//==================================================================================// // Dandelion's Request / Morocc Invasion quest //==================================================================================// izlude,103,137,3 script Guildsman#1 48,3,3,{ if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman)) { mes "[Guildsman]"; mes "There are rumors"; mes "going around about"; mes "the disappearances of"; mes "children in the Morroc"; mes "area. Some guilds believe"; mes "these are actually kidnappings."; next; mes "[Guildsman]"; mes "Those poor kids..."; mes "If I could do something"; mes "to help them, by George,"; mes "I would do it in a flash."; close; } if(!mao_request) { if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) { mes "[Guildsman]"; mes "Excuse me? "+strcharinfo(0)+"?"; mes "Hi there, I've been waiting for"; mes "you to wander past me for such"; mes "a long time, you know that?"; mes "Novices and Super Novices"; mes "are so hard to track down..."; next; mes "[Guildsman]"; mes "Anyway, I don't know if you"; mes "know this, but a lot of kids are missing from Morroc recently."; mes "We're not sure, but we think it's related to the latest assignment"; mes "for our Assassin Guild."; next; mes "[Guildsman]"; mes "Anyway, the client for this"; mes "assignment needs all the help"; mes "he can get. Now, I've heard"; mes "about you, and I think that"; mes "you could be really helpful to"; mes "us in this specific situation."; next; mes "[Guildsman]"; mes "Look, just do me a favor"; mes "and do the right thing like"; mes "you always do, okay? Here's"; mes "a letter of recommendation"; mes "to get you started on this"; mes "mission, alright?"; set mao_request,1; getitem 7416,1; close; } else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "!"; mes "Great, I knew you'd"; mes "show up sooner or later."; mes "Listen, I'm working here"; mes "as a representative of the"; mes "Swordman Assocation."; next; mes "[Guildsman]"; mes "Listen, there's something"; mes "big going on, and I think it's"; mes "the most important thing the"; mes "Swordman Association has ever"; mes "been involved in. Pack your bags and head to Morroc right now!"; next; mes "[" + strcharinfo(0) + "]"; mes "All the way to Morroc...?"; mes "Why, what's going on?"; next; mes "[Guildsman]"; mes "I don't know all the details,"; mes "but the Assassin Guild is"; mes "working on some missing"; mes "children's case, and they've"; mes "requested help from us and"; mes "all the other guilds..."; next; mes "[Guildsman]"; mes "Rogues, Bards, Novices,"; mes "Super Novices, Priests..."; mes "You name it. This is gonna be"; mes "huge. Listen, if you're going"; mes "to help, then let me give you this letter of recommendation..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) { mes "[Guildsman]"; mes "" + strcharinfo(0) +"...?"; mes "I knew you'd show up if"; mes "Listen, I have a notice for"; mes "you from the Prontera Chivalry."; next; mes "[" + strcharinfo(0) + "]"; mes "For me? That sounds"; mes "strange, but would you"; mes "please read it to me?"; next; mes "[Guildsman]"; mes "''RE: "+ strcharinfo(0) +""; mes "As leader of the Prontera"; mes "Chivalry, I formally request"; mes "you to represent the Knights of"; mes "Rune-Midgarts in cooperation"; mes "with the Assassin Guild.''"; next; mes "[Guildsman]"; mes "Please assist the Assassin"; mes "Guild in any way befitting of"; mes "the Knighthood in a special"; mes "mission to rescue children"; mes "missing from Morroc."; mes "-- Captain Herman''"; next; mes "[Guildsman]"; mes "There, that's all it says."; mes "Here, I think you'll need"; mes "this letter of recommendation"; mes "if you plan to follow these"; mes "orders. I hope you take that"; mes "mission for those kids' sake..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Crusader) || (Class == Job_Paladin)) { mes "[Guildsman]"; mes "Excuse me...?"; mes ""+strcharinfo(0)+"...?"; mes "I'm sorry to bother you, but"; mes "I've got an urgent communique"; mes "for you from Sir Michael Halig"; mes "of the Crusaders..."; next; mes "[" + strcharinfo(0) + "]"; mes "They usually don't"; mes "send messages. I guess"; mes "whatever he has to say"; mes "must be really important."; mes "What does it say?"; next; mes "[Guildsman]"; mes "Let's see here... Something"; mes "about a missing children's case"; mes "the the Assassin Guild is working on... Ah! The Assassin Guild has"; mes "requested help from the Crusaders. So I guess you were recommended."; next; mes "[Guildsman]"; mes "Look, here's the letter of"; mes "recommendation that I'm"; mes "supposed to give you if you"; mes "plan on taking the mission."; mes "For the sake of those missing kids, I really hope that you do."; set mao_request,1; getitem 7416,1; close; } } else if(mao_request == 1) { if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) { mes "[Guildsman]"; mes "Ah, I forgot to tell you"; mes "exactly where you need to"; mes "go for the mission details!"; mes "Let's see... You're supposed"; mes "to... Ah, now I remember~"; next; mes "[Guildsman]"; mes "If you check out the"; mes "west side of the Oasis"; mes "inside Morroc, you'll find"; mes "a very suspicious looking"; mes "hut. Your contact from the"; mes "Assassin Guild is near there."; next; mes "[Guildsman]"; mes "I'm sure you'll find it if"; mes "you keep your eyes open."; mes "Anyway, that's all I know."; mes "Why don't you go check it out?"; close; } else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) { mes "[Guildsman]"; mes "Right, for this mission,"; mes "you'll need to meet with your"; mes "contact from the Assassin"; mes "Guild near a hut at the west"; mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him."; next; mes "[Guildsman]"; mes "I doubt you'll have"; mes "trouble finding the guy,"; mes "even if all Thieves and"; mes "Assassins are starting"; mes "to look the same. You"; mes "know what I mean, right?"; close; } else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin)) { mes "[Guildsman]"; mes "Are you thinking of taking"; mes "the mission? That's great!"; mes "Now, you need to meet your"; mes "contact from the Assassin"; mes "Guild outside a hut on the west side of the Oasis inside Morroc."; next; mes "[Guildsman]"; mes "I know those directions"; mes "aren't very clear, but this"; mes "is supposedly a top secret"; mes "location that's usually only"; mes "known to the Assassins..."; close; } } else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) { mes "[Guildsman]"; mes "It looks like you're"; mes "working well with the"; mes "Assassin Guild. Still,"; mes "be careful. There might"; mes "be more to this mission"; mes "than meets the eye, you know?"; close; } else { mes "[Guildsman]"; mes "It's a nice day, isn't it?"; mes "Though, I hope something"; mes "exciting happens soon. Peace"; mes "is great and all, but I prefer"; mes "to have my life shook up"; mes "every now and then."; close; } OnTouch: if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(BaseLevel > 59) { if(!mao_request) { if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) { mes "[Guildsman]"; mes "Excuse me? "+strcharinfo(0)+"?"; mes "Hi there, I've been waiting for"; mes "you to wander past me for such"; mes "a long time, you know that?"; mes "Novices and Super Novices"; mes "are so hard to track down..."; next; mes "[Guildsman]"; mes "Anyway, I don't know if you"; mes "know this, but a lot of kids are missing from Morroc recently."; mes "We're not sure, but we think it's related to the latest assignment"; mes "for our Assassin Guild."; next; mes "[Guildsman]"; mes "Anyway, the client for this"; mes "assignment needs all the help"; mes "he can get. Now, I've heard"; mes "about you, and I think that"; mes "you could be really helpful to"; mes "us in this specific situation."; next; mes "[Guildsman]"; mes "Look, just do me a favor"; mes "and do the right thing like"; mes "you always do, okay? Here's"; mes "a letter of recommendation"; mes "to get you started on this"; mes "mission, alright?"; set mao_request,1; getitem 7416,1; close; } else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "!"; mes "Great, I knew you'd"; mes "show up sooner or later."; mes "Listen, I'm working here"; mes "as a representative of the"; mes "Swordman Assocation."; next; mes "[Guildsman]"; mes "Listen, there's something"; mes "big going on, and I think it's"; mes "the most important thing the"; mes "Swordman Association has ever"; mes "been involved in. Pack your bags and head to Morroc right now!"; next; mes "[" + strcharinfo(0) + "]"; mes "All the way to Morroc...?"; mes "Why, what's going on?"; next; mes "[Guildsman]"; mes "I don't know all the details,"; mes "but the Assassin Guild is"; mes "working on some missing"; mes "children's case, and they've"; mes "requested help from us and"; mes "all the other guilds..."; next; mes "[Guildsman]"; mes "Rogues, Bards, Novices,"; mes "Super Novices, Priests..."; mes "You name it. This is gonna be"; mes "huge. Listen, if you're going"; mes "to help, then let me give you this letter of recommendation..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) { mes "[Guildsman]"; mes "" + strcharinfo(0) +"...?"; mes "I knew you'd show up if"; mes "Listen, I have a notice for"; mes "you from the Prontera Chivalry."; next; mes "[" + strcharinfo(0) + "]"; mes "For me? That sounds"; mes "strange, but would you"; mes "please read it to me?"; next; mes "[Guildsman]"; mes "''RE: "+ strcharinfo(0) +""; mes "As leader of the Prontera"; mes "Chivalry, I formally request"; mes "you to represent the Knights of"; mes "Rune-Midgarts in cooperation"; mes "with the Assassin Guild.''"; next; mes "[Guildsman]"; mes "Please assist the Assassin"; mes "Guild in any way befitting of"; mes "the Knighthood in a special"; mes "mission to rescue children"; mes "missing from Morroc."; mes "-- Captain Herman''"; next; mes "[Guildsman]"; mes "There, that's all it says."; mes "Here, I think you'll need"; mes "this letter of recommendation"; mes "if you plan to follow these"; mes "orders. I hope you take that"; mes "mission for those kids' sake..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Crusader) || (Class == Job_Paladin)) { mes "[Guildsman]"; mes "Excuse me...?"; mes ""+strcharinfo(0)+"...?"; mes "I'm sorry to bother you, but"; mes "I've got an urgent communique"; mes "for you from Sir Michael Halig"; mes "of the Crusaders..."; next; mes "[" + strcharinfo(0) + "]"; mes "They usually don't"; mes "send messages. I guess"; mes "whatever he has to say"; mes "must be really important."; mes "What does it say?"; next; mes "[Guildsman]"; mes "Let's see here... Something"; mes "about a missing children's case"; mes "the the Assassin Guild is working on... Ah! The Assassin Guild has"; mes "requested help from the Crusaders. So I guess you were recommended."; next; mes "[Guildsman]"; mes "Look, here's the letter of"; mes "recommendation that I'm"; mes "supposed to give you if you"; mes "plan on taking the mission."; mes "For the sake of those missing kids, I really hope that you do."; set mao_request,1; getitem 7416,1; close; } } } } prontera,237,313,3 script Nun#moc 79,3,3,{ if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(!(BaseLevel > 59)) { mes "[Nun]"; mes "Oh, hello there~"; mes "Peace be with you,"; mes "adventurer. Remember"; mes "that no matter how different"; mes "people may be, all of us are"; mes "united in our humanity."; close; } if(!(BaseClass == Job_Acolyte)) { mes "[Nun]"; mes "Ah, hello. Would you ask"; mes "anyone that you know"; mes "to be affiliated with the"; mes "Prontera Church to talk to"; mes "me? Acolytes, Priests, Monks..."; mes "Any of those would be fine."; next; mes "[Nun]"; mes "I have something very"; mes "important to tell them,"; mes "but it's almost impossible"; mes "to gather all the clergy"; mes "in an emergency situation..."; close; } if(!mao_request) { mes "[Nun]"; mes "Oh, " + strcharinfo(0) + "!"; mes "It must be an act of"; mes "divine providence that"; mes "we finally meet. Actually,"; mes "I have something very"; mes "important to ask you."; next; mes "[Nun]"; mes "You may have heard that"; mes "there's been a recent influx"; mes "of missing child reports from"; mes "Morroc. Apparently, someone"; mes "has hired the Assassin Guild"; mes "to investigate these cases."; next; mes "[Nun]"; mes "Since this is such a huge"; mes "issue, the Assassin Guild has"; mes "even gone so far as to request"; mes "the Prontera Church for help, so I'd like you to aid the Assassin"; mes "Guild in this mission."; next; mes "[Nun]"; mes "However, I believe that"; mes "the Assassin Guild's client"; mes "may have other intentions,"; mes "so I also want you to keep"; mes "an eye out and see if their"; mes "client can be trusted."; next; mes "[Nun]"; mes "Please visit Morroc"; mes "as soon as you can."; mes "When you arrive, you"; mes "will need the Bishop's"; mes "letter of recommendation,"; mes "so please take it now."; set mao_request,1; getitem 7416,1; close; } else if(mao_request == 1) { mes "[Nun]"; mes "Now, for this mission, you"; mes "will need to meet your contact"; mes "from the Assassin Guild near"; mes "a hut on the west side of the"; mes "Oasis inside Morroc. I wonder"; mes "why they chose that location?"; next; mes "[Nun]"; mes "Normally, a representative"; mes "of the Prontera Church would"; mes "simply visit the Assassin Guild itself. Be careful. The Assassins"; mes "must be being extra secret because of extraordinary circumstances..."; close; } else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125)) { mes "[Nun]"; mes "It pleases me to see that"; mes "you're working well with the"; mes "Assassin Guild. They operate"; mes "on a different methodology"; mes "than the Prontera Church, but"; mes "I still greatly respect them."; next; mes "[Nun]"; mes "Remember that you're"; mes "representing the Prontera"; mes "Church in this effort, so be"; mes "sure to demonstrate your"; mes "best for the Assassins, okay?"; close; } else { mes "[Nun]"; mes "Although it is a time"; mes "of peace, I can't help"; mes "but feel this lingering"; mes "anxiety. It's almost as if"; mes "some monumental event"; mes "is just over the horizon..."; close; } OnTouch: if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(BaseLevel > 59) { if(!mao_request) { if(BaseClass == Job_Acolyte) { mes "[Nun]"; mes "Oh, " + strcharinfo(0) + "!"; mes "It must be an act of"; mes "divine providence that"; mes "we finally meet. Actually,"; mes "I have something very"; mes "important to ask you."; next; mes "[Nun]"; mes "You may have heard that"; mes "there's been a recent influx"; mes "of missing child reports from"; mes "Morroc. Apparently, someone"; mes "has hired the Assassin Guild"; mes "to investigate these cases."; next; mes "[Nun]"; mes "Since this is such a huge"; mes "issue, the Assassin Guild has"; mes "even gone so far as to request"; mes "the Prontera Church for help, so I'd like you to aid the Assassin"; mes "Guild in this mission."; next; mes "[Nun]"; mes "However, I believe that"; mes "the Assassin Guild's client"; mes "may have other intentions,"; mes "so I also want you to keep"; mes "an eye out and see if their"; mes "client can be trusted."; next; mes "[Nun]"; mes "Please visit Morroc"; mes "as soon as you can."; mes "When you arrive, you"; mes "will need the Bishop's"; mes "letter of recommendation,"; mes "so please take it now."; set mao_request,1; getitem 7416,1; close; } } } } alberta,129,59,3 script Guildsman#2 49,3,3,{ if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(!(BaseLevel > 59)) { mes "[Guildsman]"; mes "Say, have you heard"; mes "what's happening in"; mes "Morroc recently? There's"; mes "something major going on..."; close; } if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant)) { mes "[Guildsman]"; mes "Goodness, there's so"; mes "many Merchants here."; mes "Wow... Hopefully I can"; mes "find who I'm looking for..."; close; } if(!mao_request) { if (Class == Job_Soul_Linker) { mes "[Guildsman]"; mes "^71637DHold it right there!"; mes "I've got a proposition"; mes "for you, so listen up!^000000"; mes " "; mes "...N-no, you're doing it again!"; mes "Damn, g-get out of my head!"; next; mes "[Guildsman]"; mes "^71637DShut up, this is important!^000000"; mes " "; mes "No, you shut up, this is"; mes "my freaking body! Look,"; mes "just gimme a little control!"; next; mes "[" + strcharinfo(0) + "]"; mes "I... I can sense two"; mes "different souls within"; mes "your body. I don't mind"; mes "listening to what you have"; mes "to say. But if you both keep"; mes "talking, I'll get confused..."; next; mes "[Guildsman]"; mes "Fine, whatever."; mes " "; mes "^71637DAlright, so the Assassin"; mes "Guild is looking for outside"; mes "help in one of their missions."; mes "Preeeeetty important stuff.^000000"; next; mes "[Guildman]"; mes "^71637DThey've been hired by some"; mes "client to... to... um, you know...^000000"; mes " "; mes "...Investigate missing children? "; mes "^71637DYeah, yeah. That.^000000"; next; mes "[Guildman]"; mes "^71637DAnyway, this is a pretty"; mes "big mission, so the Assassin"; mes "Guild has been soliciting for"; mes "help. I think you'd be perfect"; mes "to represent the Soul Linkers,"; mes "so I've decided to choose you.^000000"; next; mes "[Guildsman]"; mes "^71637DSo, go and help the Assassins!^000000"; mes " "; mes "Wait, don't forget the"; mes "letter of recommendation!"; mes " "; mes "^71637DOh, right! Here, take this!^000000"; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "Alright, I did what you wanted."; mes "You can leave my body now..."; mes " "; mes "^71637DEh, I'll think about it.^000000"; mes " "; mes "NOOOOOOO! PLEEEEEASE~!"; close; } else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) { mes "[Guildsman]"; mes "Well, if it isn't"; mes ""+ strcharinfo(0) +". Hey,"; mes "would you wait a minute?"; mes "I've got a message for you"; mes "from the Merchant Guild."; next; mes "[Guildsman]"; mes "I'm not sure why, but"; mes "the Assassin Guild has"; mes "been requesting help from"; mes "someone in the Merchant"; mes "Guild. Would you go help"; mes "them and represent us?"; next; mes "[Guildsman]"; mes "I think they're working for"; mes "a client, investigating these"; mes "children that are missing"; mes "from Morroc. If you want to"; mes "help them, you'll need this"; mes "letter of recommendation, okay?"; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; mes "Oh, "+ strcharinfo(0) +"...!"; mes "I'm so glad that I finally"; mes "ran into you. I know this is"; mes "sudden, but the Blacksmith"; mes "Guild has an assignment"; mes "for you over in Morroc."; next; mes "[Guildsman]"; mes "You see, the Assassin Guild"; mes "has formally requested for our"; mes "help in a mission regarding"; mes "children that have been missing"; mes "from Morroc recently. Here, take this letter of recommendation..."; next; mes "[Guildsman]"; mes "If the Assassin Guild"; mes "is asking for help, I have"; mes "no doubt that this will be"; mes "a very difficult mission."; mes "You should prepare yourself"; mes "if you plan to get involved..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; mes "I've got a message for"; mes "you from the Alchemist"; mes "Guild. Well, they're more"; mes "like orders than a message."; mes "I'm so lucky to have found you."; next; mes "[Guildsman]"; mes "The Assassin Guild has"; mes "officially asked our guild"; mes "for help in a mission regarding"; mes "children that have been missing"; mes "from Morroc, and they want us"; mes "to send somebody... you!"; next; mes "[Guildsman]"; mes "Or... At least, you're"; mes "one of the people that the"; mes "Alchemist Guild wants to send"; mes "to represent us. So why don't"; mes "you go? You know, do it for the"; mes "children. Just think about it."; next; mes "[Guildsman]"; mes "Here, take this letter of"; mes "recommendation with you and"; mes "head over to Morroc as soon"; mes "as you can. If even the Assassin Guild needs help, I'm sure that"; mes "spells really big trouble..."; set mao_request,1; getitem 7416,1; close; } } else if(mao_request == 1) { if (Class == Job_Soul_Linker) { mes "[Guildsman]"; mes "^71637DGood, you came back! This"; mes "guy kept distracting me from"; mes "telling you something important. "; mes " "; mes "^000000What are you talking about?"; mes "That's your own damn fault!"; next; mes "[Guildsman]"; mes "^71637DYou know the oasis inside"; mes "Morroc? To the west of that,"; mes "you'll find your contact from"; mes "the Assassin Guild.^000000"; mes " "; mes "That... that's it?"; next; mes "[Guildsman]"; mes "So now will you leave my"; mes "body?! Having to share it"; mes "with you is ruining my life!"; mes " "; mes "^71637DRight. Okay. So where am"; mes "I gonna go, huh? You need me!^000000"; close; } else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) { mes "[Guildsman]"; mes "So you're gonna represent"; mes "the Merchants and help out"; mes "the Assassin Guild? Great!"; mes "You can meet your contact"; mes "on the west side of the oasis,"; mes "next to a hut, inside Morroc."; next; mes "[Guildsman]"; mes "Hey, good luck and"; mes "be careful, okay?"; mes "I think something"; mes "major is behind the"; mes "mission that they"; mes "have for you..."; close; } else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; mes "So have you decided to"; mes "aid the Assassin Guild on"; mes "behalf of the Blacksmiths?"; mes "Then please meet your contact"; mes "at the west side of the Oasis"; mes "inside Morroc. Good luck~"; close; } else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, I almost forgot to"; mes "tell you that your contact"; mes "from the Assassin Guild"; mes "will be waiting for you"; mes "at the west side of the"; mes "Oasis inside Morroc."; next; mes "[Guildsman]"; mes "Please help the"; mes "Assassin Guild as"; mes "much as you can on"; mes "behalf of the Alchemists,"; mes "and watch out for trouble..."; close; } } else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) { if (Class == Job_Soul_Linker) { mes "[Guildsman]"; mes "^71637DBe careful in your mission..."; mes "There's something major"; mes "going on behind all of this,"; mes "I just know it. Keep an eye out. "; mes "Yeah, uh, good luck!"; close; } else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) { mes "[Guildsman]"; mes "So you've been working"; mes "well with the Assassins?"; mes "That's good news. This is a"; mes "great chance for us to show"; mes "the strength of Merchants!"; mes "Still, be on your guard."; close; } else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; mes "I trust that you've been of"; mes "great help to the Assassins."; mes "Stay on your guard: it seems"; mes "that there may be powerful"; mes "influences behind all of this... "; close; } else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "I'm glad to hear that"; mes "you're getting along with"; mes "the Assassins. Working "; mes "together, I'm sure that you'll"; mes "be able to accomplish the"; mes "mission, whatever it may be."; close; } } else { if (Class == Job_Soul_Linker) { mes "[Guildsman]"; mes "Hey, it's you!"; mes "I guess that spirit left my"; mes "body as soon as you finished"; mes "your mission. I thought that"; mes "guy was never gonna leave..."; mes "Whoever he was in life."; next; mes "[Guildsman]"; mes "But yeah, if it weren't for"; mes "you, that spirit would never"; mes "have been appeased, and"; mes "I might have been stuck with"; mes "him forever! So... thanks, man."; close; } else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; mes "It's a nice, quiet"; mes "day, but the stillness"; mes "in the air is unsettling."; mes "It's almost as if... I feel"; mes "like something incredible"; mes "may happen soon, you know?"; close; } else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, it's a nice day..."; mes "Sometimes, though, I wish"; mes "that something big would"; mes "happen to break the monotony."; close; } } OnTouch: if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(BaseLevel > 59) { if(!mao_request) { if (Class == Job_Soul_Linker) { mes "[Guildsman]"; mes "^71637DHold it right there!"; mes "I've got a proposition"; mes "for you, so listen up!^000000"; mes " "; mes "...N-no, you're doing it again!"; mes "Damn, g-get out of my head!"; next; mes "[Guildsman]"; mes "^71637DShut up, this is important!^000000"; mes " "; mes "No, you shut up, this is"; mes "my freaking body! Look,"; mes "just gimme a little control!"; next; mes "[" + strcharinfo(0) + "]"; mes "I... I can sense two"; mes "different souls within"; mes "your body. I don't mind"; mes "listening to what you have"; mes "to say. But if you both keep"; mes "talking, I'll get confused..."; next; mes "[Guildsman]"; mes "Fine, whatever."; mes " "; mes "^71637DAlright, so the Assassin"; mes "Guild is looking for outside"; mes "help in one of their missions."; mes "Preeeeetty important stuff.^000000"; next; mes "[Guildman]"; mes "^71637DThey've been hired by some"; mes "client to... to... um, you know...^000000"; mes " "; mes "...Investigate missing children? "; mes "^71637DYeah, yeah. That.^000000"; next; mes "[Guildman]"; mes "^71637DAnyway, this is a pretty"; mes "big mission, so the Assassin"; mes "Guild has been soliciting for"; mes "help. I think you'd be perfect"; mes "to represent the Soul Linkers,"; mes "so I've decided to choose you.^000000"; next; mes "[Guildsman]"; mes "^71637DSo, go and help the Assassins!^000000"; mes " "; mes "Wait, don't forget the"; mes "letter of recommendation!"; mes " "; mes "^71637DOh, right! Here, take this!^000000"; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "Alright, I did what you wanted."; mes "You can leave my body now..."; mes " "; mes "^71637DEh, I'll think about it.^000000"; mes " "; mes "NOOOOOOO! PLEEEEEASE~!"; close; } else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) { mes "[Guildsman]"; mes "Well, if it isn't"; mes ""+ strcharinfo(0) +". Hey,"; mes "would you wait a minute?"; mes "I've got a message for you"; mes "from the Merchant Guild."; next; mes "[Guildsman]"; mes "I'm not sure why, but"; mes "the Assassin Guild has"; mes "been requesting help from"; mes "someone in the Merchant"; mes "Guild. Would you go help"; mes "them and represent us?"; next; mes "[Guildsman]"; mes "I think they're working for"; mes "a client, investigating these"; mes "children that are missing"; mes "from Morroc. If you want to"; mes "help them, you'll need this"; mes "letter of recommendation, okay?"; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; mes "Oh, "+ strcharinfo(0) +"...!"; mes "I'm so glad that I finally"; mes "ran into you. I know this is"; mes "sudden, but the Blacksmith"; mes "Guild has an assignment"; mes "for you over in Morroc."; next; mes "[Guildsman]"; mes "You see, the Assassin Guild"; mes "has formally requested for our"; mes "help in a mission regarding"; mes "children that have been missing"; mes "from Morroc recently. Here, take this letter of recommendation..."; next; mes "[Guildsman]"; mes "If the Assassin Guild"; mes "is asking for help, I have"; mes "no doubt that this will be"; mes "a very difficult mission."; mes "You should prepare yourself"; mes "if you plan to get involved..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; mes "I've got a message for"; mes "you from the Alchemist"; mes "Guild. Well, they're more"; mes "like orders than a message."; mes "I'm so lucky to have found you."; next; mes "[Guildsman]"; mes "The Assassin Guild has"; mes "officially asked our guild"; mes "for help in a mission regarding"; mes "children that have been missing"; mes "from Morroc, and they want us"; mes "to send somebody... you!"; next; mes "[Guildsman]"; mes "Or... At least, you're"; mes "one of the people that the"; mes "Alchemist Guild wants to send"; mes "to represent us. So why don't"; mes "you go? You know, do it for the"; mes "children. Just think about it."; next; mes "[Guildsman]"; mes "Here, take this letter of"; mes "recommendation with you and"; mes "head over to Morroc as soon"; mes "as you can. If even the Assassin Guild needs help, I'm sure that"; mes "spells really big trouble..."; set mao_request,1; getitem 7416,1; close; } } } } geffen,123,109,3 script Academy Staff 742,3,3,{ if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(!(BaseLevel > 59) || !(BaseClass == Job_Mage)) { mes "[Academy Staff]"; mes "Are you headed to the"; mes "Geffen Tower Dungeon?"; mes "If you run into any magic"; mes "users, would please tell"; mes "them to come and see me?"; next; mes "[Academy Staff]"; mes "It's difficult to gather"; mes "the members of the magic"; mes "community, and I have an"; mes "urgent message for Mages,"; mes "Wizards and Sages to hear..."; close; } if(!mao_request) { mes "[Academy Staff]"; mes "Whoa, would you wait"; mes "a minute? Actually, you"; mes "might be just right for"; mes "this special mission..."; next; mes "[Academy Staff]"; mes "The Assassin Guild has"; mes "sent a formal request to the"; mes "Mage and Wizard Guilds, and"; mes "the Schweicherbil Academy for"; mes "aid in completing a mission"; mes "involving missing children..."; next; mes "[Academy Staff]"; mes "" + strcharinfo(0) + "..."; mes "I'd like you to represent"; mes "the magic community by"; mes "assisting the Assassins"; mes "in this mission. Please take"; mes "this letter of recommendation."; set mao_request,1; getitem 7416,1; next; mes "[Academy Staff]"; mes "If you choose to assist"; mes "the Assassin Guild on our"; mes "behalf, please let me know"; mes "so I can tell you where"; mes "you can meet your contact."; mes "I shall be waiting here..."; close; } else if(mao_request == 1) { mes "[Academy Staff]"; mes "Have you decided to help"; mes "the Assassin Guild? Then"; mes "please, head to Morroc and"; mes "meet your contact that will"; mes "be waiting for you west of"; mes "the Oasis inside of the city."; next; mes "[Academy Staff]"; mes "The Assassins don't ask"; mes "for help very often, so I'm"; mes "sure that this must be a very"; mes "serious matter. Be careful"; mes "and bring pride to the magic"; mes "community. Good luck..."; close; } else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125)) { mes "[Academy Staff]"; mes "I've heard that the"; mes "Assassins are very"; mes "impressed with your use"; mes "of magic. Cooperate with"; mes "them to finish the mission,"; mes "and remember to be careful."; close; } else { mes "[Academy Staff]"; mes "The weather is certainly"; mes "pleasant right now, but the"; mes "worst storms come when the"; mes "winds are at their calmest."; mes "Verily, the peacefulness"; mes "in the air disturbs me..."; close; } OnTouch: if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(BaseLevel > 59) { if(!mao_request) { if(BaseClass == Job_Mage) { mes "[Academy Staff]"; mes "Whoa, would you wait"; mes "a minute? Actually, you"; mes "might be just right for"; mes "this special mission..."; next; mes "[Academy Staff]"; mes "The Assassin Guild has"; mes "sent a formal request to the"; mes "Mage and Wizard Guilds, and"; mes "the Schweicherbil Academy for"; mes "aid in completing a mission"; mes "involving missing children..."; next; mes "[Academy Staff]"; mes "" + strcharinfo(0) + "..."; mes "I'd like you to represent"; mes "the magic community by"; mes "assisting the Assassins"; mes "in this mission. Please take"; mes "this letter of recommendation."; set mao_request,1; getitem 7416,1; next; mes "[Academy Staff]"; mes "If you choose to assist"; mes "the Assassin Guild on our"; mes "behalf, please let me know"; mes "so I can tell you where"; mes "you can meet your contact."; mes "I shall be waiting here..."; close; } } } } morocc,155,56,3 script Miya 93,3,3,{ if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(!(BaseLevel > 59)) { mes "[Girl]"; mes "Hey little kid..."; mes "What are you doing"; mes "hanging around here?"; mes "You know children like"; mes "you have been missing"; mes "from this city, right?"; next; mes "[Girl]"; mes "You had better leave"; mes "and play someplace safer,"; mes "like Prontera or Alberta."; mes "Run along now and stay"; mes "away from strangers, okay?"; close; } if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief)) { mes "[Girl]"; mes "..............................."; mes "Huh? What the hell"; mes "do you want? Buzz off"; mes "and don't talk to me,"; mes "unless you want a fat lip!"; close; } if(!mao_request) { if (Class == Job_Star_Gladiator) { mes "[Miya]"; mes "Wait! Wait up! You're"; mes "a Taekwon Master, right?"; mes "Remember Moohyun? He"; mes "helped you job change...?"; mes "He wrote this letter for you."; next; mes "[Miya]"; mes "Listen, "+ strcharinfo(0) +"..."; mes "He's asking you to help"; mes "the Assassin Guild on a"; mes "special mission. I think"; mes "it's pretty serious business."; next; mes "[Miya]"; mes "If you're interested in"; mes "assisting the Assassins,"; mes "then meet with your contact to"; mes "the west, somewhere around"; mes "here in this city. Well, that's"; mes "all he told me, so I'll seeya~"; set mao_request,1; getitem 7416,1; close; } else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; mes "Hey, " + strcharinfo(0) + ","; mes "I've got some important"; mes "work for you. The Assassin"; mes "Guild actually asked the Thief"; mes "and Rogue Guilds for help!"; mes "Can you believe that?"; next; mes "[Miya]"; mes "Anyway, all of us ruffians"; mes "are supposed to help out if"; mes "we can. Here, take this letter"; mes "of recommendation and talk to"; mes "Jack, our contact west in this city. You better go right away..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; mes "" + strcharinfo(0) + "!"; mes "The Assassin Guild Master"; mes "wants you right away. Do you"; mes "know where the secret pub is?"; next; mes "[" + strcharinfo(0) + "]"; mes "Ah, h-hi, Miya,"; mes "it's been a while."; mes "What secret pub?"; next; mes "[Miya]"; mes "I figured you might not"; mes "have heard of it. Just talk"; mes "to Jack, west of the Oasis"; mes "in this city, and he'll let you"; mes "in. From now on, you'll be"; mes "spending plenty of time there."; next; mes "[Miya]"; mes "That pub is probably the"; mes "only place where Assassins"; mes "like us can relax. But yeah,"; mes "this mission is pretty major."; mes "We'll need all the help that"; mes "we can possibly get..."; set mao_request,1; getitem 7416,1; close; } } else if(mao_request == 1) { if (Class == Job_Star_Gladiator) { mes "[Miya]"; mes "If you're interested in"; mes "assisting the Assassins,"; mes "then meet with your contact to"; mes "the west, somewhere around"; mes "here in this city. Well, that's"; mes "all he told me, so I'll seeya~"; close; } else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; mes "There's supposed to be"; mes "some private pub to the"; mes "west of the Oasis in this"; mes "city. Ah, you're supposed"; mes "to talk to our contact, Jack,"; mes "who's right outside of the pub."; close; } else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; mes "Look west of the Oasis"; mes "here in Morroc to find Jack,"; mes "who will let you go inside the"; mes "pub. Our guildmaster will be"; mes "waiting for you inside..."; close; } } else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) { if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; mes "So how's it been going?"; mes "I think the assignment you're"; mes "working on must be pretty"; mes "important. I mean, if it's"; mes "giving Kidd and Lin trouble..."; close; } else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; mes "How's your current"; mes "assignment coming along?"; mes "The guildmaster must have"; mes "given you something really"; mes "weird or almost impossible"; mes "to do again, didn't he?"; close; } } else { mes "[Miya]"; mes "It's been way too"; mes "quiet lately. I really"; mes "hope that something crazy"; mes "happens soon. Otherwise,"; mes "I think I'll die of boredom!"; close; } OnTouch: if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(BaseLevel > 59) { if(!mao_request) { if (Class == Job_Star_Gladiator) { mes "[Miya]"; mes "Wait! Wait up! You're"; mes "a Taekwon Master, right?"; mes "Remember Moohyun? He"; mes "helped you job change...?"; mes "He wrote this letter for you."; next; mes "[Miya]"; mes "Listen, "+ strcharinfo(0) +"..."; mes "He's asking you to help"; mes "the Assassin Guild on a"; mes "special mission. I think"; mes "it's pretty serious business."; next; mes "[Miya]"; mes "If you're interested in"; mes "assisting the Assassins,"; mes "then meet with your contact to"; mes "the west, somewhere around"; mes "here in this city. Well, that's"; mes "all he told me, so I'll seeya~"; set mao_request,1; getitem 7416,1; close; } else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; mes "Hey, " + strcharinfo(0) + ","; mes "I've got some important"; mes "work for you. The Assassin"; mes "Guild actually asked the Thief"; mes "and Rogue Guilds for help!"; mes "Can you believe that?"; next; mes "[Miya]"; mes "Anyway, all of us ruffians"; mes "are supposed to help out if"; mes "we can. Here, take this letter"; mes "of recommendation and talk to"; mes "Jack, our contact west in this city. You better go right away..."; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; mes "" + strcharinfo(0) + "!"; mes "The Assassin Guild Master"; mes "wants you right away. Do you"; mes "know where the secret pub is?"; next; mes "[" + strcharinfo(0) + "]"; mes "Ah, h-hi, Miya,"; mes "it's been a while."; mes "What secret pub?"; next; mes "[Miya]"; mes "I figured you might not"; mes "have heard of it. Just talk"; mes "to Jack, west of the Oasis"; mes "in this city, and he'll let you"; mes "in. From now on, you'll be"; mes "spending plenty of time there."; next; mes "[Miya]"; mes "That pub is probably the"; mes "only place where Assassins"; mes "like us can relax. But yeah,"; mes "this mission is pretty major."; mes "We'll need all the help that"; mes "we can possibly get..."; set mao_request,1; close; } } } } payon,231,323,3 script Guildsman#3 59,3,3,{ if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(!(BaseLevel > 59)) { mes "[Guildsman]"; mes "Please be careful if you're"; mes "planning to travel through"; mes "Morroc. Recently, there have"; mes "been reports of missing"; mes "children there..."; close; } if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer)) { mes "[Guildsman]"; mes "Excuse me, but if you happen"; mes "to encounter any bowmen, or"; mes "people with any archery skill,"; mes "would you ask them to come to"; mes "me? I have an urgent message"; mes "that I should tell them."; close; } if(!mao_request) { if (Class == Job_Taekwon) { mes "[Guildsman]"; mes "Ah... Finally!"; mes "Another practitioner"; mes "of Taekwon Do! You're..."; mes "Let's see... You must"; mes "be " + strcharinfo(0) + ", yes?"; next; mes "[Guildsman]"; mes "Mr. Phoenix has charged"; mes "me with the task of notifying"; mes "all Taekwon Do practitioners"; mes "of the request sent to us by"; mes "the Assassin Guild. Apparently,"; mes "they need aid for a mission..."; next; mes "[Guildsman]"; mes "If you are interested in"; mes "assisting them, please take"; mes "this Letter of Recommendation"; mes "and bring it to the contact from the Assassin Guild in Morroc."; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "You can meet the"; mes "Assassin Guildsman near"; mes "some hut on the west side"; mes "of the Oasis inside Morroc."; mes "Good luck, my friend, and please represent Taekwon Do with pride."; close; } else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) { mes "[Guildsman]"; mes "" + strcharinfo(0) + "...?"; mes "Oh, wow, I'm so lucky to"; mes "have finally found you!"; mes "Listen, I've got a message"; mes "for you from the Icarus Guild."; next; mes "[Guildsman]"; mes "It looks like the Assassin"; mes "Guild has formally asked them"; mes "for help in some mission, so"; mes "Icarus has decided to send you."; mes "I hope you choose to represent"; mes "us and help those Assassins."; next; mes "[Guildsman]"; mes "Here, please take this"; mes "letter of recommendation"; mes "and meet with our Asssasin"; mes "Guild contact to the west"; mes "of the Oasis in Morroc."; mes "Well, good luck, pal~"; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "!"; mes "I've been looking all over"; mes "for you! I've got a message"; mes "for you from Lalo. You..."; mes "You remember him, right?"; next; mes "[" + strcharinfo(0) + "]"; mes "Sure, I do! I owe"; mes "Lalo so much... If it"; mes "weren't for him, I'd never"; mes "have job changed to a Bard"; mes "in the first place. So what"; mes "exactly does he need?"; next; mes "[Guildsman]"; mes "Well, I'm not too sure. All"; mes "I heard was something about"; mes "a request from the Assassin"; mes "Guild and a recommendation"; mes "that you help them. Yeah."; mes "Here's the letter he wrote."; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "Just... Just meet with the"; mes "contact from the Assassin"; mes "Guild just west of the Oasis"; mes "inside Morroc. I'm sure he"; mes "can explain everything better."; close; } else if((Class == Job_Dancer) || (Class == Job_Gypsy)) { mes "[Guildsman]"; mes "Hey... Th-That face!"; mes "Just like Aile described!"; mes "You're " + strcharinfo(0) + ", right?"; mes "This is great, I've been"; mes "looking all over for you!"; next; mes "[" + strcharinfo(0) + "]"; mes "Aile? Oh, that's right,"; mes "she was there during my"; mes "job change test and helped"; mes "me become a Dancer. Sure,"; mes "I remember her now..."; mes "So what did you need?"; next; mes "[Guildsman]"; mes "Ah, right. From what"; mes "I know, the Assassin Guild"; mes "asked Aile to recommend"; mes "a Dancer that might be able"; mes "to help them in a mission"; mes "of pretty major importance."; next; mes "[Guildsman]"; mes "Anyway, Aile then sent me"; mes "out to look for you and give"; mes "this letter of recommendation."; mes "I guess she thinks you'll do"; mes "the best job. So, um, congrats~"; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "For now, your cooperation"; mes "with the Assassin Guild is"; mes "probably your biggest priority."; mes "Head over to Morroc and look"; mes "for your contact to the west"; mes "of the Oasis inside town."; next; mes "[Guildsman]"; mes "Alright, then."; mes "Good luck! Ah, I almost"; mes "forgot. Aile wants you to"; mes "remember that you'll be a"; mes "representative of Dancers"; mes "everywhere, so do a good job!"; close; } } else if(mao_request == 1) { if (Class == Job_Taekwon) { mes "[Guildsman]"; mes "You can meet the"; mes "Assassin Guildsman near"; mes "some hut on the west side"; mes "of the Oasis inside Morroc."; mes "Good luck, my friend, and please represent Taekwon Do with pride."; close; } else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) { mes "[Guildsman]"; mes "Please take your"; mes "letter of recommendation"; mes "and meet with our Asssasin"; mes "Guild contact to the west"; mes "of the Oasis in Morroc."; mes "Well, good luck, pal~"; close; } else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; mes "Just... Just meet with the"; mes "contact from the Assassin"; mes "Guild just west of the Oasis"; mes "inside Morroc. I'm sure he"; mes "can explain everything better."; close; } else if((Class == Job_Dancer) || (Class == Job_Gypsy)) { mes "[Guildsman]"; mes "For now, your cooperation"; mes "with the Assassin Guild is"; mes "probably your biggest priority."; mes "Head over to Morroc and look"; mes "for your contact to the west"; mes "of the Oasis inside town."; next; mes "[Guildsman]"; mes "Alright, then."; mes "Good luck! Ah, I almost"; mes "forgot. Aile wants you to"; mes "remember that you'll be a"; mes "representative of Dancers"; mes "everywhere, so do a good job!"; close; } } else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) { if(Class == Job_Taekwon) { mes "[Guildsman]"; mes "I'm glad to see that you"; mes "are working well together"; mes "with the Assassins. But don't"; mes "drop your guard, not until the"; mes "mission is accomplished."; close; } else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Guildsman]"; mes "It's good to see that"; mes "you showing pretty good"; mes "teamwork with the Assassins."; mes "I hope that you're giving them"; mes "a good impression of bowmen..."; close; } else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; mes "Lalo will be pleased to"; mes "know that you've been an"; mes "asset to the Assassins."; mes "But until the mission is"; mes "accomplished, remember that"; mes "you're representing all Bards!"; close; } else if((Class == Job_Dancer) || (Class == Job_Gypsy)) { mes "[Guildsman]"; mes "I think Aile will be"; mes "very happy to know that"; mes "the Assassins are pleased"; mes "with your assistance. But"; mes "until the mission is over,"; mes "be careful out there, okay?"; close; } } else { mes "[Guildsman]"; mes "It's a very beautiful day"; mes "today--let's drink in as much"; mes "of the beauty of the day as we"; mes "can. Good days and bad days"; mes "pass, but each one is unique"; mes "in itself... just because."; close; } OnTouch: if(checkweight(7416,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(BaseLevel > 59) { if(!mao_request) { if (Class == Job_Taekwon) { mes "[Guildsman]"; mes "Ah... Finally!"; mes "Another practitioner"; mes "of Taekwon Do! You're..."; mes "Let's see... You must"; mes "be " + strcharinfo(0) + ", yes?"; next; mes "[Guildsman]"; mes "Mr. Phoenix has charged"; mes "me with the task of notifying"; mes "all Taekwon Do practitioners"; mes "of the request sent to us by"; mes "the Assassin Guild. Apparently,"; mes "they need aid for a mission..."; next; mes "[Guildsman]"; mes "If you are interested in"; mes "assisting them, please take"; mes "this Letter of Recommendation"; mes "and bring it to the contact from the Assassin Guild in Morroc."; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "You can meet the"; mes "Assassin Guildsman near"; mes "some hut on the west side"; mes "of the Oasis inside Morroc."; mes "Good luck, my friend, and please represent Taekwon Do with pride."; close; } else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) { mes "[Guildsman]"; mes "" + strcharinfo(0) + "...?"; mes "Oh, wow, I'm so lucky to"; mes "have finally found you!"; mes "Listen, I've got a message"; mes "for you from the Icarus Guild."; next; mes "[Guildsman]"; mes "It looks like the Assassin"; mes "Guild has formally asked them"; mes "for help in some mission, so"; mes "Icarus has decided to send you."; mes "I hope you choose to represent"; mes "us and help those Assassins."; next; mes "[Guildsman]"; mes "Here, please take this"; mes "letter of recommendation"; mes "and meet with our Asssasin"; mes "Guild contact to the west"; mes "of the Oasis in Morroc."; mes "Well, good luck, pal~"; set mao_request,1; getitem 7416,1; close; } else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "!"; mes "I've been looking all over"; mes "for you! I've got a message"; mes "for you from Lalo. You..."; mes "You remember him, right?"; next; mes "[" + strcharinfo(0) + "]"; mes "Sure, I do! I owe"; mes "Lalo so much... If it"; mes "weren't for him, I'd never"; mes "have job changed to a Bard"; mes "in the first place. So what"; mes "exactly does he need?"; next; mes "[Guildsman]"; mes "Well, I'm not too sure. All"; mes "I heard was something about"; mes "a request from the Assassin"; mes "Guild and a recommendation"; mes "that you help them. Yeah."; mes "Here's the letter he wrote."; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "Just... Just meet with the"; mes "contact from the Assassin"; mes "Guild just west of the Oasis"; mes "inside Morroc. I'm sure he"; mes "can explain everything better."; close; } else if((Class == Job_Dancer) || (Class == Job_Gypsy)) { mes "[Guildsman]"; mes "Hey... Th-That face!"; mes "Just like Aile described!"; mes "You're " + strcharinfo(0) + ", right?"; mes "This is great, I've been"; mes "looking all over for you!"; next; mes "[" + strcharinfo(0) + "]"; mes "Aile? Oh, that's right,"; mes "she was there during my"; mes "job change test and helped"; mes "me become a Dancer. Sure,"; mes "I remember her now..."; mes "So what did you need?"; next; mes "[Guildsman]"; mes "Ah, right. From what"; mes "I know, the Assassin Guild"; mes "asked Aile to recommend"; mes "a Dancer that might be able"; mes "to help them in a mission"; mes "of pretty major importance."; next; mes "[Guildsman]"; mes "Anyway, Aile then sent me"; mes "out to look for you and give"; mes "this letter of recommendation."; mes "I guess she thinks you'll do"; mes "the best job. So, um, congrats~"; set mao_request,1; getitem 7416,1; next; mes "[Guildsman]"; mes "For now, your cooperation"; mes "with the Assassin Guild is"; mes "probably your biggest priority."; mes "Head over to Morroc and look"; mes "for your contact to the west"; mes "of the Oasis inside town."; next; mes "[Guildsman]"; mes "Alright, then."; mes "Good luck! Ah, I almost"; mes "forgot. Aile wants you to"; mes "remember that you'll be a"; mes "representative of Dancers"; mes "everywhere, so do a good job!"; close; } } } } morocc,43,108,5 script Sharp-Looking Kid 82,{ if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { if(mao_request == 1) { mes "[Jack]"; mes "I've been waiting for"; mes "you. Erm, why don't you"; mes "go inside? Ah, this must"; mes "be your first time here."; next; mes "[Jack]"; mes "Hey, you shouldn't worry,"; mes "this bar is just for people"; mes "like us. Besides, you'll be"; mes "coming more often from now"; mes "on. Anyway, the Bar Master"; mes "is waiting for you inside."; close; } else if(mao_request > 1) { mes "[Jack]"; mes "Hey, it looks like"; mes "you've been keeping"; mes "busy. Good for you~"; mes "Hey, I'll see you around."; close; } else { mes "[Jack]"; mes "Whoa, whoa..."; mes "Wait. I dunno if I can"; mes "let you in just yet. Ah,"; mes "whatever, you're one of"; mes "us. If it's just for a drink,"; mes "I shouldn't get in trouble..."; close; } } if(mao_request == 1 && countitem(7416)) { mes "[Jack]"; mes "Oh, hey, you must be the"; mes "one I've been waiting for."; mes "Yeah, alright, come on in,"; mes "and don't forget to show"; mes "the letter of recommendation"; mes "to the Bar Master, okay?"; close; } else if(mao_request > 1) { mes "[Jack]"; mes "It's a little weird since"; mes "you're not really part of"; mes "our guild, but you're allowed"; mes "to enter our secret hideaway"; mes "from now on. But don't you"; mes "dare tell anybody about this!"; close; } else { mes "[Jack]"; mes "What? I don't have"; mes "anything to talk to"; mes "you about. Move along,"; mes "adventurer, and don't"; mes "bother me anymore."; close; } } morocc,45,110,1 script #maobar1 45,2,2,{ OnTouch: if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94; else { set .@mao_pass,rand(1,3); if(.@mao_pass == 2) { mes "[Jack]"; mes "Oh, man..."; mes "How did you find this"; mes "place? This bar is one of"; mes "the Assassin Guild's most"; mes "closely guarded secrets! Well, the cat's out of the bag..."; next; mes "[Jack]"; mes "But I still can't"; mes "let you in. No matter"; mes "what. Yeah, my mind's"; mes "made up. But if you really"; mes "want to go in, maybe you"; mes "could, I dunno... distract me."; next; switch( select( "Pay 1,000 Zeny","Cancel" ) ) { case 1: if(Zeny > 999) { mes "[Jack]"; mes "Oh man... I'm sooo"; mes "tired. Let me take a"; mes "freakin' 20 second yawn."; mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*"; set Zeny,Zeny - 1000; close2; warp "que_job01",9,94; end; } mes "[Jack]"; mes "What the...?"; mes "That's not a lot of"; mes "money at all. I doubt"; mes "you can even afford just"; mes "one drink at this joint."; mes "Just drink at home, willya?"; close; case 2: mes "[Jack]"; mes "Hmm..."; mes "You... You didn't know"; mes "what I meant, did you?"; mes "Oh well. You better scram."; close2; warp "morocc",45,103; end; } } mes "[Jack]"; mes "Hey..."; mes "You're crowding my"; mes "personal space. Step"; mes "back before I get violent."; mes "You wouldn't like me when"; mes "I'm violent, ya creep."; close2; warp "morocc",45,103; end; } } que_job01,6,94,1 script #maobar2 45,2,2,{ OnTouch: warp "morocc",45,103; end; } que_job01,17,48,1 script #maobar3 45,2,2,{ OnTouch: warp "que_job01",68,92; end; } que_job01,68,96,1 script #maobar4 45,2,2,{ OnTouch: warp "que_job01",17,53; end; } que_job01,80,77,1 script #maobar5 45,2,2,{ OnTouch: if(mao_request > 1) warp "que_job01",61,50; else { mes "[Litheron]"; mes "Whoa, you're not"; mes "allowed to be in here."; mes "Hey, master! Do you"; mes "know this guy?"; next; if(prt_curse == 24) { mes "[" + strcharinfo(0) + "]"; mes "I, um, I'm looking"; mes "for somebody named"; mes "Marjana? I learned"; mes "that she's around"; mes "here somewhere?"; next; mes "[Litheron]"; mes "Marjana? How did you"; mes "know that? Hey master,"; mes "what do I do with this guy?"; next; mes "[Master]"; mes "Hmm. I sense no ill intent"; mes "from this adventurer. I've"; mes "also heard a rumor that the"; mes "Prontera Church needs to"; mes "investigate poison for"; mes "some reason."; next; mes "[Master]"; mes "However, there is no"; mes "way to tell if this person"; mes "has been sent by Prontera"; mes "Church. I suppose whether"; mes "this person can enter is"; mes "really up to you, Litheron."; next; mes "[Litheron]"; mes "Hah! Did you hear that?"; mes "Alright, how about this?"; mes "I'll let you in if you buy me"; mes "a drink. Besides, you can't risk making trouble here: this place"; mes "is full of deadly Assassins."; next; switch( select( "Sure","Why should I?!" ) ) { case 1: if (Zeny > 999) { mes "[Litheron]"; mes "Heh, that's what"; mes "I'm talking about!"; mes "Hey, bartender! Gimme"; mes "the usual! I like your"; mes "style, adventurer..."; set Zeny,Zeny - 1000; next; mes "[Litheron]"; mes "Alright, you can come"; mes "on in. But don't you dare"; mes "breathe a word about this"; mes "bar to another living soul."; close2; warp "que_job01",61,50; end; } mes "[Litheron]"; mes "Huh..."; mes "Oh, you don't even"; mes "have enough zeny to"; mes "buy water here. Oh boy..."; mes "If you really want to enter,"; mes "make sure you have the cash!"; close2; warp "que_job01",85,77; end; case 2: mes "[Litheron]"; mes "Not the saavy type,"; mes "are you...? Fine, fine."; mes "If you're not gonna do"; mes "me any favors, then why"; mes "should I help you? Go away!"; close2; warp "que_job01",85,77; end; } } mes "[Master]"; mes "Not at all."; mes "Make sure that this"; mes "one isn't allowed"; mes "to enter."; next; mes "[Litheron]"; mes "You heard the man."; mes "You better retreat"; mes "from this place while"; mes "you still have legs..."; close2; warp "que_job01",85,77; end; } } que_job01,65,50,1 script #maobar4-2 45,2,2,{ OnTouch: warp "que_job01",84,77; end; } que_job01,81,79,5 script Idle Knight 733,{ mes "[Litheron]"; mes "What's the matter?"; mes "Oh, I see... You're"; mes "probably wondering why"; mes "a Knight like me is in a"; mes "secret Assassin's pub."; if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?"; next; mes "[Litheron]"; mes "It just so happens that"; mes "I'm really old friends with"; mes "the owner of the pub. I do"; mes "favors for him, and he does"; mes "favors for me. That's how"; mes "we do it around here."; close; } que_job01,82,95,3 script Bar Master 46,{ if(checkweight(12112,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Master]"; mes "Welcome to my"; mes "little pub. What"; mes "will you be having?"; } else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker) { mes "[Master]"; mes "Huh. How did"; mes "a ruffian like you"; mes "get in here? Well, if"; mes "Jack let you in, I guess"; mes "you must be alright. So"; mes "what do you wanna drink?"; } else { mes "[Master]"; mes "This place is supposed"; mes "to be Assassins only, but"; mes "I guess I'll make an exception"; mes "for you. Hell, you must have"; mes "had a rough time just getting"; mes "in. So what are you drinking?"; } next; switch( select( "Order a Drink","Ask about Mission","Cancel" ) ) { case 1: mes "[Master]"; mes "In this place, I only"; mes "serve two drinks. You"; mes "want a Tropical Sograt or"; mes "a Vermilion on the Beach?"; next; switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) ) { case 1: set .@maodrink,1; case 2: if(checkweight(12112,1) != 1) { mes "[Master]"; mes "Hey, why did you bring"; mes "so much stuff with you?"; mes "I can't give you anything"; mes "to drink if you don't have"; mes "the room to carry it around."; mes "Clear out your inventory!"; close; } if(Class == Job_Assassin || Class == Job_Assassin_Cross) { if (Zeny < 800) { mes "[Master]"; mes "You know..."; mes "I was going to charge you"; mes "800 zeny for this drink, but"; mes "it looks like you can't afford"; mes "it right now. Come back when"; mes "you have the zeny, alright?"; close; } mes "[Master]"; mes "Most bartenders would"; mes "usually charge 1,000 zeny"; mes "for this stuff, but I'll only"; mes "ask you for 800. Enjoy it,"; mes "my friend, and drink it as"; mes "deeply as you would life."; set Zeny,Zeny - 800; if(.@maodrink) getitem 12112,1; else getitem 12113,1; close; } if (Zeny < 1000) { mes "[Master]"; mes "Hey, you don't have"; mes "the zeny for this drink."; mes "Make sure you come back"; mes "with 1,000 zeny if you want"; mes "me to fix you something, okay?"; close; } mes "[Master]"; mes "For Assassins, I charge"; mes "800 zeny, but for you, I'm"; mes "gonna charge 1,000. No"; mes "hard feelings, but you're"; mes "already lucky to be here."; mes "Hey, enjoy your drink~"; set Zeny,Zeny - 1000; if(.@maodrink) getitem 12112,1; else getitem 12113,1; close; case 3: mes "[Master]"; mes "What are you...?"; mes "I just told you"; mes "I only serve two"; mes "drinks. If you want"; mes "water, you oughtta"; mes "go someplace else."; close; } case 2: if(mao_request == 1) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Master]"; mes "Ah, you must be here on"; mes "the orders of the guildmaster."; mes "Alright, just go inside. Hey,"; mes "but be careful. This won't be"; mes "easy like most assignments..."; set mao_request,2; close; } mes "[Master]"; mes "Mission...?"; mes "Come on, what are"; mes "you talking about?"; mes "Stop talking crazy and"; mes "order something to drink."; next; switch( select( "Show Letter of Recommendation" ) ) { case 1: break; } if (countitem(7416)) { mes "[Master]"; mes "Ah, I see you that you"; mes "came prepared. Sorry about"; mes "that, but we've got protocols"; mes "about secrecy that I'm sworn"; mes "to upkeep. Alright, do see that"; mes "Knight over there? Litheron!"; next; mes "[Master]"; mes "Hey Litheron! Let this"; mes "guy go through, willya?"; mes "Yeah, just talk to Litheron,"; mes "and he'll show you where to go."; next; mes "[Litheron]"; mes "Hey, since when did"; mes "I become your doorman?!"; mes "Eh, ah well. You got it."; set mao_request,2; close; } mes "^3355FFYou forgot to bring your"; mes "Letter of Recommendation.^000000"; next; mes "[Master]"; mes "Alright..."; mes "You're looking way"; mes "too suspicious now."; mes "Maybe I'm wrong, but"; mes "I don't like taking chances."; mes "Boys, show this guy the door!"; close2; warp "morocc",45,106; end; } else if(mao_request == 2) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Master]"; mes "Just go through the"; mes "door behind Litheron."; mes "You know the drill, so"; mes "hurry it up, willya?"; close; } mes "[Master]"; mes "Go through the door"; mes "behind Litheron if you"; mes "wanna learn more about"; mes "your secret mission."; close; } else if(mao_request > 2) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Master]"; mes "How's your asssignment"; mes "coming along? Sometimes,"; mes "you need to relax and take a"; mes "break. When that time comes,"; mes "I'll have a drink ready for you."; close; } mes "[Master]"; mes "How are you doing"; mes "with the mission? It's"; mes "good to see you getting"; mes "along with the Assasssins."; mes "Anyway, best of luck, pal."; close; } else if(mao_request == 30 || mao_request == 128) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Master]"; mes "Hey, thanks for all"; mes "of your hard work, pal."; mes "I'll see you around."; close; } mes "[Master]"; mes "Thanks for all of your"; mes "help, even if you did go"; mes "through a little more trouble"; mes "than you should have. Anyway,"; mes "you seem alright, so go ahead and come back whenever you want."; close; } else { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Master]"; mes "So you haven't been"; mes "assigned any missions"; mes "from this joint, eh? By the"; mes "way, you like this place?"; mes "I happen to really love"; mes "this little pub of mine."; next; mes "[Master]"; mes "If you want, I'll recommend"; mes "you to the guildmaster for"; mes "a mission. Until then, you've"; mes "got to focus on your training."; mes "And until you train... Why"; mes "don't you enjoy a drink?"; close; } mes "[Master]"; mes "Mission...?"; mes "Come on, what are"; mes "you talking about?"; mes "Stop talking crazy and"; mes "order something to drink."; close; } case 3: mes "[Master]"; mes "..."; close; } } que_job01,49,49,5 script Tao 877,{ if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) { mes "[Tao]"; mes "Meow, what the hell"; mes "happened to you? Kidd"; mes "brought you in here, all"; mes "beat up and asked me to"; mes "take care of you till you woke"; mes "up. Are you alright, meow?"; next; mes "[Tao]"; mes "Oh yes, as soon as you"; mes "feel better, Kidd wants you"; mes "to go to the commanding"; mes "officer's room that's over"; mes "to the left, meow. Okay?"; close; } mes "[Tao]"; mes "Mm...?"; mes "What do you"; mes "need, meow?"; next; switch( select( "Ask about Mission","M-meow?" ) ) { case 1: if (mao_request > 1) { mes "[Tao]"; mes "The mission...?"; mes "Just enter the room"; mes "to the left. You can tell"; mes "left from right, meow?"; close; } mes "[Tao]"; mes "Good luck, meow."; mes "Tao keeps this place"; mes "safe from people that"; mes "don't belong here, meow."; close; case 2: mes "[Tao]"; mes "Meow, meow."; mes "It's a long story, meow."; mes "Something about wanting"; mes "a Big Ribbon and hunting"; mes "Wild Roses, meow. It all started when meow, meow, meow, meow..."; close; } } que_job01,51,55,1 script #roombar1 45,1,1,{ OnInit: set $maobar_room,0; end; OnTouch: if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24) { if(!$maobar_room) { set $maobar_room,1; donpcevent "#maobartimer1::OnEnter"; if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) { donpcevent "Valdes#1::OnEnter"; donpcevent "Lin#1::OnEnter"; donpcevent "Kidd#1::OnEnter"; } else if(mao_request == 24) { donpcevent "Valdes#2::OnEnter"; donpcevent "Kidd#2::OnEnter"; donpcevent "#mao_table::OnEnter"; } else if(mao_request == 123) { donpcevent "Valdes#2::OnEnter"; donpcevent "Lin#2::OnEnter"; donpcevent "#mao_table::OnEnter"; } else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable"; mes "[Tao]"; mes "Ah, that place is protected"; mes "by security magic, so you'll"; mes "only have ^4D4DFF4 minutes^000000 to remain"; mes "there. Don't waste time, meow!"; close2; if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8; else warp "que_job01",11,7; end; } mes "[Tao]"; mes "Sooo sorry, meow~"; mes "Someone else is already"; mes "inside. Just come back"; mes "again later, meow?"; close2; warp "que_job01",52,50; end; } mes "[Tao]"; mes "Wh-who are you?"; mes "This is a restricted"; mes "area, meow! If you don't"; mes "have permission, then get"; mes "out of there right meow!"; close2; warp "que_job01",52,50; end; } que_job01,1,1,1 script #maobartimer1 -1,{ OnEnter: initnpctimer; mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB; end; OnStop: mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB; donpcevent "#maobar6::OnInit"; donpcevent "Valdes#1::OnInit"; donpcevent "Valdes#2::OnInit"; donpcevent "Lin#1::OnInit"; donpcevent "Lin#2::OnInit"; donpcevent "Kidd#1::OnInit"; donpcevent "Kidd#2::OnInit"; donpcevent "Marjana#poison::OnInit"; donpcevent "#mao_table::OnInit"; donpcevent "#roombar1::OnInit"; stopnpctimer; end; OnTimer240000: donpcevent "#maobar6::OnEnter"; end; OnTimer245000: donpcevent "#maobar6::OnInit"; donpcevent "Valdes#1::OnInit"; donpcevent "Valdes#2::OnInit"; donpcevent "Lin#1::OnInit"; donpcevent "Lin#2::OnInit"; donpcevent "Kidd#1::OnInit"; donpcevent "Kidd#2::OnInit"; donpcevent "Marjana#poison::OnInit"; donpcevent "#mao_table::OnInit"; end; OnTimer250000: mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB; donpcevent "#roombar1::OnInit"; stopnpctimer; end; } que_job01,12,13,1 script #maobar6 139,1,1,{ OnInit: disablenpc "#maobar7"; end; OnEnter: enablenpc "#maobar7"; end; OnTouch: warp "que_job01",52,50; end; } que_job01,51,44,1 script #roombar2 45,1,1,{ OnInit: set $maobar_room2,0; end; OnTouch: if(mao_request == 25 || (mao_request > 102 && mao_request < 123)) { if(mao_request == 121) { mes "[" + strcharinfo(0) + "]"; mes "I can't go back to"; mes "Lin yet... I still need"; mes "to fully investigate"; mes "Thanatos Tower..."; close2; warp "que_job01",52,50; end; } if(!$maobar_room2) { set $maobar_room2,1; donpcevent "#maobartimer2::OnEnter"; if(mao_request == 25) { donpcevent "Valdes#3::OnEnter"; donpcevent "Kidd#3::OnEnter"; donpcevent "#Rabsent::OnEnter"; } else if(mao_request == 122) { donpcevent "#mao_empty::OnEnter"; } mes "[Tao]"; mes "Ah, that place is protected"; mes "by security magic, so you'll"; mes "only have ^4D4DFF4 minutes^000000 to remain"; mes "there. Don't waste time, meow!"; close2; if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21; else warp "que_job01",144,57; end; } mes "^3355FFThe door is locked.^000000"; if(mao_request > 102 && mao_request < 122) { next; mes "[" + strcharinfo(0) + "]"; mes "Hey, R! It's me!"; mes "Would you please"; mes "open the door?"; next; mes "[R.]"; mes "I-I'm sorry, but now's"; mes "not a good time. Come"; mes "back here later, please!"; close2; warp "que_job01",52,50; end; } close2; warp "que_job01",52,50; end; } mes "[Tao]"; mes "This is a restricted area,"; mes "so if you don't have any"; mes "permission, then get out"; mes "of here, right meow!"; close2; warp "que_job01",52,50; end; } que_job01,1,2,1 script #maobartimer2 -1,{ OnEnter: initnpctimer; mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB; end; OnStop: mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB; donpcevent "#maobar7::OnInit"; donpcevent "#maobar8::OnInit"; donpcevent "Valdes#3::OnInit"; donpcevent "Lin#3::OnInit"; donpcevent "Kidd#3::OnInit"; donpcevent "#Rabsent::OnInit"; donpcevent "#mao_empty::OnInit"; donpcevent "#roombar2::OnInit"; stopnpctimer; end; OnTimer240000: donpcevent "#maobar7::OnEnter"; donpcevent "#maobar8::OnEnter"; end; OnTimer245000: donpcevent "#maobar7::OnInit"; donpcevent "#maobar8::OnInit"; donpcevent "Valdes#3::OnInit"; donpcevent "Lin#3::OnInit"; donpcevent "Kidd#3::OnInit"; donpcevent "#Rabsent::OnInit"; donpcevent "#mao_empty::OnInit"; donpcevent "#roombar2::OnInit"; end; OnTimer250000: mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB; donpcevent "#roombar2::OnInit"; stopnpctimer; end; } que_job01,80,17,1 script #maobar7 45,1,1,{ OnInit: disablenpc "#maobar7"; end; OnEnter: enablenpc "#maobar7"; end; OnTouch: warp "que_job01",52,50; end; } que_job01,144,51,1 script #maobar8 45,1,1,{ OnInit: disablenpc "#maobar8"; end; OnEnter: enablenpc "#maobar8"; end; OnTouch: warp "que_job01",52,50; end; } que_job01,11,4,1 script #maoexit1 45,1,1,{ OnTouch: warp "que_job01",52,50; donpcevent "#maobartimer1::OnStop"; end; } que_job01,80,27,1 script #maoexit2 45,1,1,{ OnTouch: warp "que_job01",52,50; donpcevent "#maobartimer2::OnStop"; end; } que_job01,144,61,1 script #maoexit3 45,1,1,{ OnTouch: warp "que_job01",52,50; donpcevent "#maobartimer2::OnStop"; end; } que_job01,16,21,5 script Valdes#1 55,{ if(checkweight(7417,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if(mao_request == 2) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Valdes]"; mes "Welcome. Ah, this must be"; mes "your first assignment here."; mes "I'm the commanding officer"; mes "of these missions, so please"; mes "listen to me very closely."; next; mes "[Valdes]"; mes "The Assassin Guild agreed to"; mes "perform two missions that are"; mes "supposed to be related to the"; mes "missing children in Morroc."; mes "You must choose one mission"; mes "in which you will participate."; next; } else { mes "[Valdes]"; mes "Good, good, I've been"; mes "waiting for you. Since our"; mes "time is limited, I'll be brief."; mes "I'm the commanding officer"; mes "for these two missions that the Assassin Guild has agreed to take."; next; mes "[Valdes]"; mes "Due to the nature of these"; mes "missions and their objectives,"; mes "we have decided to recruit help"; mes "from outside. We recognize that"; mes "Assassins may not be suited"; mes "for some of the objectives..."; next; } mes "[Valdes]"; mes "The client for the first"; mes "mission is the Dandelion"; mes "organization. If you accept,"; mes "then you will work under Kidd"; mes "and both of you will search and"; mes "pursue a specified target."; next; mes "[Valdes]"; mes "The client for the other"; mes "mission is an academic that"; mes "has identified himself as ''R.'' His credentials check out,"; mes "and it seems that all he has"; mes "requested special protection."; next; mes "[Valdes]"; mes "I'll be honest: both of our"; mes "clients strike me as suspicious, but if working with them brings"; mes "us closer to helping those lost"; mes "children, we've got to take that chance. I hope you understand."; next; mes "[Valdes]"; mes "Will you work as a hunter for the Dandelion organization, or will"; mes "you work as Mr. R's bodyguard?"; mes "Please choose the client whose"; mes "job best suits your skills and"; mes "abilities before anything else."; next; switch( select( "Dandelion Organization","Mr. R" ) ) { case 1: mes "[Valdes]"; mes "So you're choosing to"; mes "work for the Dandelion"; mes "organization? In that case, Kidd is your immediate superior."; mes "I trust the two of you will work well together to finish this."; next; mes "[Kidd]"; mes "Hey there~"; mes "I'm Kidd."; mes "Nice to meet you."; emotion e_ok,0,"Kidd#1"; cutin "mocseal_kid01.bmp",2; next; mes "[Valdes]"; mes "Alright, please take this"; mes "written request and meet"; mes "the Dandelion representative"; mes "in the pub. He'll brief you"; mes "further on your mission."; set mao_request,3; getitem 7417,1; next; cutin "",255; mes "[Valdes]"; mes "Well then, Lin, I will"; mes "assign you to bodyguard"; mes "duty over Mr. R. Make sure"; mes "to keep a close eye on him."; mes "That is all. Dismissed!"; close2; break; case 2: mes "[Valdes]"; mes "Alright. Lin will be"; mes "your immediate superior"; mes "in this mission. You'll be"; mes "working with her to ensure"; mes "that no harm befalls Mr. R."; next; mes "[Lin]"; mes "Heya, I'm Lin."; mes "I'm lookin' forward"; mes "to working together"; mes "with you. Heh heh~"; emotion e_ok,0,"Lin#1"; cutin "mocseal_rin01.bmp",2; next; mes "[Valdes]"; mes "Here, take this written"; mes "request to Mr. R who will"; mes "be waiting in the next room."; mes "This document will prove to"; mes "him that you have been assigned"; mes "as his personal bodyguard."; set mao_request,103; getitem 7418,1; close2; break; } } else if(mao_request == 3 || mao_request == 103) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Valdes]"; mes "We're running out of"; mes "time. Hurry and meet the"; mes "Dandelion representative"; mes "in the pub so that you can"; mes "proceed with the mission."; close; } mes "[Valdes]"; mes "Please meet with the"; mes "representative from"; mes "Dandelion in the pub as"; mes "soon as possible. We can't"; mes "afford to waste time when"; mes "children's lives are at stake."; close; } else if(mao_request > 3 && mao_request < 5) { mes "[Valdes]"; mes "Your first priority is"; mes "to speak to Kidd, your"; mes "immediate superior in the"; mes "mission that you've accepted."; mes "I trust that your work will please the Dandelion organization."; close; } else if(mao_request > 103 && mao_request < 105) { mes "[Valdes]"; mes "Your first priority is"; mes "to speak to Lin, your"; mes "immediate superior in the"; mes "mission that you've accepted."; mes "Please do your best to protect Mr. R. as his personal bodyguard."; close; } else if(mao_request == 28 || mao_request == 29) { mes "[Valdes]"; mes "So how do you feel?"; mes "Although this mission"; mes "is technically a failure,"; mes "we shouldn't feel too bad."; mes "Considering all the unknowns,"; mes "we did surprisingly well."; next; mes "[" + strcharinfo(0) + "]"; mes "W-wait; a minute..."; mes "Are you saying we stopped"; mes "Satan Morroc's revival, but"; mes "Raiyan Moore escaped?"; next; mes "[Lin]"; mes "Yeah..."; mes "That snake managed"; mes "to get away in all of"; mes "that confusion."; cutin "mocseal_rin01.bmp",2; next; mes "[" + strcharinfo(0) + "]"; mes "L-Lin...?"; next; mes "[Lin]"; mes "Not only did he play"; mes "me for a fool, but he"; mes "escaped right before"; mes "my eyes! Don't bother"; mes "chasing him... I'll be"; mes "the one who turns him in!"; next; mes "[Kidd]"; mes "Lin, I understand how"; mes "you must feel, but don't"; mes "be so hard on yourself."; mes "Lin, you did your job"; mes "perfectly, and there's no"; mes "way we could have known..."; cutin "mocseal_kid01.bmp",0; next; mes "[Valdes]"; mes "Although I agree with Kidd,"; mes "I will entrust with the task"; mes "of bringing back Raiyan, Lin,"; mes "if that's what you really want."; mes "Everyone else must feel very exhausted, so let's take a break."; next; mes "[Lin]"; mes "...I'm sorry, Valdes,"; mes "but I don't want to lose"; mes "Moore's trail. I'd better"; mes "go now while I can..."; cutin "mocseal_rin01.bmp",2; next; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#1::OnInit"; mes "[" + strcharinfo(0) + "]"; mes "She seems upset...."; next; mes "[Valdes]"; if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "Well, as a fellow Assassin,"; mes "I'm sure you can understand"; mes "what's she going through."; mes "We have too much pride to"; mes "take this kind of failure lightly. "; } else { mes "Well, she's an Assassin."; mes "All of us have too much pride"; mes "to accept any kind of failure."; mes "It's just... It's just not in"; mes "our vocabulary, you see?"; } delitem 7416,countitem(7416); delitem 7417,countitem(7417); if(mao_request == 28) getexp 1050000,0; else if(mao_request == 29) getexp 1280000,0; set mao_request,30; getitem 12107,1; next; mes "[Valdes]"; if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "Regardless of our"; mes "original objective,"; mes "I must say that you"; mes "did a good job. We"; mes "didn't save the children,"; mes "but we stopped Satan Morroc."; } else { mes "We failed our original"; mes "objective to save those kids,"; mes "but we did stop Satan Morroc."; mes "You did a good job, and we'll"; mes "notify your guild of your good"; mes "work. Thanks for your help."; next; mes "[Valdes]"; mes "Take care of yourself,"; mes "and take pride in the fact"; mes "that the Assassin Guild"; mes "considers you a valuable"; mes "ally. Be safe, adventurer..."; } next; mes "[Valdes]"; mes "Kidd, when you're"; mes "ready, I have another"; mes "assignment for you in"; mes "Prontera. But for now,"; mes "I want you to take it easy."; next; mes "[Kidd]"; mes "Heh. Alright,"; mes "Valdes. I guess"; mes "my work is never"; mes "finished~"; close2; donpcevent "Kidd#1::OnInit"; } else if(mao_request == 126 || mao_request == 127) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Valdes]"; mes "How are you feeling?"; mes "I've got some bad news:"; mes "All of us, every member of"; mes "the Assassin Guild... We"; mes "were tricked by Raiyan Moore..."; } else { mes "[Valdes]"; mes "How are you feeling?"; mes "I've got some bad news:"; mes "these missions we were"; mes "assigned... They were all"; mes "part of an elaborate scheme"; mes "that all of us fell for..."; } next; mes "[Lin]"; mes "We were fooled by that"; mes "damned bastard. Everything"; mes "that Raiyan Moore wanted us"; mes "to do was for the sake of"; mes "Satan Morroc's reincarnation."; mes "He almost got away with it..."; cutin "mocseal_rin01.bmp",2; next; mes "[Lin]"; mes "He got away from us"; mes "this time... I'm sorry."; mes "I should have caught him,"; mes "but he had help. I failed you."; next; mes "[" + strcharinfo(0) + "]"; mes "Lin..."; next; mes "[Kidd]"; mes "Lin, you don't gotta"; mes "apologize. There's no"; mes "way you could've known."; mes "C'mon, we understand"; mes "how you feel, but it's not"; mes "your fault at all."; cutin "mocseal_kid01.bmp",0; next; mes "[Valdes]"; mes "Kidd is right. We shouldn't"; mes "be blaming ourselves or "; mes "each other. For now, we can"; mes "be satisfied with preventing"; mes "Satan Morroc's revival, and"; mes "then focus on Raiyan Moore."; cutin "mocseal_kid01.bmp",255; next; mes "[Lin]"; mes "Don't worry, Valdes."; mes "I'm going to take care of"; mes "Raiyan Moore. He's not going"; mes "to get away from me again."; cutin "mocseal_rin01.bmp",2; next; mes "[Valdes]"; mes "Well, Lin..."; mes "Although I'd prefer for"; mes "you to rest for now, I can"; mes "respect your conviction."; mes "Alright, I'll entrust you with"; mes "the task of finding Moore."; next; mes "[Valdes]"; if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "Ah, and before I forget,"; mes "let me give you your fee"; mes "for taking this mission."; mes "We may have technically"; mes "failed our original objective,"; mes "but you did very good work."; } else { mes "Ah, and before I forget,"; mes "let me give you your fee"; mes "for taking this mission."; mes "I thank you on behalf of"; mes "the Assassin Guild for"; mes "your efforts and hard work."; } delitem 7416,countitem(7416); delitem 7418,countitem(7418); if(mao_request == 126) getexp 1050000,0; else if(mao_request == 127) getexp 1280000,0; set mao_request,128; getitem 12106,1; next; mes "[Valdes]"; mes "Technically, we failed to"; mes "achieve our original mission"; mes "objective, but I will notify your guild and tell them that you were"; mes "instrumental in preventing"; mes "a worldwide catastrophe."; next; mes "[Lin]"; mes "Valdes..."; mes "I'm leaving now."; mes "Wish me luck, "+ strcharinfo(0) +"."; next; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#1::OnInit"; mes "[Valdes]"; if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "Alright, then."; mes "You're dismissed."; mes "I'll see you next time."; } else { mes "Alright, then."; mes "You're dismissed."; mes "Once again, thank you"; mes "for helping us. You've"; mes "been a valuable ally to the"; mes "Assassin Guild, so be proud."; } next; mes "[Valdes]"; mes "Kidd, when you're"; mes "ready, I have another"; mes "assignment for you in"; mes "Prontera. But for now,"; mes "I want you to take it easy."; next; mes "[Kidd]"; mes "Heh. Alright,"; mes "Valdes. I guess"; mes "my work is never"; mes "finished~"; close2; donpcevent "Kidd#1::OnInit"; } else if(mao_request == 30 || mao_request == 128) { if(Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[Valdes]"; mes "You may go ahead"; mes "and take a rest. The"; mes "last mission you took"; mes "was so critical, you"; mes "can afford to take"; mes "a short vacation."; } else { mes "[Valdes]"; mes "You've been of great"; mes "help to the Assassin"; mes "Guild. Your aid will"; mes "always be welcome here."; mes "If it weren't for you, then"; mes "Satan Morroc would have..."; } close2; } cutin "",255; end; OnInit: disablenpc "Valdes#1"; end; OnEnter: enablenpc "Valdes#1"; end; } que_job01,17,11,3 script Valdes#2 55,{ OnInit: disablenpc "Valdes#2"; end; OnEnter: disablenpc "Valdes#2"; end; } que_job01,142,56,5 script Valdes#3 55,{ OnInit: disablenpc "Valdes#3"; end; OnEnter: disablenpc "Valdes#3"; end; } que_job01,19,18,3 script Lin#1 885,{ cutin "mocseal_rin01.bmp",2; if (mao_request < 3) { mes "[Lin]"; mes "Hmm... If you're here"; mes "for the reason that I think"; mes "you're here, you should talk"; mes "to our boss Valdes first."; close2; } else if(mao_request == 3) { mes "[Lin]"; mes "Hey. You're working"; mes "with Kidd, right? He's"; mes "right over there. Anyway,"; mes "don't worry, he's pretty"; mes "easy to get along with."; close2; } else if(mao_request == 103) { mes "[Lin]"; mes "First things first."; mes "We need to talk to our"; mes "client, R, over in the next"; mes "room. I'll meet you there."; close2; disablenpc "Lin#1"; } else if(mao_request == 28 || mao_request == 29) { mes "[Lin]"; mes "..."; mes "......"; mes "........."; next; mes "^3355FFLin seems extremely"; mes "exhausted and depressed."; mes "For now, let's go talk to Valdes, the commanding officer.^000000"; close2; } else if(mao_request == 126 || mao_request == 127) { mes "[Lin]"; mes "H-hey..."; mes "I hear that"; mes "Kidd saved you."; mes "..............................."; mes "Sorry, "+ strcharinfo(0) +"..."; mes "I l-let you down..."; next; mes "^3355FFLin seems extremely"; mes "exhausted and depressed."; mes "For now, let's go talk to Valdes, the commanding officer.^000000"; close2; } cutin "",255; end; OnInit: disablenpc "Lin#1"; end; OnEnter: enablenpc "Lin#1"; end; } que_job01,13,9,7 script Lin#2 885,{ OnInit: disablenpc "Lin#2"; end; OnEnter: disablenpc "Lin#2"; end; } que_job01,84,17,3 script Lin#2-1 885,{ if (mao_request == 103) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "What...?"; mes "I thought we're"; mes "only supposed to"; mes "protect you? What"; mes "exactly is going on?"; next; mes "[R.]"; mes "I'm sorry, but it is"; mes "imperative that I leave"; mes "for the Juno Library..."; cutin "mocseal_dan01.bmp",0; next; mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but"; mes "what are you guys"; mes "talking about...?"; next; mes "[Lin]"; mes "Ah, this is "+ strcharinfo(0) +","; mes "my partner for this assignment."; if(Sex == 1) mes "Don't worry, you can trust him."; else mes "Don't worry, you can trust her."; next; mes "[R.]"; mes "Ah, I see. Please,"; mes "for the sake of anonymity,"; mes "call me Mr. R. If it will help"; mes "you in your task, you may want"; mes "to ask Lin to explain everything that I just told her. Excuse me..."; next; mes "^3355FFMr. R pulled out a pendant"; mes "from his necklace, placed it"; mes "against his forehead, and then"; mes "quickly mumbled something"; mes "before raising his head.^000000"; set mao_request,104; close2; } else if(mao_request == 104) { mes "[" + strcharinfo(0) + "]"; mes "Um..."; mes "What was that?"; mes "Mr. R just took out"; mes "that strange pendant"; mes "and starting praying"; mes "or... something."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "I guess he was praying..."; mes "Though whatever religion"; mes "it is, I've never heard of it."; mes "Anyway, it's not a big deal."; mes "Let me explain our current"; mes "objective for this assignment."; next; mes "[Lin]"; mes "Our client, Mr. R, was attacked"; mes "while researching important"; mes "documents in the Juno Library."; mes "He escaped with his life, but"; mes "he wasn't able to bring all of"; mes "the documents along with him."; next; mes "[R.]"; mes "The information in those"; mes "documents is vital for my"; mes "research, and may provide"; mes "clues to finding those children"; mes "that have been missing from"; mes "Morroc. Please retrieve them!"; cutin "mocseal_dan01.bmp",0; next; mes "[Lin]"; mes "Well, I guess that's that."; mes "I suppose that if we retrieve"; mes "those documents, we'll be one"; mes "step closer to finding those"; mes "lost kids. So let's do this."; cutin "mocseal_rin01.bmp",2; next; switch( select( "Wait!","Won't they attack again?" ) ) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Wait! It's too risky!"; mes "What if Mr. R is attacked"; mes "again? I mean, isn't that"; mes "why we're here? To protect"; mes "him from those attackers?"; next; mes "[Lin]"; mes "Good point. I guess"; mes "we should split up."; mes "One of us will stay here"; mes "to guard Mr. R, and the other"; mes "will go to the Juno Library to"; mes "find his research documents."; break; case 2: mes "[" + strcharinfo(0) + "]"; mes "Won't they attack"; mes "again? Shouldn't both"; mes "of us guard Mr. R here?"; next; mes "[Lin]"; mes "I agree with you, but"; mes "I think one of us should"; mes "be enough to ensure Mr. R's"; mes "safety. Besides, we should be"; mes "doing all that we can to save"; mes "those missing children."; next; mes "[" + strcharinfo(0) + "]"; mes "I think you're right."; mes "But I think we should"; mes "see if that's alright"; mes "with Mr. R first."; break; } next; mes "[Lin]"; mes "Okay, okay..."; mes "So what do you"; mes "think about that, Mr. R?"; mes "That alright with you?"; next; cutin "mocseal_dan01.bmp",0; mes "[R.]"; mes "Of course, I'd like my"; mes "safety to be guaranteed,"; mes "but the information in those"; mes "documents is more important"; mes "than my life. Do whatever it"; mes "takes--please get them back."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Well then. Mr. R, you'll"; mes "stay here where I can protect"; mes "you. This place is also shielded"; mes "with security magic, so you'll"; mes "be just fine. Now, as for you,"; mes ""+ strcharinfo(0) +"..."; next; mes "[Lin]"; mes "Your priority is to go"; mes "to the Juno Library and"; mes "bring Mr. R's documents"; mes "back over here. Hey, Mr. R,"; mes "how can we tell which are"; mes "your documents, anyway?"; next; mes "[R.]"; mes "They're, um..."; mes "They're labeled with"; mes "the name, ''Moore.''"; mes "Just... another psuedonym."; next; mes "[Lin]"; mes "Once you're in the"; mes "Juno Library, find a"; mes "girl named ^4D4DFFYunia^000000. She'll"; mes "help make your job a lot"; mes "easier. Okay then, good luck~"; mes "Good luck!"; set mao_request,105; close2; } else if(mao_request == 105) { cutin "mocseal_rin01.bmp",0; mes "[Lin]"; mes "Head over to Juno"; mes "Library and speak to"; mes "a girl there named Yunia."; mes "If anyone gets in your way,"; mes "just dispose of 'em. Punks"; mes "deserve whatever you give 'em!"; next; mes "[Lin]"; mes "Er, but that's completely"; mes "up to you. Just wanted to let"; mes "you know that you wouldn't get"; mes "in trouble for assassinating when you're working with Assassins"; mes "is all I'm saying. Okay, seeya~"; close2; } else if(mao_request == 106) { cutin "mocseal_rin01.bmp",0; mes "[Lin]"; mes "Ah, were you able to"; mes "find Yunia? Wait a sec,"; mes "did you bring the documents?"; next; mes "[" + strcharinfo(0) + "]"; mes "Uh oh..."; mes "I guess I better"; mes "go back and talk"; mes "to Yunia once again!"; cutin "mocseal_dan01.bmp",0; close2; } else if(mao_request == 107) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Yunia gave you the"; mes "documents that Mr. R"; mes "wanted? Great, now go"; mes "bring them to him and"; mes "see what he wants us"; mes "to do for him next."; set mao_request,108; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Ah yes, these are exactly"; mes "what I wanted! Thank you so"; mes "much for your hard work. Wow,"; mes "these are so well organized..."; close2; } else if(mao_request == 108) { mes "[Lin]"; mes "Huh. Now that we brought"; mes "him these documents, he's"; mes "probably gonna ask us to"; mes "do something else for him."; mes "That's how it always works..."; close2; } else if(mao_request == 109) { cutin "mocseal_dan01.bmp",0; mes "[Lin]"; mes "I guess we should do as"; mes "Mr. R asks. Go ahead and"; mes "check the field west of Morroc"; mes "for one of those artifacts or"; mes "crests, and I'll remain here"; mes "to guard Mr. R, just in case."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "I'm sorry that ^A9A9A9WAIT^000000 you've"; mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,"; mes "^A9A9A9AT^000000 but this situation can't"; mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000"; close2; } else if(mao_request > 109 && mao_request < 115) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "I don't really know"; mes "what's going on, but"; mes "it looks like we have"; mes "no choice but to do as"; mes "Mr. R. Moore asks for now..."; close2; } else if(mao_request == 115) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Hey... I need to talk to"; mes "you alone. This R. Moore guy..."; mes "I don't like him! Something's"; mes "not adding up quite right!"; mes "I've been going through his"; mes "research notes, you know?"; next; mes "[Lin]"; mes "There's all this mention"; mes "of Morroc, Morroc Satan,"; mes "and Thanatos Tower... How"; mes "is this all connected to the"; mes "missing children? If you ask"; mes "me, it's pretty morbid stuff."; next; mes "[Lin]"; mes "Hey, I want you to find out"; mes "what you can from our local"; mes "historian in Morroc about Morroc Satan and all that. There's"; mes "too much we don't know, and"; mes "I don't wanna take chances."; set mao_request,116; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Hm...?"; mes "What were you"; mes "talking about so"; mes "excitedly over there?"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Oh, we were just"; mes "talking about the those"; mes "elemental crests and how"; mes "they're now taken care of."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Say, " + strcharinfo(0) + ","; mes "were you about to leave?"; mes "I had another reques--"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "I'm sending "+ strcharinfo(0) +""; mes "on a snack errand and it won't"; if(Sex == 1) mes "take too long. Did you want him"; else mes "take too long. Did you want her"; mes "to bring you back anything?"; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Oh, yes. On your way"; mes "back, would you bring"; mes "me a Tropical Sograt?"; mes "I'm very fond of those."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Well, "+ strcharinfo(0) +","; mes "you heard the ^A9A9A9GO^000000 man."; mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon"; mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?"; close2; } else if(mao_request == 116) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Back so soon?"; mes "Did you forget what"; mes "I asked you to do?"; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "You were going"; mes "on a snack errand,"; mes "weren't you?"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you"; mes "^A9A9A9THE^000000 came back because you"; mes "^A9A9A9HISTORIAN^000000 forgot something. "; mes "Now hurry ^A9A9A9IN^000000 up, we're going to"; mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon."; close2; } else if(mao_request == 117) { mes "[" + strcharinfo(0) + "]"; mes "Well, I'm back..."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "I'm sorry, ^A9A9A9MEET^000000 partner,"; mes "but I forgot to ask you to"; mes "bring me a snack ^A9A9A9ME^000000 too."; mes "Do you think you ^A9A9A9AT^000000 can"; mes "^A9A9A9THE^000000 get me a glass of, um..."; mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; next; mes "[" + strcharinfo(0) + "]"; mes "Snack? Um... That's"; mes "more of a drink, isn't it?"; mes "But if that's what you want,"; mes "then I'll be back soon."; mes "(^333333This is so cloak and dagger!"; mes "How does she talk like that?^000000)"; close2; } else if(mao_request == 118) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Oh, good."; mes "You're finally back~"; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Ah! You've finally returned."; mes "I have another request that"; mes "I must ask of you that pertains"; mes "to the missing children."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Yeah, alright."; mes "Depending on what"; mes "it is, maybe we'll do it."; mes "But if it's some crazy"; mes "nonsense errand, we won't."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "For the sake of my"; mes "research, I want you to"; mes "investigate Thanatos Tower."; mes "Learn more about its origin"; mes "through any means possible. I didn't want to say this, but..."; next; mes "[R. Moore]"; mes "I think it's possible that the"; mes "missing children were kidnapped"; mes "to revive an ancient evil, Satan Morroc. I believe we can learn"; mes "more about the kidnappers by"; mes "learning about Satan Morroc."; next; mes "[R. Moore]"; mes "I know this all sounds"; mes "crazy, but please trust me."; mes "Thanatos Tower is somehow"; mes "related to Satan Morroc, so"; mes "if you could tell me what"; mes "you can learn from there..."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Thanatos Tower, huh?"; mes "Alright, it's not like we don't"; mes "believe you, but we need some"; mes "time to consider your request"; mes "before we can go ahead with the investigation you're asking for..."; set mao_request,119; close2; } else if(mao_request == 119) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Alright... Before"; mes "we go and do this, we"; mes "need to make absolutely"; mes "sure of a few things."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Of course."; mes "What is it that"; mes "you want to ask me?"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "First, those men that"; mes "attacked you. Are they"; mes "trying to revive Satan"; mes "Morroc? And those crests..."; mes "Were they built to break Satan"; mes "Morroc's seal or protect it?"; next; cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "Oh, my attackers. I have no"; mes "idea what they could want."; mes "As for the elemental crests,"; mes "they were originally built by"; mes "a madman to revive Satan Morroc. "; next; mes "[R. Moore]"; mes "However, once that crazed"; mes "man's plot was discovered,"; mes "the crests were modified to"; mes "further shield the seal that"; mes "contains Satan Morroc."; next; mes "[R. Moore]"; mes "But as a historian..."; mes "These stories about Satan"; mes "Morroc and seals are just"; mes "conjecture. I need concrete"; mes "proof that the threat of"; mes "Satan Morroc truly exists."; next; mes "[R. Moore]"; mes "If I can obtain that,"; mes "people would be able to"; mes "take Satan Morroc's threat"; mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area."; next; mes "[R. Moore]"; mes "I'm begging you, please"; mes "go to Thanatos Tower and"; mes "try to find some sort of solid"; mes "historical record that proves"; mes "that Satan Morroc really"; mes "existed in our world."; set mao_request,120; close2; } else if(mao_request == 120) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "I'm not sure what to"; mes "believe, but investigating"; mes "Thanatos Tower seems to be"; mes "our best course of action now."; next; mes "[Lin]"; mes "While you work on that,"; mes "I will be trying to piece"; mes "together the information that"; mes "we've collected so far, as well"; mes "as keep an eye on Mr. R. Moore."; mes "Good luck, and be careful."; set mao_request,121; close2; } else if(mao_request == 121) { mes "^3355FFLin seems to be lost"; mes "in thought, carefully"; mes "weighing your mission's"; mes "options. For now, you"; mes "better do your part and"; mes "investigate Thanatos Tower.^000000"; close2; } cutin "",255; end; } que_job01,79,15,1 script R 880,{ if(mao_request == 103) { cutin "mocseal_dan01.bmp",0; mes "[R.]"; mes "Right now, my life isn't"; mes "so important! Please let"; mes "me finish my research!"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "What...?"; mes "I thought we're"; mes "only supposed to"; mes "protect you? What"; mes "exactly is going on?"; next; mes "[R.]"; mes "I'm sorry, but it is"; mes "imperative that I leave"; mes "for the Juno Library..."; cutin "mocseal_dan01.bmp",0; next; mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but"; mes "what are you guys"; mes "talking about...?"; next; mes "[Lin]"; mes "Ah, this is "+ strcharinfo(0) +","; mes "my partner for this assignment."; if(Sex == 1) mes "Don't worry, you can trust him."; else mes "Don't worry, you can trust her."; next; mes "[R.]"; mes "Ah, I see. Please, for"; mes "for the sake of anonymity,"; mes "call me Mr. R. If it will help"; mes "you in your task, you may want"; mes "to ask Lin to explain everything that I just told her. Excuse me..."; next; mes "^3355FFMr. R pulled out a pendant"; mes "from his necklace, placed it"; mes "against his forehead, and then"; mes "quickly mumbled something"; mes "before raising his head.^000000"; set mao_request,104; close2; } else if(mao_request == 104) { cutin "mocseal_dan01.bmp",1; mes "[R.]"; mes "Your partner should be"; mes "able to relate everything"; mes "that I've already told her,"; mes "as well as any details that"; mes "you might need to know for"; mes "your job. Please excuse me..."; next; mes "^3355FFMr. R pulled out a pendant"; mes "from his necklace, placed it"; mes "against his forehead, and then"; mes "quickly mumbled something"; mes "before raising his head.^000000"; close2; } else if(mao_request == 105) { cutin "mocseal_dan01.bmp",1; mes "[R.]"; mes "The Juno Library is"; mes "divided into 3 sections:"; mes "2 sections are used to store"; mes "books, and the other section"; mes "is dedicated for use as a"; mes "reading room or study hall."; next; mes "[R.]"; mes "You should be able to"; mes "find Yunia in that study"; mes "hall. Hopefully, by that"; mes "time, she'll be finished"; mes "organizing my documents..."; close2; } else if(mao_request == 106) { cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "So were you able to find"; mes "Yunia and get my research"; mes "documents from her? If you've"; mes "forgotten, then please go back"; mes "to Juno Library and bring them"; mes "back here... Thanks again."; close2; } else if(mao_request == 107) { mes "[" + strcharinfo(0) + "]"; mes "These are the documents"; mes "that I received from Yunia."; mes "Is this what you needed?"; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Ah yes, these are exactly"; mes "what I wanted! Thank you so"; mes "much for your hard work. Wow,"; mes "these are so well organized..."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Alright. You need to tell"; mes "us how your research is"; mes "related to our next job..."; mes "We need to protect you, but"; mes "we still want to help those"; mes "missing children if we can."; set mao_request,108; close2; } else if(mao_request == 108) { cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "The information in these"; mes "documents is related to my"; mes "next request for you. As your"; mes "client, I hope you will carry"; mes "out this task and consider it"; mes "part of your assignment."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Yeah, yeah, you don't"; mes "have to remind me. Besides,"; mes "we Assassins don't like leaving"; mes "any job unfinished. So what do"; mes "you need us to do this time?"; next; cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "There are four crests"; mes "hidden in four different"; mes "directions around Morroc"; mes "which regulate the power"; mes "of the Water, Wind, Earth"; mes "and Fire elements in the area."; next; mes "[R. Moore]"; mes "The stability of these"; mes "elements in Morroc is in"; mes "currently in question, so"; mes "I want you to ^4D4DFFuse enchanted"; mes "stones^000000 to strengthen the power"; mes "of these elemental crests."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Wait... We can honor"; mes "requests regarding your"; mes "safety, or anything that"; mes "will help us find those"; mes "missing kids, but we're your"; mes "bodyguards, not your servants."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "I know, I know..."; mes "But whatever force has"; mes "been tampering with these"; mes "artifacts is probably responsible for kidnapping those children."; mes "It's worth investigating..."; next; mes "[R. Moore]"; mes "Regardless, those men"; mes "attacked me because they"; mes "did not want me to repair"; mes "Morroc's elemental equilibrium."; mes "At least, that's what I believe. ^FFFFFF ^000000"; set mao_request,109; next; mes "[R. Moore]"; mes "You can't possibly"; mes "understand now, but"; mes "trust me... You don't want"; mes "those crests to weaken."; close2; } else if(mao_request == 109) { cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Why don't you search West"; mes "Morroc first for one of the"; mes "elemental artifacts since it"; mes "is closer? It should be where"; mes "the pyramids are located."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Please go ahead"; mes "and do as he says."; mes "In the meantime, I'll"; mes "stay here and make sure"; mes "no one attacks Mr. R again."; next; mes "[Lin]"; mes "I'm sorry that ^A9A9A9WAIT^000000 you've"; mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,"; mes "^A9A9A9AT^000000 but this situation can't"; mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000"; close2; } else if(mao_request > 109 && mao_request < 112) { cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "You should be able to find"; mes "the element regulation device"; mes "behind one of the pyramids in"; mes "the field west of Morroc. Please^FFFFFF ^000000"; mes "use an enchanted stone to"; mes "boost the crest's power."; close2; } else if(mao_request == 112) { cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "Alright, now, I don't know"; mes "the locations of the other"; mes "crests. I wish I had the"; mes "chance to search for them"; mes "before I was attacked. I'm"; mes "sorry I can't be of more help."; next; mes "[R. Moore]"; mes "I didn't know asking for"; mes "protection would require"; mes "me to live like a prisoner..."; mes "I feel... I feel trapped."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Hey, what's your problem,"; mes "Mr. R?! You're snug as a rug"; mes "in here, next to freakin' pub"; mes "for goodness sake, while we're"; mes "running around doing all of"; mes "your dirty work for you!"; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "This much is"; mes "true, I suppose..."; next; cutin "mocseal_dan01.bmp",255; mes "[" + strcharinfo(0) + "]"; mes "Well, I guess I'll go out"; mes "and try to activate those"; mes "other elemental crests"; mes "just outside of Morroc."; close2; } else if(mao_request > 112 && mao_request < 115) { cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "Thank you so much"; mes "for all of your hard"; mes "work. Future generations"; mes "will praise what you have"; mes "done. Rest assured..."; next; mes "[Lin]"; mes "What...?"; mes "What did you"; mes "say just now?"; next; mes "[R. Moore]"; mes "Oh nothing..."; mes "Just giving " + strcharinfo(0) + ""; mes "due credit. That's all."; close2; } else if(mao_request == 115) { cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Good, you've arrived."; mes "Now, to ensure the safety"; mes "of all of those poor children,"; mes "I need you to complete ano--"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Excuse me, I don't mean"; mes "to butt in, but I need to"; mes "talk to you alone. It's"; mes "a very urgent issue that"; mes "I need to discuss here"; mes "with "+ strcharinfo(0) +"."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "...Very well."; mes "Then I shall next;"; mes "until you return."; close2; } else if(mao_request == 116) { cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Hmmm...?"; mes "Weren't you going"; mes "out on an errand to"; mes "pick up some snacks"; mes "and drinks for us?"; close2; } else if(mao_request == 117) { cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Oh good, you've"; mes "returned. Never mind"; mes "the snacks, I want to"; mes "talk to you about my"; mes "next request if you wo--"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "I'm sorry, ^A9A9A9MEET^000000 partner,"; mes "but I forgot to ask you to"; mes "bring me a snack ^A9A9A9ME^000000 too."; mes "Do you think you ^A9A9A9AT^000000 can"; mes "^A9A9A9THE^000000 get me a glass of, um..."; mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; next; mes "[" + strcharinfo(0) + "]"; mes "Snack? Um... That's"; mes "more of a drink, isn't it?"; mes "But if that's what you want,"; mes "then I'll be back soon."; mes "(^333333This is so cloak and dagger!"; mes "How does she talk like that?^000000)"; close2; } else if(mao_request == 118) { cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "Ah, you've finally returned."; mes "I have another request that"; mes "I must ask of you that pertains"; mes "to the missing children."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Yeah, alright."; mes "Depending on what"; mes "it is, maybe we'll do it."; mes "But if it's some crazy"; mes "nonsense errand, we won't."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; mes "For the sake of my"; mes "research, I want you to"; mes "investigate Thanatos Tower."; mes "Learn more about its origin"; mes "through any means possible. I didn't want to say this, but..."; next; mes "[R. Moore]"; mes "I think it's possible that the"; mes "missing children were kidnapped"; mes "to revive an ancient evil, Satan Morroc. I believe we can learn"; mes "more about the kidnappers by"; mes "learning about Satan Morroc."; next; mes "[R. Moore]"; mes "I know this all sounds"; mes "crazy, but please trust me."; mes "Thanatos Tower is somehow"; mes "related to Satan Morroc, so"; mes "if you could tell me what"; mes "you can learn from there..."; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Thanatos Tower, huh?"; mes "Alright, it's not like we don't"; mes "believe you, but we need some"; mes "time to consider your request"; mes "before we can go ahead with the investigation you're asking for..."; set mao_request,119; close2; } else if(mao_request == 119) { cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "Lin has something to ask"; mes "me, so I should probably"; mes "answer her questions before"; mes "requesting you to do anything."; close2; } else if(mao_request == 120) { cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "I'm begging you, please"; mes "go to Thanatos Tower and"; mes "try to find some sort of solid"; mes "historical record that proves"; mes "that Satan Morroc really"; mes "existed in our world."; close2; } else if(mao_request == 121) { cutin "mocseal_dan01.bmp",1; mes "[R. Moore]"; mes "You'll be investigating"; mes "Thanatos Tower, then?"; mes "Good, good, I'll soon be"; mes "able to complete my work."; next; mes "^3355FFMr. R pulled out a pendant"; mes "from his necklace, placed it"; mes "against his forehead, and then"; mes "quickly mumbled something"; mes "before raising his head.^000000"; close2; } cutin "",255; end; } que_job01,147,54,3 script Lin#3 885,{ OnInit: disablenpc "Lin#3"; end; OnEnter: disablenpc "Lin#3"; end; } que_job01,13,17,5 script Kidd#1 884,{ cutin "mocseal_kid01.bmp",2; if (mao_request < 3) { mes "[Kidd]"; mes "..."; mes "......"; mes "Um. Hey."; close2; } else if(mao_request > 102 && mao_request < 126) { mes "[Kidd]"; mes "Oh hey, you're the one who's"; mes "working with Lin, right? We're"; mes "all glad you came on board for"; mes "that mission. I mean, we can't do everything ourselves, you know?"; close2; } else if(mao_request == 3) { mes "[Kidd]"; mes "The representative from"; mes "the Dandelion organization"; mes "is waiting for us in the hall,"; mes "so you better hustle over to"; mes "him. Don't worry, I'll meet you"; mes "as soon as you get there."; close2; disablenpc "Kidd#1"; } else if(mao_request == 28 || mao_request == 29) { mes "[Kidd]"; mes "Oh, hey..."; mes "You're here,"; mes "you really came back."; next; mes "[Valdes]"; mes "Excuse me..."; mes "But can we"; mes "talk for a second?"; close2; } else if(mao_request == 126 || mao_request == 127) { mes "[Kidd]"; mes "Oh, hey..."; mes "You're here,"; mes "you really came back."; next; mes "[Valdes]"; mes "Excuse me..."; mes "But can we"; mes "talk for a second?"; close2; } cutin "",255; end; OnInit: disablenpc "Kidd#1"; end; OnEnter: enablenpc "Kidd#1"; end; } que_job01,12,8,7 script Kidd#2 884,{ OnInit: disablenpc "Kidd#2"; end; OnEnter: disablenpc "Kidd#2"; end; } que_job01,148,54,3 script Kidd#3 884,{ OnInit: disablenpc "Kidd#3"; end; OnEnter: disablenpc "Kidd#3"; end; } que_job01,91,83,3 script Kidd#hall 884,{ if (mao_request == 124) { mes "[Kidd]"; mes "Something major is going"; mes "to happen... You've got to"; mes "call the other members of"; mes "Dandelion, and I've got to"; mes "contact everyone in my guild!"; next; mes "[Dandelion Member]"; mes "Let me go, I can feel"; mes "something happening in"; mes "Morroc Castle! We have"; mes "to go over there right now!"; close2; } else if(mao_request < 3 || (mao_request > 102 && mao_request < 124)) { mes "[Kidd]"; mes "......"; mes "........."; close2; } else if(mao_request == 3) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Oh good, you're here"; mes "just in time. This member"; mes "from Dandelion is going to"; mes "explain our mission to us."; mes "Now, if you'll give him"; mes "your full attention..."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Ah, so you're the one"; mes "working with Kidd on this"; mes "mission? I'm your client,"; mes "the representative of the"; mes "Dandelion Organization."; next; mes "[Dandelion Member]"; mes "If you don't already know,"; mes "we're a public service group"; mes "that does great volunteer work."; mes "However, one of our projects,"; mes "a child daycare center, was"; mes "ruined by a Mr. Raiyan Moore."; next; mes "[Dandelion Member]"; mes "It's horrible what he did:"; mes "Raiyan Moore kidnapped all"; mes "of the children at our daycare"; mes "center! We can't help but feel"; mes "responsible, and we're doing"; mes "all that we can to find them..."; next; mes "[Dandelion Member]"; mes "However, the people of"; mes "our organization don't have"; mes "the skills to find him, much"; mes "less deal with this dangerous"; mes "man. That's why we're asking"; mes "for your help in this matter."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "That's how the children"; mes "have been disappearing?"; mes "Hmm. According to Raiyan"; mes "Moore's profile, he's more"; mes "of an academic or a scholar"; mes "than a dangerous kidnapper..."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Yes, he would appear"; mes "innocuous according to"; mes "the file we've given you,"; mes "but I do not think that"; mes "Raiyan Moore is a person"; mes "that we should underestimate."; next; mes "^3355FFThe representative from"; mes "the Dandelion Organization"; mes "pulled out a necklace pendant"; mes "from under his shirt, pressed"; mes "it to his forehead, and then"; mes "quickly mumbled some words.^000000"; set mao_request,4; close2; } else if(mao_request == 4) { mes "[" + strcharinfo(0) + "]"; mes "(^333333Kidd? What..."; mes "What is he doing"; mes "with that pendant?^000000)"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "I've seen him do that"; mes "a couple of times. I dunno,"; mes "I guess he's just praying."; mes "Though, I doubt it's to any"; mes "deity or god or whatever"; mes "that I'm familiar with..."; next; mes "[Kidd]"; mes "Anyway, back to the task at"; mes "hand. All we know is that our"; mes "target was last seen checking"; mes "out the Morroc ruins. Now, I think that we should begin our search "; mes "by visiting the Juno Library."; next; switch( select( "Why should we go there?","Right, I understand!" ) ) { case 1: mes "[Kidd]"; mes "Our target, Raiyan Moore"; mes "is a scholar, an academic."; mes "If he was researching the"; mes "Morroc Ruins, there's a good"; mes "chance that he went to the"; mes "Juno Library beforehand."; next; mes "[Kidd]"; mes "If we're lucky, we might"; mes "find some clue as to what"; mes "Raiyan Moore is trying to do,"; mes "and where he might be now."; mes "Pretty good idea, huh?"; break; case 2: mes "[Kidd]"; mes "I know that Juno is pretty"; mes "far, but I think it's the"; mes "best lead to follow for now."; mes "It's not an easy journey to"; mes "make, so I wanna thank you"; mes "for being so understanding."; break; } next; mes "[Kidd]"; mes "Anyway, if we're lucky,"; mes "maybe someone there might"; mes "be familiar with Raiyan's work"; mes "and could point us in the right"; mes "direction. Alright then, I'll meet up with you in the Juno Library."; set mao_request,5; close2; } else if(mao_request > 4 && mao_request < 8) { mes "[Kidd]"; mes "Hmm...? What are you still"; mes "doing here? There's no need"; mes "to wait up for me, I'll just catch up with you at the Juno Library."; mes "Besides, I've got a few other"; mes "things to take care of first..."; close2; } else if(mao_request == 8) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hey you, Dandelion guy,"; mes "you know why these four"; mes "directions in Morroc are"; mes "so important to Moore?"; mes "He wrote something about"; mes "it in his research journal."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Hm? No, not really."; mes "In fact, it's even more"; mes "baffling. What could be"; mes "here in Morroc, and how"; mes "can it possibly relate"; mes "to the missing children?"; next; mes "[Kidd]"; mes "Yeah, well, it's all we"; mes "have to go on for now."; mes "Although he's probably"; mes "gone by now, we need to"; mes "follow through on this lead... If we're lucky, we'll catch Moore."; set mao_request,9; close2; } else if(mao_request == 9) { mes "[" + strcharinfo(0) + "]"; mes "So..."; mes "How should we go"; mes "about investigating the"; mes "four directions in Morroc?"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hmm... Why don't we try"; mes "this? I'll check the south"; mes "part of Morroc for anything"; mes "out of the ordinary, while you"; mes "check the west part of Morroc."; next; mes "[Kidd]"; mes "Since Moore was performing"; mes "historical research, it would"; mes "probably be best for you to"; mes "investigate the pyramids west"; mes "of Morroc. If you happen to find anything, then meet me back here."; set mao_request,10; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Good luck to the"; mes "two of you. Although"; mes "I have no idea what you"; mes "might find, I hope that it"; mes "will lead you to Raiya Moore..."; close2; } else if(mao_request == 10) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "For now, investigate"; mes "the west part of Morroc"; mes "where the pyramids are"; mes "located. If you find anything"; mes "that may interest Moore, come"; mes "back and report it to me here."; close2; } else if(mao_request == 11) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Ah, you've returned."; mes "I found some sort of"; mes "elemental crest over in"; mes "the south part of Morroc."; mes "It was full of Earth magic..."; next; mes "[" + strcharinfo(0) + "]"; mes "Really? I actually found the"; mes "Wind elemental crest west"; mes "of Morroc. Do you think this"; mes "means that there's elemental"; mes "crests in the fields north and"; mes "east of Morroc as well?"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "I'm not sure, but I can tell"; mes "that there's some serious power"; mes "in those elemental crests. Now,"; mes "from what we read in Moore's"; mes "research, the four directions"; mes "in Morroc have to be balanced."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Hmm. Although your mission"; mes "is to find Raiyan Moore and"; mes "rescue the missing children,"; mes "we cannot allow Moore to cause"; mes "more harm. We can't ignore the crests, and should check them..."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "I agree... In fact, the"; mes "Earth crest seemed pretty"; mes "unstable when I found it."; mes "For now, go and stabilize"; mes "all four elemental crests"; mes "located just outside of Morroc."; next; mes "[Kidd]"; mes "While you're doing that,"; mes "I'm going to visit Morroc's"; mes "local historian and see what"; mes "I can learn about those crests"; mes "and Raiyan Moore's intentions."; set mao_request,12; close2; } else if(mao_request == 12) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hmm... If you want to"; mes "stabilize the crests, you'll"; mes "probably need to counter the"; mes "the element of a crest with the"; mes "opposing, superior element,"; mes "to balance them out, I guess."; next; mes "[Kidd]"; mes "You'll need all four"; mes "types of those elemental"; mes "stones. Anyway, you already"; mes "know where the west crest is."; mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc."; next; mes "[Kidd]"; mes "As for the north and east"; mes "crest locations, you're on"; mes "your own. Anyway, don't forget"; mes "to bring a Flame Heart, Mystic"; mes "Frozen, Great Nature and"; mes "Rough Wind with you, okay?"; close2; } else if(mao_request > 12 && mao_request < 16) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Have you been able to"; mes "find the other elemental"; mes "crests? Don't forget to"; mes "stabilize them by using"; mes "elemental stones of a"; mes "superior, opposing element."; close2; } else if(mao_request == 16) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Is that what happened?"; mes "I can't believe the historian"; mes "would do that, Kidd. Did you"; mes "explain why you needed to"; mes "speak to him, and let him"; mes "know that it was urgent?"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hell, yeah...!"; mes "Well, you know."; mes "In my usual way..."; next; mes "[" + strcharinfo(0) + "]"; mes "I just came back"; mes "from stabilizing those"; mes "elemental crests. Wait,"; mes "did something happen?"; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "I'm not sure..."; mes "Kidd seems very upset"; mes "for some reason. I'm"; mes "guessing something must"; mes "have happened when he"; mes "went to visit that historian."; set mao_request,17; close2; } else if(mao_request == 17) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Alright..."; mes "So you know how"; mes "I was supposed to"; mes "visit our historian?"; mes "He, um, refused to see me..."; next; mes "[" + strcharinfo(0) + "]"; mes "What...?!"; mes "Why would he do"; mes "something like that?"; next; mes "[Kidd]"; mes "I have no idea!"; mes "But I personally think"; mes "that he's got something"; mes "against Assassins. So"; mes "I want you to go and"; mes "try talking to him..."; next; if (Class == Job_Assassin || Class == Job_Assassin_Cross) { mes "[" + strcharinfo(0) + "]"; mes "Wait a second."; mes "I'm an Assassin too!"; next; mes "[Kidd]"; mes "Yeah, but he already"; mes "recognizes me. At least"; mes "you can go in disguise..."; mes "You know, wear one of"; mes "those cute hats or whatever."; next; mes "[" + strcharinfo(0) + "]"; mes "Alright, alright."; mes "I'll try talking"; mes "to him for you..."; set mao_request,18; close2; } else { mes "[" + strcharinfo(0) + "]"; mes "Alright, alright."; mes "I'll try talking"; mes "to him for you..."; set mao_request,18; close2; } } else if(mao_request == 18) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "You should be able to"; mes "find our local historian in"; mes "the Morroc Inn. If you can, ask"; mes "him about the crests around"; mes "Morroc and their importance."; next; mes "[Kidd]"; mes "We need to gather as"; mes "many clues as we can"; mes "about Raiyan Moore's"; mes "research so that we can"; mes "better understand his motives."; close2; } else if(mao_request == 19) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hey, you're back."; mes "So were you able to"; mes "talk to the historian?"; next; mes "[" + strcharinfo(0) + "]"; mes "Say, what's that"; mes "you're drinking?"; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Oh, this?"; mes "It's a Tropical Sograt."; mes "Trust me, it's delicious."; mes "Here, let me buy you a glass."; mes "Master! Let me have another"; mes "glass of Tropical Sograt!"; next; mes "[Master]"; mes "Alright, alright~"; mes "Coming right up."; mes "Here you are, enjoy."; mes "Take this."; set mao_request,20; getitem 12112,1; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hey, drink that later."; mes "Did you figure out why"; mes "the historian refused to"; mes "see me? Gimme your report~"; close2; } else if(mao_request == 20) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Alright, now tell me."; mes "Were you able to talk"; mes "to the historian? Also,"; mes "did you figure out why"; mes "he didn't wanna talk to me?"; next; mes "[" + strcharinfo(0) + "]"; mes "Oh, that? I never got to"; mes "speak to the historian, but"; mes "I did talk to his assistant."; mes "It turns out that you scared"; mes "him off by brandishing your"; mes "blades in front of him..."; next; mes "[Kidd]"; mes "You gotta be kidding me!"; mes "I'm an Assassin! What am"; mes "I supposed to be doing if"; mes "not looking cool and totally"; mes "hardcore, huh? Damn babies..."; mes "So what else did you learn?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, those elemental crests"; mes "are supposed to protect some"; mes "seal beneath Morroc Castle"; mes "that keeps this monster, Satan"; mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but..."; next; mes "[" + strcharinfo(0) + "]"; mes "The assistant told me that"; mes "Thanatos Tower was actually"; mes "a place originally used by"; mes "Satan Morroc to summon his"; mes "minions. Now, demons or angels"; mes "or whatever inhabit that tower."; next; mes "[Kidd]"; mes "Alright..."; mes "But what does all"; mes "this have to do with"; mes "the missing children?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well... Let's say that"; mes "Raiyan Moore's goal is to"; mes "revive Satan Morroc, if it"; mes "truly exists. It might be"; mes "possible to do that by"; mes "offering a blood sacrifice."; set mao_request,21; next; mes "[Kidd]"; mes "Then that would mean"; mes "that the children were"; mes "kidnapped to-- No way!"; mes "That's... That's sick!"; close2; } else if(mao_request == 21) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "You know... I've been"; mes "thinking about what we"; mes "should do next. If Satan"; mes "Morroc really exists, then"; mes "that would be a worldwide"; mes "catastrophe, right?"; next; mes "[Kidd]"; mes "However, we don't really"; mes "know if such a powerful"; mes "monster really does exist."; mes "I don't want to believe it,"; mes "but we gotta investigate the"; mes "possibility, find some proof."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "There are those seals"; mes "around Morroc, but we're"; mes "not sure if they help keep"; mes "Satan Morroc sealed, or if"; mes "their magic makes it easier for humans to live in that desert."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Yeah, yeah, I know. Okay,"; mes "this is what we'll do. You go"; mes "to Thanatos Tower and see if"; mes "you can find those kids, Raiyan"; mes "Moore, or concrete proof of"; mes "Satan Morroc's existence."; set mao_request,22; next; mes "[Kidd]"; mes "If you're lucky enough to"; mes "encounter Raiyan Moore"; mes "while you're there, bring him"; mes "back, dead or alive, it doesn't"; mes "matter. In the meantime, I'll talk to the historian's assistant..."; close2; } else if(mao_request == 22) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "So how's the investigation of"; mes "Thanatos Tower coming along?"; mes "Did you learn anything about"; mes "Raiyan Moore or Satan Morroc?"; next; switch( select( "Yes, I did.","No, not yet..." ) ) { case 1: if(thana_quest > 1) { mes "[" + strcharinfo(0) + "]"; mes "Well, I found some old log"; mes "entries about Satan Morroc."; mes "They pretty much confirm that"; mes "Satan Morroc is real, and that"; mes "it's sealed under Morroc Castle. "; next; mes "["+ strcharinfo(0) +"]"; mes "The Rekenber Corporation"; mes "is also responsible for the"; mes "tower's reconstruction, and"; mes "they ultimately plan to repair"; mes "all twelve of its levels."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "So it's true..."; mes "Satan Morroc does exist."; mes "If Raiyan Moore kidnapped"; mes "those children, then he must"; mes "be planning to sacrifice them"; mes "to revive that monster."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "I wish we could say that we"; mes "were jumping to conclusions,"; mes "but Moore's research results"; mes "and his behavior... He can't be"; mes "planning anything else. This"; mes "is the worst case scenario..."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Damn it!"; mes "We have to find"; mes "Raiyan Moore now!"; mes "We're running out of"; mes "time! What'll we do?!"; set mao_request,23; close2; } else { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hmm... Your investigation"; mes "wasn't thorough enough. You"; mes "need to find concrete proof about Satan Morroc's existence or Raiyan"; mes "Moore's intentions. Hurry back to Thanatos Tower and find it!"; close2; } break; case 2: cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Alright. Come back"; mes "as soon as you finish"; mes "your investigation. I'm"; mes "getting the feeling that we"; mes "no longer have the luxury"; mes "of time, so please hurry!"; close2; break; } } else if(mao_request == 23) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "We need to calm down..."; mes "We're no good to those"; mes "kids if we let ourselves"; mes "get frustrated. Okay, did"; mes "you find any trace of Raiyan"; mes "Moore over at Thanatos Tower?"; next; mes "[" + strcharinfo(0) + "]"; mes "Not at all. I've been"; mes "asking around, but haven't"; mes "been able to get any clue as"; mes "to where he can be right now."; mes "How can we possibly find him?"; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "This is bad... Not only"; mes "are the missing children in"; mes "danger, but if Raiyan may even"; mes "revive Satan Morroc. We cannot"; mes "allow that to happen at any cost."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "I know, I've been"; mes "searching places where"; mes "the children might have"; mes "been hidden, but there's"; mes "just so many of them. We"; mes "really got to think of ou--"; next; cutin "mocseal_kid01.bmp",255; cutin "mocseal_dan01.bmp",255; mes "[Litheron]"; mes "Um? I'm really sorry to"; mes "interrupt. I know I'm not"; mes "supposed to bother you guys"; mes "on assignment, but I overheard"; mes "you and wanted to ask about"; mes "the guy you're looking for."; next; mes "[Dandelion Member]"; mes "You mean..."; mes "Raiyan Moore?"; next; mes "[Litheron]"; mes "Yeah. Does he wear"; mes "the same uniform as you?"; mes "If he does, I think I saw him"; mes "here earlier going by the name"; mes "of ''Mr. R.'' Also, I think he"; mes "might also be Lin's client..."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "What, Lin's client?!"; mes "Wait, "+ strcharinfo(0) +", do you recall"; mes "what Lin's assignent was?"; next; switch( select( "Well, um...","Bodyguard, right?" ) ) { case 1: mes "[Kidd]"; mes "Damn it!"; mes "I don't remember"; mes "it either! But I've got"; mes "a bad feeling about this!"; mes "We gotta go talk to our"; mes "commanding officer!"; set mao_request,24; break; case 2: mes "[Kidd]"; mes "That's right! She's"; mes "supposed to be a bodyguard"; mes "for someone called ''Mr. R!''"; mes "How could we overlook this?!"; mes "Damn it, we need to talk to our"; mes "commanding officer right now!"; set mao_request,24; break; } next; mes "[Litheron]"; mes "Hey, hey..."; mes "What's going on?"; mes "Was I not supposed to"; mes "tell that to you guys?"; next; mes "[Kidd]"; mes "No, no..."; mes "You were actually"; mes "a really great help!"; mes "Thanks, Litheron, "; mes "I'll buy you a drink later~"; close2; } else if(mao_request == 24) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Now I remember...!"; mes "Lin is supposed to work"; mes "as a bodyguard for someone"; mes "named, ''Mr. R!'' We're looking"; mes "for Raiyan Moore--if they're the same person-- then that means--"; next; mes "[Kidd]"; mes "Hurry, we need to tell"; mes "our commanding officer,"; mes "Valdes! I'll meet you there"; mes "in a flash, so just get over"; mes "there as quickly as you can!"; close2; } else if(mao_request == 25) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Raiyan Moore's supposed"; mes "to be in the room on the other"; mes "side of the commanding officer's room. Check it, quickly! Once"; mes "I get my hands on that guy..."; close2; } else if(mao_request == 26 || mao_request == 27) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Something huge is going"; mes "on at Morroc Castle. If that's"; mes "where Satan Morroc is sealed,"; mes "then the demon is beginning"; mes "to revive. We gotta stop it before Satan Morroc can enter our world!"; close2; } else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Man, that was close!"; mes "We got really lucky."; mes "Yeah... Let's talk about this"; mes "some more with Valdes in"; mes "the commanding officer's room."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "I still can't believe it..."; mes "Those poor, poor children..."; emotion e_hmm,1; close2; } else if(mao_request > 102 && mao_request < 126) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hey, you're..."; mes "You're Lin's partner,"; mes "aren't you? Good luck"; mes "working with her-- she"; mes "can be pretty bossy."; close2; } else { cutin "mocseal_kid01.bmp",1; mes "[Kidd]"; mes "Damn it, I feel like"; mes "we all failed. I can"; mes "understand how Lin feels."; mes "Still, I hate standing by"; mes "and waiting around..."; close2; } cutin "mocseal_kid01.bmp",255; cutin "mocseal_dan01.bmp",255; end; } que_job01,89,85,5 script Dandelion Member 880,{ if(checkweight(12112,1) != 1) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (mao_request == 124) { mes "[Dandelion Member]"; mes "H-hey...!"; mes "Did you feel that?"; mes "That eerie vibration"; mes "of incredibly dark power..."; next; mes "[Kidd]"; mes "Something major is going"; mes "to happen... You've got to"; mes "call the other members of"; mes "Dandelion, and I've got to"; mes "contact everyone in my guild!"; next; mes "[Dandelion Member]"; mes "Let me go, I can feel"; mes "something happening in"; mes "Morroc Castle! We have"; mes "to go over there right now!"; close2; } else if(mao_request < 3 || (mao_request > 102 && mao_request < 124)) { mes "[Dandelion Member]"; mes "Have you ever heard of"; mes "the Dandelion organization?"; next; switch( select( "Yes","No" ) ) { case 1: mes "[Dandelion Member]"; mes "Ah, so you already know"; mes "about us? I feel so ashamed..."; mes "We let that Raiyan Moore kidnap"; mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we"; mes "can ever forgive ourselves."; close2; break; case 2: mes "[Dandelion Member]"; mes "You really haven't?"; mes "Well, I suppose we're"; mes "not a very popular or"; mes "glamorous group. Basically,"; mes "we're a non-profit organization working to improve public welfare."; next; mes "[Dandelion Member]"; mes "We volunteer to clean the"; mes "streets, repair homes for"; mes "lower income households, and"; mes "even operated a day care center."; mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care..."; next; mes "[Dandelion Member]"; mes "I can only imagine the"; mes "suffering those poor kids"; mes "must be going through. I hope"; mes "that we can save them soon!"; close2; break; } } else if(mao_request == 3) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Ah, so you're the one"; mes "working with Kidd on this"; mes "mission? I'm your client,"; mes "the representative of the"; mes "Dandelion Organization."; next; mes "[Dandelion Member]"; mes "If you don't already know,"; mes "we're a public service group"; mes "that does great volunteer work."; mes "However, one of our projects,"; mes "a child daycare center, was"; mes "ruined by a Mr. Raiyan Moore."; next; mes "[Dandelion Member]"; mes "It's horrible what he did:"; mes "Raiyan Moore kidnapped all"; mes "of the children at our daycare"; mes "center! We can't help but feel"; mes "responsible, and we're doing"; mes "all that we can to find them..."; next; mes "[Dandelion Member]"; mes "However, the people of"; mes "our organization don't have"; mes "the skills to find him, much"; mes "less deal with this dangerous"; mes "man. That's why we're asking"; mes "for your help in this matter."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "That's how the children"; mes "have been disappearing?"; mes "Hmm. According to Raiyan"; mes "Moore's profile, he's more"; mes "of an academic or a scholar"; mes "than a dangerous kidnapper..."; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Yes, he would appear"; mes "innocuous according to"; mes "the file we've given you,"; mes "but I do not think that"; mes "Raiyan Moore is a person"; mes "that we should underestimate."; next; mes "^3355FFThe representative from"; mes "the Dandelion Organization"; mes "pulled out a necklace pendant"; mes "from under his shirt, pressed"; mes "it to his forehead, and then"; mes "quickly mumbled some words.^000000"; set mao_request,4; close2; } else if(mao_request == 4) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "All we know is that"; mes "Raiyan Moore has last"; mes "been spotted investigating"; mes "the ruins around Morroc."; mes "For now, I suggest that you plan your next action with Kidd."; next; mes "^3355FFThe representative from"; mes "the Dandelion Organization"; mes "pulled out a necklace pendant"; mes "from under his shirt, pressed"; mes "it to his forehead, and then"; mes "quickly mumbled some words.^000000"; close2; } else if(mao_request > 4 && mao_request < 8) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "Are you leaving now?"; mes "I hope that you catch"; mes "Raiyan Moore and that"; mes "you can rescue those"; mes "poor kids. Only a monster"; mes "would stoop to kidnapping..."; close2; } else if(mao_request == 8) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "So you found some"; mes "sort of clue as to where"; mes "Raiyan would be? I agree"; mes "that it sounds like a long"; mes "shot, but we've got to try"; mes "everything that we can!"; close2; } else if(mao_request == 9) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "Raiyan seems to have"; mes "been conducting some very"; mes "peculiar research. What could"; mes "the meaning of ''Morroc's four"; mes "directions'' be? How can it"; mes "possibly be of significance?"; close2; } else if(mao_request == 10) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "So you're really going to"; mes "check the four directions"; mes "in Morroc... What could"; mes "possibly interest Raiyan"; mes "Moore in Morroc? Perhaps"; mes "he is not just a kidnapper..."; close2; } else if(mao_request == 11) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "You found a crest shaped"; mes "like the Wind? Ah, Kidd"; mes "mentioned that he found an"; mes "elemental crest imbued with"; mes "the power of Earth. You should"; mes "share your findings with him..."; close2; } else if(mao_request > 11 && mao_request < 16) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "I don't understand what"; mes "could be so important about"; mes "these elemental crest devices"; mes "hidden in Morroc. What could"; mes "Raiyan Moore be planning...?"; close2; } else if(mao_request == 16) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Is that what happened?"; mes "I can't believe the historian"; mes "would do that, Kidd. Did you"; mes "explain why you needed to"; mes "speak to him, and let him"; mes "know that it was urgent?"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hell, yeah...!"; mes "Well, you know."; mes "In my usual way..."; next; mes "[" + strcharinfo(0) + "]"; mes "I just came back"; mes "from stabilizing those"; mes "elemental crests. Wait,"; mes "did something happen?"; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "I'm not sure..."; mes "Kidd seems very upset"; mes "for some reason. I'm"; mes "guessing something must"; mes "have happened when he"; mes "went to visit that historian."; set mao_request,17; close2; } else if(mao_request == 17) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Now why would Morroc's"; mes "local historian refuse to see"; mes "Kidd? Maybe he didn't fully"; mes "understand the importance"; mes "of this mission? How strange..."; close2; } else if(mao_request == 18) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "We have so very few leads"; mes "to finding Raiyan Moore, it's"; mes "completely frustrating. I know"; mes "that we have no choice, but"; mes "I'm worried to death about"; mes "those kidnapped children..."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Try not to worry"; mes "so much. We'll just"; mes "do what we always do:"; mes "everything we can. I only"; mes "hope it'll be enough this time."; close2; } else if(mao_request == 19) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "Oh, you've returned?"; mes "Were you able to talk to"; mes "the historian? Heh, while you"; mes "were gone, I've been helping"; mes "myself to some of these drinks~"; next; mes "[" + strcharinfo(0) + "]"; mes "Say, what's that"; mes "you're drinking?"; next; cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Oh, this?"; mes "It's a Tropical Sograt."; mes "Trust me, it's delicious."; mes "Here, let me buy you a glass."; mes "Master! Let me have another"; mes "glass of Tropical Sograt!"; next; mes "[Master]"; mes "Alright, alright~"; mes "Coming right up."; mes "Here you are, enjoy."; mes "Take this."; set mao_request,20; getitem 12112,1; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Hey, drink that later."; mes "Did you figure out why"; mes "the historian refused to"; mes "see me? Gimme your report~"; close2; } else if(mao_request == 20) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Isn't Tropical Sograt"; mes "so good? I can't believe"; mes "Assassins can enjoy this"; mes "drink whenever they want~"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Don't forget that"; mes "we've got a mission"; mes "to finish! Come on,"; mes "gimme your report now."; mes "What'd you learn exactly?"; close2; } else if(mao_request == 21) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "Raiyan Moore..."; mes "The missing children..."; mes "Satan Morroc and Thanatos"; mes "Tower. They couldn't all be"; mes "connected somehow, can they?"; close2; } else if(mao_request == 22) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "I hope that you'll be"; mes "able to find Raiyan Moore"; mes "at Thanatos Tower. Though,"; mes "it's a public place, so I don't"; mes "think he'd linger there for"; mes "too long. Good luck..."; close2; } else if(mao_request == 23) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "That monster..."; mes "So he kidnapped the"; mes "children to-- to sacrifice"; mes "them?! That's... unthinkable."; mes "All to bring back some dead"; mes "demon? Why would he do that?!"; close2; } else if(mao_request == 24) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Raiyan Moore kidnapped"; mes "the children to revive Satan"; mes "Morroc, and had the nerve"; mes "to hire the Assassin Guild"; mes "to protect him?! He's truly"; mes "a devious mastermind..."; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Being duped by that guy..."; mes "I've never been so insulted!"; mes "It's decided: that Raiyan"; mes "Moore doesn't deserve"; mes "to take another breath."; close2; } else if(mao_request == 25) { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "I can't believe that"; mes "Raiyan Moore was under"; mes "our noses this whole time..."; mes "Do you know where he is now?"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Yeah. Yeah..."; mes "Don't get too"; mes "worked up, he'll"; mes "be right here soon."; close2; } else if(mao_request == 26 || mao_request == 27) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "This is bad news..."; mes "It looks like Raiyan Moore"; mes "is performing the ritual to"; mes "revive Satan Morroc. We need"; mes "to go to Morroc Castle, where"; mes "Satan Morroc is sealed..."; close2; } else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "Well, we've sent some"; mes "people to purse Raiyan,"; mes "though I honestly doubt"; mes "that they'll be able to get"; mes "him. Luckily, though, you"; mes "seem to be alright..."; close2; } else if(mao_request > 102 && mao_request < 126) { cutin "mocseal_dan01.bmp",1; mes "[Dandelion Member]"; mes "I'm sorry..."; mes "But I'm far too busy"; mes "to speak with you now."; mes "This matter requires"; mes "my full attention!"; close2; } else { cutin "mocseal_dan01.bmp",0; mes "[Dandelion Member]"; mes "Those poor children..."; mes "And what are we going"; mes "to tell their parents?"; mes "Still, perhaps this is"; mes "the will of ^4D4DFFFreya^000000."; next; mes "[Dandelion Member]"; mes "Their deaths may have"; mes "been horrific, but I believe"; mes "that those children are now"; mes "safe in Freya's loving arms."; mes "Who can understand the "; mes "divine will of Freya?"; next; cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "Freya...?"; mes "I thought most"; mes "people around here"; mes "prayed to Odin. Well,"; mes "I suppose that explains"; mes "a couple things."; close2; } cutin "mocseal_dan01.bmp",255; cutin "mocseal_kid01.bmp",255; end; } yuno_in04,180,106,3 script Reading Girl 73,{ if (mao_request == 5) { mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but may I ask"; mes "you a question? I'm hoping"; mes "that you might be able to"; mes "help me with something."; next; mes "[Yunia]"; mes "Eh? Oh, I'm sorry, I was"; mes "so busy reading this book!"; mes "So, uh, what exactly did"; mes "you want to ask me?"; next; switch( select( "Do you know Raiyan Moore?","What are you reading?" ) ) { case 1: mes "[Yunia]"; mes "Raiyan Moore?"; mes "I don't know any--"; mes "Oh, you must mean"; mes "Mr. R. Moore. Yes,"; mes "I suppose I do if his"; mes "first name is Raiyan."; next; mes "[Yunia]"; mes "I'm Yunia, Mr. Moore's"; mes "temporary assistant while"; mes "he's working on his current"; mes "research project. I can't make"; mes "heads or tails out of whatever"; mes "he's been studying, though..."; next; mes "[" + strcharinfo(0) + "]"; mes "Great, when was the"; mes "last time you've seen"; mes "him? You see, we're"; mes "actually looking for him..."; next; mes "[Yunia]"; mes "I actually saw him here"; mes "everyday in the library up"; mes "until a couple days ago. That's"; mes "when these strange men tried"; mes "to capture him, but luckily he"; mes "was able to escape."; next; mes "[Yunia]"; mes "I remember that things"; mes "were so crazy that day,"; mes "and Mr. Moore even forgot"; mes "to bring his documents with"; mes "him while he was running away."; next; switch( select( "Documents?","Where did he go?" ) ) { case 1: mes "[Yunia]"; mes "Yes, he was perusing"; mes "some historic documents"; mes "before he ran off. They're"; mes "all about history, so I couldn't really understand them at all..."; set mao_request,6; close; case 2: mes "[Yunia]"; mes "Mm... I really don't"; mes "know? But I did keep and"; mes "organize the documents that"; mes "he was researching so that"; mes "they'll be ready when he"; mes "comes back to the library."; set mao_request,6; close; } case 2: mes "[Yunia]"; mes "Oh... you know."; mes "It's just this novel"; mes "About a boy who becomes."; mes "a slave and he needs to"; mes "pay off his parents' debts."; mes "But then, he falls in love..."; next; mes "[Yunia]"; mes "And the girl he falls"; mes "in love with? He doesn't"; mes "know it yet, but she's the"; mes "dark overlord of darkness!"; mes "At least, I think she is. They"; mes "keep hinting at it, though."; close; } } else if(mao_request == 6) { mes "[" + strcharinfo(0) + "]"; mes "I was wondering if"; mes "I could look through"; mes "that Mr. Moore was studying..."; next; mes "[Yunia]"; mes "Well, I gave most of the"; mes "documents that I organized"; mes "to someone else already, but"; mes "now that I think about it, there are a few leftover, unorganized"; mes "files that you can check out."; next; mes "[Yunia]"; mes "Actually, the person that took"; mes "the organized documents did"; mes "so on Mr. Moore's behalf. Then,"; mes "she quickly vanished before"; mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information."; next; mes "[" + strcharinfo(0) + "]"; mes "Damn! That information"; mes "would have been really"; mes "helpful! (^333333I better not let"; mes "her know that I'm actually"; mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)"; next; mes "[Yunia]"; mes "I hope Mr. Moore is"; mes "alright. Oh, why don't"; mes "you try reading his notes"; mes "and his journal on his desk?"; mes "That might be really helpful."; set mao_request,7; close; } else if(mao_request == 7) { mes "[Yunia]"; mes "Mr. Moore's desk?"; mes "Just go upstairs and"; mes "look for it in the corner."; mes "You should be able to"; mes "easily find his notes and"; mes "journal right on top of it."; close; } else if(mao_request == 105) { mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but I'm"; mes "looking for a Ms. Yunia?"; next; mes "[Yunia]"; mes "Oh, that's me!"; mes "So how can I help you?"; next; switch( select( "Mr. R's Documents","What are you reading?" ) ) { case 1: mes "[Yunia]"; mes "Mr. R? Ohhhh..."; mes "Mr. R. Moore. Is..."; mes "Is he alright? I was"; mes "so scared when those"; mes "strange men attacked him"; mes "right here in Juno Library!"; next; mes "[" + strcharinfo(0) + "]"; mes "Oh, he's perfectly safe."; mes "We've got a professional to"; mes "ensure nothing happens to him."; mes "But yes, he wanted me to come"; mes "here to pick up some research documents. Do you know about that?"; next; mes "[Yunia]"; mes "Ah, yes, I do!"; mes "I've been organizing"; mes "them for his return."; mes "Would you like to take"; mes "a look before delivering"; mes "them to Mr. R. Moore?"; next; switch( select( "May I?","No, thanks..." ) ) { case 1: break; case 2: break; } mes "[Yunia]"; mes "Heh heh~ Alright~"; mes "First you should make sure"; mes "that the documents you're"; mes "delivering are the ones"; mes "that he needs, am I right?"; set mao_request,106; close; case 2: mes "[Yunia]"; mes "Oh... You know. Just this"; mes "story about this guy who's"; mes "cursed so that he transforms"; mes "into a fat dork around beautiful girls, and into a svelte, handsome"; mes "man around dorky women."; next; mes "[Yunia]"; mes "So then he gets into this"; mes "crazy love triangle, and now"; mes "I'm at the part when he has to"; mes "go on a date with both a gorgeous girl AND a geeky girl. How's"; mes "he going to transform next...?"; close; } } else if(mao_request == 106) { mes "[Yunia]"; mes "Okay, these should"; mes "be the documents that"; mes "Mr. Moore wants to read."; mes "Just read through them"; mes "quickly to make sure that"; mes "I gave you the right ones."; next; mes "[" + strcharinfo(0) + "]"; mes "Let's see here..."; mes "Some of these sentences"; mes "are underlined... Ah, and here"; mes "are some notes in the margins."; mes "Maybe this'll tell me about"; mes "Mr. R. Moore's research..."; next; mes "^4d4dffSatan Morroc appeared,"; mes "turning the world into a"; mes "living hell. Somehow, the"; mes "monster was sealed, and a"; mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc."; next; mes "[" + strcharinfo(0) + "]"; mes "Whoa, that's actually"; mes "pretty interesting. But"; mes "I need to do my job first."; mes "Perhaps I'll ask Mr. R. Moore"; mes "about this later. Hey, Yunia,"; mes "thanks for all of your help."; next; mes "[Yunia]"; mes "You're welcome~"; mes "Oh, and please give"; mes "my regards to Mr. Moore"; mes "when you see him, okay?"; set mao_request,107; close; } else { mes "["+ strcharinfo(0) +"]"; mes "Excuse me..."; mes "But what are"; mes "you reading?"; next; mes "[Yunia]"; mes "Oh... You know."; mes "This story about this girl"; mes "who becomes a princess."; mes "And then she owns this harem"; mes "of handsome boys, see? But"; mes "then, she meets this one boy..."; next; mes "[Yunia]"; mes "This boy refuses to join"; mes "her harem, and it's, like, so"; mes "ironic because he's the one she"; mes "really wants. Even though any"; mes "other boy in the world would"; mes "join her harem ^FF0000willingly^000000."; next; mes "[Yunia]"; mes "Anyway, I'm reading the part"; mes "where he-- his name's Extopher-- has to defeat Count Guillermo"; mes "in a sword duel for the right"; mes "to ride the unicorn pegasus."; mes "Ooh, what'll happen next?"; close; } } yuno_in04,175,129,0 script Workbook#mao 111,{ if (mao_request == 7) { if(!.mao_book) { set .mao_book,.mao_book +1; donpcevent "#maobooktimer::OnEnter"; mes "^3355FFYou find a crumpled piece"; mes "of paper filled with scribbles."; mes "Apparently, this was ripped"; mes "from Moore's journal.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Nuts..."; mes "I came all the"; mes "way to Juno to look"; mes "through some trash?"; next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; mes "For the sake of those"; mes "missing kids, we're duty"; mes "bound to sift through every"; mes "piece of possible evidence,"; mes "not matter how useless it may"; mes "look! Don't throw it away yet!"; donpcevent "Kidd#book::OnEnter"; next; mes "[" + strcharinfo(0) + "]"; mes "Holy--!"; mes "You just came"; mes "out of nowhere!"; next; mes "[Kidd]"; mes "Sorry. I did tell"; mes "you I'd meet you here"; mes "in Juno. Anyway, let's"; mes "both take a careful look at"; mes "this paper from Moore's desk."; next; mes "[" + strcharinfo(0) + "]"; mes "...Morroc..."; mes "Were summoned..."; mes "Through the tower...?"; mes "This handwriting is so"; mes "bad, it's barely legible."; mes "Can you read any of this?"; next; mes "[Kidd]"; mes "Uhhh... Tower..."; mes "Prontera... Impact created..."; mes "Desert? Must... four directions"; mes "in Morroc... Oh! Balance the"; mes "four directions in Morroc"; mes "to prevent a great evil."; next; mes "[Kidd]"; mes "Sorry, that's all I can read, but it must be important: if Moore"; mes "spent the time to write that"; mes "part clearly, then he must be"; mes "planning to investigate the"; mes "four directions in Morroc."; next; mes "[Kidd]"; mes "I'm not sure what it"; mes "could all mean, but I'm"; mes "gonna bring this part of"; mes "his journal with me. I'll"; mes "meet you back in Morroc."; set mao_request,8; close2; cutin "mocseal_kid01.bmp",255; donpcevent "Kidd#book::OnInit"; donpcevent "#maobooktimer::OnStop"; end; } else { mes "^3355FFYou find a journal filled"; mes "with illegible scribbles."; mes "It's impossible for you to"; mes "decipher the writing inside.^000000"; close; } } else if(mao_request > 7) { mes "^3355FFYou find a journal that is"; mes "missing many of its pages"; mes "and filled with illegible"; mes "scribbles. It's impossible"; mes "for you to decipher what"; mes "could be written inside.^000000"; close; } else { mes "^3355FFYou find what appears to"; mes "be somebody's research"; mes "journal. It's best not to"; mes "touch it for now.^000000"; close; } OnInit: set .mao_book,0; end; } yuno_in04,174,130,5 script Kidd#book 884,{ mes "[Kidd]"; mes "......"; mes "........."; close; OnInit: disablenpc "Kidd#book"; end; OnEnter: enablenpc "Kidd#book"; end; } yuno_in04,1,1,1 script #maobooktimer -1,{ OnEnter: initnpctimer; end; OnStop: donpcevent "Workbook#mao::OnInit"; stopnpctimer; OnTimer180000: donpcevent "Workbook#mao::OnInit"; stopnpctimer; } que_job01,6,79,5 script Lin#stairs 885,{ OnInit: disablenpc "Lin#stairs"; end; OnEnter: enablenpc "Lin#stairs"; end; } que_job01,8,77,1 script #linstairs 139,3,3,{ if (mao_request == 109) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Alright, we need"; mes "to talk for a second"; mes "about this assignment."; donpcevent "Lin#stairs::OnEnter"; next; mes "[" + strcharinfo(0) + "]"; mes "Waaa-!"; mes "You came out"; mes "of nowhere!"; next; mes "[Lin]"; mes "Sorry for scaring you."; mes "We don't have time, so I'll"; mes "get straight to the point."; mes "I don't trust our client."; mes "However, for the time being,"; mes "we should do what he says."; next; mes "[Lin]"; mes "In the meantime, keep"; mes "an eye out. If you find"; mes "anything that might suggest"; mes "that Mr. R isn't telling us the"; mes "truth for some reason, let"; mes "me know. I'll see you soon."; set mao_request,110; close2; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#stairs::OnInit"; end; } else if(mao_request == 115) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Hey, I gotta talk to you"; mes "real quick without Mr. R"; mes "overhearing... I'm not"; mes "taking any chances with him!"; donpcevent "Lin#stairs::OnEnter"; next; mes "[Lin]"; mes "I tried to visit our local"; mes "historian to learn more about"; mes "Mr. R's research. To do that,"; mes "I left Mr. R alone for a little"; mes "while under our magic security system. However, I kinda failed."; next; mes "[Lin]"; mes "I got a little peeved at"; mes "the historian guy, and he"; mes "got a little intimidated. Now"; mes "he's holed up somewhere"; mes "in the Morroc Inn, and I don't"; mes "think he's seeing anybody."; next; mes "[Lin]"; mes "I want you to find Morroc's"; mes "historian and find out what"; mes "you can about Satan Morroc,"; mes "Morroc, and Thanatos Tower."; mes "We need to know how they're"; mes "linked to the missing kids."; next; mes "[" + strcharinfo(0) + "]"; mes "I guess since he hasn't"; mes "met me yet, maybe he'll"; mes "talk to me. Alright, I'll do it. "; next; mes "[Lin]"; mes "Great, thanks a lot."; mes "Okay then, I'll see"; mes "you later. Remember,"; mes "the Morroc Inn, alright?"; set mao_request,116; close2; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#stairs::OnInit"; end; } else if(mao_request == 117) { cutin "mocseal_rin01.bmp",2; mes "[" + strcharinfo(0) + "]"; mes "L-Lin...?"; mes "You there?"; donpcevent "Lin#stairs::OnEnter"; next; mes "[Lin]"; mes "Yeah, I'm here."; mes "So, were you able"; mes "to find that historian?"; mes "What exactly did you learn?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, I was only able to"; mes "speak to the historian's"; mes "asssistant. Let's see..."; mes "I found out about the"; mes "origin of this city's name..."; next; mes "["+ strcharinfo(0) +"]"; mes "Thanatos Tower was used"; mes "by Morroc Satan to summon"; mes "his own monsters into our"; mes "world. Now, it's being rebuilt,"; mes "even though it houses these"; mes "demons that look like angels..."; next; mes "[Lin]"; mes "Huh. That's strange."; mes "I heard that those are"; mes "actually real angels that"; mes "are guarding the tower for"; mes "some reason. Hm. What else"; mes "did you manage to learn?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, Satan Morroc, if it"; mes "exists, might be able to"; mes "come back into our world"; mes "if the seal is broken by"; mes "sacrificing children..."; next; mes "[Lin]"; mes "That... That sounds"; mes "really bad, especially"; mes "with all of those children"; mes "missing from Morroc lately."; mes "What'll be our next move?"; mes "I guess we'll talk to Mr. R."; set mao_request,118; next; mes "[Lin]"; mes "The way things are going,"; mes "he's probably gonna ask us"; mes "to investigate Thanatos Tower."; mes "For now, we'll see what he wants. Ah, and not a word of anything"; mes "that we've discussed out here."; close2; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#stairs::OnInit"; end; } else if(mao_request == 121 && thana_quest > 1) { cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "Report to me first."; mes "Did you learn anything"; mes "about Thanatos Tower?"; donpcevent "Lin#stairs::OnEnter"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, I found some old log"; mes "entries about Satan Morroc."; mes "They pretty much confirm that"; mes "Satan Morroc is real, and that"; mes "it's sealed under Morroc Castle. "; next; mes "["+ strcharinfo(0) +"]"; mes "The Rekenber Corporation"; mes "is also responsible for the"; mes "tower's reconstruction, and"; mes "they ultimately plan to repair"; mes "all tweleve of its levels."; next; mes "[Lin]"; mes "Why would they want to do"; mes "something crazy like that?"; mes "If Mr. R is really preventing"; mes "Morroc Satan's return, then"; mes "his attackers must want"; mes "to revive Morroc Satan..."; next; mes "[Lin]"; mes "But if he's lying, and"; mes "he's trying to bring Morroc"; mes "Satan into our world, then"; mes "he's wanted by the Dandelion"; mes "group... meaning, he may be"; mes "the target for Kidd's mission."; next; mes "[Lin]"; mes "Crap! This could be"; mes "really bad. I need to"; mes "talk about this to our"; mes "commanding officer Valdes"; mes "about this. While I do that,"; mes "you go and check on Mr. R."; next; mes "[Lin]"; mes "Why did Valdes accept"; mes "both of these missions?!"; mes "In the worst case scenario,"; mes "we might be the ones who'll"; mes "have to keep Satan Morroc"; mes "from returning to this world..."; set mao_request,122; close2; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#stairs::OnInit"; end; } } moc_fild10,281,148,1 script Upturned Spot#water 111,{ if (mao_request == 14) { cutin "mocseal_ice01.bmp",2; mes "^3355FFYou find a gleaming"; mes "crest that looks like a"; mes "splashing wave of water.^000000"; if(countitem(996)) { mes "^3355FFYou take out a Rough Wind"; mes "to counter the crest's power.^000000"; next; mes "^3355FFThe crest responds to"; mes "the Rough Wind, and both"; mes "objects violent glow in"; mes "conflict against each other.^000000"; specialeffect EF_BEGINSPELL2; specialeffect EF_BEGINSPELL4; next; cutin "mocseal_ice02.bmp",2; mes "^3355FFSuddenly, the crest sprayed"; mes "some water which evaporated"; mes "quickly in mid-air: it seems"; mes "the Wind element neutralized"; mes "this crest's Water element.^000000"; specialeffect EF_SPHERE; delitem 996,1; set mao_request,15; next; mes "[" + strcharinfo(0) + "]"; mes "Alright..."; mes "Now I should look for"; mes "the crest hidden in the"; mes "field north of Morroc."; close2; } else { mes "^3355FFYou probably need a Rough"; mes "Wind to counter its power.^000000"; close2; } } else if(mao_request > 14 && mao_request < 100) { mes "^3355FFYou find a gleaming"; mes "crest that looks like a"; mes "splashing wave of water.^000000"; mes "^3355FFHowever, you don't sense"; mes "anything strange about it.^000000"; cutin "mocseal_ice02.bmp",2; close2; } else if(mao_request == 113) { mes "^3355FFYou find a gleaming"; mes "crest that looks like a"; mes "splashing wave of water.^000000"; cutin "mocseal_ice02.bmp",2; if (countitem(995)) { mes "^3355FFYou bring out a Mystic Frozen"; mes "to enhance the crest's power.^000000"; next; cutin "mocseal_ice01.bmp",2; mes "^3355FFThe crest resonates"; mes "with the Mystic Frozen,"; mes "suddenly causing the air"; mes "to chill and raising the"; mes "waves in the oasis.^000000"; specialeffect EF_BEGINSPELL2; delitem 995,1; set mao_request,114; next; mes "[" + strcharinfo(0) + "]"; mes "Alright..."; mes "Now I should look for"; mes "the crest hidden in the"; mes "field north of Morroc."; close2; } else { mes "^3355FFYou probably need a Mystic"; mes "Frozen to enhance its power."; close2; } } else if(mao_request > 112) { mes "^3355FFYou find a gleaming"; mes "crest that looks like a"; mes "splashing wave of water.^000000"; cutin "mocseal_ice01.bmp",2; close2; } cutin "mocseal_ice01.bmp",255; cutin "mocseal_ice02.bmp",255; end; } moc_fild19,21,33,1 script Unturned Spot#wind 111,{ if (mao_request == 10) { cutin "mocseal_wind01.bmp",2; mes "^3355FFYou find a shining crest"; mes "that looks like a symbol of"; mes "the Wind. As you approach it,"; mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "This must be what"; mes "Raiyan Moore is so"; mes "interested in. Well,"; mes "I better go inform Kidd"; mes "about what I found here."; set mao_request,11; close2; } else if(mao_request == 11) { cutin "mocseal_wind01.bmp",2; mes "^3355FFYou find a shining crest"; mes "that looks like a symbol of"; mes "the Wind. As you approach it,"; mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Great, now that I found"; mes "this, I really need to tell"; mes "Kidd about it. Hopefully, he"; mes "found something just like this."; close2; } else if(mao_request == 12) { if(countitem(997)) { cutin "mocseal_wind01.bmp",2; mes "^3355FFYou find a shining crest"; mes "that looks like a symbol of"; mes "the Wind. As you approach it,"; mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Okay, the power of the"; mes "Earth counteracts the "; mes "Wind. I'll just pull out this"; mes "Great Nature and... Eh?"; next; mes "^3355FFThe Wind elemental crest"; mes "quickly responds to the"; mes "Great Nature stone.^000000"; specialeffect EF_BEGINSPELL4; specialeffect EF_BEGINSPELL5; next; cutin "mocseal_wind02.bmp",2; mes "^3355FFThe Wind and Earth"; mes "neutralized each other,"; mes "causing the power of the"; mes "Wind in this area to stabilize.^000000"; specialeffect EF_SPHERE; delitem 997,1; set mao_request,13; next; mes "[" + strcharinfo(0) + "]"; mes "Great, now that I'm done"; mes "with this crest, I need to"; mes "find the next one. Let's see,"; mes "I need to find the one to the"; mes "south that Kidd already found."; close2; } else { cutin "mocseal_wind01.bmp",2; mes "^3355FFYou find a shining crest"; mes "that looks like a symbol of"; mes "the Wind. As you approach it,"; mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Wind, wind, wind..."; mes "What do I use to counteract"; mes "the Wind property? It was..."; next; switch( select( "Fire","Ice","Wind","Earth" ) ) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Fire...? No, that's..."; mes "Wind and Fire sort of"; mes "go together, don't they?"; close2; break; case 2: mes "[" + strcharinfo(0) + "]"; mes "Ice...? No..."; mes "The power of Wind, of"; mes "lightning, supercedes"; mes "the power of Ice and water..."; close2; break; case 3: mes "[" + strcharinfo(0) + "]"; mes "I got it...!"; mes "I'll fight Wind"; mes "with Wind! No..."; mes "Don't be ridiculous."; close2; break; case 4: mes "[" + strcharinfo(0) + "]"; mes "Earth...?"; mes "That's it! I need a"; mes "Great Nature to use"; mes "on this Wind crest!"; close2; break; } } } else if (mao_request > 12 && mao_request < 100) { mes "^3355FFYou find a shining crest"; mes "that looks like a symbol of"; mes "the Wind. However, you don't"; mes "think that it's particularly"; mes "worthy of an investigation.^000000"; cutin "mocseal_wind02.bmp",2; close2; } else if(mao_request == 110) { cutin "mocseal_wind02.bmp",2; mes "^3355FFYou find a shining crest"; mes "that looks like a symbol of"; mes "the Wind. However, the air"; mes "flow around it seems weak.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "This must be what I'm looking"; mes "for. It looks like an artifact of the Wind element, but the wind"; mes "around here isn't as strong as it should be. I think I might need"; mes "to bring a ^4D4DFFRough Wind^000000 here..."; set mao_request,111; close2; } else if(mao_request == 111) { if (countitem(996)) { cutin "mocseal_wind02.bmp",2; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; mes "Hopefully this"; mes "Rough Wind will do"; mes "the trick. Whoa. Um..."; mes "Something's happening..."; next; mes "^3355FFThe elemental crest"; mes "quickly responds to the"; mes "Rough Wind, causing the"; mes "crest to shine brighter and"; mes "the wind to blow stronger.^000000"; specialeffect EF_BEGINSPELL4; delitem 996,1; set mao_request,112; next; cutin "mocseal_wind01.bmp",2; mes "[" + strcharinfo(0) + "]"; mes "Well, I guess that's that."; mes "Now I need to talk to Lin"; mes "and figure out if there are"; mes "more of these things to be"; mes "found outside of Morroc."; close2; } else { mes "^3355FFYou need to bring"; mes "a Rough Wind to activate"; mes "this Wind elemental crest.^000000"; cutin "mocseal_wind02.bmp",2; close2; } } else if(mao_request > 111) { mes "^3355FFYou find a shining crest"; mes "that looks like a symbol of"; mes "the Wind. As you approach it,"; mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; cutin "mocseal_wind01.bmp",2; close2; } cutin "mocseal_wind01.bmp",255; cutin "mocseal_wind02.bmp",255; end; } moc_fild12,280,36,1 script Unturned Spot#earth 111,{ if (mao_request == 13) { if (countitem(994)) { mes "^3355FFYou find a shimmering"; mes "crest that symbolizes"; mes "the power of the Earth.^000000"; cutin "mocseal_earth01.bmp",2; next; mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; mes "I should use this"; mes "Flame Heart to"; mes "stabilize this crest."; next; mes "^3355FFAs soon as you pull out"; mes "the Flame Heart, the stone"; mes "and the crest begin to glow"; mes "intensely, as if their powers"; mes "were conflicting.^000000"; specialeffect EF_BEGINSPELL5; specialeffect EF_BEGINSPELL3; next; mes "^3355FFThe Flame Heart then"; mes "quickly vanishes with"; mes "a burst of heated vapor."; mes "This power of this crest"; mes "is now stabilized.^000000"; cutin "mocseal_earth02.bmp",2; specialeffect EF_SPHERE; delitem 994,1; set mao_request,14; next; mes "[" + strcharinfo(0) + "]"; mes "That was simple."; mes "Alright, now I should"; mes "try to find the crest"; mes "hidden east of Morroc."; close2; } else { mes "^3355FFYou find a shimmering"; mes "crest that symbolizes"; mes "the power of the Earth.^000000"; cutin "mocseal_earth01.bmp",2; next; mes "^3355FFTo counteract the"; mes "crest's Earth power,"; mes "you'll probably need"; mes "a Flame Heart stone.^000000"; close2; } } else if(mao_request > 13 && mao_request < 100) { mes "^3355FFYou find a shimmering"; mes "crest that symbolizes"; mes "the power of the Earth."; mes "However, you don't sense"; mes "anything peculiar from it."; cutin "mocseal_earth02.bmp",2; close2; } else if(mao_request == 112) { mes "^3355FFYou find a shimmering"; mes "crest that symbolizes"; mes "the power of the Earth."; mes "You'll need a Great Nature"; mes "stone to enhance its power.^000000"; cutin "mocseal_earth02.bmp",2; next; if (countitem(997)) { mes "^3355FFYou pull out a"; mes "Great Nature, which"; mes "causes tremors in the"; mes "ground and sand to flow"; mes "towards the crest.^000000"; specialeffect EF_BEGINSPELL5; delitem 997,1; set mao_request,113; next; mes "[" + strcharinfo(0) + "]"; mes "Great, I think that actually"; mes "worked! Now, I should try"; mes "to find the crest hidden to"; mes "the east of Morroc."; cutin "mocseal_earth01.bmp",2; close2; } else { mes "[" + strcharinfo(0) + "]"; mes "The next time that"; mes "I come here, I better"; mes "have a Great Nature ready..."; close2; } } else if(mao_request > 111) { mes "^3355FFYou find a shimmering"; mes "crest that symbolizes"; mes "the power of the Earth.^000000"; cutin "mocseal_earth01.bmp",2; close2; } cutin "mocseal_earth01.bmp",255; cutin "mocseal_earth02.bmp",255; } moc_fild07,192,166,1 script Unturned Spot#fire 111,{ if (mao_request == 15) { if(countitem(995)) { mes "^3355FFYou find a gleaming"; mes "crest that symbolizes Fire.^000000"; cutin "mocseal_fire01.bmp",2; next; mes "[" + strcharinfo(0) + "]"; mes "This crest must be"; mes "imbued with the Fire"; mes "element. I better see"; mes "if this Mystic Frozen"; mes "can stabilize it."; next; mes "^3355FFAs soon as you take"; mes "out the Mystic Frozen,"; mes "it begins to pulse with"; mes "light as the crest glows"; mes "brighter and brighter.^000000"; specialeffect EF_BEGINSPELL3; specialeffect EF_BEGINSPELL2; next; mes "^3355FFThe air in the area"; mes "suddenly chills, and"; mes "your Mystic Frozen"; mes "bursts into cold vapor.^000000"; cutin "mocseal_fire02.bmp",2; specialeffect EF_SPHERE; delitem 995,1; set mao_request,16; next; mes "[" + strcharinfo(0) + "]"; mes "It looks like my work"; mes "here is done. Now, I better"; mes "go back and report to Kidd."; close2; } else { cutin "mocseal_fire01.bmp",2; mes "^3355FFYou find a gleaming"; mes "crest that symbolizes Fire."; mes "You'll need a Mystic Frozen"; mes "to stabilize its power.^000000"; close2; } } else if(mao_request > 15 && mao_request < 100) { mes "^3355FFYou find a gleaming"; mes "crest that symbolizes Fire."; mes "However, you don't think it's"; mes "worth investigating for now.^000000"; cutin "mocseal_fire02.bmp",2; close2; } else if(mao_request == 114) { cutin "mocseal_fire02.bmp",2; mes "^3355FFYou find a gleaming"; mes "crest that symbolizes Fire."; if (countitem(994)) { mes "You'll need a Flame Heart"; mes "in order to enhance its power.^000000"; next; mes "^3355FFYou pull out a Flame"; mes "Heart, and the crest"; mes "begins to shine as the"; mes "air around you heats up.^000000"; specialeffect EF_BEGINSPELL3; cutin "mocseal_fire01.bmp",2; delitem 994,1; set mao_request,115; next; mes "[" + strcharinfo(0) + "]"; mes "Well, that's the"; mes "last elemental crest."; mes "Now I better go back"; mes "and report to Lin."; close2; } else { mes "You'll need a Flame Heart"; mes "in order to enhance its power.^000000"; close2; } } else if(mao_request > 113) { mes "^3355FFYou find a gleaming"; mes "crest that symbolizes Fire.^000000"; cutin "mocseal_fire01.bmp",2; close2; } cutin "mocseal_fire01.bmp",255; cutin "mocseal_fire02.bmp",255; } morocc_in,46,125,5 script Assistant 729,{ if (mao_request > 18 && mao_request < 100) { mes "[Sephit]"; mes "Hopefully, I was able to"; mes "help you with whatever"; mes "information that you needed."; mes "Morroc has a much richer"; mes "history than most people"; mes "realize, don't you think?"; close; } else if(mao_request > 116) { mes "[Sephit]"; mes "Hopefully, I was able to"; mes "help you with whatever"; mes "information that you needed."; mes "Morroc has a much richer"; mes "history than most people"; mes "realize, don't you think?"; next; mes "[Sephit]"; mes "When I get some time,"; mes "I really want to investigate"; mes "that Thanatos Tower. I get"; mes "the feeling that there's so"; mes "much I can learn there~"; close; } else if(mao_request == 18) { mes "[Sephit]"; mes "Oh, we usually don't"; mes "have many visitors here."; mes "Are you here to speak to"; mes "our local historian? He's"; mes "pretty busy right now, so"; mes "I hope you can come back later."; next; mes "[Sephit]"; mes "Though, to be honest,"; mes "he's kind of hiding under"; mes "the covers at the moment."; mes "Some Assassin came to"; mes "request some information,"; mes "but he scared him off..."; next; mes "[Sephit]"; mes "It was pretty funny, actually."; mes "The guy walked in, flashed"; mes "his dagger, and declared that"; mes "he needed some important"; mes "information. I guess my boss"; mes "was pretty intimidated by him."; next; mes "[Sephit]"; mes "If it's really important,"; mes "then I might be able to"; mes "answer your questions if"; mes "they're about Morroc's most"; mes "ancient histories and legends."; next; mes "^3355FFYou ask Sephit about the"; mes "four elemental crests around"; mes "Morroc, their significance, and"; mes "about Raiyan Moore. You also"; mes "inform her that you've already"; mes "stabilized the crests' power.^000000"; next; mes "[Sephit]"; mes "Moore... Moore..."; mes "His work sounds really"; mes "important, so I'm surprised"; mes "I haven't heard of him. I'd ask"; mes "my boss, but I can't disturb"; mes "him right now. Ah, well..."; next; mes "[Sephit]"; mes "Oh, first of all, not too"; mes "many people know about"; mes "those crests. Still, you did"; mes "a great service by stabilizing"; mes "them. Otherwise, the seal under"; mes "Morroc Castle would break."; next; mes "[Sephit]"; mes "The seal beneath Morroc"; mes "Castle actually keeps Satan"; mes "Morroc from entering our world."; mes "If he ever returned, he might"; mes "repeat the mass destruction"; next; mes "[Sephit]"; mes "When Satan Morroc"; mes "was terrorizing the human"; mes "world, he used Thanatos"; mes "Tower as his power base."; mes "There, he would summon"; mes "countless hordes of minions."; next; mes "[Sephit]"; mes "That tower has been in ruins"; mes "for years, but recently some"; mes "company started reconstructing"; mes "it, even though demons, well,"; mes "disguised as angels, still"; mes "roam that place freely."; next; mes "[Sephit]"; mes "Satan Morroc may have been"; mes "unimaginably powerful, but"; mes "it would take a lot of work"; mes "to bring him back into our"; mes "world. Let's see, you could"; mes "destroy Morroc's seal..."; next; mes "[Sephit]"; mes "There was also... Oh, God."; mes "Long ago, someone actually"; mes "sacrificed children in a failed"; mes "attempt to revive Morroc Satan."; mes "The children missing here in"; mes "Morroc-- Y-you don't think..."; next; mes "[Sephit]"; mes "But who really knows?"; mes "I mean we have historical"; mes "records of Satan Morroc, "; mes "but maybe it's just a legend."; mes "Aside from that, we have no"; mes "proof that he really exists."; next; mes "[Sephit]"; mes "...Well, aside from those"; mes "elemental crests, I mean."; mes "Then again, maybe they just"; mes "regulate this region's elements"; mes "to make it possible for people"; mes "to live here in the desert."; set mao_request,19; close; } else if(mao_request == 116) { mes "[Sephit]"; mes "Oh, we usually don't"; mes "have many visitors here."; mes "Are you here to speak to"; mes "our local historian? He's"; mes "pretty busy right now, so"; mes "I hope you can come back later."; next; mes "[Sephit]"; mes "Though, to be honest,"; mes "he's kind of hiding under"; mes "the covers at the moment."; mes "Some Assassin came to"; mes "request some information,"; mes "but she scared him off..."; next; mes "[Sephit]"; mes "If it's really important,"; mes "then I might be able to"; mes "answer your questions if"; mes "they're about Morroc's most"; mes "ancient histories and legends."; next; mes "^3355FFYou ask Sephit for any"; mes "information related to"; mes "Satan Morroc and Thanatos"; mes "Tower, particularly their"; mes "significance and how"; mes "they might be related.^000000"; next; mes "^3355FFYou also inform her"; mes "about Moore's research,"; mes "and about the elemental"; mes "crests hidden throughout"; mes "Morroc that you've balanced.^000000"; next; mes "[Sephit]"; mes "Moore... Moore..."; mes "His work sounds really"; mes "important, so I'm surprised"; mes "I haven't heard of him. I'd ask"; mes "my boss, but I can't disturb"; mes "him right now. Ah, well..."; next; mes "[Sephit]"; mes "Oh, first of all, not too"; mes "many people know about"; mes "those crests. Still, you did"; mes "a great service by stabilizing"; mes "them. Otherwise, the seal under"; mes "Morroc Castle would break."; next; mes "[Sephit]"; mes "The seal beneath Morroc"; mes "Castle actually keeps Satan"; mes "Morroc from entering our world."; mes "If he ever returned, he might"; mes "repeat the mass destruction"; mes "that he caused in the past."; next; mes "[Sephit]"; mes "It's funny that you should ask"; mes "about Thanatos Tower. When"; mes "Satan Morroc was terrorizing"; mes "our world, he used that place"; mes "to summon hordes of minions"; mes "that would menace us humans."; next; mes "[Sephit]"; mes "That tower has been in ruins"; mes "for years, but recently some"; mes "company started reconstructing"; mes "it, even though demons, well,"; mes "disguised as angels, still"; mes "roam that place freely."; next; mes "[Sephit]"; mes "Satan Morroc may have been"; mes "unimaginably powerful, but"; mes "it would take a lot of work"; mes "to bring him back into our"; mes "world. Let's see, you could"; mes "destroy Morroc's seal..."; next; mes "[Sephit]"; mes "There was also... Oh, God."; mes "Long ago, someone actually"; mes "sacrificed children in a failed"; mes "attempt to revive Morroc Satan."; mes "The children missing here in"; mes "Morroc-- Y-you don't think..."; next; mes "[Sephit]"; mes "But who really knows?"; mes "I mean we have historical"; mes "records of Satan Morroc, "; mes "but maybe it's just a legend."; mes "Aside from that, we have no"; mes "proof that he really exists."; next; mes "[Sephit]"; mes "...Well, aside from those"; mes "elemental crests, I mean."; mes "Then again, maybe they just"; mes "regulate this region's elements"; mes "to make it possible for people"; mes "to live here in the desert."; set mao_request,117; close; } else { mes "[Sephit]"; mes "Oh, we usually don't"; mes "have many visitors here."; mes "Are you here to speak to"; mes "our local historian? He's"; mes "pretty busy right now, so"; mes "I hope you can come back later."; next; mes "[Sephit]"; mes "Lately, I've been"; mes "digging through some"; mes "old historical records and"; mes "learned something about"; mes "a monster called Satan Morroc."; next; mes "[Sephit]"; mes "According to the legends,"; mes "he's sealed beneath Morroc"; mes "Castle, and our town gets its"; mes "name from him. That sounds"; mes "pretty grotesque, don't you"; mes "think? Too weird to be true..."; close; } } que_job01,15,8,1 script #mao_table 139,1,1,{ OnTouch: if (mao_request == 24) { mes "[Valdes]"; mes "That's grave news..."; mes "I had my suspicions"; mes "about Mr. R, but I never"; mes "thought he was capable"; mes "of such audacity..."; next; mes "[Kidd]"; mes "Damn it! I know you had"; mes "to accept both Mr. R and"; mes "the Dandelion Organization"; mes "because we didn't know the"; mes "truth beforehand, but does"; mes "Lin know about this now?!"; next; mes "[Valdes]"; mes "I doubt it. I only learned"; mes "that Mr. R was the true"; mes "kidnapper when you told"; mes "me just now. But to sacrifice"; mes "them in order to revive Satan"; mes "Morroc... That's beyond evil."; next; mes "[Valdes]"; mes "Mr. R... If he is Raiyan"; mes "Moore, then you can find him"; mes "in the other room. Go and"; mes "interrogate him, confirm"; mes "everything you have learned."; next; mes "[Valdes]"; mes "Come..."; mes "This way."; next; donpcevent "Valdes#2::OnInit"; mes "[Kidd]"; mes "This is getting"; mes "too serious. Valdes,"; mes "wait, I'm coming with you!"; mes ""+ strcharinfo(0) +", come on, quickly!"; set mao_request,25; close2; donpcevent "Kidd#2::OnInit"; end; } else if(mao_request == 123) { mes "[Lin]"; mes "Master, did you know"; mes "from the beginning?!"; mes "You knew that the person"; mes "I was supposed to protect"; mes "is the same person that"; mes "Kidd is supposed to find?!"; next; mes "[Valdes]"; mes "Lin, calm down. Yes,"; mes "I suspected as such from"; mes "the start. However, I did"; mes "know whether to trust Mr. R"; mes "or the Dandelion organization."; next; mes "[Valdes]"; mes "Since both parties claimed"; mes "to be able to help the missing"; mes "children, I took the chance."; mes "For now, the best thing to"; mes "do would be to ask if Mr. R's"; mes "attackers are from Dandelion..."; next; mes "[Lin]"; mes "Alright... I can't believe"; mes "it... Mr. R. Moore... Kidd"; mes "is supposed to hunt down"; mes "Raiyan Moore... It's too"; mes "much of a coincidence..."; next; mes "[" + strcharinfo(0) + "]"; mes "Lin! I'm sorry to"; mes "interrupt, but Mr. R"; mes "is missing... I don't"; mes "know where he is!"; next; mes "[Lin]"; mes "What?! What do yo--"; mes "Wh-what's going on?!"; mes "What's this noise in"; mes "my f-freakin' head?!"; mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE; next; mes "[Lin]"; mes "Oh no..."; mes "This is what"; mes "I feared the most..."; next; mes "[" + strcharinfo(0) + "]"; mes "What's..."; mes "What's going on?"; mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE; next; mes "[Lin]"; mes "I think..."; mes "I think it's the"; mes "ceremony to revive"; mes "Satan Morroc! Mr. R must"; mes "have went there to stop"; mes "them... or to join them!"; next; mes "[Valdes]"; mes "Lin, go call everyone"; mes "in the guild! And you,"; mes "try to find the source"; mes "of that weird echo!"; mes "Hurry, there's no time!"; mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE; next; mes "[Lin]"; mes "Yes, sir!"; next; donpcevent "Lin#2::OnInit"; mes "[Valdes]"; mes "No matter what the "; mes "cost, we can't let"; mes "that ritual finish...!"; mes "If Satan Morroc really"; mes "exists, we can't let"; mes "him enter our world!"; set mao_request,124; close2; warp "que_job01",11,4; end; } OnInit: disablenpc "#mao_table"; end; OnEnter: enablenpc "#mao_table"; end; } que_job01,147,55,1 script #mao_empty 139,1,1,{ OnTouch: if (mao_request == 122) { mes "^333333...........No........"; mes "This.........can't...^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Huh?! That sounds"; mes "like Lin's voice..."; mes "Where are they?"; mes "Where have they gone?!"; set mao_request,123; close; } OnInit: disablenpc "#mao_empty"; end; OnEnter: enablenpc "#mao_empty"; end; } que_job01,144,57,1 script #Rabsent 139,1,1,{ OnTouch: if(mao_request == 25) { mes "[Kidd]"; mes "Raiyan Moore...!"; mes "Wh-where is he?!"; next; mes "[Valdes]"; mes "What the deuce?"; mes "He should be just"; mes "in this room. Wait,"; mes "how could he get past"; mes "our security magic...?"; next; mes "[Kidd]"; mes "Where's Lin?"; mes "Lin?! Lin, where"; mes "are you? Answer me!"; mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE; next; mes "[Kidd]"; mes "God! Wh-what's"; mes "that--where is that"; mes "voice coming from?!"; mes "My head feels like"; mes "it's gonna split open!"; next; mes "[" + strcharinfo(0) + "]"; mes "What..."; mes "What's happening?"; mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE; next; mes "[Kidd]"; mes "Damn, that has to be him!"; mes "He's trying to revive Satan"; mes "Morroc right now! And where's"; mes "Lin?! What happened to her?"; next; mes "[Valdes]"; mes ""+ strcharinfo(0) +", I'm going"; mes "to call every member of the"; mes "Assassin Guild. You and Kidd"; mes "go try to find the source of"; mes "that voice and stop this!"; mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE; next; mes "[Kidd]"; mes "Yes, sir!"; next; donpcevent "Kidd#3::OnInit"; mes "[Valdes]"; mes "I only hope that"; mes "we're not too late"; mes "to stop this from"; mes "happening. Hurry,"; mes "the fate of the world"; mes "hangs in the balance!"; set mao_request,26; close2; warp "que_job01",144,61; end; } OnInit: disablenpc "#Rabsent"; end; OnEnter: enablenpc "#Rabsent"; end; } moc_castle,40,20,3 script Man 849,{ if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129)) { mes "^3355FFYou find the body"; mes "of a dead man.^000000"; emotion e_hmm,1; close; } mes "^3355FFYou find a man lying"; mes "on the floor. He seems"; mes "very close to dying, and"; mes "is mumbling deliriously.^000000"; if (mao_request == 26 || mao_request == 27) { next; mes "[Man]"; mes "Ghhhk~! Fr-fresh..."; mes "B-blood! Hee hee hee~"; mes "For th-the ritual, I-I'll"; mes "d-dedicate... Myself..."; mes "For the s-sacrifice!"; mes "^333333*Cough Cough!*^000000"; if(!$mao_gate1) { close2; warp "que_job02",14,182; set $mao_gate1,1; end; } } else if(mao_request == 124 || mao_request == 125) { next; mes "[Man]"; mes "Ghhhk~! Fr-fresh..."; mes "B-blood! Hee hee hee~"; mes "For th-the ritual, I-I'll"; mes "d-dedicate... Myself..."; mes "For the s-sacrifice!"; mes "^333333*Cough Cough!*^000000"; if(!$mao_gate2) { close2; warp "que_job03",14,182; set $mao_gate2,1; end; } } close; OnInit: set $mao_gate1,0; set $mao_gate2,0; end; } que_job02,14,182,1 script #maogate1 139,1,1,{ OnEnter: enablenpc "#maogate1"; end; OnStop: disablenpc "#maogate1"; end; OnTouch: if (mao_request == 26 || mao_request == 27) { initnpctimer; disablenpc "#maogate1"; donpcevent "#maogate1_talk1::OnEnter"; } else { mes "^3355FFYou will now be"; mes "teleported outside.^000000"; close2; warp "morocc",100,100; set $mao_gate1,0; } end; OnTimer580000: mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD; end; OnTimer590000: mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD; end; OnTimer595000: mapwarp "que_job02","morocc",160,129; end; OnTimer596000: donpcevent "#maogate1_talk1::OnInit"; donpcevent "#maogate1_talk2::OnEnter"; donpcevent "#maogate1_talk3::OnEnter"; donpcevent "#maogate1_talk4::OnEnter"; donpcevent "#maogate1_talk5::OnEnter"; donpcevent "#maogate1_talk6::OnEnter"; donpcevent "#maogate1_talk7::OnEnter"; donpcevent "Kidd#maogate1_1::OnInit"; donpcevent "Kidd#maogate1_2::OnInit"; donpcevent "Lin#maogate1_1::OnInit"; donpcevent "Lin#maogate1_2::OnInit"; donpcevent "R#maogate1::OnInit"; donpcevent "#maogate1_end::OnStop"; donpcevent "#maogate1_end::OnInit"; donpcevent "#maogate1_end2::OnInit"; donpcevent "Dandelion#maogate1_1::OnInit"; donpcevent "Dandelion#maogate1_2::OnInit"; donpcevent "Dandelion#maogate1_3::OnInit"; donpcevent "Dandelion#maogate1_4::OnInit"; donpcevent "#maogate1_setting::OnEnter"; donpcevent "Dandelion Member#1_bt::OnInit"; donpcevent "#maogate1_battle::OnStop2"; donpcevent "#maogate1_battle::OnEnter"; end; OnTimer597000: enablenpc "#maogate1"; set $mao_gate1,0; stopnpctimer; end; } que_job02,14,181,1 script #maogate1_talk1 139,2,2,{ OnInit: disablenpc "#maogate1_talk1"; end; OnEnter: enablenpc "#maogate1_talk1"; end; OnTouch: mes "^333333Holy... ritual... of..."; mes "blood... I am proud..."; mes "to b-be... the last..."; mes "sacrifice... Heh heh heh...^000000"; next; mes "^3355FFThe maniacial laughter"; mes "from that strange voice"; mes "echoes in your head as you"; mes "wake up in some strage place.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Where am I...?"; mes "What is this place?"; mes "Arrgh, my head hurts,"; mes "but I've got to stop"; mes "Satan Morroc's revival..."; mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; next; mes "[" + strcharinfo(0) + "]"; mes "There's that voice"; mes "again! Kidd? Valdes?"; mes "Are any of you here?"; mes "Damn, I must be all alone."; mes "I guess I have to stop this"; mes "weird ritual all by myself!"; close2; disablenpc "#maogate1_talk1"; end; } que_job02,17,150,1 script #maogate1_talk2 139,2,2,{ OnStop: disablenpc "#maogate1_talk2"; end; OnEnter: enablenpc "#maogate1_talk2"; end; OnTouch: mes "..."; mes "......"; mes "........."; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "...Isn't the moon"; mes "so beautiful tonight?"; next; mes "[?????]"; mes "...But I wonder..."; mes "Why are there twice as many"; mes "guards when the moon is full?"; next; mes "[???????]"; mes "The moon is so red..."; mes "Yes, it's been a year..."; next; mes "......"; mes "........."; mes "............"; next; mes "["+ strcharinfo(0) +"]"; mes "What's going on?"; mes "Who's there? Kidd?"; mes "Valdes? Anybody?"; mes "What was that?"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate1_talk2"; end; } que_job02,16,97,1 script #maogate1_talk3 139,2,2,{ OnStop: disablenpc "#maogate1_talk3"; end; OnEnter: enablenpc "#maogate1_talk3"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "So, you telling me you"; mes "don't know how this town"; mes "got its name? Well, it's"; mes "kind of a scary tale..."; next; mes "[?????]"; mes "An evil demon invaded our"; mes "world, summoning troops of"; mes "his minions from the darkness."; mes "However, he was defeated and"; mes "sealed beneath this castle"; mes "by a legendary hero."; next; mes "[???????]"; mes "But the hatred of Satan"; mes "Morroc has not ebbed with"; mes "time. If you look at the full"; mes "moon from here, it is colored"; mes "red with Satan Morroc's rage..."; next; mes "......"; mes "........."; mes "............"; next; mes "["+ strcharinfo(0) +"]"; mes "...I keep hearing"; mes "things! Where the hell"; mes "is it all coming from?!"; next; mes "......"; mes "........."; mes "............"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate1_talk3"; end; } que_job02,44,33,1 script #maogate1_talk4 139,2,2,{ OnStop: disablenpc "#maogate1_talk4"; end; OnEnter: enablenpc "#maogate1_talk4"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Hmpf."; mes "It has begun."; next; mes "[?????]"; mes "That smoke...?"; mes "What exactly is going"; mes "on over there every"; mes "full moon?"; next; mes "[???????]"; mes "Well..."; mes "Who's to say?"; next; mes "[????]"; mes "B-boss...!"; next; mes "......"; mes "........."; mes "............"; mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD; next; mes "["+ strcharinfo(0) +"]"; mes "These voices..."; mes "They're like past"; mes "memories of something"; mes "that's happened here"; mes "in Castle Morroc..."; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate1_talk4"; end; } que_job02,93,21,1 script #maogate1_talk5 139,2,2,{ OnStop: disablenpc "#maogate1_talk5"; end; OnEnter: enablenpc "#maogate1_talk5"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Sir, our investigation has"; mes "turned something up. Every"; mes "15 days, a carriage secretly"; mes "transports about 20 to 30"; mes "children into the castle."; mes "However, they never come out..."; next; mes "[?????]"; mes "Are you serious...?"; mes "What the hell could"; mes "they be doing in there?!"; mes "Come on, let's go..."; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate1_talk5"; end; } que_job02,93,21,1 script #maogate1_talk6 139,3,3,{ OnStop: disablenpc "#maogate1_talk6"; end; OnEnter: enablenpc "#maogate1_talk6"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Wh-what's with"; mes "all of this noise?"; next; mes "[?????]"; mes "Sorry, m'lord."; mes "It's nothing, but"; mes "we'll take care of"; mes "it as soon as possible."; mes "Shut up, children. Silence!"; next; mes ".............."; next; mes "......"; mes "........."; mes "............"; next; mes "[???????]"; mes "This place is so hot..."; mes "Where's my daddy? I don't..."; mes "I don't wanna go to Thanatos..."; next; mes "......"; mes "........."; mes "............"; next; mes "[??????]"; mes "Make sure that"; mes "nothing interferes"; mes "with our plan. Nothing..."; mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE; next; mes "[????]"; mes "I don't wanna"; mes "wear these chains!"; mes "G-get them off, please!"; mes "I'm sorry, I'm sorry, I'm s--"; next; mes "......"; mes "........."; mes "............"; mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; next; mes "["+ strcharinfo(0) +"]"; mes "I can't..."; mes "I can't endure"; mes "listening to this"; mes "much longer. Where"; mes "the hell is Raiyan Moore?!"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate1_talk6"; end; } que_job02,180,144,1 script #maogate1_talk7 139,2,2,{ OnStop: disablenpc "#maogate1_talk7"; end; OnEnter: enablenpc "#maogate1_talk7"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Jeez, what's going"; mes "on? Where the heck"; mes "are all the guards?"; next; mes "......"; mes "........."; mes "............"; next; mes "[????]"; mes "What?! Why would"; mes "anyone do something"; mes "so stupid, so foolhardy,"; mes "as revive Satan Morroc?!"; next; mes "[????]"; mes "Why...?"; mes "You can't possibly"; mes "understand. Now die...!"; next; mes "......"; mes "........."; mes "............"; next; mes "["+ strcharinfo(0) +"]"; mes "Where is that voice"; mes "coming from? Wait..."; mes "That's... That's happening"; mes "right now! Please... Please"; mes "don't let me be too late!"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate1_talk7"; end; } que_job02,77,179,1 script #maogate1_talk8 139,2,2,{ OnStop: disablenpc "#maogate1_talk8"; end; OnEnter: enablenpc "#maogate1_talk8"; end; OnStop2: stopnpctimer; end; OnTouch: initnpctimer; disablenpc "#maogate1_talk8"; end; OnTimer1000: mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; end; OnTimer4000: mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE; end; OnTimer8000: mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; end; OnTimer12000: mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE; end; OnTimer16000: mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE; end; OnTimer20000: mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE; end; OnTimer20100: stopnpctimer; end; } que_job02,73,82,1 script #maogate1_battle 139,2,2,{ OnStop: disablenpc "#maogate1_battle"; end; OnEnter: enablenpc "#maogate1_battle"; end; OnStop2: stopnpctimer; killmonster "que_job02","#maogate1_battle::OnMyMobDead"; end; OnTouch: initnpctimer; emotion e_wah,1; disablenpc "#maogate1_battle"; end; OnTimer500: monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; end; OnTimer5000: mapannounce "que_job02","Watch out!",1,0x90EE90; donpcevent "Dandelion Member#1_bt::OnEnter"; end; OnTimer6000: specialeffect EF_LORD; end; OnTimer6500: killmonster "que_job02","#maogate1_battle::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: end; } que_job02,66,85,5 script Dandelion Member#1_bt 880,{ if(mao_request == 26 || mao_request == 27) { mes "[Dandelion Member]"; mes "Hey... Are"; mes "you alright?"; next; mes "[" + strcharinfo(0) + "]"; mes "Thanks..."; mes "I think you just"; mes "saved my life. What's"; mes "going on? Are you alone?"; next; mes "[Dandelion Member]"; mes "It took me a while, but"; mes "I gathered as many members"; mes "of Dandelion as I could. From"; mes "the looks of it, I wouldn't be"; mes "surprised if Satan Morroc was"; mes "almost unsealed by now..."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait..."; mes "What about Kidd?"; mes "Where did he go?"; next; mes "[Dandelion Member]"; mes "Kidd? He already"; mes "went in before any"; mes "of us. It sounds pretty"; mes "dangerous in there..."; next; mes "[Kidd's Voice]"; mes "...I said--!"; mes "...That's..."; mes "Why I oughta--!"; emotion e_gasp,0; next; mes "[Dandelion Member]"; mes "Yeah, that's him again."; mes "Now that you're awake,"; mes "I better do something."; mes "You stay here and gather"; mes "your strength while I go"; mes "in there and help him..."; close2; emotion e_gasp,1; set mao_request,27; disablenpc "Dandelion Member#1_bt"; end; } OnInit: disablenpc "Dandelion Member#1_bt"; end; OnEnter: enablenpc "Dandelion Member#1_bt"; end; } que_job02,87,83,1 script #maogate1_setting 139,2,2,{ OnStop: disablenpc "#maogate1_setting"; end; OnEnter: enablenpc "#maogate1_setting"; end; OnTouch: if (mao_request == 27) { donpcevent "#maogate1_end::OnEnter"; donpcevent "Kidd#maogate1_1::OnEnter"; donpcevent "Lin#maogate1_1::OnEnter"; donpcevent "R#maogate1::OnEnter"; donpcevent "Dandelion#maogate1_1::OnEnter"; donpcevent "Dandelion#maogate1_2::OnEnter"; end; } } que_job02,117,101,1 script #maogate1_end 139,3,3,{ OnInit: disablenpc "#maogate1_end"; end; OnReset: killmonster "que_job02","#maogate1_end::OnMyMobDead"; end; OnStop: killmonster "que_job02","#maogate1_end::OnMyMobDead"; stopnpctimer; end; OnEnter: enablenpc "#maogate1_end"; end; OnTouch: donpcevent "#maogate1_setting::OnStop"; mes "[" + strcharinfo(0) + "]"; mes "Hey, what's going"; mes "on here? Kidd! Lin?"; mes "A-and who's that guy?"; mes "Could it possibly be..."; emotion e_gasp,1; next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; mes ""+ strcharinfo(0) +"..."; mes "Stay back and don't come"; mes "near me! Lin, why are you"; mes "doing this! Give up your"; mes "mission, you don't know"; mes "who your client really is!"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "What are you talking"; mes "about, Kidd? I just found"; mes "out that the people you're"; mes "working for, the Dandelion"; mes "Organization, have been"; mes "hunting Mr. Moore down..."; emotion e_wah,0,"Lin#maogate1_1"; next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; mes "Yes, of course they're"; mes "hunting him down. Your client,"; mes "Mr. R. Moore, is none other"; mes "than Raiyan Moore-- and he"; mes "plans to revive Satan Morroc!"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "What?! But how can that"; mes "be? I've been with Moore"; mes "for a few days! If he's the one"; mes "who kidnapped the children,"; mes "then who is taking them hostage? "; next; mes "[Lin]"; mes "No, you should tell"; mes "me everything you know"; mes "about your own client,"; mes "the Dandelion Organization..."; emotion e_hmm,0,"R#maogate1"; next; cutin "mocseal_rin01.bmp",255; cutin "mocseal_kid01.bmp",255; mes "[R. Moore]"; mes "Thanks for your"; mes "concern, Lin. But really..."; mes "It's unnecessary. Heh heh..."; mes "I don't need to worry about the Dandelion Organization any longer."; next; mes "[R. Moore]"; mes "Prepare yourself"; mes "and be accepted into"; mes "this sacrifice... Lin..."; mes "Your blood will be used"; mes "to revive Morroc Satan!"; donpcevent "R#maogate1::OnSpell"; emotion e_gasp,0,"Kidd#maogate1_1"; emotion e_gasp,1; next; mes "[Kidd]"; mes "Watch out!"; donpcevent "Kidd#maogate1_1::OnInit"; donpcevent "Lin#maogate1_1::OnInit"; donpcevent "Kidd#maogate1_2::OnEnter"; donpcevent "Lin#maogate1_2::OnEnter"; donpcevent "#maogate1_end2::OnSpell"; next; mes "[" + strcharinfo(0) + "]"; mes "Kidd! Lin!"; next; mes "[Lin]"; mes "Wh-why...?"; mes "Mr. Moore, you said"; mes "that you were trying to"; mes "stop Satan Morroc's revival..."; next; mes "[Kidd]"; mes "Can't you see...?"; mes "He was lying! He"; mes "tricked all of us!"; next; mes "[R. Moore]"; mes "So..."; mes "You're resisting?"; mes "Fine, you leave me"; mes "no choice. Feel the"; mes "power of Morroc Satan!"; emotion e_gg,0,"R#maogate1"; next; donpcevent "R#maogate1::OnInit"; initnpctimer; monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; mes "[" + strcharinfo(0) + "]"; mes "Bastard, what"; mes "are you doing?"; mes "Holy crap, m-monsters!"; next; mes "[Lin]"; mes "Damn it!"; mes "Let me go!"; mes "I'm gonna chase"; mes "Moore myself!"; set mao_request,28; close2; donpcevent "Lin#maogate1_2::OnInit"; disablenpc "#maogate1_end"; end; OnTimer500: mapannounce "que_job02","I'll back you up!",1,0x90EE90; donpcevent "Dandelion#maogate1_3::OnEnter"; donpcevent "Dandelion#maogate1_4::OnEnter"; emotion e_go,0,"Dandelion#maogate1_1"; emotion e_go,0,"Dandelion#maogate1_2"; emotion e_go,0,"Dandelion#maogate1_3"; emotion e_go,0,"Dandelion#maogate1_4"; end; OnTimer3000: donpcevent "Dandelion#maogate1_3::OnSpell"; donpcevent "Dandelion#maogate1_2::OnSpell"; end; OnTimer4000: donpcevent "Dandelion#maogate1_4::OnSpell"; donpcevent "Dandelion#maogate1_2::OnSpell2"; end; OnTimer5000: killmonster "que_job02","#maogate1_end::OnMyMobDead"; end; OnTimer5500: set $@maogate1mobs,3; monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; end; OnTimer7000: mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90; end; OnTimer10000: mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90; donpcevent "Dandelion#maogate1_4::OnInit"; donpcevent "Dandelion#maogate1_3::OnInit"; donpcevent "Dandelion#maogate1_2::OnInit"; donpcevent "Dandelion#maogate1_1::OnInit"; stopnpctimer; end; OnMyMobDead: end; } que_job02,116,108,5 script Kidd#maogate1_1 884,{ OnInit: disablenpc "Kidd#maogate1_1"; end; OnEnter: enablenpc "Kidd#maogate1_1"; end; } que_job02,126,103,5 script Kidd#maogate1_2 884,{ end; OnInit: disablenpc "Kidd#maogate1_2"; end; OnEnter: enablenpc "Kidd#maogate1_2"; end; OnMyMobDead: set $@maogate1mobs,$@maogate1mobs -1; if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter"; end; } que_job02,121,106,1 script Lin#maogate1_1 885,{ OnInit: disablenpc "Lin#maogate1_1"; end; OnEnter: enablenpc "Lin#maogate1_1"; end; } que_job02,127,101,1 script Lin#maogate1_2 885,{ OnInit: disablenpc "Lin#maogate1_2"; end; OnEnter: enablenpc "Lin#maogate1_2"; end; } que_job02,124,109,3 script R#maogate1 880,{ OnInit: disablenpc "R#maogate1"; end; OnEnter: enablenpc "R#maogate1"; end; OnSpell: specialeffect EF_BEGINSPELL2; end; } que_job02,113,107,5 script Dandelion#maogate1_1 880,{ OnInit: disablenpc "Dandelion#maogate1_1"; end; OnEnter: enablenpc "Dandelion#maogate1_1"; end; } que_job02,121,100,7 script Dandelion#maogate1_2 880,{ OnInit: disablenpc "Dandelion#maogate1_2"; end; OnEnter: enablenpc "Dandelion#maogate1_2"; end; OnSpell: specialeffect EF_BEGINSPELL2; end; OnSpell2: specialeffect EF_LORD; end; } que_job02,122,98,1 script Dandelion#maogate1_3 880,{ OnInit: disablenpc "Dandelion#maogate1_3"; end; OnEnter: enablenpc "Dandelion#maogate1_3"; end; OnSpell: specialeffect EF_BEGINSPELL2; end; } que_job02,122,111,5 script Dandelion#maogate1_4 880,{ OnInit: disablenpc "Dandelion#maogate1_4"; end; OnEnter: enablenpc "Dandelion#maogate1_4"; end; OnSpell: specialeffect EF_LORD; end; } que_job02,122,106,1 script #maogate1_end2 139,15,15,{ OnInit: disablenpc "#maogate1_end2"; end; OnEnter: enablenpc "#maogate1_end2"; end; OnTouch: if (mao_request == 28) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "" + strcharinfo(0) + "!"; mes "Hey, you alright?"; mes "Come on, let's head"; mes "back, the other members"; mes "of the Assassin Guild"; mes "will take care of this..."; set mao_request,29; close2; mapwarp "que_job02","que_job01",59,49; donpcevent "#maogate1_talk1::OnInit"; donpcevent "#maogate1_talk2::OnEnter"; donpcevent "#maogate1_talk3::OnEnter"; donpcevent "#maogate1_talk4::OnEnter"; donpcevent "#maogate1_talk5::OnEnter"; donpcevent "#maogate1_talk6::OnEnter"; donpcevent "#maogate1_talk7::OnEnter"; donpcevent "Kidd#maogate1_1::OnInit"; donpcevent "Kidd#maogate1_2::OnInit"; donpcevent "Lin#maogate1_1::OnInit"; donpcevent "Lin#maogate1_2::OnInit"; donpcevent "R#maogate1::OnInit"; donpcevent "#maogate1_end::OnStop"; donpcevent "#maogate1_end::OnInit"; donpcevent "#maogate1_end2::OnInit"; donpcevent "Dandelion#maogate1_1::OnInit"; donpcevent "Dandelion#maogate1_2::OnInit"; donpcevent "Dandelion#maogate1_3::OnInit"; donpcevent "Dandelion#maogate1_4::OnInit"; donpcevent "#maogate1_setting::OnEnter"; donpcevent "Dandelion Member#1_bt::OnInit"; donpcevent "#maogate1_battle::OnStop"; donpcevent "#maogate1_battle::OnEnter"; enablenpc "#maogate1"; set $mao_gate1,0; end; } } que_job03,14,182,1 script #maogate2 139,1,1,{ OnEnter: enablenpc "#maogate2"; end; OnStop: disablenpc "#maogate2"; end; OnTouch: if (mao_request == 124 || mao_request == 125) { initnpctimer; disablenpc "#maogate2"; donpcevent "#maogate2_talk1::OnEnter"; } else { mes "^3355FFYou will now be"; mes "teleported outside.^000000"; close2; warp "morocc",100,100; set $mao_gate2,0; } end; OnTimer580000: mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD; end; OnTimer590000: mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD; end; OnTimer595000: mapwarp "que_job02","morocc",160,129; end; OnTimer596000: donpcevent "#maogate2_talk1::OnInit"; donpcevent "#maogate2_talk2::OnEnter"; donpcevent "#maogate2_talk3::OnEnter"; donpcevent "#maogate2_talk4::OnEnter"; donpcevent "#maogate2_talk5::OnEnter"; donpcevent "#maogate2_talk6::OnEnter"; donpcevent "#maogate2_talk7::OnEnter"; donpcevent "Kidd#maogate2_1::OnInit"; donpcevent "Kidd#maogate2_2::OnInit"; donpcevent "Lin#maogate2_1::OnInit"; donpcevent "Lin#maogate2_2::OnInit"; donpcevent "R#maogate2::OnInit"; donpcevent "#maogate2_end::OnStop"; donpcevent "#maogate2_end::OnInit"; donpcevent "#maogate2_end2::OnInit"; donpcevent "Dandelion#maogate2_1::OnInit"; donpcevent "Dandelion#maogate2_2::OnInit"; donpcevent "Dandelion#maogate2_3::OnInit"; donpcevent "Dandelion#maogate2_4::OnInit"; donpcevent "#maogate2_setting::OnEnter"; donpcevent "Dandelion Member#2_bt::OnInit"; donpcevent "#maogate2_battle::OnStop2"; donpcevent "#maogate2_battle::OnEnter"; end; OnTimer597000: enablenpc "#maogate2"; set $mao_gate2,0; stopnpctimer; end; } que_job03,14,181,1 script #maogate2_talk1 139,2,2,{ OnInit: disablenpc "#maogate2_talk1"; end; OnEnter: enablenpc "#maogate2_talk1"; end; OnTouch: mes "^333333Holy... ritual... of..."; mes "blood... I am proud..."; mes "to b-be... the last..."; mes "sacrifice... Heh heh heh...^000000"; next; mes "^3355FFThe maniacial laughter"; mes "from that strange voice"; mes "echoes in your head as you"; mes "wake up in some strage place.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Where am I...?"; mes "What is this place?"; mes "Arrgh, my head hurts,"; mes "but I've got to stop"; mes "Satan Morroc's revival..."; mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; next; mes "[" + strcharinfo(0) + "]"; mes "There's that voice"; mes "again! Kidd? Valdes?"; mes "Are any of you here?"; mes "Damn, I must be all alone."; mes "I guess I have to stop this"; mes "weird ritual all by myself!"; close2; disablenpc "#maogate2_talk1"; end; } que_job03,17,150,1 script #maogate2_talk2 139,2,2,{ OnStop: disablenpc "#maogate2_talk2"; end; OnEnter: enablenpc "#maogate2_talk2"; end; OnTouch: mes "..."; mes "......"; mes "........."; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "...Isn't the moon"; mes "so beautiful tonight?"; next; mes "[?????]"; mes "...But I wonder..."; mes "Why are there twice as many"; mes "guards when the moon is full?"; next; mes "[???????]"; mes "The moon is so red..."; mes "Yes, it's been a year..."; next; mes "......"; mes "........."; mes "............"; next; mes "["+ strcharinfo(0) +"]"; mes "What's going on?"; mes "Who's there? Kidd?"; mes "Valdes? Anybody?"; mes "What was that?"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate2_talk2"; end; } que_job03,16,97,1 script #maogate2_talk3 139,2,2,{ OnStop: disablenpc "#maogate2_talk3"; end; OnEnter: enablenpc "#maogate2_talk3"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "So, you telling me you"; mes "don't know how this town"; mes "got its name? Well, it's"; mes "kind of a scary tale..."; next; mes "[?????]"; mes "An evil demon invaded our"; mes "world, summoning troops of"; mes "his minions from the darkness."; mes "However, he was defeated and"; mes "sealed beneath this castle"; mes "by a legendary hero."; next; mes "[???????]"; mes "But the hatred of Satan"; mes "Morroc has not ebbed with"; mes "time. If you look at the full"; mes "moon from here, it is colored"; mes "red with Satan Morroc's rage..."; next; mes "......"; mes "........."; mes "............"; next; mes "["+ strcharinfo(0) +"]"; mes "...I keep hearing"; mes "things! Where the hell"; mes "is it all coming from?!"; next; mes "......"; mes "........."; mes "............"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate2_talk3"; end; } que_job03,44,33,1 script #maogate2_talk4 139,2,2,{ OnStop: disablenpc "#maogate2_talk4"; end; OnEnter: enablenpc "#maogate2_talk4"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Hmpf."; mes "It has begun."; next; mes "[?????]"; mes "That smoke...?"; mes "What exactly is going"; mes "on over there every"; mes "full moon?"; next; mes "[???????]"; mes "Well..."; mes "Who's to say?"; next; mes "[????]"; mes "B-boss...!"; next; mes "......"; mes "........."; mes "............"; mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD; next; mes "["+ strcharinfo(0) +"]"; mes "These voices..."; mes "They're like past"; mes "memories of something"; mes "that's happened here"; mes "in Castle Morroc..."; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate2_talk4"; end; } que_job03,93,21,1 script #maogate2_talk5 139,2,2,{ OnStop: disablenpc "#maogate2_talk5"; end; OnEnter: enablenpc "#maogate2_talk5"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Sir, our investigation has"; mes "turned something up. Every"; mes "15 days, a carriage secretly"; mes "transports about 20 to 30"; mes "children into the castle."; mes "However, they never come out..."; next; mes "[?????]"; mes "Are you serious...?"; mes "What the hell could"; mes "they be doing in there?!"; mes "Come on, let's go..."; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate2_talk5"; end; } que_job03,93,21,1 script #maogate2_talk6 139,3,3,{ OnStop: disablenpc "#maogate2_talk6"; end; OnEnter: enablenpc "#maogate2_talk6"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Wh-what's with"; mes "all of this noise?"; next; mes "[?????]"; mes "Sorry, m'lord."; mes "It's nothing, but"; mes "we'll take care of"; mes "it as soon as possible."; mes "Shut up, children. Silence!"; next; mes ".............."; next; mes "......"; mes "........."; mes "............"; next; mes "[???????]"; mes "This place is so hot..."; mes "Where's my daddy? I don't..."; mes "I don't wanna go to Thanatos..."; next; mes "......"; mes "........."; mes "............"; next; mes "[??????]"; mes "Make sure that"; mes "nothing interferes"; mes "with our plan. Nothing..."; mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE; next; mes "[????]"; mes "I don't wanna"; mes "wear these chains!"; mes "G-get them off, please!"; mes "I'm sorry, I'm sorry, I'm s--"; next; mes "......"; mes "........."; mes "............"; mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; next; mes "["+ strcharinfo(0) +"]"; mes "I can't..."; mes "I can't endure"; mes "listening to this"; mes "much longer. Where"; mes "the hell is Raiyan Moore?!"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate2_talk6"; end; } que_job03,180,144,1 script #maogate2_talk7 139,2,2,{ OnStop: disablenpc "#maogate2_talk7"; end; OnEnter: enablenpc "#maogate2_talk7"; end; OnTouch: mes "......"; mes "........."; mes "............"; next; soundeffect "wander_man_move.wav",0; sc_start SC_Blind,60000,0; mes "[?????]"; mes "Jeez, what's going"; mes "on? Where the heck"; mes "are all the guards?"; next; mes "......"; mes "........."; mes "............"; next; mes "[????]"; mes "What?! Why would"; mes "anyone do something"; mes "so stupid, so foolhardy,"; mes "as revive Satan Morroc?!"; next; mes "[????]"; mes "Why...?"; mes "You can't possibly"; mes "understand. Now die...!"; next; mes "......"; mes "........."; mes "............"; next; mes "["+ strcharinfo(0) +"]"; mes "Where is that voice"; mes "coming from? Wait..."; mes "That's... That's happening"; mes "right now! Please... Please"; mes "don't let me be too late!"; close2; soundeffect "wander_man_move.wav",0; sc_end SC_All; disablenpc "#maogate2_talk7"; end; } que_job03,77,179,1 script #maogate2_talk8 139,2,2,{ OnStop: disablenpc "#maogate2_talk8"; end; OnEnter: enablenpc "#maogate2_talk8"; end; OnStop2: stopnpctimer; end; OnTouch: initnpctimer; disablenpc "#maogate2_talk8"; end; OnTimer1000: mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; end; OnTimer4000: mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE; end; OnTimer8000: mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; end; OnTimer12000: mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE; end; OnTimer16000: mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE; end; OnTimer20000: mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE; end; OnTimer20100: stopnpctimer; end; } que_job03,73,82,1 script #maogate2_battle 139,2,2,{ OnStop: disablenpc "#maogate2_battle"; end; OnEnter: enablenpc "#maogate2_battle"; end; OnStop2: stopnpctimer; killmonster "que_job03","#maogate2_battle::OnMyMobDead"; end; OnTouch: initnpctimer; emotion e_wah,1; disablenpc "#maogate2_battle"; end; OnTimer500: monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; end; OnTimer5000: mapannounce "que_job03","Watch out!",1,0x90EE90; donpcevent "Dandelion Member#2_bt::OnEnter"; end; OnTimer6000: specialeffect EF_LORD; end; OnTimer6500: killmonster "que_job03","#maogate2_battle::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: end; } que_job03,66,85,5 script Dandelion Member#2_bt 880,{ if(mao_request == 124 || mao_request == 125) { mes "[Dandelion Member]"; mes "Hey, are you alright?"; mes "That was a pretty huge"; mes "explosion just now!"; next; mes "[" + strcharinfo(0) + "]"; mes "Mr. R...?"; mes "Oh. You're not him."; mes "Thanks, I think you"; mes "just saved my life. Hey..."; mes "Have you seen a female"; mes "Assassin around here?"; next; mes "[Dandelion Member]"; mes "No, I don't think"; mes "so, but there's another"; mes "Assassin, Kidd, who's just"; mes "in the area. Wait, were you the"; mes "one who was duped by Raiyan"; mes "Moore? He's your client, right?"; next; mes "[Dandelion Member]"; mes "I'm a member of the"; mes "Dandelion Organization,"; mes "and we've been trying to find"; mes "him. It turns out that we were"; mes "right about Moore: he's really planning to revive Satan Morroc."; next; mes "[" + strcharinfo(0) + "]"; mes "Huh? What are you"; mes "talking about? Wait,"; mes "Raiyan Moore? Do you"; mes "mean Mr. R. Moore?"; mes "No! Then this means..."; next; mes "[Dandelion Member]"; mes "Right. He managed to"; mes "trick all of us. Now, if you'd"; mes "excuse me, I better go help"; mes "Kidd now that you're awake."; next; mes "[Lin's Voice]"; mes "...S-stop..."; mes "...This is..."; mes "This is all insane!"; emotion e_gasp,0; next; mes "["+ strcharinfo(0) +"]"; mes "That's... That's Lin's"; mes "voice! I better walk"; mes "through this darkness"; mes "and try to find her as"; mes "soon as I can!"; close2; set mao_request,125; disablenpc "Dandelion Member#2_bt"; end; } OnInit: disablenpc "Dandelion Member#2_bt"; end; OnEnter: enablenpc "Dandelion Member#2_bt"; end; } que_job03,87,83,1 script #maogate2_setting 139,2,2,{ OnStop: disablenpc "#maogate2_setting"; end; OnEnter: enablenpc "#maogate2_setting"; end; OnTouch: if (mao_request == 125) { donpcevent "#maogate2_end::OnEnter"; donpcevent "Kidd#maogate2_1::OnEnter"; donpcevent "Lin#maogate2_1::OnEnter"; donpcevent "R#maogate2::OnEnter"; donpcevent "Dandelion#maogate2_1::OnEnter"; donpcevent "Dandelion#maogate2_2::OnEnter"; end; } } que_job03,117,101,1 script #maogate2_end 139,3,3,{ OnInit: disablenpc "#maogate2_end"; end; OnReset: killmonster "que_job03","#maogate2_end::OnMyMobDead"; end; OnStop: killmonster "que_job03","#maogate2_end::OnMyMobDead"; stopnpctimer; end; OnEnter: enablenpc "#maogate2_end"; end; OnTouch: donpcevent "#maogate2_setting::OnStop"; mes "[" + strcharinfo(0) + "]"; mes "Hey, what's going"; mes "on here? Kidd! Lin?"; mes "A-and who's that guy?"; mes "Could it possibly be..."; emotion e_gasp,1; next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; mes ""+ strcharinfo(0) +"..."; mes "Stay back and don't come"; mes "near me! Lin, why are you"; mes "doing this! Give up your"; mes "mission, you don't know"; mes "who your client really is!"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "What are you talking"; mes "about, Kidd? I just found"; mes "out that the people you're"; mes "working for, the Dandelion"; mes "Organization, have been"; mes "hunting Mr. Moore down..."; emotion e_wah,0,"Lin#maogate2_1"; next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; mes "Yes, of course they're"; mes "hunting him down. Your client,"; mes "Mr. R. Moore, is none other"; mes "than Raiyan Moore-- and he"; mes "plans to revive Satan Morroc!"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; mes "What?! But how can that"; mes "be? I've been with Moore"; mes "for a few days! If he's the one"; mes "who kidnapped the children,"; mes "then who is taking them hostage? "; next; mes "[Lin]"; mes "No, you should tell"; mes "me everything you know"; mes "about your own client,"; mes "the Dandelion Organization..."; emotion e_hmm,0,"R#maogate2"; next; cutin "mocseal_rin01.bmp",255; cutin "mocseal_kid01.bmp",255; mes "[R. Moore]"; mes "Thanks for your"; mes "concern, Lin. But really..."; mes "It's unnecessary. Heh heh..."; mes "I don't need to worry about the Dandelion Organization any longer."; next; mes "[R. Moore]"; mes "Prepare yourself"; mes "and be accepted into"; mes "this sacrifice... Lin..."; mes "Your blood will be used"; mes "to revive Morroc Satan!"; donpcevent "R#maogate2::OnSpell"; emotion e_gasp,0,"Kidd#maogate2_1"; emotion e_gasp,1; next; mes "[Kidd]"; mes "Watch out!"; donpcevent "Kidd#maogate2_1::OnInit"; donpcevent "Lin#maogate2_1::OnInit"; donpcevent "Kidd#maogate2_2::OnEnter"; donpcevent "Lin#maogate2_2::OnEnter"; donpcevent "#maogate2_end2::OnSpell"; next; mes "[" + strcharinfo(0) + "]"; mes "Kidd! Lin!"; next; mes "[Lin]"; mes "Wh-why...?"; mes "Mr. Moore, you said"; mes "that you were trying to"; mes "stop Satan Morroc's revival..."; next; mes "[Kidd]"; mes "Can't you see...?"; mes "He was lying! He"; mes "tricked all of us!"; next; mes "[R. Moore]"; mes "So..."; mes "You're resisting?"; mes "Fine, you leave me"; mes "no choice. Feel the"; mes "power of Morroc Satan!"; emotion e_gg,0,"R#maogate2"; next; donpcevent "R#maogate2::OnInit"; initnpctimer; monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; mes "[" + strcharinfo(0) + "]"; mes "Bastard, what"; mes "are you doing?"; mes "Holy crap, m-monsters!"; next; mes "[Lin]"; mes "Damn it!"; mes "Let me go!"; mes "I'm gonna chase"; mes "Moore myself!"; set mao_request,126; set $maoattack,$maoattack +1; close2; donpcevent "Lin#maogate2_2::OnInit"; disablenpc "#maogate2_end"; end; OnTimer500: mapannounce "que_job03","I'll back you up!",1,0x90EE90; donpcevent "Dandelion#maogate2_3::OnEnter"; donpcevent "Dandelion#maogate2_4::OnEnter"; emotion e_go,0,"Dandelion#maogate2_1"; emotion e_go,0,"Dandelion#maogate2_2"; emotion e_go,0,"Dandelion#maogate2_3"; emotion e_go,0,"Dandelion#maogate2_4"; end; OnTimer3000: donpcevent "Dandelion#maogate2_3::OnSpell"; donpcevent "Dandelion#maogate2_2::OnSpell"; end; OnTimer4000: donpcevent "Dandelion#maogate2_4::OnSpell"; donpcevent "Dandelion#maogate2_2::OnSpell2"; end; OnTimer5000: killmonster "que_job03","#maogate2_end::OnMyMobDead"; end; OnTimer5500: set $@maogate2mobs,3; monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; end; OnTimer7000: mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90; end; OnTimer10000: mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90; donpcevent "Dandelion#maogate2_4::OnInit"; donpcevent "Dandelion#maogate2_3::OnInit"; donpcevent "Dandelion#maogate2_2::OnInit"; donpcevent "Dandelion#maogate2_1::OnInit"; stopnpctimer; end; OnMyMobDead: end; } que_job03,116,108,5 script Kidd#maogate2_1 884,{ OnInit: disablenpc "Kidd#maogate2_1"; end; OnEnter: enablenpc "Kidd#maogate2_1"; end; } que_job03,126,103,5 script Kidd#maogate2_2 884,{ end; OnInit: disablenpc "Kidd#maogate2_2"; end; OnEnter: enablenpc "Kidd#maogate2_2"; end; OnMyMobDead: set $@maogate2mobs,$@maogate2mobs -1; if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter"; end; } que_job03,121,106,1 script Lin#maogate2_1 885,{ OnInit: disablenpc "Lin#maogate2_1"; end; OnEnter: enablenpc "Lin#maogate2_1"; end; } que_job03,127,101,1 script Lin#maogate2_2 885,{ OnInit: disablenpc "Lin#maogate2_2"; end; OnEnter: enablenpc "Lin#maogate2_2"; end; } que_job03,124,109,3 script R#maogate2 880,{ OnInit: disablenpc "R#maogate2"; end; OnEnter: enablenpc "R#maogate2"; end; OnSpell: specialeffect EF_BEGINSPELL2; end; } que_job03,113,107,5 script Dandelion#maogate2_1 880,{ OnInit: disablenpc "Dandelion#maogate2_1"; end; OnEnter: enablenpc "Dandelion#maogate2_1"; end; } que_job03,121,100,7 script Dandelion#maogate2_2 880,{ OnInit: disablenpc "Dandelion#maogate2_2"; end; OnEnter: enablenpc "Dandelion#maogate2_2"; end; OnSpell: specialeffect EF_BEGINSPELL2; end; OnSpell2: specialeffect EF_LORD; end; } que_job03,122,98,1 script Dandelion#maogate2_3 880,{ OnInit: disablenpc "Dandelion#maogate2_3"; end; OnEnter: enablenpc "Dandelion#maogate2_3"; end; OnSpell: specialeffect EF_BEGINSPELL2; end; } que_job03,122,111,5 script Dandelion#maogate2_4 880,{ OnInit: disablenpc "Dandelion#maogate2_4"; end; OnEnter: enablenpc "Dandelion#maogate2_4"; end; OnSpell: specialeffect EF_LORD; end; } que_job03,122,106,1 script #maogate2_end2 139,15,15,{ OnInit: disablenpc "#maogate2_end2"; end; OnEnter: enablenpc "#maogate2_end2"; end; OnTouch: if (mao_request == 126) { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "" + strcharinfo(0) + "...!"; mes "Can you hear me? Oh man..."; mes "You don't look so hot. Come"; mes "on, we gotta get you back"; mes "to the guild for now..."; set mao_request,127; close2; mapwarp "que_job03","que_job01",59,49; donpcevent "#maogate2_talk1::OnInit"; donpcevent "#maogate2_talk2::OnEnter"; donpcevent "#maogate2_talk3::OnEnter"; donpcevent "#maogate2_talk4::OnEnter"; donpcevent "#maogate2_talk5::OnEnter"; donpcevent "#maogate2_talk6::OnEnter"; donpcevent "#maogate2_talk7::OnEnter"; donpcevent "Kidd#maogate2_1::OnInit"; donpcevent "Kidd#maogate2_2::OnInit"; donpcevent "Lin#maogate2_1::OnInit"; donpcevent "Lin#maogate2_2::OnInit"; donpcevent "R#maogate2::OnInit"; donpcevent "#maogate2_end::OnStop"; donpcevent "#maogate2_end::OnInit"; donpcevent "#maogate2_end2::OnInit"; donpcevent "Dandelion#maogate2_1::OnInit"; donpcevent "Dandelion#maogate2_2::OnInit"; donpcevent "Dandelion#maogate2_3::OnInit"; donpcevent "Dandelion#maogate2_4::OnInit"; donpcevent "#maogate2_setting::OnEnter"; donpcevent "Dandelion Member#2_bt::OnInit"; donpcevent "#maogate2_battle::OnStop"; donpcevent "#maogate2_battle::OnEnter"; enablenpc "#maogate2"; set $mao_gate2,0; end; } } morocc,30,29,5 script Member#mao1 880,10,15,{ mes "[Chairman]"; mes "So it's agreed."; mes "Tomorrow we'll clean"; mes "the pond near the south"; mes "gate tomorrow. I hope"; mes "that everyone can make it."; next; mes "[Members]"; mes "Sure, no problem."; mes "When are we planning"; mes "on reconstructing the"; mes "daycare facilities?"; next; mes "[Chairman]"; mes "Hmmm..."; mes "I guess that's an"; mes "issue that we can"; mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; mes "["+ strcharinfo(0) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; close; OnStop: disablenpc "Member#mao1"; end; OnEnter: enablenpc "Member#mao1"; end; OnTouch: if (mao_request == 30 || mao_request == 128) { mes "[?????]"; mes "...That's what"; mes "happened... Worked"; mes "hard... This time..."; next; mes "[???]"; mes "There is just one"; mes "regret... Was that..."; mes "...tan... was... better..."; next; mes "[????????]"; mes "I know, I know that!"; mes "But we still accomplished"; mes "what we set out to do, right?"; next; mes "[??????]"; mes "Quiet!"; mes "You're too loud."; next; mes "[?????]"; mes "I'm pretty sure..."; mes "...is... not going to"; mes "be quiet about this."; mes "Perhaps... it'll happen."; next; mes "[???]"; mes "Shh. Act naturally!"; mes "Someone's listening"; mes "to us! Get out of here!"; close2; donpcevent "Member#mao1::OnStop"; donpcevent "Member#mao2::OnStop"; donpcevent "Member#mao3::OnStop"; donpcevent "Member#mao4::OnStop"; if($maoattack > 49) { donpcevent "#mao_manager::OnStart"; set $maoattack,0; } else donpcevent "#mao_timer::OnStart"; end; } } morocc,29,26,0 script Member#mao2 880,{ mes "[Chairman]"; mes "So it's agreed."; mes "Tomorrow we'll clean"; mes "the pond near the south"; mes "gate tomorrow. I hope"; mes "that everyone can make it."; next; mes "[Members]"; mes "Sure, no problem."; mes "When are we planning"; mes "on reconstructing the"; mes "daycare facilities?"; next; mes "[Chairman]"; mes "Hmmm..."; mes "I guess that's an"; mes "issue that we can"; mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; mes "["+ strcharinfo(0) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; close; OnStop: disablenpc "Member#mao2"; end; OnEnter: enablenpc "Member#mao2"; end; } morocc,33,27,1 script Member#mao3 880,{ mes "[Chairman]"; mes "So it's agreed."; mes "Tomorrow we'll clean"; mes "the pond near the south"; mes "gate tomorrow. I hope"; mes "that everyone can make it."; next; mes "[Members]"; mes "Sure, no problem."; mes "When are we planning"; mes "on reconstructing the"; mes "daycare facilities?"; next; mes "[Chairman]"; mes "Hmmm..."; mes "I guess that's an"; mes "issue that we can"; mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; mes "["+ strcharinfo(0) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; close; OnStop: disablenpc "Member#mao3"; end; OnEnter: enablenpc "Member#mao3"; end; } morocc,34,30,3 script Member#mao4 880,{ mes "[Chairman]"; mes "So it's agreed."; mes "Tomorrow we'll clean"; mes "the pond near the south"; mes "gate tomorrow. I hope"; mes "that everyone can make it."; next; mes "[Members]"; mes "Sure, no problem."; mes "When are we planning"; mes "on reconstructing the"; mes "daycare facilities?"; next; mes "[Chairman]"; mes "Hmmm..."; mes "I guess that's an"; mes "issue that we can"; mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; mes "["+ strcharinfo(0) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; close; OnStop: disablenpc "Member#mao4"; end; OnEnter: enablenpc "Member#mao4"; end; } morocc,1,1,1 script #mao_timer -1,{ OnStart: initnpctimer; end; OnTimer300000: OnStop: donpcevent "Member#mao1::OnEnter"; donpcevent "Member#mao2::OnEnter"; donpcevent "Member#mao3::OnEnter"; donpcevent "Member#mao4::OnEnter"; stopnpctimer; end; } morocc,1,2,1 script #mao_manager -1,{ OnStart: initnpctimer; end; OnStop: killmonster "morocc","#mao_manager::OnMyMobDead"; donpcevent "Member#mao1::OnEnter"; donpcevent "Member#mao2::OnEnter"; donpcevent "Member#mao3::OnEnter"; donpcevent "Member#mao4::OnEnter"; stopnpctimer; end; OnTimer300000: mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE; end; OnTimer305000: mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE; end; OnTimer310000: mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE; end; OnTimer315000: mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE; end; OnTimer320000: mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE; end; OnTimer325000: mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE; monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; end; OnTimer327000: monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; end; OnTimer329000: announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB; monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; end; OnTimer331000: monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; end; OnTimer333000: monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; end; OnTimer335000: monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead"; monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead"; end; OnTimer1800000: killmonster "morocc","#mao_manager::OnMyMobDead"; donpcevent "Member#mao1::OnEnter"; donpcevent "Member#mao2::OnEnter"; donpcevent "Member#mao3::OnEnter"; donpcevent "Member#mao4::OnEnter"; stopnpctimer; end; OnMyMobDead: end; } que_job01,68,88,5 script Simon#mao 881,{ mes "[Simon]"; mes "...No. How many"; mes "times must I tell you?"; mes "I'm not going back."; emotion e_swt,0,"Simon#mao"; next; mes "[Kimmie]"; mes "Please..."; mes "We really need"; mes "you back home..."; emotion e_sob,0,"Kimmie"; next; mes "[Simon]"; mes "I'm sorry, Kimmie."; mes "I have to follow my"; mes "own path. You'll have"; mes "to make do without me."; mes "Besides, you're strong"; mes "and don't really need me..."; next; mes "[Kimmie]"; mes "Y-you can't do this!"; mes "Why did you leave us?"; mes "I d-didn't want to tell you"; mes "this, but Jimmy's been getting"; mes "in trouble with the law and..."; emotion e_wah,0,"Kimmie"; next; mes "[Simon]"; mes "Then it's his own"; mes "fault. I don't care, I'm"; mes "still not going home..."; mes "I've got to be responsible"; mes "for myself before I can even"; mes "think of taking care of others."; next; mes "[Kimmie]"; mes "Shut up! Shut up!"; mes "Come back to us!"; next; mes "["+ strcharinfo(0) +"]"; mes "I have no idea what's"; mes "going on, but it seems"; mes "pretty bad. Sometimes it's"; mes "good not to get involved"; mes "with other people's problems."; close; } que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0 sec_in02,38,162,0 script Morroc Invasion Manager 882,{ if(getgmlevel() < 80) end; mes "A total of " + $maoattack + " users completed"; mes "the Satan Morroc: Lin Quest."; mes "There are 2 requirements to"; mes "summon Satan Morroc's troops."; mes "1) 50 users must complete"; mes "this Satan Morroc: Lin Quest."; next; mes "2) One of these users that"; mes "completed the Lin Quest must"; mes "approach the Dandelion Org"; mes "NPCs at the outskirts of Morroc to trigger the monster invasion."; mes "Change the GlobalVar to affect status of Satan Morroc invasation?"; next; switch( select( "Set Globalvar","Cancel" ) ) { case 1: mes "Please choose the number"; mes "of times that the Lin Quest"; mes "will be recorded as completed"; mes "on the server. 0 is essentially"; mes "a reset; 50 will immediately"; mes "make the invasion available."; next; switch( select( "49","50","0" ) ) { case 1: mes "The GlobalVar has been"; mes "set to 49. The Lin Quest"; mes "must be completed 1 more"; mes "time before the Satan Morroc"; mes "invasion can be triggered."; set $maoattack,49; close; case 2: mes "The GlobalVar has been"; mes "set to 50. The Satan Morroc"; mes "invasion can now be triggered."; set $maoattack,50; close; case 3: mes "The GlobalVar has been"; mes "set to 0. The Lin Quest"; mes "must be completed 1 more"; mes "time before the Satan Morroc"; mes "invasion can be triggered."; set $maoattack,0; close; } case 2: mes "You have canceled."; close; } }