//===== eAthena Script ======================================= //= Uneasy Prontera Cemetery Quest (original script!) //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.2a (Tested and fully working!) //===== Compatible With: ===================================== //= eAthena Version 1.0 //===== Description: ========================================= //= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance) //= Every day, at the midnight Prontera receive a wave of Undeads. //= They come from Uneasy Cemetery of Prontera. To protect the players //= from the undeads terror you may either kill the enemy. Or supply Mother Mathana //= with needed amount of Holy Water. Every citizen can take his part in the //= saving of Prontera city. After some days of quiet life... the Cemetery strikes back. //===== Additional Comments: ================================= //= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead //= 1.2 Added coords to the script to make label OmMobDead working //= 1.2a Changed item names to item IDs. [Samuray22] //============================================================ prontera,3,3,3 script Uneasy_Check -1,{ end; OnHour00: set $UNEASY_DL,$UNEASY_DL-1; set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666 if ($UNEASY_DL < 0) goto L_Start_Undead; //The Cemetery is OK yet. disablenpc "Mother Mathana"; end; OnInit: if ($UNEASY_DL >= 0) disablenpc "Mother Mathana"; end; OnHour06: killmonsterall "prontera"; //The Sun kills undead in the morning end; OnHour01: if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",bc_yellow; end; OnZombieDead: set $@UNEASY_MOB,$@UNEASY_MOB-1; if ($@UNEASY_MOB>0) end; set $UNEASY_DL,0; set $UNEASY_H$,strcharinfo(0); if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",bc_yellow; if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",bc_yellow; set JobExp,JobExp+100; set BaseExp,BaseExp+50; end; L_Start_Undead: killmonsterall "prontera"; //kills any left monsters enablenpc "Mother Mathana"; //call some monsters in the city set $@UNEASY_MOB, 65; areamonster "prontera",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; //in the Cemetery monster "prontera",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; monster "prontera",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead"; //announce mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",bc_yellow; } prontera,257,313,5 script Mother Mathana 79,{ mes "[Mother Mathana]"; if ($UNEASY_DL <= 0) goto L_Undead_Walk; mes "I'm afraid there's something wrong with our old cemetery..."; if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!"; if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!"; emotion 0; close; L_Undead_Walk: if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!"; if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!"; if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!"; mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it."; mes "Could you supply us with Holy Water?"; next; menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE; if ( countitem(523)<1 ) goto M_DONT_HAVE; set $UNEASY_BL,$UNEASY_BL-countitem(523); delitem 523,countitem(523); if ( $UNEASY_BL > 0 ) goto L_NEED_MORE; //set quiet days!!! no more undead for this period! set $UNEASY_DL,5+((0-$UNEASY_BL)/30); set $UNEASY_H$,strcharinfo(0); mes "[Mother Mathana]"; mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!"; next; mes "[Mother Mathana]"; mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!"; next; killmonsterall "prontera"; //kills any left monsters mes "[Mother Mathana]"; mes "See, "+ $UNEASY_H$ +"? They all are gone now!"; next; mes "[Mother Mathana]"; mes "Our Church is going to thank you personally..."; next; if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",bc_yellow; if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",bc_yellow; mes "[Mother Mathana]"; mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar."; getitem 505,1; //Blue_Potion set JobExp,JobExp+100; set BaseExp,BaseExp+50; close; L_NEED_MORE: mes "[Mother Mathana]"; mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles."; close; M_NO: mes "[Mother Mathana]"; mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get."; close; M_DONT_HAVE: mes "[Mother Mathana]"; mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?"; mes "The old cemetery is going out of control soon..."; mes "Please, in the name of Odin, help Prontera city."; close; }