//===== eAthena Script ======================================= //= Item Quest NPCs located in Geffen //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= Welding Mask and Headset Quests. //===== Additional Comments: ================================= //= Fully working //============================================================ //==============================================================================================// // Blacksmith: 'Welding Mask' Quest //==============================================================================================// geffen_in.gat,144,166,4 script Blacksmith 63,{ mes "[Blacksmith]"; mes "Who am I?!........"; emotion 0; next; mes "[Blacksmith]"; mes "Iam the one and only Veteran Blacksmith here!! Haven't you heard???"; mes "I've been working for 30 years in this hot, bloody, Hellfire!"; emotion 21; next; mes "[Blacksmith]"; mes "Since I became a Blacksmith, I invented something really incredible..... wanna hear about it?"; next; menu "I'd love to.",M_Yes, "Well, not really....",M_No; M_Yes: mes "[Blacksmith]"; mes "Blacksmiths are always welding metals under the HOTEST and must grueling conditions!"; mes "The tremendous heat from the metals is so intense that it almost feels as if your face is going to burn off...."; emotion 23; next; mes "[Blacksmith]"; mes "But with my great invention, Blacksmiths no longer have to fear their faces catching on fire! I call it the ^3355FF' Welding Mask'^000000!!"; emotion 5; next; mes "[Blacksmith]"; mes "By wearing this over ones face, one will be fully protected from scorching heat and flying debirs."; next; mes "[Blacksmith]"; mes "So what do you think? For ^4455FF'50 Steels'^000000 and only ^4455FF2000 Zeny^000000, I can make you one."; next; menu "Hm.. Not bad. Alright.",sM_Yes, "No thanks. I'd have no use for it.",sM_No; sM_Yes: mes "[Blacksmith]"; if((countitem(999) < 50) || (Zeny < 2000)) goto sL_NotEnuf; mes "Great! I'll make one right away......."; next; mes "~!clonk!~!clank!~!bang!~ ~!clonk!~!clank!~!bang!~"; next; mes "[Blacksmith]"; mes "Here you are, your very own Welding Mask! It was a pleasure doing buisness with you!"; delitem 999,50; set Zeny, Zeny - 2000; getitem 2292,1; close; sL_NotEnuf: mes "Listen here.... I said I needed ^4455FF'50 Steels'^000000 and ^4455FF2000 Zeny^000000 to make you a Welding Mask."; emotion 4; close; sM_No: mes "[Blacksmith]"; mes "Oh man... Your gonna regret not getting one. Trust me sooner or later you're gonna need a ^5555FFWelding Mask^000000."; mes "Everybody does....."; close; M_No: mes "[Blacksmith]"; mes "Well then, stop wasting my time!"; emotion 32; close; } //=============================================================================================// // Eric: Headset Quest //=============================================================================================// geffen_in.gat,30,71,4 script Eric 83,{ mes "[Eric]"; mes "Please listen to the story of my blessed grand father..."; emotion 28; next; menu "Listen.",M_Listen, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End; M_Listen: mes "[Eric]"; mes "My grand father passed away few years ago.... he was very special to me....."; next; mes "[Eric]"; mes "For as long as I can remember, he was always there for me."; mes "He even took better care of me than did my own father, who was always busy with work."; next; mes "[Eric]"; mes "To me, my grand father's library was always like a 'Fairyland'."; mes "I spent most of my time there and I learned a lot of things from his vast collection of books"; next; mes "[Eric]"; mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects."; next; mes "[Eric]"; mes "One day while I was in grand fathers library, I discovered an interesting design sheet....."; mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:"; next; mes "[Eric]"; mes "'When worn on over the ears, anything from music to the faintest whispers can be heard."; mes "The sounds are transmitted to the ears through a thin wire. Project Name: ^5555FFHeadset^000000"; next; mes "[Eric]"; mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it....."; next; mes "[Eric]"; mes "That's why I made up my mind to pick up where he left off and finish his beloved project!"; mes "I met with a few Alchemists and asked them to create a working prototype based on his plans."; next; mes "[Eric]"; mes "But they were not able to understand my grand fathers concepts and therefore could not help me."; next; mes "[Eric]"; mes "Even so I did not give up and decided to make it myself. So I studied and researched for many years...."; mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!"; next; mes "[Eric]"; mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!"; next; mes "[Eric]"; mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart......."; emotion 28; next; mes "[Eric]"; mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me...."; emotion 20; close; M_Ask: mes "[Eric]"; mes "These are items needed for grand father's Headset:"; mes "^3355FFSteel^000000 ^FF555540^000000"; mes "^3355FFOridecon^000000 ^FF55551^000000"; mes "^3355FFAlcohol^000000 ^FF55551^000000"; mes "^3355FFCoal^000000 ^FF55551^000000"; close; M_Make: mes "[Eric]"; if((countitem(999) < 40) || (countitem(984) < 1) || (countitem(970)<1) || (countitem(1003) < 1)) goto L_NotEnuf; mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!"; emotion 5; next; mes "[Eric]"; mes "Give me a few minutes to assemble it..............."; next; delitem 999,40; delitem 984,1; delitem 970,1; delitem 1003,1; getitem 5001,1; mes "[Eric]"; mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible."; emotion 0; next; mes "[Eric]"; mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven....."; emotion 15; close; L_NotEnuf: mes "Thank you for trying to help me but..... you don't seem to have all of the items I need....."; emotion 4; close; M_End: mes "[Eric]"; mes "Farewell..... boo hoo...."; emotion 28; close; }