//===== eAthena Script ======================================= //= Monk Job Quest //===== By: ================================================== //= Dino9021, Edited / Translated by Celest //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= Monk Job Quests for Athena 2004.12.30 //===== Additional Comments: ================================= // 1.1 Fixed missing '";'. Now it's loading fine [Lupus] // 1.1+ Edited/Translated 5% [Celest] // 1.2 Made Poetry Quiz passable, and Fixed Marathon Part 8))) [Lupus] // 1.3 Added Baby Class Support [Lupus] //============================================================ prt_monk.gat,55,249,4 script Tohobu the Guarding Monk 139,0,5,{ mes "[Tohobu]"; mes "Who are you?!"; mes "How dare you enter this holy training place without my permission!!"; next; mes "[Tohobu]"; mes "Get Out!!"; close; } prt_monk.gat,59,247,4 script Master 120,{ if(MONK_Q == 1 ) goto Part1; if(MONK_Q == 2 ) goto Part2; if(BaseJob == 15) goto IsMonk; goto L_START; IsMonk: mes "[Tohobu]"; mes "Your presence is not really welcomed at the ^00FF00St. Capitolina Abbey^000000."; mes "However, welcome traveler, please do not disturb the Monks in training,"; mes "Even if you are a Monk!"; close; L_START: mes "[Tohobu]"; mes "Hmmm...? What do you want from me?"; mes "Before entering the Training Area,"; mes "You shall have to first tell me your Name, Base Level and Job Level."; next; mes "[Tohobu]"; mes "Come! What is your name?"; next; menu "Ignore him.",-,"Tell him.",L_MENU_1; mes "[Tohobu]"; mes "You are so impolite! Get out!"; warp "prt_fild03.gat",357,256; end; L_MENU_1: mes "[Tohobu]"; mes "So... Your name is " + strcharinfo(0) + " Right?"; mes "...I believe it is pronounced that way."; mes "Let's see... Job Level is " + joblevel; next; mes "[Tohobu]"; mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?"; next; menu "I would like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I would like to rest here.",L_MENU_1_2; L_MENU_1_0: mes "[Tohobu]"; mes "Oh! I see."; mes "Okay, I hope you'll learn something from our training,"; mes "Perhaps it might aid you in becoming a worthy Monk."; set MONK_Q, 1; close; L_MENU_1_1: if(BaseJob != 4) goto IsNot4; if(joblevel >= 40 ) goto SkillPointChk; mes "[Tohobu]"; mes "Your Job Level is not high enough to be a Monk."; mes "Come back when your Job Level higher then 40."; next; mes "[Tohobu]"; mes "No need to be hasty, there is so much to learn on this world,"; mes "Come back when you have met the requirements... Haha!"; close; SkillPointChk: if(skillpoint == 0) goto L_GO; mes "[Tohobu]"; mes "Well... It seems that you have the ability to be a Monk,"; mes "But I believe there are skill needed you have yet to learn."; mes "Come back when you have learnt all the skills."; close; IsNot4: mes "[Tohobu]"; mes "Oh! Are you kidding?"; close; HighMonk: mes "[Tohobu]"; mes "Wow! You are a High Acolyte, aren't you?"; mes "I am sorry, but I can't let you become a Monk!"; mes "Please seek out the Champion, that is what you should be!"; set MONK_Q, 0; close; L_GO: if (Class == 4005) goto HighMonk; mes "[Tohobu]"; mes "Well... Seems you have the ability to be a Monk."; mes "Very well then... Go to Wuhai the Elder, He will guide you."; // used to determine what item to get at the end if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end set MONK_Q, 2; close; L_MENU_1_2: mes "[Tohobu]"; mes "Alright, you do look tired from your travels..."; mes "Perhaps it would be good to rest awhile."; mes "Go ahead and rest at the Abbey before leaving!"; next; mes "[Tohobu]"; mes "Persevering in order to gain more strength"; mes "Is the way of life of the Monks."; mes "I hope that seeing our practises will"; mes "At least bring you some inner peace."; close; Part1: mes "[Tohobu]"; mes "Well? Have you changed your mind after looking around here?"; next; menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2; Part2: mes "[Tohobu]"; mes "Hello there! You should go to Wuhai the Elder, He will guide you."; mes "He is in the Monastery Hall, South East from here"; close; } monk_in.gat,99,58,4 script Elder Wuhai 60,{ if(MONK_Q == 2 ) goto L_START; if(MONK_Q == 3 ) goto Part1; if(MONK_Q == 4 ) goto Part2; if(MONK_Q >= 5 && JOB_MONK < 10) goto Part3; if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion, if(MONK_Q == 11 && countitem(506) == 0) goto Part5;//Items: Green_Potion, if(Class == 15 || Class == 4016) goto Part6; if(Class == 4 || Class == 4005) goto Part7; goto IsOther; IsOther: mes "[Elder Wuhai]"; mes "May you find God in the Mother Nature!!"; mes "Welcome traveler, why do you seek me?"; close; L_START: mes "[Elder Wuhai]"; mes "Hmmm... You are the youth who wants to be a Monk, right?"; next; menu "Yes.",L_MENU_1,"No.",-; mes "[Elder Wuhai]"; mes "Hmmm...? Aren't you?"; mes "Maybe I'm getting older, I would've guessed if so."; mes "Very well then... You may go, young man."; close; L_MENU_1: mes "[Elder Wuhai]"; mes "Oh! So young men these days still remember us Monks..."; mes "Welcome, my child!"; next; mes "[Elder Wuhai]"; mes "So you want to be a Monk! I'm glad to hear that!"; mes "But first, before you can become one, there are a few things you need to know."; next; mes "[Elder Wuhai]"; mes "As Monks, we undergo strict training while protecting world peace."; next; mes "[Elder Wuhai]"; mes "The strength is for giving aid to the weak in need, and to protect them from harm."; next; mes "[Elder Wuhai]"; mes "Last but not least, control our emotions,"; mes "More importantly, never be too proud of yourself,"; mes "And be blinded by success,"; next; mes "[Elder Wuhai]"; mes "It coukd be tough, even painful,"; mes "While undergoing this process."; mes "Let's see if you're enduring enough,"; mes "You cannot become a Monk if you can't even bear this."; next; mes "[Elder Wuhai]"; mes "OKay, let's start the test to see if you really have the ability to become a Monk."; next; mes "[Elder Wuhai]"; mes "Firstly, here's a small exam to test your will to become one of us."; next; if(JBLVL == 50) goto IsJOB50; set MONK_Q, 3; set JOB_MONK_C,rand(1,6); L_Collect: if(JOB_MONK_C == 1 ) goto L_Collect1; if(JOB_MONK_C == 2 ) goto L_Collect2; if(JOB_MONK_C == 3 ) goto L_Collect3; if(JOB_MONK_C == 4 ) goto L_Collect4; if(JOB_MONK_C == 5 ) goto L_Collect5; if(JOB_MONK_C == 6 ) goto L_Collect6; L_Collect1: mes "[Elder Wuhai]"; mes "Please bring these items"; mes "Tooth of Bat - 10"; mes "Bears Footskin - 5"; mes "Poison Spore - 20"; if(@collect_tmp != 1) goto L_CollectS; close; L_Collect2: mes "[Elder Wuhai]"; mes "Please bring these items"; mes "Porcupine Quill - 5"; mes "Cobweb - 20"; mes "Grasshopper's Leg - 10"; if(@collect_tmp != 1) goto L_CollectS; close; L_Collect3: mes "[Elder Wuhai]"; mes "Please bring these items"; mes "Stem - 30"; mes "Jellopy - 5"; mes "Worm Peeling -10"; if(@collect_tmp != 1) goto L_CollectS; close; L_Collect4: mes "[Elder Wuhai]"; mes "Please bring these items"; mes "Sticky Mucus - 5"; mes "Earthworm Peeling - 10"; mes "Green Herb - 20"; if(@collect_tmp != 1) goto L_CollectS; close; L_Collect5: mes "[Elder Wuhai]"; mes "Please bring these items"; mes "Yoyo Tail - 20"; mes "Iron Ore - 5"; mes "Blue Herb - 3"; if(@collect_tmp != 1) goto L_CollectS; close; L_Collect6: mes "[Elder Wuhai]"; mes "Please bring these items"; mes "Solid Shell - 5"; mes "Shell - 20"; mes "Zargon - 5"; if(@collect_tmp != 1) goto L_CollectS; close; L_CollectS: next; mes "[Elder Wuhai]"; mes "To test your will, you will have to collect these items by yourself"; next; mes "[Elder Wuhai]"; mes "Come back to me when you have all of them."; mes "Now go, May God's blessings be with you."; close; IsJOB50: mes "[Elder Wuhai]"; mes "However, I see that your Job Level is " +joblevel +" ."; mes "That could prove your ability."; next; mes "[Elder Wuhai]"; mes "Well done!"; mes "I think God will agree with me."; next; mes "[Elder Wuhai]"; mes "The next step, there is a Monk named Wutao want to see you."; mes "He is in the Monk Grave North from here."; set MONK_Q, 4; close; Part1: //~ if(joblevel == 50) goto IsJOB50; if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore, if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg, if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling, if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb, if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb, if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon, mes "[Elder Wuhai]"; mes "Hmm... Still not ready yet?"; mes "Let me tell what you should bring again,"; mes "Listen carefully!"; next; set @collect_tmp, 1; goto L_Collect; L_CollectS2_1: delitem 913, 10;//Items: Tooth_of_Bat, delitem 948, 5;//Items: Bear's_Footskin, delitem 7033, 20;//Items: Poison_Spore, goto L_CollectS2_E; L_CollectS2_2: delitem 1027, 5;//Items: Porcupine_Quill, delitem 1025, 20;//Items: Cobweb, delitem 940, 10;//Items: Grasshopper's_Leg, goto L_CollectS2_E; L_CollectS2_3: delitem 7012, 30;//Items: Tough_Scalelike_Stem, delitem 909, 5;//Items: Jellopy, delitem 955, 10;//Items: Worm_Peeling, goto L_CollectS2_E; L_CollectS2_4: delitem 938, 5;//Items: Sticky_Mucus, delitem 1055, 10;//Items: Earthworm_Peeling, delitem 511, 20;//Items: Green_Herb, goto L_CollectS2_E; L_CollectS2_5: delitem 942, 20;//Items: Yoyo_Tail, delitem 1002, 5;//Items: Iron_Ore, delitem 510, 3;//Items: Blue_Herb, goto L_CollectS2_E; L_CollectS2_6: delitem 943, 5;//Items: Solid_Shell, delitem 935, 20;//Items: Shell, delitem 912, 5;//Items: Zargon, goto L_CollectS2_E; L_CollectS2_E: mes "[Elder Wuhai]"; mes "Oh! You've brought all of them!"; mes "Well done!"; mes "Your will in becoming in Monk is witnessable!"; next; mes "[Elder Wuhai]"; mes "Let's see... there is a Monk named"; mes "Ah... Wutao who wants to see you."; mes "He will be in the Ancestral Graveyard North from here."; set MONK_Q, 4; set JOB_MONK_C, 0; close; Part2: mes "[Elder Wuhai]"; mes "Next... should be questions regarding your job changing?"; mes "Go find master Wutao,"; mes "He will be in the Ancestral Graveyard North from here."; close; Part3: mes "[Elder Wuhai]"; mes "Hmm? You're still taking the test...?"; mes "Try to do your best in it then!"; close; Part4: mes "[Elder Wuhai]"; mes "What? You haven't drunk that Magic Potion?"; mes "Then... Hurry up and finish the Green-ish potion!"; mes "Otherwise, you will never be able to achieve"; mes "The spiritual energy level of Monks!"; set MONK_Q, 11; close; Part5: mes "[Elder Wuhai]"; callfunc "MonkQ_func"; setoption 0; callfunc "Job_Change",Job_Monk; next; mes "[Elder Wuhai]"; mes "(Caught!) (Caught!)"; next; mes "[Elder Wuhai]"; mes "Am I old...? I feel so tired... (-sigh-)"; mes "I could clamb mountains after this before."; next; mes "[Elder Wuhai]"; mes "Very well... You are now a Monk..."; mes "Welcome to be one of us."; next; mes "[Elder Wuhai]"; mes "Bou never forget your promise."; next; mes "[Elder Wuhai]"; mes "Keep it in your mind, and train yourself."; next; mes "[Elder Wuhai]"; mes "Now go..."; mes "Here is a gift from us to congratulate you."; if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh, if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_, callfunc "F_ClearJobVar"; close; Part6: mes "[Elder Wuhai]"; mes "May you find God in Mother Nature!"; mes "Welcome dear! What can I do for you?"; next; mes "[Elder Wuhai]"; mes "Is everything alright?"; mes "How the training?"; next; mes "[Elder Wuhai]"; mes "If you don't have a strong body, you may not be able to help people when they needs you."; mes "If you are weak, the Evil will come to you and leads you go into the dark side."; next; mes "[Elder Wuhai]"; mes "Never forget it! You are the one protect weakers and world peace!"; mes "You should always mind the Evil. Don't let them leads you go into the dark side."; close; Part7: mes "[Elder Wuhai]"; mes "May you find God in Mother Nature!"; mes "Welcome dear! What can I do for you?"; next; mes "[Elder Wuhai]"; mes "Oh! You are an Acolyte...."; mes "If you want to pray, go to Prontera Sanctuary!"; mes "This is the Monk training area, not for you to pray."; mes "Go and find other places to stay if you are not willing to be a Monk."; close; } prt_monk.gat,251,255,4 script Wutao 79,{ if(MONK_Q == 4 ) goto L_START; if(MONK_Q == 5 ) goto Part1; if(MONK_Q == 6 ) goto Part2; if(MONK_Q > 6 ) goto Part3; goto IsOther; IsOther: mes "[Wutao]"; mes "We are Monks!"; mes "We have unlimited power!"; mes "We have unlimited wise!"; mes "We use our power and wise to protect the world peace!"; next; mes "[Wutao]"; mes "So..."; mes "Are you my enemy?"; mes "You block my way!!!!"; next; mes "[Wutao]"; mes "If someone block me!! I'll fight!!"; mes "TaAhhhhhh!!!"; next; mes "[Wutao]"; mes "HuHaaaaaaaa!!!"; next; mes "[Wutao]"; mes "don;t be afraid, go yourway!"; close; L_START: mes "[Wutao]"; mes "What can I do for you?"; mes "Do you want to talk about God?"; next; mes "[Wutao]"; mes "Oh! you are proceeding the Monk Quest!"; mes "The spirits you have is like a Monk."; next; mes "[Wutao]"; mes "Seems your arteries and veins has been open."; mes "You must be the one coming from Elder Wuhai, right?"; mes "Very well..."; next; mes "[Wutao]"; mes "Let me introduce you something about the spirits of Monks and some simple rules that Monks should obey."; mes "Then I'll help modifing your mental status, make your body ready for the next test."; next; mes "[Wutao]"; mes "Now, remember what I say and repeat again."; mes "Clear your mind... Are you ready?"; next; menu "Yes",L_MENU_1,"No",-; mes "[Wutao]"; mes "Come back when you ready!"; close; L_MENU_1: mes "[Wutao]"; mes "All right, let's begin."; next; set @JOB_MONK_C2, rand(1,3); L_Again: if(@JOB_MONK_C2==0) set @JOB_MONK_C2, rand(1,3); if(@JOB_MONK_C2 == 2) goto L_ROOT_2; if(@JOB_MONK_C2 == 3) goto L_ROOT_3; L_ROOT_1: set @monk_str0$,"Supported by dragon and phoenix,"; set @monk_str1$,"So flies he westward."; set @monk_str2$,"But the phoenix shall fall to the earth."; set @monk_str3$,"And the dragon shall soar to the sky;"; set @monk_str4$,"There shall be successes and failures,"; set @monk_str5$,"For such is the eternal law."; set @monk_str6$,"See that ye act when occasion offers,"; set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'"; goto L_MES; L_ROOT_2: set @monk_str0$,"He boasted not a handsome face,"; set @monk_str1$,"Nor was his body blessed with grace."; set @monk_str2$,"His words streamed like a waterfall,"; set @monk_str3$,"He read a book and knew it all."; set @monk_str4$,"Shu's glories could he well rehearse,"; set @monk_str5$,"His lore embraced the universe."; set @monk_str6$,"Or text or note of scholiast"; set @monk_str7$,"Once read, his memory held fast."; goto L_MES; L_ROOT_3: set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,"; set @monk_str1$,"Watch ye how all people revere Guan Yu,"; set @monk_str2$,"Each excelling others to honor him,"; set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,"; set @monk_str4$,"Who have won sacrifices, as emperor and king."; set @monk_str5$,"Incomparable their aura spreads through the world;"; set @monk_str6$,"They are resplendent as the great lights of the firmament;"; set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,"; set @monk_str8$,"Their venerable trees at sundown are the resting places for birds."; L_MES: mes "[Wutao]"; mes "Listen carefully!"; next; mes "[Wutao]"; mes @monk_str0$; next; mes "[Wutao]"; mes @monk_str1$; next; mes "[Wutao]"; mes @monk_str2$; next; mes "[Wutao]"; mes @monk_str3$; next; mes "[Wutao]"; mes @monk_str4$; next; mes "[Wutao]"; mes @monk_str5$; next; mes "[Wutao]"; mes @monk_str6$; next; mes "[Wutao]"; mes @monk_str7$; if(@JOB_MONK_C2 < 3) goto L_MES_1; next; mes "[Wutao]"; mes @monk_str8$; L_MES_1: next; mes "[Wutao]"; mes "Now, " + strcharinfo(0) + ", it's your turn."; next; set @monk_q, 0; if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1; if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1; L_MONK_Q1_1: menu "And the dragon shall soar to the sky;",L_MONK_Q1_2, "But the phoenix shall fall to the earth.",L_MONK_Q1_2, "For such is the eternal law.",L_MONK_Q1_2, "See that ye act when occasion offers,",L_MONK_Q1_2, "There shall be successes and failures,",L_MONK_Q1_2, "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2, "Supported by dragon and phoenix,",-, "So flies he westward.",L_MONK_Q1_2; set @monk_q, @monk_q + 1; L_MONK_Q1_2: menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3, "See that ye act when occasion offers,",L_MONK_Q1_3, "Supported by dragon and phoenix,",L_MONK_Q1_3, "There shall be successes and failures,",L_MONK_Q1_3, "So flies he westward.",-, "And the dragon shall soar to the sky;",L_MONK_Q1_3, "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3, "For such is the eternal law.",L_MONK_Q1_3; set @monk_q, @monk_q + 1; L_MONK_Q1_3: menu "There shall be successes and failures,",L_MONK_Q1_4, "But the phoenix shall fall to the earth.",-, "And the dragon shall soar to the sky;",L_MONK_Q1_4, "So flies he westward.",L_MONK_Q1_4, "For such is the eternal law.",L_MONK_Q1_4, "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4, "See that ye act when occasion offers,",L_MONK_Q1_4, "Supported by dragon and phoenix,",L_MONK_Q1_4; set @monk_q, @monk_q + 1; L_MONK_Q1_4: menu "And the dragon shall soar to the sky;",-, "Supported by dragon and phoenix,",L_MONK_Q1_5, "But the phoenix shall fall to the earth.",L_MONK_Q1_5, "So flies he westward.",L_MONK_Q1_5, "For such is the eternal law.",L_MONK_Q1_5, "There shall be successes and failures,",L_MONK_Q1_5, "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5, "See that ye act when occasion offers,",L_MONK_Q1_5; set @monk_q, @monk_q + 1; L_MONK_Q1_5: menu "For such is the eternal law.",L_MONK_Q1_6, "And the dragon shall soar to the sky;",L_MONK_Q1_6, "So flies he westward.",L_MONK_Q1_6, "Supported by dragon and phoenix,",L_MONK_Q1_6, "But the phoenix shall fall to the earth.",L_MONK_Q1_6, "See that ye act when occasion offers,",L_MONK_Q1_6, "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6, "There shall be successes and failures,",-; set @monk_q, @monk_q + 1; L_MONK_Q1_6: menu "Supported by dragon and phoenix,",L_MONK_Q1_7, "So flies he westward.",L_MONK_Q1_7, "For such is the eternal law.",-, "But the phoenix shall fall to the earth.",L_MONK_Q1_7, "There shall be successes and failures,",L_MONK_Q1_7, "And the dragon shall soar to the sky;",L_MONK_Q1_7, "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7, "See that ye act when occasion offers,",L_MONK_Q1_7; set @monk_q, @monk_q + 1; L_MONK_Q1_7: menu "So flies he westward.",L_MONK_Q1_8, "Supported by dragon and phoenix,",L_MONK_Q1_8, "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8, "There shall be successes and failures,",L_MONK_Q1_8, "For such is the eternal law.",L_MONK_Q1_8, "But the phoenix shall fall to the earth.",L_MONK_Q1_8, "And the dragon shall soar to the sky;",L_MONK_Q1_8, "See that ye act when occasion offers,",-; set @monk_q, @monk_q + 2; L_MONK_Q1_8: menu "Supported by dragon and phoenix,",L_MONK_QUEST_END, "See that ye act when occasion offers,",L_MONK_QUEST_END, "But the phoenix shall fall to the earth.",L_MONK_QUEST_END, "Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2, "And the dragon shall soar to the sky;",L_MONK_QUEST_END, "So flies he westward.",L_MONK_QUEST_END, "There shall be successes and failures,",L_MONK_QUEST_END, "For such is the eternal law.",L_MONK_QUEST_END; L_MONK_Q2_1: menu "Nor was his body blessed with grace.",L_MONK_Q2_2, "He read a book and knew it all.",L_MONK_Q2_2, "His words streamed like a waterfall,",L_MONK_Q2_2, "He boasted not a handsome face,",-, "Shu's glories could he well rehearse,",L_MONK_Q2_2, "Once read, his memory held fast.",L_MONK_Q2_2, "His lore embraced the universe.",L_MONK_Q2_2, "Or text or note of scholiast",L_MONK_Q2_2; set @monk_q, @monk_q + 1; L_MONK_Q2_2: menu "His lore embraced the universe.",L_MONK_Q2_3, "He boasted not a handsome face,",L_MONK_Q2_3, "His words streamed like a waterfall,",L_MONK_Q2_3, "He read a book and knew it all.",L_MONK_Q2_3, "Or text or note of scholiast",L_MONK_Q2_3, "Once read, his memory held fast.",L_MONK_Q2_3, "Shu's glories could he well rehearse,",L_MONK_Q2_3, "Nor was his body blessed with grace.",-; set @monk_q, @monk_q + 1; L_MONK_Q2_3: menu "His words streamed like a waterfall,",-, "His lore embraced the universe.",L_MONK_Q2_4, "He read a book and knew it all.",L_MONK_Q2_4, "Shu's glories could he well rehearse,",L_MONK_Q2_4, "Nor was his body blessed with grace.",L_MONK_Q2_4, "Or text or note of scholiast",L_MONK_Q2_4, "He boasted not a handsome face,",L_MONK_Q2_4, "Once read, his memory held fast.",L_MONK_Q2_4; set @monk_q, @monk_q + 1; L_MONK_Q2_4: menu "Nor was his body blessed with grace.",L_MONK_Q2_5, "Once read, his memory held fast.",L_MONK_Q2_5, "Shu's glories could he well rehearse,",L_MONK_Q2_5, "Or text or note of scholiast",L_MONK_Q2_5, "He boasted not a handsome face,",L_MONK_Q2_5, "He read a book and knew it all.",-, "His lore embraced the universe.",L_MONK_Q2_5, "His words streamed like a waterfall,",L_MONK_Q2_5; set @monk_q, @monk_q + 1; L_MONK_Q2_5: menu "Once read, his memory held fast.",L_MONK_Q2_6, "Or text or note of scholiast",L_MONK_Q2_6, "He read a book and knew it all.",L_MONK_Q2_6, "His words streamed like a waterfall,",L_MONK_Q2_6, "Nor was his body blessed with grace.",L_MONK_Q2_6, "He boasted not a handsome face,",L_MONK_Q2_6, "His lore embraced the universe.",L_MONK_Q2_6, "Shu's glories could he well rehearse,",-; set @monk_q, @monk_q + 1; L_MONK_Q2_6: menu "Or text or note of scholiast",L_MONK_Q2_7, "He read a book and knew it all.",L_MONK_Q2_7, "Shu's glories could he well rehearse,",L_MONK_Q2_7, "His words streamed like a waterfall,",L_MONK_Q2_7, "His lore embraced the universe.",-, "He boasted not a handsome face,",L_MONK_Q2_7, "Nor was his body blessed with grace.",L_MONK_Q2_7, "Once read, his memory held fast.",L_MONK_Q2_7; set @monk_q, @monk_q + 1; L_MONK_Q2_7: menu "Nor was his body blessed with grace.",L_MONK_Q2_8, "Or text or note of scholiast",-, "His words streamed like a waterfall,",L_MONK_Q2_8, "Once read, his memory held fast.",L_MONK_Q2_8, "He boasted not a handsome face,",L_MONK_Q2_8, "He read a book and knew it all.",L_MONK_Q2_8, "Shu's glories could he well rehearse,",L_MONK_Q2_8, "His lore embraced the universe.",L_MONK_Q2_8; set @monk_q, @monk_q + 2; L_MONK_Q2_8: menu "He boasted not a handsome face,",L_MONK_QUEST_END, "Nor was his body blessed with grace.",L_MONK_QUEST_END, "Shu's glories could he well rehearse,",L_MONK_QUEST_END, "Or text or note of scholiast",L_MONK_QUEST_END, "His lore embraced the universe.",L_MONK_QUEST_END, "He read a book and knew it all.",L_MONK_QUEST_END, "His words streamed like a waterfall,",L_MONK_QUEST_END, "Once read, his memory held fast.",L_MONK_QUEST_1_2; L_MONK_Q3_1: menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2, "Seek ye a noble one? Then take ye the way of Jieliang,",-, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2, "Each excelling others to honor him,",L_MONK_Q3_2, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2, "Incomparable their aura spreads through the world;",L_MONK_Q3_2, "They are resplendent as the great lights of the firmament;",L_MONK_Q3_2, "Who have won sacrifices, as emperor and king.",L_MONK_Q3_2, "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2; set @monk_q, @monk_q + 1; L_MONK_Q3_2: menu "Each excelling others to honor him,",L_MONK_Q3_3, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3, "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3, "Incomparable their aura spreads through the world;",L_MONK_Q3_3, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3, "Who have won sacrifices, as emperor and king.",L_MONK_Q3_3, "Watch ye how all people revere Guan Yu,",-, "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3, "They are resplendent as the great lights of the firmament;",L_MONK_Q3_3; set @monk_q, @monk_q + 1; L_MONK_Q3_3: menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4, "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4, "Each excelling others to honor him,",-, "Watch ye how all people revere Guan Yu,",L_MONK_Q3_4, "Who have won sacrifices, as emperor and king.",L_MONK_Q3_4, "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4, "Incomparable their aura spreads through the world;",L_MONK_Q3_4, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4; set @monk_q, @monk_q + 1; L_MONK_Q3_4: menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5, "Each excelling others to honor him,",L_MONK_Q3_5, "Incomparable their aura spreads through the world;",L_MONK_Q3_5, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5, "Him, one of the three brothers of the Peach Garden Oath,",-, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5, "They are resplendent as the great lights of the firmament;",L_MONK_Q3_5, "Who have won sacrifices, as emperor and king.",L_MONK_Q3_5, "Watch ye how all people revere Guan Yu,",L_MONK_Q3_5; set @monk_q, @monk_q + 1; L_MONK_Q3_5: menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6, "Who have won sacrifices, as emperor and king.",-, "Watch ye how all people revere Guan Yu,",L_MONK_Q3_6, "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6, "Incomparable their aura spreads through the world;",L_MONK_Q3_6, "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6, "Each excelling others to honor him,",L_MONK_Q3_6; set @monk_q, @monk_q + 1; L_MONK_Q3_6: menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7, "Watch ye how all people revere Guan Yu,",L_MONK_Q3_7, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7, "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7, "Incomparable their aura spreads through the world;",-, "Each excelling others to honor him,",L_MONK_Q3_7, "They are resplendent as the great lights of the firmament;",L_MONK_Q3_7, "Who have won sacrifices, as emperor and king.",L_MONK_Q3_7; set @monk_q, @monk_q + 1; L_MONK_Q3_7: menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8, "They are resplendent as the great lights of the firmament;",-, "Watch ye how all people revere Guan Yu,",L_MONK_Q3_8, "Each excelling others to honor him,",L_MONK_Q3_8, "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8, "Who have won sacrifices, as emperor and king.",L_MONK_Q3_8, "Incomparable their aura spreads through the world;",L_MONK_Q3_8, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8; set @monk_q, @monk_q + 1; L_MONK_Q3_8: menu "Temples to our Lord Guan Yu abound, no village lacks one,",-, "Incomparable their aura spreads through the world;",L_MONK_Q3_9, "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9, "They are resplendent as the great lights of the firmament;",L_MONK_Q3_9, "Who have won sacrifices, as emperor and king.",L_MONK_Q3_9, "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9, "Watch ye how all people revere Guan Yu,",L_MONK_Q3_9, "Each excelling others to honor him,",L_MONK_Q3_9, "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9; set @monk_q, @monk_q + 1; L_MONK_Q3_9: menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END, "Each excelling others to honor him,",L_MONK_QUEST_END, "Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END, "Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END, "Incomparable their aura spreads through the world;",L_MONK_QUEST_END, "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END, "They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END, "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END, "Their venerable trees at sundown are the resting places for birds.",-; L_MONK_QUEST_1_2: set @monk_q, @monk_q + 1; L_MONK_QUEST_END: if(@monk_q < 9) goto L_C2_FAIL; L_C2_DONE: set @monk_q, 0; next; mes "[Wutao]"; mes "Hmmm..."; next; mes "[Wutao]"; mes "...Well Done!! It's perfect!"; next; mes "[Wutao]"; mes "However, don't be happy too early. There is much long way to go before you become a Monk."; next; mes "[Wutao]"; mes "DaAhaaaa..."; next; mes "[Wutao]"; mes "ShuKeeee....."; next; mes "[Wutao]"; mes "SouKouuuuu...."; next; mes "[Wutao]"; mes "PaYennnn...."; next; mes "[Wutao]"; mes "As I promised, your mental status is now running like a Monk do."; next; mes "[Wutao]"; mes "Now go, seek ^000080Fuhai^000000 for further guidance."; set MONK_Q, 6; close; L_C2_FAIL: mes "[" + strcharinfo(0) + "]"; mes "Well...? How was that? "; next; mes "[Wutao]"; mes "Hmmm... "; next; mes "[Wutao]"; mes "HeNmmm..."; next; mes "[Wutao]"; mes "How was that? It's bad! You didn't memorize it all!"; next; mes "[Wutao]"; mes "You should doult yourself. Are you really have the ability to be a Monk?"; mes "...It's really...."; next; mes "[Wutao]"; mes "Well...That's fine, do you want to try it again?"; next; mes "[Wutao]"; mes "Of course! Since you did not pass this test, you can't take the next test."; set MONK_Q, 5; close; Part1: mes "[Wutao]"; mes "Very well. Let's try it again."; next; goto L_Again; Part2: mes "[Wutao]"; mes "What? You forget whom you should seek for?"; next; mes "[Wutao]"; mes "......You are so......."; next; mes "[Wutao]"; mes "...Are you testing my patient?"; next; mes "[Wutao]"; mes "...Okay, I'll tell you again..."; mes "Go and seek ^000080Fuhai^000000 for further guidance."; close; Part3: mes "[Wutao]"; mes "May God be with you."; close; } prt_monk.gat,57,179,4 script Fuhai 110,{ if(@Choice_mission == 1 ) goto Part1; if(@Choice_mission == 2 ) goto Part2; if(MONK_Q == 6 ) goto L_START; goto IsOther; IsOther: mes "[Fuhai]"; mes "HaAhhhhh....!!!"; next; mes "- Seems like he is thinking something -"; close; L_START: mes "[Fuhai]"; mes "..."; next; mes "[Fuhai]"; mes "......"; next; mes "[Fuhai]"; mes "........."; next; mes "[Fuhai]"; mes "............"; next; menu "Hello there?",-; mes "[Fuhai]"; mes "...what...WHAT?"; mes "How dare you interupt my training!"; mes "If it is not very important..."; next; mes "[Fuhai]"; mes "......"; mes "I can't tell...if you can see the son tomorrow..."; next; mes "[Fuhai]"; mes "Why are you here?"; mes "Explain!"; next; menu "Some one named [Wutao] send me here.",L_MENU_1,"Well...Nothing...",-; mes "[Fuhai]"; mes "......"; mes "...How about dig a grave for yourself?"; close; L_MENU_1: mes "[Fuhai]"; mes "Hmmm...It's that so?"; mes "That's..."; next; mes "[Fuhai]"; mes "Oh...Your mental status..."; mes "Ha! Very well..."; next; mes "[Fuhai]"; mes "However, what did you learn from [Wutao] ?"; next; menu "Hmmm...Well...It's...",-, "I repeat what he said, and he send me here.",L_MENU_1_1, "He test my mental status and send me here.",-; mes "[Fuhai]"; mes "Foolish!"; mes "Don't bother me! Go away!"; close; L_MENU_1_1: mes "[Fuhai]"; mes "Well...Then?"; mes "Did he do anything for you?"; next; menu "Ah...It's...I can't tell...",-, "Check my body",L_MENU_1_1_1, "Tell me some rules to obey",L_MENU_1_1_1, "modify my mental status",L_MENU_1_1_2; mes "[Fuhai]"; mes "Foolish!"; mes "Don't bother me! Go away!"; close; L_MENU_1_1_1: mes "[Fuhai]"; mes "That's quite true, but not the point."; mes "Think! Use your brain!"; close; L_MENU_1_1_2: set MONK_Q, 7; mes "[Fuhai]"; mes "Very well, at least you know what had been change in your body"; mes "Now, let's begin the next test."; next; mes "[Fuhai]"; mes "I'll give you a chance to choose what kind of test you want to take."; mes "Now, make your own choise."; next; menu "Mushroom Collecting",L_ROOT_1,"Marathon",L_ROOT_2; L_ROOT_1: mes "[Fuhai]"; mes "Mushroom Collecting? Good choice!"; mes "That would make you appreciate the extremity of patient, realize the meaning God give you the great willpower."; mes "Now go, do some prepares. Come back when you ready."; set @Choice_mission, 1; close; L_ROOT_2: mes "[Fuhai]"; mes "Marathon? Good choice!"; mes "That would make you appreciate the extremity of willpower, realize the meaning God give you the great patient."; mes "Now go, do some prepares. Come back when you ready."; set @Choice_mission, 2; close; Part1: mes "[Fuhai]"; mes "Are you ready?"; mes "Acturily, you don't need to prepare anything if you believe in yourself"; next; mes "[Fuhai]"; mes "Mushroom Collecting is your choice."; mes "It's a test for yourself."; next; mes "[Fuhai]"; mes "Now, go to the building located in the center of this training area."; next; mes "[Fuhai]"; mes "You will pass the test when you collect enough mushrooms we think."; mes "Now, what are waitting for? Go ahead!"; close; Part2: mes "[Fuhai]"; mes "Are you ready?"; mes "Acturily, you don't need to prepare anything if you believe in yourself"; next; mes "[Fuhai]"; mes "Marathon is your choice."; mes "It's a test for yourself."; next; mes "[Fuhai]"; mes "Now, go to the building located in the center of this training area."; next; mes "[Fuhai]"; mes "You will pass the test when you run enough circles we think."; mes "Now, what are waitting for? Go ahead!"; close; } prt_monk.gat,199,169,4 script Guard 746,{ if(MONK_Q == 7) goto L_START; if(MONK_Q > 6) goto Part1; goto IsOther; IsOther: mes "[Guard ChaoLi]"; mes "This is..."; mes "Monk Training Area"; next; mes "[Guard ChaoLi]"; mes "Please be quiet in this area."; close; L_START: mes "[Guard ChaoLi]"; mes "This is..."; mes "Monk Training Area"; next; mes "[Guard ChaoLi]"; mes strcharinfo(0) + " ... Right?!"; next; mes "[Guard ChaoLi]"; mes "Go ahead! Quickly!"; mes "There is another test waitting for you!"; close; Part1: mes "[Guard ChaoLi]"; mes "Please be quiet in this area."; close; } monk_test.gat,329,61,4 script Bashu 753,{ if(MONK_Q == 7) goto L_START; if(MONK_Q == 8) goto IsOther; goto IsOther; IsOther: mes "[Bashu]"; mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area."; mes "May the light shine on your path."; mes "You can find Monk Daowen who judge the grades of Monk training when you go inside"; next; mes "[Bashu]"; mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen."; next; mes "[Bashu]"; mes "Then, may you have a happy conversation time with God."; close; L_START: mes "[Bashu]"; mes "Please select a test."; next; if(@Choice_mission == 0) goto L_MISSC; if(@Choice_mission == 2) goto L_MISS2; mes "[Bashu]"; mes "As I know, you choose the Mushroom Collecting as your test."; goto L_MISSC; L_MISS2: mes "[Bashu]"; mes "As I know, you choose the Marathon as your test."; L_MISSC: mes "However, if you cannot complete it, you may switch to the other whenever you feel like it."; next; menu "Monk's patient - Mushroom Collecting",-, "Monk's willpower - Marathon",L_MENU_1; mes "[Bashu]"; mes "The test you choose is Monk's patient - Mushroom Collecting"; next; warp "job_monk.gat",225,179; end; L_MENU_1: mes "[Bashu]"; mes "The test you choose is Monk's willpower - Marathon"; next; warp "monk_test.gat",387,345; end; } monk_test.gat,387,347,4 script Musha 110,{ mes "[Musha]"; mes "Wel...Welcome...!"; mes "This...This is the area testing the pa...patient of whom want to be a Monk."; next; mes "[Musha]"; mes "You should just...just run!"; mes "Before we told you to stop."; mes "Run...Run! " + strcharinfo(0) + "! Run!"; next; mes "[Musha]"; mes "Just Run!! Run Quickly!!"; next; mes "[Musha]"; mes "One Day, I'll become a Monk!"; mes "I.....will......Become...a......MONK!!!"; next; mes "[Musha]"; mes "Do...Do you...want to give......giveup? or...con...continue?"; mes "Giveup?"; next; menu "I want to giveup!",-,"I want to run!!",L_MENU_1; mapannounce "monk_test.gat","Musha: " + strcharinfo(0) + " has give...giveup the test...! Giveup the Marathon test... No...No patient.....HaHaHaHa!!!...",8; mes "[Musha]"; mes strcharinfo(0) + "...give...giveup the test..."; mes "Giveup the Marathon test..."; mes "No...No patient.....HaHaHaHa!!!..."; next; warp "prt_monk.gat",196,168; end; L_MENU_1: next; mes "[Musha]"; mes "Before we give you an order to stop...."; mes "Run...Run! " + strcharinfo(0) + "! Run!"; //if(@runtimes == 0) set @runtimes, rand(8,10); set @run, 0; close; } monk_test.gat,390,387,0 script monk_warp 45,1,1,{ set @run, @run + 1; if(@run == (@runtimes-1)) mapannounce "monk_test.gat","Musha: cheer up! The next circle is the last!",8; if(@run == @runtimes) goto L_DONE; warp "monk_test.gat",388,348; end; L_DONE: mapannounce "monk_test.gat","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; set MONK_Q, 8; warp "prt_monk.gat",196,168; end; } function script MnkTraps { mapannounce "monk_test.gat","trap: " + strcharinfo(0)+ " , you fall into a trap! Now we warp you to the start place.",8; warp "monk_test.gat",388,348; } //--------------------- monk_test.gat,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";} monk_test.gat,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";} monk_test.gat,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";} monk_test.gat,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";} monk_test.gat,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";} //--------------------- monk_test.gat,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} monk_test.gat,388,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,388,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} monk_test.gat,389,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,389,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} //--------------------- monk_test.gat,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";} monk_test.gat,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";} monk_test.gat,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";} monk_test.gat,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";} //--------------------- monk_test.gat,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";} monk_test.gat,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";} monk_test.gat,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";} monk_test.gat,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";} monk_test.gat,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";} //--------------------- monk_test.gat,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";} monk_test.gat,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";} monk_test.gat,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";} monk_test.gat,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";} monk_test.gat,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";} monk_test.gat,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";} monk_test.gat,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";} monk_test.gat,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";} monk_test.gat,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";} monk_test.gat,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";} monk_test.gat,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";} monk_test.gat,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";} monk_test.gat,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";} //--------------------- monk_test.gat,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";} monk_test.gat,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";} monk_test.gat,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";} monk_test.gat,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";} monk_test.gat,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";} //--------------------- monk_test.gat,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";} monk_test.gat,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";} monk_test.gat,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";} monk_test.gat,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";} monk_test.gat,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";} //--------------------- monk_test.gat,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";} //--------------------- monk_test.gat,82,384,0 script monk8-1 139,0,0,{callfunc "MnkTraps";} monk_test.gat,82,385,0 script monk8-2 139,0,0,{callfunc "MnkTraps";} monk_test.gat,83,384,0 script monk8-3 139,0,0,{callfunc "MnkTraps";} monk_test.gat,83,385,0 script monk8-4 139,0,0,{callfunc "MnkTraps";} //--------------------- prt_monk.gat,225,179,4 script XuanWu 89,{ mes "[XuanWu]"; mes "To see the growing of crop, I deeply appreciate from the grace of God."; next; mes "[XuanWu]"; mes "Never the less, see those crop grown by the strong Monks."; mes "I think it's the most beautiful picture!"; next; mes "[XuanWu]"; mes "Frankly speeking, grower is the greatest people in the world."; mes "The Blue Potion you drink must be made of God's will and by the grower."; next; mes "[XuanWu]"; mes "We chould always be grateful."; next; mes "[XuanWu]"; mes "God give you everything, even the grower."; next; mes "[XuanWu]"; mes "The grower is the root of world. That's quite true."; close; } job_monk.gat,225,179,4 script XuanWu 89,{ if(MONK_Q == 8 ) goto Part2; if(@mission_start == 1 ) goto Part1; mes "[XuanWu]"; mes "Welcome! I'm in charge here with the Mushroom Collecting."; mes "My Name is XuanWu"; next; mes "[XuanWu]"; mes "From now, you should take it for granted that all the suffering is training."; mes "Understand?"; next; mes "[XuanWu]"; mes "For Monks lives, we should always offer our efforts as a tribute"; mes "Grow crop is also a kind of training."; next; mes "[XuanWu]"; mes "We think it is the best way to realize the will of God."; mes "Therefore, we had started growing some kind of mushrooms that smell foul"; next; mes "[XuanWu]"; mes "All you have to do is destory those mushrooms and bring some thing to prove."; mes "What's the thing I mean? The ^ff0000Orange GooeyMushroom and Orange Net Mushroom^000000"; next; mes "[XuanWu]"; mes "If you want to increase your internal organs and become a Monk, go and destory it."; mes "Bring as many as you can, I won't tell you the amount I need."; mes "Now go!"; next; mes "[XuanWu]"; mes "Or...You want to giveup?"; next; menu "Start Mushroom Collecting",L_MENU_1,"I'll giveup",L_MENU_2; L_MENU_2: mapannounce "monk_test.gat","XuanWu: ......Another one without willpower...",8; mes "[XuanWu]"; mes "Another one without willpower..."; set @mission_start, 0; getitem 1069, 1;//Items: Orange_Net_Mushroom, delitem 1069, 1;//Items: Orange_Net_Mushroom, next; warp "prt_monk.gat",196,168; end; L_MENU_1: mes "[XuanWu]"; mes "Then what are you waitting for? Go Go Go !!"; set @mission_start, 1; close; Part1: if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom, mes "[XuanWu]"; mes "Hmmm... Is that all you can do? I don't think it's enough."; next; mes "[XuanWu]"; mes "Or...You want to giveup?"; next; menu "Continue Mushroom Collecting",-,"I'll giveup",L_MENU_2; close; L_DONE: set MONK_Q, 8; mes "[XuanWu]"; mes "Well... I think you can do it better..."; mes "However, I should say you pass the test."; set @mission_start, 0; delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, next; mes "[XuanWu]"; mes "Now go to [Daowen], he is in the deep of the building."; close; Part2: mes "[XuanWu]"; mes "Are you testing my patient??"; mes "Now go to [Daowen], he is in the deep of the building."; close; } job_monk.gat,191,172,4 script job_monk_warp 45,1,1,{ warp "monk_test.gat",329,57; end; } job_monk.gat,199,169,4 script Guard ChaoLi 746,{ mes "[Guard ChaoLi]"; mes "Silence! In test area!"; close; } monk_test.gat,319,139,4 script Daowen 52,{ if(MONK_Q == 8) goto L_START; if(MONK_Q == 9) goto Part1; if(MONK_Q == 10) goto Part2; goto IsOther; IsOther: mes "[Daowen]"; mes "Go throught it quietly..."; mes "HuWuWuuuu......"; next; mes "[Daowen]"; mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing."; next; mes "[Daowen]"; mes "Leave! If you don't want to die, don't bother me."; close; L_START: mes "[Daowen]"; mes "Oh! Finally!"; mes "This is the last test, and I am I'm in charge here"; mes "My name is 'Daowen'"; next; mes "[Daowen]"; mes "Well... What should I say?"; mes "Who block the way? Fight him/her!"; next; mes "[Daowen]"; mes "Fight! Slash! When you lost and some enemy block your way!"; mes "Tell them the will of God!"; next; mes "[Daowen]"; mes "Don't compare with the weak priest!"; mes "We are always strong Monks"; next; mes "[Daowen]"; mes "We are different from the weak priest that always run away!"; next; mes "[Daowen]"; mes "Now! Grasp your fist! Go and fight!"; next; mes "[Daowen]"; mes "Do your best!"; mes "HaHaHaHaHa.....!!"; next; warp "monk_test",88,73; end; Part1: mes "[Daowen]"; mes "Well done!! HaHaHaHa....!!"; mes "I knew you can do it!"; mes "I'll give you a special potion that can increase your power"; next; getitem 506, 1;//Items: Green_Potion, mes "[Daowen]"; mes "Drink it, and your internal organs will increase enough to be a Monk."; mes "Okay...Then, Go to Wuhai - the first one you meet here."; set MONK_Q, 10; close; Part2: mes "[Daowen]"; mes "Go to Wuhai - the first one you meet here."; close; } monk_test.gat,88,91,4 script Test Assistant 52,{ mes "[Test Assistant]"; mes "Are you ready for training of evil disperse?"; next; mes "[Test Assistant]"; mes "The test area is a maze with walls invisable."; mes "The exiting point is on the opposite side of the starting point."; next; mes "[Test Assistant]"; mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them."; mes "Good lucy! May God be with you."; next; if(getareausers("monk_test.gat",126,161,165,199) > 0) goto L_WAIT; killmonster "monk_test.gat","monk_mob1"; enablenpc "monk_mob1_1"; enablenpc "monk_mob1_2"; enablenpc "monk_mob1_3"; enablenpc "monk_mob1_3"; warp "monk_test.gat",127,179; end; L_WAIT: mes "[Test Assistant]"; mes "There is someone taking the test. Please wait a minute."; close; } monk_test.gat,129,180,4 script monk_mob1_1 139,0,19,{ monster "monk_test.gat",130,183,"--ja--",1015,1,"monk_mob1"; monster "monk_test.gat",130,177,"--ja--",1015,1,"monk_mob1"; //~ disablenpc "monk_mob1_1"; end; } monk_test.gat,133,180,4 script monk_mob1_2 139,0,19,{ monster "monk_test.gat",134,183,"--ja--",1015,1,"monk_mob1"; monster "monk_test.gat",134,177,"--ja--",1015,1,"monk_mob1"; //~ disablenpc "monk_mob1_2"; end; } monk_test.gat,145,180,4 script monk_mob1_3 139,0,19,{ monster "monk_test.gat",145,180,"--ja--",1041,1,"monk_mob1"; //~ disablenpc "monk_mob1_3"; end; } monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{ monster "monk_test.gat",157,183,"--ja--",1015,1,"monk_mob1"; monster "monk_test.gat",157,177,"--ja--",1015,1,"monk_mob1"; //~ disablenpc "monk_mob1_4"; end; } monk_test.gat,165,179,4 script monk_mob3_warp 45,1,1,{ set MONK_Q, 9; mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; killmonster "monk_test.gat","monk_mob1"; warp "monk_test.gat",317,142; end; } monk_test.gat,1,1,1 script monk_mob1 -1,{ end; } monk_test.gat,95,85,4 script Test Assistant 79,{ mes "[Test Assistant]"; mes "Are you ready for training of evil disperse?"; next; mes "[Test Assistant]"; mes "The test area is a maze with walls invisable."; mes "The exiting point is on the opposite side of the starting point."; next; mes "[Test Assistant]"; mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them."; mes "Good lucy! May God be with you."; next; if(getareausers("monk_test.gat",126,262,165,300) > 0) goto L_WAIT; killmonster "monk_test.gat","monk_mob2"; enablenpc "monk_mob2_1"; enablenpc "monk_mob2_2"; enablenpc "monk_mob2_3"; enablenpc "monk_mob2_4"; warp "monk_test.gat",127,278; end; L_WAIT: mes "[Test Assistant]"; mes "There is someone taking the test. Please wait a minute."; close; } monk_test.gat,129,281,4 script monk_mob2_1 139,0,19,{ monster "monk_test.gat",130,278,"--ja--",1015,1,"monk_mob2"; monster "monk_test.gat",130,284,"--ja--",1015,1,"monk_mob2"; //~ disablenpc "monk_mob2_1"; end; } monk_test.gat,136,281,4 script monk_mob2_2 139,0,19,{ monster "monk_test.gat",139,278,"--ja--",1015,1,"monk_mob2"; monster "monk_test.gat",139,284,"--ja--",1015,1,"monk_mob2"; //~ disablenpc "monk_mob2_2"; end; } monk_test.gat,144,281,4 script monk_mob2_3 139,0,19,{ monster "monk_test.gat",145,281,"--ja--",1041,1,"monk_mob2"; //~ disablenpc "monk_mob2_3"; end; } monk_test.gat,153,281,4 script monk_mob2_4 139,0,19,{ monster "monk_test.gat",155,278,"--ja--",1015,1,"monk_mob2"; monster "monk_test.gat",155,284,"--ja--",1015,1,"monk_mob2"; //~ disablenpc "monk_mob2_4"; end; } monk_test.gat,165,278,4 script monk_mob2_warp 45,1,1,{ set MONK_Q, 9; mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; killmonster "monk_test.gat","monk_mob2"; warp "monk_test.gat",317,142; end; } monk_test.gat,1,1,1 script monk_mob2 -1,{ end; } monk_test.gat,82,85,4 script Test Assistant 95,{ mes "[Test Assistant]"; mes "Are you ready for training of evil disperse?"; next; mes "[Test Assistant]"; mes "The test area is a maze with walls invisable."; mes "The exiting point is on the opposite side of the starting point."; next; mes "[Test Assistant]"; mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them."; mes "Good lucy! May God be with you."; next; if(getareausers("monk_test.gat",233,262,269,300) > 0) goto L_WAIT; killmonster "monk_test.gat","monk_mob3"; enablenpc "monk_mob3_1"; enablenpc "monk_mob3_2"; enablenpc "monk_mob3_3"; enablenpc "monk_mob3_4"; warp "monk_test.gat",231,279; end; L_WAIT: mes "[Test Assistant]"; mes "There is someone taking the test. Please wait a minute."; close; } monk_test.gat,234,281,4 script monk_mob3_1 139,0,19,{ monster "monk_test.gat",235,277,"--ja--",1015,1,"monk_mob3"; monster "monk_test.gat",235,284,"--ja--",1015,1,"monk_mob3"; //~ disablenpc "monk_mob3_1"; end; } monk_test.gat,239,281,4 script monk_mob3_2 139,0,19,{ monster "monk_test.gat",240,277,"--ja--",1015,1,"monk_mob3"; monster "monk_test.gat",240,284,"--ja--",1015,1,"monk_mob3"; //~ disablenpc "monk_mob3_2"; end; } monk_test.gat,248,281,4 script monk_mob3_3 139,0,19,{ monster "monk_test.gat",249,281,"--ja--",1041,1,"monk_mob3"; //~ disablenpc "monk_mob3_3"; end; } monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{ monster "monk_test.gat",261,277,"--ja--",1015,1,"monk_mob3"; monster "monk_test.gat",261,284,"--ja--",1015,1,"monk_mob3"; //~ disablenpc "monk_mob3_4"; end; } monk_test.gat,269,279,4 script monk_mob3_warp 45,1,1,{ set MONK_Q, 9; mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8; killmonster "monk_test.gat","monk_mob3"; warp "monk_test.gat",317,142; end; } //monk_test.gat,1,1,1 script monk_mob3 -1,{ // end; //} //============================================================================== // Monsters of Mushroom Collecting //============================================================================== job_monk.gat,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0 job_monk.gat,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0 //============================================================================== // warps //============================================================================== prt_monk.gat,192,172,0 warp monk15 1,1,monk_test.gat,329,50 monk_test.gat,329,47,0 warp monk16 1,1,prt_monk.gat,193,166 monk_test.gat,329,76,0 warp monk17 1,1,monk_test.gat,259,118 monk_test.gat,259,115,0 warp monk18 1,1,monk_test.gat,329,71 monk_test.gat,272,125,0 warp monk19 1,1,monk_test.gat,301,127 monk_test.gat,298,127,0 warp monk20 1,1,monk_test.gat,268,125 //============================================================================== // mapflag //============================================================================== monk_test.gat mapflag nomemo dummy monk_test.gat mapflag noteleport dummy monk_test.gat mapflag nosave SavePoint monk_test.gat mapflag nopenalty dummy monk_test.gat mapflag nobranch dummy