."; next; mes "[Vincent Carsciallo]"; mes "I'll see you later then..."; mes "Be proud of being an Alchemist!"; callfunc "F_ClearJobVar"; close; L_Skpoint: mes "Please use all your skill point before talking to me."; close; }