# Microsoft Developer Studio Project File - Name="plugin_console" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=plugin_console - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "plugin-console.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "plugin-console.mak" CFG="plugin_console - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "plugin_console - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "plugin_console - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "plugin_console - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\plugins" # PROP Intermediate_Dir "tmp\plugin_console\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CONSOLE_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /O2 /I "..\src\common" /I "..\3rdparty\msinttypes\include" /FI"config.vc.h" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_WIN32" /D "__WIN32" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /Oicf /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x405 /d "NDEBUG" # ADD RSC /l 0x417 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib /nologo /dll /machine:I386 /out:"..\plugins\console.dll" !ELSEIF "$(CFG)" == "plugin_console - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\plugins" # PROP Intermediate_Dir "tmp\plugin_console\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CONSOLE_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\src\common" /I "..\3rdparty\msinttypes\include" /FI"config.vc.h" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_WIN32" /D "__WIN32" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /Oicf /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x405 /d "_DEBUG" # ADD RSC /l 0x417 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"plugin-console.bsc" LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib /nologo /dll /debug /machine:I386 /out:"..\plugins\console.dll" /pdbtype:sept !ENDIF # Begin Target # Name "plugin_console - Win32 Release" # Name "plugin_console - Win32 Debug" # Begin Group "console" # PROP Default_Filter "" # Begin Source File SOURCE=..\src\plugins\console.c # End Source File # Begin Source File SOURCE=..\src\plugins\console.def # End Source File # End Group # End Target # End Project