//===== eAthena Script ======================================= //= Alberta Town //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= Town-specific Alberta NPCs //===== Additional Comments: ================================= //= 1.0 Converted from Aegis 10.4 [DZeroX] //= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus] //= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf] //= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf] //= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf] //= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf] //= 1.5 Updated to match AEGIS script. [Kisuka] //============================================================ alberta,97,51,0 script Fabian 84,{ mes "[Fabian]"; mes "Man... When you travel all around the world, you'll hear of some crazy things."; next; mes "[Fabian]"; mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power."; next; mes "[Fabian]"; mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!"; next; mes "[Fabian]"; mes "Seriously..."; close; } alberta,53,39,0 script Steiner 100,{ mes "[Steiner]"; mes "Oh...!"; mes "Welcome to Alberta,"; mes "young adventurer!"; next; mes "[Steiner]"; mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic."; next; mes "[Steiner]"; mes "If I buy a lot of them in bulk, and then resell them here for a higher price..."; close; } alberta,20,183,0 script Chad 49,{ mes "[Chad]"; mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true..."; next; mes "[Chad]"; mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie."; next; mes "[Chad]"; mes "I wonder..."; mes "If any of that"; mes "is possibly"; mes "true..."; close; } alberta,131,139,2 script Drunken Old Man 54,{ mes "[Deagle]"; mes "^666666*Hiccup*^000000"; mes "Wh-what are you"; mes "staring at? Get lost!!"; next; switch(select("Say nothing.","Leave him alone.")) { case 1: mes "[Deagle]"; mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; next; switch(select("Never heard of it.","Really? No kidding!")) { case 1: mes "[Deagle]"; mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; next; mes "[Deagle]"; mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; next; mes "[Deagle]"; mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; close; case 2: mes "[Deagle]"; mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; next; mes "[Deagle]"; mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; next; mes "[Deagle]"; mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; next; mes "[Deagle]"; mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; next; mes "[Deagle]"; mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; close; } case 2: mes "[Deagle]"; mes "That's right!"; mes "Go AWAY~"; close; } } alberta,58,80,2 script Shakir 99,{ mes "[Shakir]"; if (rand(2)) { mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods."; next; mes "[Shakir]"; mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!"; next; mes "[Shakir]"; mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!"; } else { mes "We Merchants can"; mes "open roadside stands"; mes "to do business."; next; mes "[Shakir]"; mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent."; next; mes "[Shakir]"; mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!"; next; mes "[Shakir]"; mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that."; } close; } alberta,62,156,2 script Sonya 102,{ mes "[Sonya]"; switch(rand(3)){ case 0: mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around."; next; mes "[Sonya]"; mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!"; next; mes "[Sonya]"; mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal."; next; mes "[Sonya]"; mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered."; close; case 1: mes "You know those lazy looking bears that live in the forest on the way to Payon?"; next; mes "[Sonya]"; mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!"; next; mes "[Sonya]"; mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!"; close; case 2: mes "I once saw a pack of wolves take on one of those huge, lazy bears!"; next; mes "[Sonya]"; mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help."; next; mes "[Sonya]"; mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!"; close; } } alberta,93,174,2 script Grandmother Alma 103,{ mes "[Grandmother Alma]"; mes "Some time ago,"; mes "a derelict ship"; mes "drifted into"; mes "Alberta harbour."; next; mes "[Grandmother Alma]"; mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship."; next; mes "[Grandmother Alma]"; mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to."; next; mes "[Grandmother Alma]"; mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters."; next; mes "[Grandmother Alma]"; mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough."; close; } alberta,189,151,5 script Fisk 100,{ mes "[Fisk]"; mes "Ahoy mate,"; mes "where'd ya"; mes "wanna go?"; next; switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { case 1: if (Zeny < 250) { mes "[Fisk]"; mes "Hey now, don't try to cheat me! I said 250 zeny!"; close; } set Zeny,Zeny - 250; warp "alb2trea",43,53; end; case 2: if (Zeny < 500) { mes "[Fisk]"; mes "Ain't no way yer getting there without the 500 zeny first!"; close; } set Zeny,Zeny - 500; warp "izlude",176,213; end; case 3: mes "[Fisk]"; mes "Alright..."; mes "Landlubber."; close; } } alb2trea,39,50,6 script Fisk#a2t 100,{ mes "[Fisk]"; mes "So you wanna head back to the mainland in Alberta, eh?"; next; if(select("Yes please.","I changed my mind.")==1) warp "alberta",192,169; close; } alberta,195,151,2 script Paul 86,{ mes "[Paul]"; mes "Good day~"; mes "Would you like"; mes "to join the"; mes "exploration team"; mes "of the Sunken Ship?"; next; mes "[Paul]"; mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go."; next; mes "[Paul]"; mes "So, want"; mes "to sign up?"; mes "The admission"; mes "fee is only"; mes "200 Zeny."; next; switch(select("Sign me up!","Uh, no thanks.")) { case 1: if (Zeny < 200) { mes "[Paul]"; mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; close; } else { set Zeny,Zeny - 200; warp "alb2trea",62,69; close; } case 2: mes "[Paul]"; mes "Alright, well..."; mes "I'll be around"; mes "if you change"; mes "your mind."; close; } } alberta,190,173,4 script Phelix 85,{ set .@weight,MaxWeight-Weight; mes "[Phelix]"; if ((.@weight) < 10000) { mes "Wait a moment!!"; mes "You have brought too many things!"; mes "You cannot accept any more items!"; mes "Please reduce the amount of items,"; mes "then come see me again."; close; } if (@event_zelopy == 0) { mes "The hell are you doing here?"; mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!"; next; mes "[Phelix]"; mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?"; mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot."; next; mes "[Phelix]"; mes "If you're interested in my offer, get me the stuff I mentioned."; set @event_zelopy,1; close; } else { mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; next; switch(select("Red Potions please.","Carrots please.")) { case 1: mes "[Phelix]"; mes "Alright..."; mes "Let's see"; mes "what'cha got..."; next; mes "[Phelix]"; if (countitem(909) < 10) { mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; close; } else { set .@max,countitem(909)/10; mes "Hmm, not bad..."; mes "How many potions"; mes "do you want to get?"; next; switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { case 1: delitem 909,.@max*10; // Jellopy getitem 501,.@max; // Red_Potion break; case 2: mes "[Phelix]"; mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; input .@amount; next; mes "[Phelix]"; if (.@amount <= 0) { mes "Much obliged, come again anytime."; close; } if (.@amount > 100) { mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; close; } if (countitem(909) < .@amount*10) { mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; close; } delitem 909,.@amount*10; // Jellopy getitem 501,.@amount; // Red_Potion break; case 3: mes "[Phelix]"; mes "No problem,"; mes "see you next time."; close; } mes "[Phelix]"; mes "There you go! As I promised. Don't go suckin' them all down at once."; close; } case 2: mes "[Phelix]"; mes "Alright, let's see what ya got..."; next; mes "[Phelix]"; if (countitem(909) < 3) { mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; close; } else { set .@max,countitem(909)/3; mes "Not too bad pansy..."; mes "How many do you want?"; next; switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { case 1: delitem 909,.@max*3; // Jellopy getitem 515,.@max; // Carrot break; case 2: mes "[Phelix]"; mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; input .@amount; next; mes "[Phelix]"; if (.@amount == 0) { mes "Alright then, see you next time."; close; } if (.@amount > 100) { mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; close; } if (countitem(909) < .@amount*10) { mes "Seems you don't have enough. Go get some more if you want anything else."; close; } delitem 909,.@amount*3; // Jellopy getitem 515,.@amount; // Carrot break; case 3: mes "[Phelix]"; mes "Catch'ya later."; close; } mes "[Phelix]"; mes "There you go~! As I promised. Try not to stuff yer face."; close; } } } }