//===== Athena Doc ======================================== //= Packet Structure Notation //===== By ================================================ //= Ai4rei //===== Version =========================================== //= 1.1 //========================================================= //= 1.0 - Initial version. //= 1.1 - Added examples. //===== Description ======================================= //= Explanation how packets are and should be documented. //========================================================= This document specifies how packets are and should be documented, to keep packet structure comments consistent in the entire codebase. It also serves as a guide to those, who are unfamiliar with the general packet layout. All mentioned data types are assumed to be little-endian (least- significant byte first, least significant bit last) and of same size regardless of architecture. = Typical description of a packet = /// Notifies the client about entering a chatroom (ZC_ENTER_ROOM). /// 00db .W .L { .L .24B }* /// role: /// 0 = owner (menu) /// 1 = normal The first line contains a brief description of what the packet does, or what it is good for, followed by it's AEGIS name in parentheses; first two letters of the AEGIS name specify origin (first letter) and destination (second letter) of the packet. If the packet's name is not known or is not applicable (eAthena server-server packets), specify at least these two letters to indicate the direction of the packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and location dependent (if the description is copied to different server or other RO-related projects, it might change it's meaning). If there are multiple versions of the packet, the AEGIS name is appended to the end of the packet's structure instead. If the name did not change between versions, a PACKETVER expression is appended, such as (PACKETVER >= 20111111). Second line describes the packet's field structure, beginning with a %04x formatted packet type, followed by the individual fields and their types. Each field begins with it's name enclosed in angle brackets ( ) followed by a dot and the data size type. Field names should be lower-case and without underscores. If other packets already have a field in common, use that name, rather than inventing your own (ex. "packet len" and "account id"). Repeated and optional fields are designated with curly and square brackets respectively, padded with a single space at each side. Further lines are optional and either include details about the the packet's mechanics or further explanation on the packet fields' values. = Packet field data size type = B = 1 byte (byte) W = 2 bytes (word) L = 4 bytes (long, dword) Q = 8 bytes (quad) nB = n bytes ?B = variable/unknown amount of bytes nS = n bytes, zero-terminated ?S = variable/unknown amount of bytes, zero-terminated = Repetition of packet fields = {} = repeated block {}* = variable/unknown amount of consecutive blocks {}*n = n times repeated block [] = optional fields = Packet origin and destination letters = A = Account (Login) C = Client H = Character I = Inter S = Server (any type of server) Z = Zone (Map) = Examples = Packet with nested repetition blocks: /// Presents a textual list of producable items (ZC_MAKABLEITEMLIST). /// 018d .W { .W { .W }*3 }* /// material id: /// unused by the client Packet with multiple versions identified with different AEGIS names: /// Request for server's tick. /// 007e .L (CZ_REQUEST_TIME) /// 0360 .L (CZ_REQUEST_TIME2) Packet with multiple versions identified with same AEGIS name: /// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE). /// 0289 .L .W /// 0289 .L .L .W (PACKETVER >= 20070711) Packet with combination of both different AEGIS names and different versions with same name: /// Sends hotkey bar. /// 02b9 { .B .L .W }*27 (ZC_SHORTCUT_KEY_LIST) /// 07d9 { .B .L .W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603) /// 07d9 { .B .L .W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617) Packet for a client command: /// /item /monster (CZ_ITEM_CREATE). /// Request to make items or spawn monsters. /// 013f .24B