// ============================================================================== // BattleGround System - KvM 60~79 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume end; OnInit: waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; end; OnEnterBG: set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); end; } bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix end; OnInit: waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; end; OnEnterBG: set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); end; } // Light Effects // ********************************************************************* bat_c02,54,123,0 script #bat_c02a 111,{ end; OnKvM02LightA: misceffect 54; end; OnKvM02LightB: misceffect 55; end; OnKvM02LightC: misceffect 56; end; } bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111 bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111 bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111 bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111 bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111 // Battleground Engine // ********************************************************************* - script KvM02_BG -1,{ end; OnInit: setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; disablenpc "TherapistKvM02a"; disablenpc "TherapistKvM02b"; disablenpc "VintenarKvM02a"; disablenpc "VintenarKvM02b"; end; OnGuillaumeJoin: OnCroixJoin: donpcevent "KvM02_BG::OnReadyCheck"; end; OnGuillaumeQuit: set BG_Delay_Tick, gettimetick(2) + 1200; OnGuillaumeDie: if( $@KvM02BG == 2 ) { set .Guillaume_Count, .Guillaume_Count - 1; set .Croix_Score, .Croix_Score + 1; bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; } end; OnCroixQuit: set BG_Delay_Tick, gettimetick(2) + 1200; OnCroixDie: if( $@KvM02BG == 2 ) { set .Croix_Count, .Croix_Count - 1; set .Guillaume_Score, .Guillaume_Score + 1; bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; } end; OnReadyCheck: if( $@KvM02BG ) end; set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); if( .@Guillaume < 5 || .@Croix < 5 ) { if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) { announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080; set $@KvM_Flood, gettimetick(2) + 15; } else mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080; end; } set $@KvM02BG, 1; // Starting donpcevent "KvM02R_Croix::OnEnterBG"; donpcevent "KvM02R_Guillaume::OnEnterBG"; donpcevent "KvM02_BG::OnStart"; end; OnStart: announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080; enablenpc "TherapistKvM02a"; enablenpc "TherapistKvM02b"; disablenpc "VintenarKvM02a"; disablenpc "VintenarKvM02b"; set $@KvM02BG_Victory, 0; sleep 2000; // Warp Teams bg_warp $@KvM02BG_id1,"bat_c02",53,128; bg_warp $@KvM02BG_id2,"bat_c02",146,55; // ScoreBoard set .Guillaume_Score, 0; set .Croix_Score, 0; initnpctimer; end; OnTimer5000: areapercentheal "bat_c02",50,123,58,131,100,100; areapercentheal "bat_c02",141,52,149,60,100,100; mapannounce "bat_c02","The Battle will start in 25 seconds!!",0,0x808080; end; OnTimer26000: mapannounce "bat_c02","The Battle will start in 4 seconds!!",0,0x808080; end; OnTimer27000: donpcevent "::OnKvM02LightA"; end; OnTimer28000: donpcevent "::OnKvM02LightB"; end; OnTimer29000: donpcevent "::OnKvM02LightC"; end; OnTimer30000: // Team Members set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); if( .Guillaume_Count < 5 || .Croix_Count < 5 ) { set $@KvM02BG_Victory, 3; set $@KvM02BG, 3; mapannounce "bat_c02","There are not enough players to start the battle",0,0x808080; stopnpctimer; sleep 2000; donpcevent "KvM02_BG::OnStop"; end; } set $@KvM02BG, 2; // Playing areapercentheal "bat_c02",50,123,58,131,100,100; bg_warp $@KvM02BG_id1,"bat_c02",62,119; areapercentheal "bat_c02",141,52,149,60,100,100; bg_warp $@KvM02BG_id2,"bat_c02",137,64; end; OnTimer32000: mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",0,0x808080; end; OnTimer300000: mapannounce "bat_c02","The Battle will ends in 30 seconds!!",0,0x808080; end; OnTimer330000: if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM02_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) donpcevent "KvM02_BG::OnGuillaumeWin"; else { // Draw Game set $@KvM02BG, 3; set $@KvM02BG_Victory, 3; stopnpctimer; sleep 2000; mapannounce "bat_c02","The time is out! This is a Tie...",0,0x808080; donpcevent "KvM02_BG::OnStop"; } end; OnGuillaumeWin: set $@KvM02BG, 3; set $@KvM02BG_Victory, 1; stopnpctimer; sleep 2000; mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",0,0x0000FF; donpcevent "KvM02_BG::OnStop"; end; OnCroixWin: set $@KvM02BG, 3; set $@KvM02BG_Victory, 2; stopnpctimer; sleep 2000; mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",0,0xFF0000; donpcevent "KvM02_BG::OnStop"; end; OnStop: disablenpc "TherapistKvM02a"; disablenpc "TherapistKvM02b"; enablenpc "VintenarKvM02a"; enablenpc "VintenarKvM02b"; // Warp Teams bg_warp $@KvM02BG_id1,"bat_c02",53,128; bg_warp $@KvM02BG_id2,"bat_c02",146,55; donpcevent "KvM02_BG_Out::OnBegin"; end; OnReset: stopnpctimer; stopnpctimer "KvM02_BG_Out"; set .Croix_Count, 0; set .Guillaume_Count, 0; set .Croix_Score, 0; set .Guillaume_Score, 0; set $@KvM02BG_Victory, 0; if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } disablenpc "TherapistKvM02a"; disablenpc "TherapistKvM02b"; disablenpc "VintenarKvM02a"; disablenpc "VintenarKvM02b"; sleep 1000; mapwarp "bat_c02","bat_room",155,150; sleep 2000; maprespawnguildid "bat_c02",0,3; // Just in case someone else bg_updatescore "bat_c02",0,0; sleep 2000; set $@KvM02BG, 0; donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start end; } - script KvM02_BG_Out -1,{ end; OnBegin: initnpctimer; end; OnTimer3000: mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",0,0x808080; end; OnTimer30000: mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",0,0x808080; end; OnTimer50000: mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",0,0x808080; end; OnTimer60000: donpcevent "KvM02_BG::OnReset"; end; } // Battleground Therapist // ********************************************************************* bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } // Battleground rewards // ********************************************************************* bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{ if( $@KvM02BG_Victory ) { if( $@KvM02BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM02BG_Victory == Bat_Team ) { // Victory set .@Reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@Reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; } setquest 6025; getitem 7773, .@Reward; bg_leave; warp "bat_room",155,150; end; } end; } bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{ if( $@KvM02BG_Victory ) { if( $@KvM02BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM02BG_Victory == Bat_Team ) { // Victory set .@Reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@Reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; } setquest 6025; getitem 7773, .@Reward; bg_leave; warp "bat_room",155,150; end; } end; }