//===============================================================================
// 闘技場EVENT
//===============================================================================
gonryun.gat,180,117,0	script	ソン ムド	85,{
	if (Class == 0) goto Lnovice;
	if (event_tougijou == 1) goto LStart2;
	mes "[ソン ムド]";
	mes "ああ〜、俺を楽しませる奴が";
	mes "来ないかなあ。ん？君、力が";
	mes "あるようだな。ちょっとしたものが";
	mes "あるんだが、やってみるか？";
	next;
	menu "やってみる",L1,"興味ない",L2,"無視する",L3;
L1:
	mes "[ソン ムド]";
	mes "おお〜、やっぱり俺の目に狂いは";
	mes "なかった。これを持ち上げたら";
	mes "いいことを教えてやる。";
	mes "さあ、準備しろ。";
	next;
//プリハンター730アコ690BS770(ATKで決まる？ﾜｶﾝﾈ)
	if (checkweight(7049,730)) goto Lweightok;
		mes "^0000ffソン ムドは、あなたより";
		mes "かなり大きそうな石を指し、";
		mes "持ち上げてみろと言った。";
		mes "だが、重すぎて持ち上げられなかった。^000000";
		next;
		mes "[ソン ムド]";
		mes "まだ修行不足だな。";
		mes "もう少し修行してから来な。";
		close;
Lweightok:
	getitem 7049,730;
	set event_tougijou,1;
	mes "^0000ffソン ムドは、あなたより";
	mes "かなり大きそうな石を指し、";
	mes "持ち上げてみろと言った。";
	mes "あなたは、軽々と石を持ち上げた。^000000";
	next;
	emotion 21;
	mes "[ソン ムド]";
	mes "ははっ、やっぱり俺の目に";
	mes "狂いはなかった。今度来た時に、";
	mes "いい所を教えてやるよ。";
	mes "それじゃあな！";
	close;
L2:
	mes "[ソン ムド]";
	mes "そうか。";
	mes "だが、ちょっと力があれば、";
	mes "面白い体験ができるんだがね。";
	mes "ははっ、気が向いたら、";
	mes "挑戦してみな。";
	close;
L3:
	emotion 32;
	mes "[ソン ムド]";
	mes "これは、人を見誤ったな。";
	mes "はあぁ……。";
	close;
LStart2:
	mes "[ソン ムド]";
	mes "お〜、また会ったな！";
	mes "面白い所に行ってみたいか？";
	next;
	menu "行く",-,"やめる",Lno;
		mes "[ソン ムド]";
		mes "そうこなくっちゃ。";
		mes "あははははっ。";
		mes "それじゃあ、楽しんでこい！";
		close2;
		warp "gon_test.gat",53,6;
		end;
	Lno:
		mes "[ソン ムド]";
		mes "やめるのか。まあ、";
		mes "それもいいかもな。";
		mes "それじゃあな！";
		close;
Lnovice:
	mes "[ソン ムド]";
	mes "ノービスは、街へ行け。";
	close;
}
//===============================================================================
gon_test.gat,50,14,4	script	控室管理者	780,{
	close;
OnInit:
	waitingroom "入ってください!!",1,"控室管理者::Onwarp";
	end;
Onwarp:
	warpwaitingpc "gon_test.gat",44,86;
	KillMonster "gon_test.gat","All";
	initnpctimer "gontimer";
	disablenpc "控室管理者";
	end;
}
//===============================================================================
gon_test.gat,46,14,4	script	闘技場案内員	770,{
	mes "[ソン フィヨン]";
	mes "……";
	mes "あ……いらっしゃいませ。";
	mes "こちらは闘技場です。";
	mes "何かございますか？";
	next;
	menu "闘技場って？",L1,"お嬢さん、お時間はありますか？",L2,"観覧席に行きたい",L3,"帰る",L4,"特にない",L5;
L1:
	mes "[ソン フィヨン]";
	mes "闘技場は、字のごとく、";
	mes "モンスターと戦う所です。";
	next;
	mes "[ソン フィヨン]";
	mes "レベル別のモンスターを用意してあり";
	mes "ますので、闘技場入室後、召喚者に";
	mes "話しかけ、お好きなモンスターを";
	mes "お呼びください。";
	next;
	mes "[ソン フィヨン]";
	mes "また、制限時間は入場から3分です。";
	mes "ご注意ください。";
	close;
L2:
	mes "[ソン フィヨン]";
	mes "え……はい？";
	mes "今、仕事中ですから……。";
	mes "申し訳ございません。";
	close;
L3:
	mes "[ソン フィヨン]";
	mes "かしこまりました。";
	mes "ありがとうございます。";
	mes "楽しい時間をお過ごしください。";
	close2;
	set @kengaku,1;
	warp "gon_test.gat",25,99;
	end;
	L4:
	mes "[ソン フィヨン]";
	mes "ありがとうございました。";
	mes "是非、次回もご利用下さい。";
	close2;
	warp "gonryun.gat",177,112;
	end;
L5:
	mes "[ソン フィヨン]";
	mes "……。";
	mes "さようなら。";
	close;
}
//===============================================================================
gon_test.gat,42,89,4	script	召喚者	774,{
	if (@kengaku == 1) goto LError;
	if (@addmon == 1) goto Lalready;
	mes "[ソン ヨンウ]";
	mes "いらっしゃいませ。";
	mes "どのモンスターを召喚しますか？";
	next;
	menu "グループ１",L1,"グループ２",L2,"グループ３",L3,"グループ４",L4,"グループ５",L5,"グループ６",L6,"グループ７",L7,"グループ８",L8,"グループ９",L9,"グループ１０",L10,"グループ１１",L11;
	L1:
		menu "めまい",L1_1,"食中毒",L1_2,"貧血",L1_3,"虫さされ",L1_4,"切り傷",L1_5,"狂犬病",L1_6;
		L1_1:
			monster "gon_test.gat",58,87,"めまい",1419,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_2:
			monster "gon_test.gat",58,87,"食中毒",1428,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_3:
			monster "gon_test.gat",58,87,"貧血",1434,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_4:
			monster "gon_test.gat",58,87,"虫",1430,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_5:
			monster "gon_test.gat",58,87,"切り傷",1457,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_6:
			monster "gon_test.gat",58,87,"狂犬病",1432,1,"gontimer::OnEnd";set @addmon,1;close;
	L2:
		menu "サマエル",L2_1,"トロル",L2_2,"カンゲイシ",L2_3,"ブラックドック",L2_4,"メロウ",L2_5,"キョウシ",L2_6;
		L2_1:
			monster "gon_test.gat",58,87,"サマエル",1462,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_2:
			monster "gon_test.gat",58,87,"トロル",1442,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_3:
			monster "gon_test.gat",58,87,"カンゲイシ",1469,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_4:
			monster "gon_test.gat",58,87,"ブラックドック",1460,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_5:
			monster "gon_test.gat",58,87,"メロウ",1425,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_6:
			monster "gon_test.gat",58,87,"キョウシ",1472,1,"gontimer::OnEnd";set @addmon,1;close;
	L3:
		menu "足元",L3_1,"蝕む",L3_2,"空っぽ",L3_3,"冷たい",L3_4,"熱い",L3_5,"腐る",L3_6;
		L3_1:
			monster "gon_test.gat",58,87,"足元",1454,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_2:
			monster "gon_test.gat",58,87,"蝕む",1443,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_3:
			monster "gon_test.gat",58,87,"空っぽ",1455,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_4:
			monster "gon_test.gat",58,87,"冷たい",1426,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_5:
			monster "gon_test.gat",58,87,"熱い",1436,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_6:
			monster "gon_test.gat",58,87,"腐る",1423,1,"gontimer::OnEnd";set @addmon,1;close;
	L4:
		menu "祭司",L4_1,"タマネギ",L4_2,"大百足",L4_3,"操り人形",L4_4,"マッチ売りの少女",L4_5,"蠅",L4_6;
		L4_1:
			monster "gon_test.gat",58,87,"祭司",1458,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_2:
			monster "gon_test.gat",58,87,"タマネギ",1440,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_3:
			monster "gon_test.gat",58,87,"大百足",1429,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_4:
			monster "gon_test.gat",58,87,"操り人形",1459,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_5:
			monster "gon_test.gat",58,87,"マッチ売りの少女",1444,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_6:
			monster "gon_test.gat",58,87,"蠅",1422,1,"gontimer::OnEnd";set @addmon,1;close;
	L5:
		menu "女禍",L5_1,"息壌",L5_2,"修蛇",L5_3,"毒龍",L5_4,"青竜",L5_5,"疫鬼",L5_6;
		L5_1:
			monster "gon_test.gat",58,87,"女禍",1421,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_2:
			monster "gon_test.gat",58,87,"息壌",1481,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_3:
			monster "gon_test.gat",58,87,"修蛇",1424,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_4:
			monster "gon_test.gat",58,87,"毒龍",1465,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_5:
			monster "gon_test.gat",58,87,"青竜",1466,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_6:
			monster "gon_test.gat",58,87,"疫鬼",1433,1,"gontimer::OnEnd";set @addmon,1;close;
	L6:
		menu "獏",L6_1,"おいてけ掘",L6_2,"雷神",L6_3,"怨霊",L6_4,"付喪神",L6_5,"飯綱",L6_6;
		L6_1:
			monster "gon_test.gat",58,87,"獏",1427,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_2:
			monster "gon_test.gat",58,87,"おいてけ堀",1473,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_3:
			monster "gon_test.gat",58,87,"雷神",1431,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_4:
			monster "gon_test.gat",58,87,"怨霊",1446,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_5:
			monster "gon_test.gat",58,87,"付喪神",1474,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_6:
			monster "gon_test.gat",58,87,"飯綱",1471,1,"gontimer::OnEnd";set @addmon,1;close;
	L7:
		menu "杖",L7_1,"斧",L7_2,"大槌",L7_3,"鎧",L7_4,"弓",L7_5,"鉄球",L7_6;
		L7_1:
			monster "gon_test.gat",58,87,"杖",1450,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_2:
			monster "gon_test.gat",58,87,"斧",1439,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_3:
			monster "gon_test.gat",58,87,"大槌",1461,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_4:
			monster "gon_test.gat",58,87,"鎧",1467,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_5:
			monster "gon_test.gat",58,87,"弓",1453,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_6:
			monster "gon_test.gat",58,87,"鉄球",1479,1,"gontimer::OnEnd";set @addmon,1;close;
	L8:
		menu "唇",L8_1,"歯",L8_2,"髪",L8_3,"手",L8_4,"筋肉",L8_5,"骨",L8_6;
		L8_1:
			monster "gon_test.gat",58,87,"唇",1451,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_2:
			monster "gon_test.gat",58,87,"歯",1475,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_3:
			monster "gon_test.gat",58,87,"髪",1437,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_4:
			monster "gon_test.gat",58,87,"手",1441,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_5:
			monster "gon_test.gat",58,87,"筋肉",1476,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_6:
			monster "gon_test.gat",58,87,"骨",1435,1,"gontimer::OnEnd";set @addmon,1;close;
	L9:
		menu "球",L9_1,"鏡",L9_2,"本",L9_3,"手袋",L9_4,"鞄",L9_5,"服",L9_6;
		L9_1:
			monster "gon_test.gat",58,87,"球",1477,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_2:
			monster "gon_test.gat",58,87,"鏡",1448,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_3:
			monster "gon_test.gat",58,87,"本",1478,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_4:
			monster "gon_test.gat",58,87,"手袋",1489,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_5:
			monster "gon_test.gat",58,87,"鞄",1488,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_6:
			monster "gon_test.gat",58,87,"服",1438,1,"gontimer::OnEnd";set @addmon,1;close;
	L10:
		menu "女王",L10_1,"熱血男",L10_2,"死刑執行人",L10_3,"突然変異竜",L10_4,"合成獣",L10_5,"悪魔",L10_6;
		L10_1:
			monster "gon_test.gat",58,87,"女王",1482,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_2:
			monster "gon_test.gat",58,87,"熱血男",1464,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_3:
			monster "gon_test.gat",58,87,"死刑執行人",1487,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_4:
			monster "gon_test.gat",58,87,"突然変異竜",1449,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_5:
			monster "gon_test.gat",58,87,"合成獣",1456,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_6:
			monster "gon_test.gat",58,87,"悪魔",1486,1,"gontimer::OnEnd";set @addmon,1;close;
	L11:
		menu "狩人",L11_1,"暗殺者",L11_2,"侍",L11_3,"武道家",L11_4,"剣士",L11_5;
		L11_1:
			monster "gon_test.gat",58,87,"狩人",1447,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_2:
			monster "gon_test.gat",58,87,"暗殺者",1483,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_3:
			monster "gon_test.gat",58,87,"侍",1490,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_4:
			monster "gon_test.gat",58,87,"武道家",1484,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_5:
			monster "gon_test.gat",58,87,"剣士",1485,1,"gontimer::OnEnd";set @addmon,1;close;
Lalready:
	mes "[ソン ヨンウ]";
	mes "既にモンスターを召喚しました。";
	mes "1回にモンスターを1匹だけ";
	mes "他のモンスターを召喚するならば、";
	mes "再入場してください。";
	close;
LError:
	mes "[ソン ヨンウ]";
	mes "正式に申し込みをしてから";
	mes "ご来場ください。";
	close;
}
//===============================================================================
gon_test.gat,51,90,0	script	gontimer	-1,{
	close;

OnTimer120000:
	mapannounce "gon_test.gat",": 残り１分です。",0;
	end;
OnTimer180000:
	mapannounce "gon_test.gat",": 制限時間になりました。",0;
	areawarp "gon_test.gat",42,82,73,91,"gon_test.gat",44,4;
	stopnpctimer "gontimer";
	killmonster "gon_test.gat","All";
	enablenpc "控室管理者";
	end;
OnEnd:
	mapannounce "gon_test.gat","召喚者 : おめでとうございます！またのご来場をお待ちしております。",0;
	addtimer 3000,"gontimer::OnReturn";
	end;
OnReturn:
	deltimer "gontimer";
	stopnpctimer "gontimer";
	warp "gon_test.gat",44,4;
	enablenpc "控室管理者";
	set @addmon,0;
	end;
}


//===============================================================================
gon_test.gat,70,103,4	script	出口案内員	773,{
	mes "[チェ エンエン]";
	mes "帰りますか？";
	next;
	menu "帰る",-,"帰らない",Lno;
		mes "[チェ エンエン]";
		mes "ありがとうございました。";
		mes "よければ、また来てくださいね。";
		close2;
		warp "gon_test.gat",44,4;
		set @kengaku,0;
		end;
	Lno:
		mes "[チェ エンエン]";
		mes "ありがとうございました。";
		close;
}
