//===== eAthena Script ======================================= //= Merchant Job Quest //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== //= 2.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Job quest for Merchant classes //===== Additional Comments: ================================= //= Fully working //= v1.1 Added instant job change for High Novice [Lupus] //= v1.3 Added Baby Class support [Lupus] //= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] //= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus] //= 1.5.1 Removed Duplicates [Silent] //= 1.5.2 Now saves/restores all quest skills [Lupus] //= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] //= 1.7 Updated to use Free Ticket for Kafra [Lupus] //= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= No longer uses function "F_ToHigh" //= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf] //= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf] //= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf] //= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf] //= 2.1 Fixed mistake in condition check. [L0ne_W0lf] //= 2.2 Added Quest Log commands. [L0ne_W0lf] //= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka] //============================================================ alberta_in,53,43,6 script Merchant#mer 86,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { mes "[Chief Mahnsoo]"; mes "Long time no see!"; mes "Hey, you didn't quit"; mes "your business, did you?"; mes "What happened?"; next; mes "[Chief Mahnsoo]"; mes "Whoa..."; mes "You've actually been to Valhalla?! Wow, you've come a long way..."; next; if (getskilllv("NV_BASIC") < 9) { mes "[Chief Mahnsoo]"; mes "Hmmm..."; mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first."; next; mes "[Chief Mahnsoo]"; mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?"; close; } mes "[Chief Mahnsoo]"; mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; next; skill 143,0,0; jobchange Job_Merchant_High; skill 153,1,0; skill 154,1,0; skill 155,1,0; mes "[Chief Mahnsoo]"; mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; close; } else { mes "[Chief Mahnsoo]"; mes "^333333*Sigh*^000000"; mes "I'm so bored..."; mes "When will I hear from my lovely Blossom?"; close; } } if (BaseJob == Job_Merchant) { mes "[Chief Mahnsoo]"; mes "Hello there!"; mes "How do you like"; mes "being a Merchant?"; next; mes "[Chief Mahnsoo]"; mes "Having a way with"; mes "money certainly"; mes "has its perks,"; mes "does it not?"; close; } else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { mes "[Chief Mahnsoo]"; mes "We Merchants hate people who are two faced. It's bad for business."; next; mes "[Chief Mahnsoo]"; mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst."; next; mes "[Chief Mahnsoo]"; mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do."; close; } else if (job_merchant_q == 9) { mes "[Chief Mahnsoo]"; mes "Hello there,"; mes ""+ strcharinfo(0) +"."; set job_merchant_q,0; set job_merchant_q2,0; set quest_alb_01,0; mes "Unfortunately, you failed to earn your Merchant License this time."; next; mes "[Chief Mahnsoo]"; mes "I'll erase your records, so come back anytime when you want to reapply."; close; } else if (job_merchant_q == 8 || job_merchant_q == 7) { mes "[Chief Mahnsoo]"; mes "Hello there,"; mes ""+ strcharinfo(0) +"."; mes "I'm pleased to tell you"; mes "that I have good news!"; next; mes "[Chief Mahnsoo]"; mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant."; if (job_merchant_q == 7) { next; mes "[Chief Mahnsoo]"; mes "The only thing to take care of is your Membership Fee."; mes "Are you ready?"; next; switch(select("Pay the rest of the 500 Zeny:Quit")) { case 1: mes "[Chief Mahnsoo]"; if (Zeny < 500) { mes "Hmmm..."; mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now."; next; mes "[Chief Mahnsoo]"; mes "Please return when you have earned the 500 zeny that you need to become a Merchant."; close; } set zeny,zeny-500; mes "Ah yes...!"; mes "Now your"; mes "membership"; mes "is paid in full."; break; case 2: mes "[Chief Mahnsoo]"; mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come"; mes "back as soon as you're ready."; close; } } next; mes "[Chief Mahnsoo]"; mes "Congratulations!"; callfunc "Job_Change",Job_Merchant; callfunc "F_ClearJobVar"; if(checkquest(1009) != -1) { completequest 1009; } else if(checkquest(1010) != -1) { completequest 1010; } else if(checkquest(1011) != -1) { completequest 1011; } else { completequest 1012; } mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy."; next; if (quest_alb_01 == 1) { mes "[Chief Mahnsoo]"; mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me."; mes "I hope you'll help me again next time~"; set zeny,zeny+200; set quest_alb_01,2; } else { mes "[Chief Mahnsoo]"; mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!"; } next; mes "[Chief Mahnsoo]"; mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!"; next; mes "[Chief Mahnsoo]"; mes "But overall, we'll also be happy just to make loads of money."; mes "But we all know that~"; close; } else if (job_merchant_q <= 6 && job_merchant_q != 0) { mes "[Chief Mahnsoo]"; if (job_merchant_q2 == 1 || job_merchant_q2 == 2) { mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera."; next; mes "[Chief Mahnsoo]"; mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?"; next; if (job_merchant_q2 == 1) { mes "[Chief Mahnsoo]"; mes "Remember, the Serial Number of the package is ^3355FF2485741^000000."; setquest 1009; } else { mes "[Chief Mahnsoo]"; mes "Remember, the Serial Number of the package is ^3355FF2328137^000000."; setquest 1009; } } else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) { mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen."; next; if (job_merchant_q2 == 3) { mes "[Chief Mahnsoo]"; mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000."; setquest 1010; } else { mes "[Chief Mahnsoo]"; mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000."; setquest 1010; } } else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) { mes "First, get the delivery package from the storehouse, and then take it to Morroc."; next; mes "[Chief Mahnsoo]"; mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered."; next; if (job_merchant_q2 == 5) { mes "[Chief Mahnsoo]"; mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000."; setquest 1011; } else { mes "[Chief Mahnsoo]"; mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000."; setquest 1011; } } else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom."; next; if (job_merchant_q2 == 7) { mes "[Chief Mahnsoo]"; mes "Remember, the package's Serial Number is ^3355FF3318702^000000."; setquest 1012; } else { mes "[Chief Mahnsoo]"; mes "Remember, the package's Serial Number is ^3355FF3543625^000000."; setquest 1012; } } if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { next; mes "[Chief Mahnsoo]"; mes "Aaaannnnd..."; mes "Don't forget to deliver that message for me~"; } next; mes "[Chief Mahnsoo]"; mes "Don't forget your destination and the package's Serial Number."; mes "You'll need to tell them"; mes "to the storekeeper."; next; mes "[Chief Mahnsoo]"; mes "The storehouse is in the room"; mes "to my right. There, you can talk"; mes "to the storekeeper, and he'll"; mes "help you out."; next; mes "[Chief Mahnsoo]"; mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper."; mes "Then, come back"; mes "and see me."; next; mes "[Chief Mahnsoo]"; mes "Is that clear?"; mes "Alright, that's"; mes "the spirit."; mes "Take care!"; close; } else if (job_merchant_q == 0) { mes "[Chief Mahnsoo]"; mes "So, what brings you to"; mes "the Merchant Association?"; mes "Is there anything"; mes "I can help you with?"; next; switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) { case 1: mes "[Chief Mahnsoo]"; mes "Do you want to"; mes "be a Merchant?"; mes "Well..."; next; if (getskilllv("NV_BASIC") < 9) { mes "[Chief Mahnsoo]"; mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills."; next; mes "[Chief Mahnsoo]"; mes "We're not just"; mes "simple money makers!"; mes "We pride ourselves on having standards and only accepting qualified applicants!"; close; } mes "[Chief Mahnsoo]"; mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee."; next; mes "[Chief Mahnsoo]"; mes "Oh...!"; mes "If you don't have all the money,"; mes "I can just take 500 Zeny now."; mes "You can pay the rest after you"; mes "pass the test and earn your"; mes "Merchant Guild License."; next; mes "[Chief Mahnsoo]"; mes "So what do you think?"; mes "Are you ready to join now?"; next; if (select("Yes, I will.:Ummm, maybe later...") ==1 ) { mes "[Chief Mahnsoo]"; mes "Let me check if you"; mes "filled out everything"; mes "on your application form..."; next; mes "[Chief Mahnsoo]"; mes "Hmm... "; mes "" + strcharinfo(0) + "..."; mes "That's a nice name."; next; mes "[Chief Mahnsoo]"; mes "This application will"; mes "only be registered once"; mes "the Membership Fee is paid."; mes "How do you wish to"; mes "handle the fee?"; next; switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) { case 1: mes "[Chief Mahnsoo]"; if (Zeny >= 1000) { set job_merchant_q,2; set zeny,zeny-1000; mes "Alright~"; mes "That's 1,000 zeny."; mes "Excellent, excellent."; } else { mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it."; close; } break; case 2: mes "[Chief Mahnsoo]"; if (Zeny >= 500) { set job_merchant_q,1; set zeny,zeny-500; mes "Let's see..."; mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning."; } else { mes "Hmm..."; mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need."; close; } break; case 3: mes "[Chief Mahnsoo]"; mes "Feel free to return anytime"; mes "when you are ready, alright?"; close; } } else { mes "[Chief Mahnsoo]"; mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're"; mes "ready, okay?"; close; } next; mes "[Chief Mahnsoo]"; mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing."; next; mes "[Chief Mahnsoo]"; mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant."; mes "I hope you won't turn out to be like them, will you?"; next; mes "[Chief Mahnsoo]"; mes "Now, let me"; mes "explain what you"; mes "need to do for the"; mes "Merchant License Test."; next; mes "[Chief Mahnsoo]"; switch(rand(1,4)) { case 1: mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera."; next; mes "[Chief Mahnsoo]"; mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get"; mes "all of that?"; callsub S_GiveSerial,2485741,1,2328137,2; break; case 2: mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge."; callsub S_GiveSerial,2989396,3,2191737,4; break; case 3: mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker."; next; mes "[Chief Mahnsoo]"; mes "He's a bit forgetful, so you should probably give the package to one of his students."; callsub S_GiveSerial,3012685,5,3487372,6; break; case 4: mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island."; callsub S_GiveSerial,3318702,7,3543625,8; next; mes "[Chief Mahnsoo]"; mes "Ummmm..."; mes "And I also have"; mes "a bit of a personal"; mes "request for you."; next; mes "[Chief Mahnsoo]"; mes "Would you please give her this message when you deliver the package? Please~"; getitem 1072,1; //Delivery_Message break; } next; mes "[Chief Mahnsoo]"; mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me."; next; mes "[Chief Mahnsoo]"; mes "After the delivery, give the receipt to the storekeeper, and then come back and see me."; next; mes "[Chief Mahnsoo]"; mes "Is that clear?"; mes "Alright, that's"; mes "the spirit."; mes "Take care!"; close; case 2: mes "[Chief Mahnsoo]"; mes "Merchant?"; mes "Well, we basically sell goods to make money. That is the way"; mes "of the Merchant."; next; mes "[Chief Mahnsoo]"; mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills..."; next; mes "[Chief Mahnsoo]"; mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~"; next; mes "[Chief Mahnsoo]"; mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger"; mes "when we're forced to throw away perfectly good zeny."; next; mes "[Chief Mahnsoo]"; mes "Throwing away zeny like that"; mes "causes a deadly rage to well up in the heart of any Merchant!"; mes "Just thinking about it"; mes "makes my blood boil!"; next; mes "[Chief Mahnsoo]"; mes "Anyway, we can use most"; mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those."; next; mes "[Chief Mahnsoo]"; mes "Yes..."; mes "We Merchants generally"; mes "have money on our minds..."; close; case 3: mes "[Chief Mahnsoo]"; mes "There are three conditions that must be fulfilled before you can become a Merchant."; next; mes "[Chief Mahnsoo]"; mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills."; next; mes "[Chief Mahnsoo]"; mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease."; next; mes "[Chief Mahnsoo]"; mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location."; close; case 4: close; } } S_GiveSerial: next; mes "[Chief Mahnsoo]"; mes "Remember..."; if (rand(1)) { mes "The package's"; mes "Serial Number is"; mes "^3355FF"+getarg(0)+"^000000."; set job_merchant_q2,getarg(1); } else { mes "The package's"; mes "Serial Number is"; mes "^3355FF"+getarg(2)+"^000000."; set job_merchant_q2,getarg(3); } return; } alberta_in,28,29,2 script Merchant Guildsman#mer 83,{ if (BaseJob == Job_Merchant) { mes "[Union Staff Kay]"; mes "Heya pal."; mes "How ya doin'?"; close; } else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { mes "[Union Staff Kay]"; mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere."; close; } else if (job_merchant_q == 9) { mes "[Union Staff Kay]"; mes "Hey you. Yeah, you."; mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk."; close; } else if (job_merchant_q == 8 || job_merchant_q == 7) { mes "[Union Staff Kay]"; mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?"; close; } else if (job_merchant_q == 6 || job_merchant_q == 5) { mes " [Union Staff Kay] "; mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was..."; next; mes "[Union Staff Kay]"; if (job_merchant_q2 == 1 || job_merchant_q2 == 2) mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?"; else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) mes "Geffen Magic Academy. Okay, receipt?"; else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) mes "The dyemaker in Morroc. Not bad. Receipt?"; else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?"; if (job_merchant_q2 == 1 && countitem(1073) != 0) delitem 1073,1; //Merchant_Voucher_1 else if (job_merchant_q2 == 2 && countitem(1074) != 0) delitem 1074,1; //Merchant_Voucher_2 else if (job_merchant_q2 == 3 && countitem(1075) != 0) delitem 1075,1; //Merchant_Voucher_3 else if (job_merchant_q2 == 4 && countitem(1076) != 0) delitem 1076,1; //Merchant_Voucher_4 else if (job_merchant_q2 == 5 && countitem(1077) != 0) delitem 1077,1; //Merchant_Voucher_5 else if (job_merchant_q2 == 6 && countitem(1078) != 0) delitem 1078,1; //Merchant_Voucher_6 else if (job_merchant_q2 == 7 && countitem(1079) != 0) delitem 1079,1; //Merchant_Voucher_7 else if (job_merchant_q2 == 8 && countitem(1080) != 0) delitem 1080,1; //Merchant_Voucher_8 else { next; set job_merchant_q,9; mes " [Union Staff Kay] "; mes "Wait a sec."; mes "Where's the receipt?"; mes "What happened?"; next; mes " [Union Staff Kay] "; mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!"; close; } next; mes " [Union Staff Kay] "; mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?"; close2; if (job_merchant_q == 6) set job_merchant_q,8; else if (job_merchant_q == 5) set job_merchant_q,7; end; } else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) { mes " [Union Staff Kay] "; mes "Huh?"; mes "You're back?"; mes "So how did"; mes "the delivery go?"; next; if (select("*Sob* I lost the package.:Fine.") == 1) { set job_merchant_q,9; mes "[Union Staff Kay]"; mes "Are you kidding me? You'll fail the test if you lose the package!"; next; mes "[Union Staff Kay]"; mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!"; close; } mes "[Union Staff Kay]"; mes "Huh..."; mes "Okay..."; close; } else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) { mes "[Union Staff Kay]"; mes "Hey, what are you still doing here? Shouldn't you be on your way already?"; next; if (select("I need a new package.:Oh, yeah. You're right!") == 1) { if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) { mes "[Union Staff Kay]"; mes "Wha--?"; mes "So where did"; mes "the package go?"; mes "Where is it?!"; next; if (select("*Sob* I lost it!:I have it right here.") == 1) { set job_merchant_q,9; mes "[Union Staff Kay]"; mes "You..."; mes "Lost it?!"; mes "You failed the test!"; next; mes "[Union Staff Kay]"; mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?"; close; } mes "[Union Staff Kay]"; mes "Huh."; mes "I thought"; mes "you lost it."; mes "You don't"; mes "need a new one."; close; } mes "[Union Staff Kay]"; mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record..."; if (countitem(1081) != 0) delitem 1081,1; //Merchant_Box_1 else if (countitem(1082) != 0) delitem 1082,1; //Merchant_Box_2 else if (countitem(1091) != 0) delitem 1091,1; //Merchant_Box_Etc if (job_merchant_q == 4) set job_merchant_q,2; else if (job_merchant_q == 3) set job_merchant_q,1; next; mes "[Union Staff Kay]"; mes "I need some time to get everything in order, so come back later."; close; } mes "[Union Staff Kay]"; mes "What a bummer..."; close; } else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) { set where_village,0; mes "[Union Staff Kay]"; mes "Hey there."; mes "what brings"; mes "you here?"; next; switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) { case 1: mes "[Union Staff Kay]"; mes "I see."; mes "Alright."; mes "So what's"; mes "your name?"; mes "" + strcharinfo(0) + "...?"; next; if (job_merchant_q == 0) { mes "[Union Staff Kay]"; mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?"; next; mes "[Union Staff Kay]"; mes "You gotta apply first by talking to Chief Mahnsoo in the center"; mes "of this building, okay?"; close; } mes "[Union Staff Kay]"; mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; next; switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) { case 1: set .@where_village,1; break; case 2: set .@where_village,2; break; case 3: set .@where_village,3; break; case 4: set .@where_village,4; break; } mes "[Union Staff Kay]"; mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?"; next; while(1) { while(1) { input .@input; if (.@input == 0) { mes "[Union Staff Kay]"; mes "Are you sure that you wanna cancel?"; if (select("Yes.:Let me try again.") == 1) { mes "Alright, we'll cancel for now."; close; } next; } else if (.@input < 1000000 || .@input > 5000000) { mes "[Union Staff Kay]"; mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?"; next; } else break; } mes "[Union Staff Kay]"; if (.@where_village == 1) mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?"; else if (.@where_village == 2) mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?"; else if (.@where_village == 3) mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?"; else mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?"; next; if (select("Positive.:Whoops! Wrong number!") == 1) { break; } } if (.@where_village == 1) { if (job_merchant_q2 == 1 && .@input == 2485741) getitem 1081,1; //Merchant_Box_1 else if (job_merchant_q2 == 2 && .@input == 2328137) getitem 1082,1; //Merchant_Box_2 else getitem 1091,1; //Merchant_Box_Etc } else if (.@where_village == 2) { if (job_merchant_q2 == 3 && .@input == 2989396) getitem 1081,1; //Merchant_Box_1 else if (job_merchant_q2 == 4 && .@input == 2191737) getitem 1082,1; //Merchant_Box_2 else getitem 1091,1; //Merchant_Box_Etc } else if (.@where_village == 3) { if (job_merchant_q2 == 5 && .@input == 3012685) getitem 1081,1; //Merchant_Box_1 else if (job_merchant_q2 == 6 && .@input == 3487372) getitem 1082,1; //Merchant_Box_2 else getitem 1091,1; //Merchant_Box_Etc } else { if (job_merchant_q2 == 7 && .@input == 3318702) getitem 1081,1; //Merchant_Box_1 else if (job_merchant_q2 == 8 && .@input == 3543625) getitem 1082,1; //Merchant_Box_2 else getitem 1091,1; //Merchant_Box_Etc } if (job_merchant_q == 2) set job_merchant_q,4; else if (job_merchant_q == 1) set job_merchant_q,3; mes "[Union Staff Kay]"; mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?"; next; mes "[Union Staff Kay]"; mes "Well then, I wish you luck. Remember, you gotta bring me"; mes "a receipt once you finish the delivery, okay?"; close; case 2: mes "[Union Staff Kay]"; mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget..."; close; case 3: mes "[Union Staff Kay]"; mes "Nothing, eh?"; mes "I guess you enjoy"; mes "bothering people for"; mes "no reason then, yeah?"; close; } } } morocc_in,140,102,4 script Student#mer 86,{ if ((job_merchant_q == 4) || (job_merchant_q == 3)) { mes "[Dyer's Student]"; mes "You're from"; mes "the Merchant Guild?"; mes "Yes! You've come to"; mes "the right place."; next; mes "[Dyer's Student]"; if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { mes "Okay~"; mes "Please set the"; mes "package down"; mes "over there."; } else { mes "But..."; mes "Where's the"; mes "package I ordered?"; mes "That's strange..."; close; } next; mes "[Dyer's Student]"; mes "Let me check the Serial Number of the package so I can give you the receipt, okay?"; next; mes "[Dyer's Student]"; if (job_merchant_q2 == 5 && countitem(1081) != 0) { mes "3012685..."; mes "That's right."; mes "Here's your"; mes "receipt."; delitem 1081,1; //Merchant_Box_1 getitem 1077,1; //Merchant_Voucher_5 } else if (job_merchant_q2 == 6 && countitem(1082) != 0) { mes "3487372..."; mes "That's right."; mes "Here's your"; mes "receipt."; delitem 1082,1; //Merchant_Box_2 getitem 1078,1; //Merchant_Voucher_6 } else { mes "Excuse me, but..."; if (job_merchant_q2 == 5) mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?"; else if (job_merchant_q2 == 6) mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?"; else mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two..."; close; } if (job_merchant_q == 4) set job_merchant_q,6; else if (job_merchant_q == 3) set job_merchant_q,5; next; mes "[Dyer's Student]"; mes "Thanks a lot!"; mes "See you again"; mes "sometime!"; close; } else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) { mes "[Dyer's Student]"; mes "Oh..."; mes "You're gonna"; mes "go back? Okay"; mes "then, take care!"; close; } else { mes "[Dyer's Student]"; mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent."; next; mes "[Dyer's Student]"; mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!"; next; mes "[Dyer's Student]"; mes "Of course, I'm still learning the basics right now, but someday..."; close; } } geffen_in,155,122,4 script Guild Staff#mer 47,{ if (job_merchant_q == 4 || job_merchant_q == 3) { mes "[Guild Staff]"; mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!"; next; mes "[Guild Staff]"; if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { mes "You must be very tired"; mes "from having to travel"; mes "in this kind"; mes "of weather..."; } else { mes "Wait..."; mes "Where's the"; mes "package?"; close; } next; mes "[Guild Staff]"; mes "Alright, let me"; mes "check the Serial Number..."; if (job_merchant_q2 == 3 && countitem(1081) != 0) { mes "2989396. Yes, this is what we ordered. Here is your receipt."; delitem 1081,1; //Merchant_Box_1 getitem 1075,1; //Merchant_Voucher_3 } else if (job_merchant_q2 == 4 && countitem(1082) != 0) { mes "2191737. Yes, this is what we ordered. Here is your receipt."; delitem 1082,1; //Merchant_Box_2 getitem 1076,1; //Merchant_Voucher_4 } else { mes "Uh oh, this is the wrong number. This isn't what we ordered..."; next; mes "[Guild Staff]"; if (job_merchant_q2 == 3) { mes "The Serial Number"; mes "should be 2989396."; } else if (job_merchant_q2 == 4) { mes "The Serial Number"; mes "should be 2191737."; } else { mes "The Serial Number"; mes "should be 2989396"; mes "or 2191737, one of"; mes "those two."; } mes "Look here!"; mes "Don't you see"; mes "something"; mes "is wrong?"; close; } if (job_merchant_q == 4) set job_merchant_q,6; else if (job_merchant_q == 3) set job_merchant_q,5; next; mes "[Guild Staff]"; mes "Heh heh~"; mes "Thank you!"; mes "Bye bye!"; close; } else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) { mes "[Guild Staff]"; mes "Hello,"; mes "Merchant Guildsman~"; mes "I give you my thanks."; close; } else { mes "[Guild Staff]"; mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late..."; close; } } prontera,248,42,0 script Kafra Employee#mer 116,{ cutin "kafra_02",2; if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) { mes "[Kafra Employee]"; mes "Oh! Thank you for"; mes "traveling such a long"; mes "way to come over here~"; close2; cutin "",255; end; } else if (job_merchant_q == 4 || job_merchant_q == 3) { mes "[Kafra Employee]"; mes "A delivery from"; mes "the Merchant Guild?"; mes "Oh, yes, please set"; mes "it down right over there..."; if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { mes "You must be really tired"; mes "after carrying it for so long!"; } else { mes "W-wait. Didn't you bring it?"; mes "Where's the package?"; close2; cutin "",255; end; } next; mes "[Kafra Employee]"; mes "Now, let me check"; mes "the serial number..."; if (job_merchant_q2 == 1 && countitem(1081) != 0) { mes "2485741. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; next; delitem 1081,1; //Merchant_Box_1 getitem 1073,1; //Merchant_Voucher_1 } else if (job_merchant_q2 == 2 && countitem(1082) != 0) { mes "2328137. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; next; delitem 1082,1; //Merchant_Box_2 getitem 1074,1; //Merchant_Voucher_2 } else { mes "Mmmm? Hold on. This is"; mes "the wrong package. What we"; if (job_merchant_q2 == 1) mes "ordered had the serial number 2485741. I'm sure it's not this."; else if (job_merchant_q2 == 2) mes "ordered had the serial number 2328137. I'm sure it's not this."; else mes "ordered had the serial number 2328137 or 2328137."; next; mes "[Kafra Employee]"; mes "I'm afraid there"; mes "must be some kind"; mes "of mistake. Perhaps"; mes "you should go back to"; mes "the Merchant Guild to"; mes "clear up this situation?"; close2; cutin "",255; end; } if (job_merchant_q == 4) set job_merchant_q,6; else if (job_merchant_q == 3) set job_merchant_q,5; mes "[Kafra Employee]"; mes "Thanks again"; mes "for going through"; mes "all of that trouble~"; close2; cutin "",255; end; } else { mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corportation,"; mes "where the service is"; mes "always on your side~"; next; mes "[Kafra Employee]"; mes "As you can see, the"; mes "Swordman Assocation"; mes "has moved to Izlude, a"; mes "satellite city of Prontera."; mes "Currently, we offer a Teleport"; mes "Service to Izlude for 600 zeny."; next; if (select("Use:Cancel") == 1) { if (Zeny < 600) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "don't have enough zeny"; mes "for this Teleport Service."; close2; cutin "",255; end; } set zeny,zeny-600; set RESRVPTS, RESRVPTS + 37; cutin "",255; warp "izlude",94,134; end; } close2; cutin "",255; end; } } //izlu2dun,106,58,4 script Kafra Employee#mer 116,{ function script F_MercKafra { if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) { mes "[Kafra Employee]"; mes "Oh hello~"; mes "Um, is there"; mes "some special reason"; mes "as to why you're here?"; close2; cutin "",255; end; } else if (job_merchant_q == 4 || job_merchant_q == 3) { mes "[Kafra Employee]"; mes "A delivery from"; mes "the Merchant Guild?"; mes "Oh, yes, please set"; mes "it down right over there..."; if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { mes "You must be really tired"; mes "after carrying it for so long!"; } else { mes "W-wait. Didn't you bring it?"; mes "Where's the package?"; close2; cutin "",255; end; } next; mes "[Kafra Employee]"; mes "Now, let me check"; mes "the serial number..."; if (job_merchant_q2 == 7 && countitem(1081) != 0) { mes "3318702. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; delitem 1081,1; //Merchant_Box_1 getitem 1079,1; //Merchant_Voucher_7 } else if (job_merchant_q2 == 8 && countitem(1082) != 0) { mes "3543625. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; delitem 1082,1; //Merchant_Box_2 getitem 1080,1; //Merchant_Voucher_8 } else { mes "Mmmm? Hold on. This is"; mes "the wrong package. What we"; if (job_merchant_q2 == 7) mes "ordered had the serial number 3318702. I'm sure it's not this."; else if (job_merchant_q2 == 8) mes "ordered had the serial number 3543625. I'm sure it's not this."; else mes "ordered had the serial number 3318702 or 3543625."; close2; cutin "",255; end; } if (job_merchant_q == 4) set job_merchant_q,6; else if (job_merchant_q == 3) set job_merchant_q,5; next; if (countitem(1072) != 0 && quest_alb_01 == 0) { select("This is from Chief Mahnsoo of the Merchant Guild..."); delitem 1072,1; //Delivery_Message set quest_alb_01,1; mes "[Kafra Employee]"; mes "Oh~! A letter from"; mes "Mahnsoo! Thank you"; mes "so much, I've been dying"; mes "to hear from him. How is"; mes "he doing, is he alright?"; mes "I can't wait to read it..."; next; mes "[Kafra Employee]"; mes "Oh, thank you for"; mes "going through all the"; mes "trouble of delivering all"; mes "of this. This isn't anything"; mes "special, but please take it."; mes "Well, see you again~"; getitem 513,3; //Banana } else { mes "[Kafra Employee]"; mes "Thanks again"; mes "for going through"; mes "all of that trouble~"; } close2; cutin "",255; end; } return; }